amateurism
There would nothing wrong with it if they recognized that fact and acted accordingly instead of trying to make it sound like they can develop the full stack better than anybody else.
If they have a brilliant idea (doubtful, but let's give them the benefit of said doubt for a few seconds) but suck at execution (the part that they must be able to see after years of failures) surely they could find someone capable of doing it in a less sucky way. Like they hired that kid to clone the coin, but in a more managed and organized way. It's really bizarre that 300 BTC - their claimed ICO amount - was not enough to even show the viability of the idea. Well, to show it to anyone other than whales, who believe anything the "team" tells them.
Although it's more likely that the big "idea" is a turd and there is a good reason why nobody else tried to polish it.
It's just that for some inexplicable reason they choose to release them once a year.
@suchmoon Maybe the schedule has changed and you didn't get the memo... I like your suggestion that a in-depth Ionomy game should be released yearly...
I'm not suggesting anything, Sharkie, nor am I subscribed to your whale memos. But if Gravity took a year then an "in-depth" game will take a decade and will still suck bigly.