I am thinking the same.
I am playing on console because playing on pc is too expensive and you need to update your hardware constantly. Now there won't be a such a problem.
Playkey can hit consoles very hard.
Playkey can partner with consoles. Think on Switch, for instance - it brings the mobility while Playkey provides the power. So the most affected sector to me might be PC, not consoles.
Playkey won't hit consoles at all, because consoles have their exclusive games. Over the years, no service that was similar to Playkey was a threat to consoles. This won't change.
Regarding partnership with console manufacturer - I don't think so. Why should e.g. Sony cooperate with Playkey? They all have their own platforms and want to sell their own games. When partnering with a service like PlayKey, they will loose money .. and I am sure they don't like that.
We will develop a proprietary gaming console that will give gamers the possibility to play on a big screen. The client application will be based on Linux, and the code will be open source, so that any hardware manufacturer is able to develop its customized Playkey console version
I didn't know this information, that will make playkey even more known and the first company for that particular industry, having some small hardware exclusively for playkey could solve the network problem, having hardware intended for receiving data will help a lot .
I would think that the proprietary console that Playkey are developing would just be the general design of the hardware and software, and not the physical production of units? Branching out into hardware would divert attention and resources away from software development which is Playkey's forte.