What's the theory on the difficulty jumping a worker gets assigned on suprnova pool?
I know the goal is have your share rate to a certain speed.. but I haven't really noticed it stabilizing at one diff, even after an extended period of time.
Is their another benefit to having the diff back and forth (ex; 0.091 to 1.091 )
Keeps my GPU's on their toes I guess
Sorry for the late reply, I had a look at it for a few hours and you're right: Its a bug.
I'm looking into it and will fix it soon
How soon it will get fixed.
Working on it already, but it seem to not be so severe, it happens sometimes but not so often.