Can you make the MMORPG super hardcore like Mortal online? Full player loot please.
Anyone can use anything. You can cast a fireball, wearing plate mail (don't have a heart attack, purists!). There will be logical modifiers to doing unusual things like that, but if a player wants to do it, we want them to do it as long as game balance isn't unreasonably skewed.
Super hardcore, as in the nudity/cannibalism featured in Mortal? I have zero interest in it because I find most virtual 'gore' to be puerile and comical. The community may think differently than me.
Dismembering a player after defeating them in PvP, and selling their 'parts' on the AE? No, that wasn't discussed.
no I don't mean the nude stuff. I mean the full player loot only
All players should be able to kill each other, also from same factions.
This will be polarizing; some players love it, some like it but hate when they get ganked, some are care bears that wanna role-play outside the Inn.
We may issue a conditional asset upon character creation -- RP (role-play). This asset can then be traded for PvE and PvP flag assets.
If you're flagged as RP, you can't be touched. If you're killed in PvP, I'm not sure how it would be handled. There should be some penalty/reward, possibly one random item dropped from your inventory. Full inventory drop? That's brutal.
We could possibly have an asset that would mitigate item loss on death (not unlike EVE's insurance).
It's an interesting mechanic and worthy of hearing lots of opinions. I've always been borderline PvP/PvE... in my eyes, if you're flagged PvP, prepare to be punished. But endless ganking can kill a game for a lot of people.
We could have full drop arenas, random item player drop in most PvE areas.
I am very much in favour of a system like Eve's, but with a much softer learning curve.
Eve is a HARSH environment, but it's very possible to never encounter it if you don't want to.
I've spend months in safe Empire just trading and building, never venturing in nullsec.
And after all these years, Eve still is the to-beat benchmark.
If possible, i would choose for a game that is developed in steps. First something that people get into easily and then gradually adding layers of complexity.
In WoW, I initially started out just hacking and slashing, but eventually developed almost all of my characters into traders who basically ran a show from the background.
Eve much the same.
Guess I'm a trader at heart
Also love these kinds of games, but that's probably not an option, because not a lot of people like these:
http://virtonomics.com/ By the way, simple graphics are good enough for me. I like content over looks