I think as far as user crafted items, why not figure out an algo, the more value of goods you put into something, the more powerful it is, with time as a factor as well
say you do enough dungeon quests, and you find 100 diamonds, you can forge(ha) those into a helm, or a dagger or whatever and since diamonds are hard they dagger is harder. 1000 diamonds is 100times as hard as 100 diamonds but takes 100x as long.
gold is heavy so it does more damage
magic is magic so it makes it lighter and swings faster
100 diamond, 100gold 1000 magic would be hard, cause damage and be fast as hell
1000 diamond would be hard as hell but cause less damage
1000 gold would be heavy as hell and slow but cause massive damage
but what gives the diamonds, gold and wealth their values? they need equivalent NXT put in.
It would be fine in the private Asset Exchange run Worlds, If I charge you 10NXT to enter, you can find some items, some people will find items worth 2 or 3 NXT, some will lose and drop items, and some will slay the level boss and win the big prize, say a sword, or something. Another reason for AE's to be funded with IPOs, so they could build some awesome prizes.
IDEA: I create an asset DiamondSwordQuest, sell shares and use the funds purchase supplies and to craft a 1000 diamond sword, then list all its stats and offer it at the end of the quest. I craft the story and set a difficulty level. users send 10nxt to enter the level and take part in the challenge. Along the way, they win battles and find items, and lose battles and drop items.
Question: when you die, do you respawn in the same level? losing all the items you may have found plus 10% (or more as specified by the story) or do you dump out, and have to pay again?
2nd Question: What happens if the first user beats the Big Boss and wins the 1000diamond sword right away? Maybe the value of the prize is determined by the cumulative admission fee, plus the Original Item as a One off award?
Since this is MONEY, and decentralized, there could be some bad quests written that give out prizes too easy, and there could be some that cost too much and never pay out and users hate. ALTHOUGH< isn't that just capitalism? We all pay the same for a movie, 2 hours entertainment and some are just SHIT, while others are life changing events.
Remember this is real money. Is that all the seed money we offered for bounties? Could be these items be dropped by when players lose a battle?
Or its a PoW coin on top, but how does that translate to NXT?