(waffle about screenshots and phones)
Mate, look. Harping on about this screenshot nonsense isn't getting you anywhere. Such arguably wasn't trying to deceive -- it doesn't say anywhere on the original post 'here's a screenshot from my phone', and besides, Such has subsequently posted a picture of the exact same problem occurring on a phone anyway. Could it have been clearer initially that the screenshots were from an emulator? Sure. I'm sure even Suchmoon would concede that. But it's not some grand conspiracy.
I can understand you trying to shift the focus of the discussion away from criticism of something you're invested heavily in -- I'm sure it's uncomfortable for you, especially when it seems that even by the teams own target it's underperforming. However, constantly trying to reframe the discussion in the way you are does nothing for your position. If you can defend your investment and address the criticisms, for example the obvious use of what would appear to be fake reviews (whether purchased by the team or by someone else within the ionomy community), with something other than hand waving, I'd be more than willing to listen.
Perhaps you could share with us your honest opinion of the first two weeks of the game being released. Is the number of downloads and general reception in line with what you would expect to see from a game that you have obviously enjoyed playing? Are you surprised that there doesn't appear to be many taking part in the leaderboard competition so far, despite this being one of the ionomy project's unique features? Does the level of marketing match your expectations for something that forms the bedrock of the ionomy?
I look forward to a response that hopefully doesn't contain the words 'deception', 'photos' or 'phone'.
Somebody finally looking for a real conversation. Honest opinion,no it fell a little short of what I personally expected. Most do not understand how the whole system(atoms,electrons and even ion) work. Combine that with not as big of a marketing push as I anticipated would happen and I think it just has not taken off yet. The game is hard to get enough ammo and lives to compete plus the ads were not working so you couldnt watch any at all. I believe they are going to adjust the number of lives and electrons you will get for watching ads (more) so that should give even users that watch ads a chance to compete. Atleast with the game out the team can keep building on it and making it better. Not every game starts out the greatest new thing. I have no doubt will keep getting better and I dont see many other CRYPTO games on the app store so not sure why so much hate for this one? (not that its suprising as even if the game would have been number 1 on the download list it would still be garbage according to a few members here.)
Thank you for giving an honest reply. Simple follow up because I don't have time right now to write much else: given Team XPY/XPY.io/Team Ionomy's track record of delivering stable but small scale niche products, but lack of success to date in scaling up ventures at pace with appropriate feature sets to appeal to wider audiences, what makes you believe they can turn gravity (or indeed any other game) into a wide reaching success? What about this team demonstrates to you that they can cut it in what is an extremely competitive arena?
Maybe they can maybe they can't? we all take the same chance even buying btc everyday. You think large holders don't have a certain control over it? You think we couldn't wake up tomorrow and it be worthless? Any coin out there for that matter. Yea the team is not setting any blazing records, they also do not have near the size (devs,marketing so on) funds or time to establish that most teams have they get compared to. What I do know is they have had every aspect of what they have done picked apart by members here and keep going. Everybody measures success different so what's a success to me is not to somebody else as we have seen with gravity. I chose to give them a chance knowing Huey has a backround in the gaming industry and the team has built what they did with the small amount of money and small team they have. I think if they do build it out to where they want it to and it all functions on its own on the chain I believe it could end up being a lot larger than it is.
Again, thanks for the reply. I agree with most of what suchmoon said in response. I am, however, interested to hear more about Huey's gaming industry background. I've heard talk of it but I've never actually seen any evidence for it -- even his linkedin account doesn't list any experience beyond running a game server a while ago. I'm not looking to bash here, I'm genuinely interested because every time I've asked before no one has been able to answer.
I'm sure I won't change you're opinion either way, but as I've said before, I'd be concerned if I was a whale by now. There simply isn't much interest in this project; the very fact that they've had to manage on a smaller budget is a function of the fact that the concept doesn't appear to be appealing enough for many investors (even alt coin investors, who generally aren't exactly picky) to put money in to, surely? Now the game is out, we can see that there is still almost no 'buzz' around it despite there now being a tangible product that people can try. I think that speaks volumes, particularly when the game took so long to perfect behind the scenes and was so delayed. Add to this the fact that the team seems to continually over estimate both their ability to deliver (how many target release dates came and went for Gravity?) and the potential of their products, and I think this is only headed in one direction, sadly.
Thank you once again for bothering to engage in a conversation. I also note with interest that Korvas is conspicuous by his absence.
Again, thanks for the reply. I agree with most of what suchmoon said in response. I am, however, interested to hear more about Huey's gaming industry background. I've heard talk of it but I've never actually seen any evidence for it -- even his linkedin account doesn't list any experience beyond running a game server a while ago. I'm not looking to bash here, I'm genuinely interested because every time I've asked before no one has been able to answer.
Ill leave him answer that as I pick up pieces of it from slack and talking to him. Thats best for him to explain which im sure asking him he would gladly answer you.(I would not want to get something wrong and look to be a liar)
I'm sure I won't change you're opinion either way, but as I've said before, I'd be concerned if I was a whale by now. There simply isn't much interest in this project; the very fact that they've had to manage on a smaller budget is a function of the fact that the concept doesn't appear to be appealing enough for many investors (even alt coin investors, who generally aren't exactly picky) to put money in to, surely? Now the game is out, we can see that there is still almost no 'buzz' around it despite there now being a tangible product that people can try. I think that speaks volumes, particularly when the game took so long to perfect behind the scenes and was so delayed. Add to this the fact that the team seems to continually over estimate both their ability to deliver (how many target release dates came and went for Gravity?) and the potential of their products, and I think this is only headed in one direction, sadly.
I wouldnt change my opinion at this moment no. I also respect yours and others opinions of it,not everybody has to like something. I agree with about everything you said here, it is a real observation and not sure why even with a game and another about to come out there is not more buzz? Im not a whale but I do hold a good bit of atoms, so naturally id like to see it succeed. I think if they can build it out to what they want it to be and do I believe it will and will help everybody. If it fails ill chalk it up and move on its simple really.