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Topic: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network - page 5. (Read 12053 times)

full member
Activity: 350
Merit: 100
I'm in  Grin

2500 NXT sent just now, TXID 17259695350230030848
sent from 17554870974799505420




2 capes and 1 cuap. this will become the pizza story of nxt! Grin

You did not just do that. Yes, you did. Smiley

We've moved past the 23,000 NXT mark. Which is a lot of loot in just under one day!

We're over at irc.foonetic.net, #nxtopia throughout the day, formulating ideas.

The primary need right now is a developer and artist and I'm not sure if we can attract two talented people for 23,000 NXT (that's more or less what we raised for the reddit tipbot). If we could more than double this to 50,000 NXT, that would certainly be an impressive milestone and one we could use to attract talented people.

For those who have donated, THANK YOU!

We have a beginning game logic flow charted, and I will be working on an asset hierarchy tonight. If you have any ideas, share them here or on IRC!

Particularly worldbuilding/story ideas... Chanc3r has developed some neat angles, but we could use more input. Anyone with gm/dunegeonmaster skills from pen and paper games are certainly welcome to apply as well as regular gamers with 'just an idea.' Please share!
full member
Activity: 132
Merit: 100
I like it
Just sent 1000 to see this kicking
Tx ID: 11083404370711498345
From: 5629477397208681336
hero member
Activity: 910
Merit: 1000
I'm in  Grin

2500 NXT sent just now, TXID 17259695350230030848
sent from 17554870974799505420




2 capes and 1 cuap. this will become the pizza story of nxt! Grin
legendary
Activity: 1092
Merit: 1010
"Open to everyone" is a good benchmark anyway Smiley

We were just discussing Real World crossover games in IRC

http://www.parallelkingdom.com/guide/en/page1.aspx
http://www.escapistmagazine.com/news/view/118302-Human-Element-to-Use-Real-World-Resource-Gathering

Just as inspiration of what are cool game concepts Smiley
full member
Activity: 350
Merit: 100
Why not use "monoliths" as a theme in the game?  Smiley



I had just read about the Russian 'Stonehedge' and thought monoliths would be cool.
sr. member
Activity: 364
Merit: 250
☕ NXT-4BTE-8Y4K-CDS2-6TB82
I believe payment is based on how well a particular episode is rated by players.
Of course there is some "Vote for ME" action, but it seems to have worked for the past years without upsetting the economy.

Okay, I see. Although, we should pay attention not to let only a few scripters dominate the quest 'market'. It should be open and affordable to everyone. Smiley Creativity counts.
sr. member
Activity: 364
Merit: 250
☕ NXT-4BTE-8Y4K-CDS2-6TB82
Hmmm I like it the NXT Dark Monolith - an updated Kubrick theme - great idea... some mystery to come

Apropos mysteries...

Do you remember this project where somebody set up a game with building proteins to have distinct properties?

I could imagine such thing here, too. Where people in NXTopia solves real-world problems and then earn some in-game assets for that. Wrapped up in a quest, this would make a wonderful addition to NXTopia.

For instance, one could add a mini-game for increasing the security of NXT and therefore provide solutions which NXTers are seeking.
legendary
Activity: 1092
Merit: 1010
Why not use "monoliths" as a theme in the game?  Smiley



Hmmm I like it the NXT Dark Monolith - an updated Kubrick theme - great idea... some mystery to come

Immediately adds possibilities for character development or story arcs.  Smiley
sr. member
Activity: 952
Merit: 253
Why not use "monoliths" as a theme in the game?  Smiley



Hmmm I like it the NXT Dark Monolith - an updated Kubrick theme - great idea... some mystery to come
legendary
Activity: 1092
Merit: 1010
Why not use "monoliths" as a theme in the game?  Smiley

legendary
Activity: 1092
Merit: 1010
Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable Smiley

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

In Star Trek Online scripting "episodes" earns you in-game cash and resources. Smiley

Oh, isn't that playable?

I believe payment is based on how well a particular episode is rated by players.
Of course there is some "Vote for ME" action, but it seems to have worked for the past years without upsetting the economy.

Of course, the game is crap to begin with as all Star Trek games Wink
sr. member
Activity: 952
Merit: 253
A favourite of mine from about 30 years ago

http://en.wikipedia.org/wiki/Well_World_series

I think some of the rules and dynamics of this are really cool especially considering the author came up with this in the 70s...
Probably not to everyone's tastes but I would hope we can take some elements from it like;

The different environments in each tile
Races that are hostile because they are biologically incompatible.
Different realities/physics e.g. tech works or not, magic works or not, nothing works.
When you die you randomly come back as a different species
Natural disaster can make a zone uninhabitable and everyone has to leave and the zone is recycled.
Some zones are trading zones, some are arenas
etc
sr. member
Activity: 364
Merit: 250
☕ NXT-4BTE-8Y4K-CDS2-6TB82
Another idea, I have, is integrating some sort of geo-caching as a quest.

Or, even funnier, integrating real geo-caches to be found in NXTopia.

A kind of augmented reality rpg - cool that means we get to 3d print a vorpal sword and hide it somewhere maybe.

That is cool! NXT caches.

You are great, chanc3r.
sr. member
Activity: 364
Merit: 250
☕ NXT-4BTE-8Y4K-CDS2-6TB82
First things first......what background ?

Generic fantasy ?
Space trading ?
Post-apocalyptic vehicle combat ?
Horror?
Detective?
Superhero?
etc.......

Don't know. Maybe, it can be everything. Separated worlds, you play in the world you like.
sr. member
Activity: 364
Merit: 250
☕ NXT-4BTE-8Y4K-CDS2-6TB82
Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable Smiley

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

In Star Trek Online scripting "episodes" earns you in-game cash and resources. Smiley

Oh, isn't that playable?
sr. member
Activity: 952
Merit: 253
Another idea, I have, is integrating some sort of geo-caching as a quest.

Or, even funnier, integrating real geo-caches to be found in NXTopia.

A kind of augmented reality rpg - cool that means we get to 3d print a vorpal sword and hide it somewhere maybe.
legendary
Activity: 1680
Merit: 1001
CEO Bitpanda.com
This is really cool, i will promote it on reddit!
hero member
Activity: 854
Merit: 1001
First things first......what background ?

Generic fantasy ?
Space trading ?
Post-apocalyptic vehicle combat ?
Horror?
Detective?
Superhero?
etc.......
sr. member
Activity: 952
Merit: 253
Can you make the MMORPG super hardcore like Mortal online? Full player loot please. Also no elves and fairies please.

Perhaps the game should have zones where different levels of danger exist...
Damage through theft / accident etc should perhaps be possible anywhere.
There is also the possibility of natural disaster...
But full on combat / war etc should be restricted to specific game zones and people can then choose which part of the game they want to play.
legendary
Activity: 1092
Merit: 1010
Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable Smiley

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

In Star Trek Online scripting "episodes" earns you in-game cash and resources. Smiley
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