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Topic: [ANN] PLAYKEY: DECENTRALIZED CLOUD GAMING PLATFORM - page 83. (Read 41924 times)

full member
Activity: 252
Merit: 100
This project - Playkey I infinitely like, it's hard to compare it with something, maybe because I myself am a gamer Smiley

I am thinking the same.

I am playing on console because playing on pc is too expensive and you need to update your hardware constantly. Now there won't be a such a problem.

Playkey can hit consoles very hard.

Playkey can partner with consoles. Think on Switch, for instance - it brings the mobility while Playkey provides the power. So the most affected sector to me might be PC, not consoles.

Playkey won't hit consoles at all, because consoles have their exclusive games. Over the years, no service that was similar to Playkey was a threat to consoles. This won't change.

Regarding partnership with console manufacturer -  I don't think so. Why should e.g. Sony cooperate with Playkey? They all have their own platforms and want to sell their own games. When partnering with a service like PlayKey, they will loose money .. and I am sure they don't like that.
i think PlayKey will focus on computer games at the begining,the console market is not to be excluded but perhaps in a second time/later...
Yes, the console later, but they are needed. Because they have exclusives
Maybe sony/microsoft can create a cheap console with playkey services.
Quote
Playkey whitepaper :
We will develop a proprietary gaming console that will give gamers the possibility to play on a big screen. The client application will be based on Linux, and the code will be open source, so that any hardware manufacturer is able to develop its customized Playkey console version


I didn't know this information, that will make playkey even more known and the first company for that particular industry, having some small hardware exclusively for playkey could solve the network problem, having hardware intended for receiving data will help a lot Cheesy.

I would think that the proprietary console that Playkey are developing would just be the general design of the hardware and software, and not the physical production of units? Branching out into hardware would divert attention and resources away from software development which is Playkey's forte.
sr. member
Activity: 350
Merit: 250
This project - Playkey I infinitely like, it's hard to compare it with something, maybe because I myself am a gamer Smiley

I am thinking the same.

I am playing on console because playing on pc is too expensive and you need to update your hardware constantly. Now there won't be a such a problem.

Playkey can hit consoles very hard.

Playkey can partner with consoles. Think on Switch, for instance - it brings the mobility while Playkey provides the power. So the most affected sector to me might be PC, not consoles.

Playkey won't hit consoles at all, because consoles have their exclusive games. Over the years, no service that was similar to Playkey was a threat to consoles. This won't change.

Regarding partnership with console manufacturer -  I don't think so. Why should e.g. Sony cooperate with Playkey? They all have their own platforms and want to sell their own games. When partnering with a service like PlayKey, they will loose money .. and I am sure they don't like that.
i think PlayKey will focus on computer games at the begining,the console market is not to be excluded but perhaps in a second time/later...
Yes, the console later, but they are needed. Because they have exclusives
Maybe sony/microsoft can create a cheap console with playkey services.
Quote
Playkey whitepaper :
We will develop a proprietary gaming console that will give gamers the possibility to play on a big screen. The client application will be based on Linux, and the code will be open source, so that any hardware manufacturer is able to develop its customized Playkey console version


I didn't know this information, that will make playkey even more known and the first company for that particular industry, having some small hardware exclusively for playkey could solve the network problem, having hardware intended for receiving data will help a lot Cheesy.
full member
Activity: 490
Merit: 100
This project - Playkey I infinitely like, it's hard to compare it with something, maybe because I myself am a gamer Smiley

I am thinking the same.

I am playing on console because playing on pc is too expensive and you need to update your hardware constantly. Now there won't be a such a problem.

Playkey can hit consoles very hard.

Playkey can partner with consoles. Think on Switch, for instance - it brings the mobility while Playkey provides the power. So the most affected sector to me might be PC, not consoles.

Playkey won't hit consoles at all, because consoles have their exclusive games. Over the years, no service that was similar to Playkey was a threat to consoles. This won't change.

Regarding partnership with console manufacturer -  I don't think so. Why should e.g. Sony cooperate with Playkey? They all have their own platforms and want to sell their own games. When partnering with a service like PlayKey, they will loose money .. and I am sure they don't like that.
i think PlayKey will focus on computer games at the begining,the console market is not to be excluded but perhaps in a second time/later...
Yes, the console later, but they are needed. Because they have exclusives
Maybe sony/microsoft can create a cheap console with playkey services.
Quote
Playkey whitepaper :
We will develop a proprietary gaming console that will give gamers the possibility to play on a big screen. The client application will be based on Linux, and the code will be open source, so that any hardware manufacturer is able to develop its customized Playkey console version
full member
Activity: 588
Merit: 100
This project - Playkey I infinitely like, it's hard to compare it with something, maybe because I myself am a gamer Smiley

I am thinking the same.

I am playing on console because playing on pc is too expensive and you need to update your hardware constantly. Now there won't be a such a problem.

Playkey can hit consoles very hard.

Playkey can partner with consoles. Think on Switch, for instance - it brings the mobility while Playkey provides the power. So the most affected sector to me might be PC, not consoles.

Playkey won't hit consoles at all, because consoles have their exclusive games. Over the years, no service that was similar to Playkey was a threat to consoles. This won't change.

Regarding partnership with console manufacturer -  I don't think so. Why should e.g. Sony cooperate with Playkey? They all have their own platforms and want to sell their own games. When partnering with a service like PlayKey, they will loose money .. and I am sure they don't like that.
i think PlayKey will focus on computer games at the begining,the console market is not to be excluded but perhaps in a second time/later...
Yes, the console later, but they are needed. Because they have exclusives

Like I said before, I don't think a console partnership will work. Sony already has their own service and i would be surprised if Microsoft or Nintendo won't have their own soon.
sr. member
Activity: 518
Merit: 250
Which latest popular games they have? I dont played for a long time, because I dont have time now, but may be Ill try this  Roll Eyes
GTAV, Overwatch, Dota2, WatchDogs 2, Witcher 3 and so on and so on, you can see the list on web site.

The games they have are very big, and those games have millions of users. I cant find more information on the servers they will use. Or will they make a partnership with a blockchain that focus on renting out servers? I cant imagine the computing power you need with millions of people playing

Just checked out the full list of games on the website, and I'm impressed by how many they have available - they even have a couple of free-to-play games.
Maybe it will eventually be the case that ordinary people can rent out their PC resources over the cloud, and be rewarded in Playkey tokens.

Playkey will provide an opportunity to rent them powerful computers. Owners of such computers can earn on this.

Exactly. Who wants to be able to earn. And I hope users can play
I thing that miners want to earn tokens. Mining ETH isn't profitable but streaming games at play key can be
full member
Activity: 350
Merit: 100
Which latest popular games they have? I dont played for a long time, because I dont have time now, but may be Ill try this  Roll Eyes
GTAV, Overwatch, Dota2, WatchDogs 2, Witcher 3 and so on and so on, you can see the list on web site.

The games they have are very big, and those games have millions of users. I cant find more information on the servers they will use. Or will they make a partnership with a blockchain that focus on renting out servers? I cant imagine the computing power you need with millions of people playing

Just checked out the full list of games on the website, and I'm impressed by how many they have available - they even have a couple of free-to-play games.
Maybe it will eventually be the case that ordinary people can rent out their PC resources over the cloud, and be rewarded in Playkey tokens.

Playkey will provide an opportunity to rent them powerful computers. Owners of such computers can earn on this.

Exactly. Who wants to be able to earn. And I hope users can play
full member
Activity: 574
Merit: 115
Do i understand correctly that every gamer should buy a game activation key. This key is checked by the miner to get acces to the games?

isn't this service subscription based? it is on playkey.net

It is, but you still have to buy games (most of them, especially the new ones) that you want to play. 
If i already have a game i can use my license, right?

It depends I guess. It seems that you can play games you bought on Steam. If you bought your games somewhere else, it COULD not work. Not sure.

It would be interesting to know the official statement from Playkey regarding the game licenses and how they will enforce this. Via a key or another way?

I did not find anything related to Steam licenses in the whitepaper. But on TechCrunch I found:

“Users can use their own Steam library with our service, buy the game from Steam directly, or purchase the key and subscription from us.”

I think they will be setting up virtual machines for each user, otherwise the Steam libraries and save games from different people will conflict with each other. The downside is that if the game data is also stored in the virtual disk of the virtual machine that will waste a lot of storage space on duplicate bits. But that too can be solved by configuring the virtual machines with a shared virtual disk for game data and separate virtual disks for user data.
full member
Activity: 392
Merit: 100
This project - Playkey I infinitely like, it's hard to compare it with something, maybe because I myself am a gamer Smiley

I am thinking the same.

I am playing on console because playing on pc is too expensive and you need to update your hardware constantly. Now there won't be a such a problem.

Playkey can hit consoles very hard.

Playkey can partner with consoles. Think on Switch, for instance - it brings the mobility while Playkey provides the power. So the most affected sector to me might be PC, not consoles.

Playkey won't hit consoles at all, because consoles have their exclusive games. Over the years, no service that was similar to Playkey was a threat to consoles. This won't change.

Regarding partnership with console manufacturer -  I don't think so. Why should e.g. Sony cooperate with Playkey? They all have their own platforms and want to sell their own games. When partnering with a service like PlayKey, they will loose money .. and I am sure they don't like that.
i think PlayKey will focus on computer games at the begining,the console market is not to be excluded but perhaps in a second time/later...
Yes, the console later, but they are needed. Because they have exclusives
Oh sure I don't want to miss uncharted 4. Would be happy if I could play uncharted with this service on my PC.
member
Activity: 448
Merit: 10
Do i understand correctly that every gamer should buy a game activation key. This key is checked by the miner to get acces to the games?

isn't this service subscription based? it is on playkey.net

It is, but you still have to buy games (most of them, especially the new ones) that you want to play. 
If i already have a game i can use my license, right?

It depends I guess. It seems that you can play games you bought on Steam. If you bought your games somewhere else, it COULD not work. Not sure.

It would be interesting to know the official statement from Playkey regarding the game licenses and how they will enforce this. Via a key or another way?
Yes this is an interesting question. I personally think that games with single companies should be free of charge
full member
Activity: 350
Merit: 100
This project - Playkey I infinitely like, it's hard to compare it with something, maybe because I myself am a gamer Smiley

I am thinking the same.

I am playing on console because playing on pc is too expensive and you need to update your hardware constantly. Now there won't be a such a problem.

Playkey can hit consoles very hard.

Playkey can partner with consoles. Think on Switch, for instance - it brings the mobility while Playkey provides the power. So the most affected sector to me might be PC, not consoles.

Playkey won't hit consoles at all, because consoles have their exclusive games. Over the years, no service that was similar to Playkey was a threat to consoles. This won't change.

Regarding partnership with console manufacturer -  I don't think so. Why should e.g. Sony cooperate with Playkey? They all have their own platforms and want to sell their own games. When partnering with a service like PlayKey, they will loose money .. and I am sure they don't like that.
i think PlayKey will focus on computer games at the begining,the console market is not to be excluded but perhaps in a second time/later...
Yes, the console later, but they are needed. Because they have exclusives
sr. member
Activity: 616
Merit: 263
Do i understand correctly that every gamer should buy a game activation key. This key is checked by the miner to get acces to the games?

isn't this service subscription based? it is on playkey.net

It is, but you still have to buy games (most of them, especially the new ones) that you want to play. 
If i already have a game i can use my license, right?

It depends I guess. It seems that you can play games you bought on Steam. If you bought your games somewhere else, it COULD not work. Not sure.

It would be interesting to know the official statement from Playkey regarding the game licenses and how they will enforce this. Via a key or another way?
full member
Activity: 518
Merit: 101
🚀🚀 ATHERO.IO 🚀🚀
I seen at their contrack adress, they raised $310,657 right now.  Roll Eyes

How did you see that?
They raised that with the pre-sale? Thought that wasnt started yet? Or is that raised with angel investors?

Very curious now how they already got these funds Smiley.


Pre-sale started 26 September  Grin

Look:
https://playkey.io/en/contribute/

Tou an find their ETH adress, and see amount on Etherscan
But may be this is now all amount.

Just checked ETH address and now I'm a bit confused... isn't the minimum contribution 60ETH? There are a lot of much smaller amounts  Huh
sr. member
Activity: 1372
Merit: 259
I seen at their contrack adress, they raised $310,657 right now.  Roll Eyes

How did you see that?
They raised that with the pre-sale? Thought that wasnt started yet? Or is that raised with angel investors?

Very curious now how they already got these funds Smiley.


Pre-sale started 26 September  Grin

Look:
https://playkey.io/en/contribute/

Tou an find their ETH adress, and see amount on Etherscan
But may be this is now all amount.
hero member
Activity: 2968
Merit: 605
This project - Playkey I infinitely like, it's hard to compare it with something, maybe because I myself am a gamer Smiley

I am thinking the same.

I am playing on console because playing on pc is too expensive and you need to update your hardware constantly. Now there won't be a such a problem.

Playkey can hit consoles very hard.

Playkey can partner with consoles. Think on Switch, for instance - it brings the mobility while Playkey provides the power. So the most affected sector to me might be PC, not consoles.

Playkey won't hit consoles at all, because consoles have their exclusive games. Over the years, no service that was similar to Playkey was a threat to consoles. This won't change.

Regarding partnership with console manufacturer -  I don't think so. Why should e.g. Sony cooperate with Playkey? They all have their own platforms and want to sell their own games. When partnering with a service like PlayKey, they will loose money .. and I am sure they don't like that.
i think PlayKey will focus on computer games at the begining,the console market is not to be excluded but perhaps in a second time/later...
full member
Activity: 574
Merit: 115
Regarding own servers - Nope it isn't possible. Well, basically the game would need to offer software / "server"-mode to run an own server. In the past, it was not unusual. In Quake 3, Minecraft and several other games, that was possible. Nowadays, almost no one is offering a way to host their own server.

Not being able to host your own game server could be a precaution by the game developers to put a stop to cheating. This seems counter-intuitive on this forum about decentralized currencies and projects, but game servers controlled by the game developer are more trusted, who benefit from orderly conduct, than those by players, who benefit from breaking the rules.
full member
Activity: 518
Merit: 101
🚀🚀 ATHERO.IO 🚀🚀
I seen at their contrack adress, they raised $310,657 right now.  Roll Eyes

How did you see that?
They raised that with the pre-sale? Thought that wasnt started yet? Or is that raised with angel investors?

Very curious now how they already got these funds Smiley.


Yes, presale has already startet. Don't know where the sum of $ 310,000 can be seen, but in the meantime they raised further 1M$! And they have a new advisor, co-founder of Oculus  Smiley

http://www.the-blockchain.com/2017/10/19/playkey-brings-1-million-pre-sale-campaign-welcomes-dillon-seo-vr-advisor/
sr. member
Activity: 630
Merit: 276
I seen at their contrack adress, they raised $310,657 right now.  Roll Eyes

How did you see that?
They raised that with the pre-sale? Thought that wasnt started yet? Or is that raised with angel investors?

Very curious now how they already got these funds Smiley.
full member
Activity: 686
Merit: 101
I seen at their contrack adress, they raised $310,657 right now.  Roll Eyes

Not a bad start! Hopefully it will start to pick up steam as it goes

Actually it was said yesterday that a sole investor funded 1M$ so the final sum should be 1,31 M$ right now. Maybe that amount was in BTC or arranged elsewhere.

Yes lykovaleksey said yesterday that there was someone who invested $1M at once. They have already got a great amount of money in the pre-sale. A successful pre-sale will attract even more investors for the ICO.

Cool One of the last investment round of the Playkey ICO has attracted a record sum at once - 1 MILLION DOLLARS. The total sum is about $1,3m. Cool
sr. member
Activity: 308
Merit: 250
I seen at their contrack adress, they raised $310,657 right now.  Roll Eyes

Not a bad start! Hopefully it will start to pick up steam as it goes

Actually it was said yesterday that a sole investor funded 1M$ so the final sum should be 1,31 M$ right now. Maybe that amount was in BTC or arranged elsewhere.
full member
Activity: 952
Merit: 137
I seen at their contrack adress, they raised $310,657 right now.  Roll Eyes

wow nice, thats a good amount for a project on this early stage of the ico ><"

i should buy some tokens Smiley
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