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Topic: [ANN][CHIPS] KMD platform's LN app with realtime betting+decentralized shuffling - page 10. (Read 44571 times)

full member
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theoretically any game that can be reduced to a set of events with a deterministic game evaluation can be done.
please identify a game that cannot be reduced to a set of events with a deterministic game evaluation.

Ok, these are big words I don't often use so Im going to have to rely on some duckduckgo searching. Maybe you could rephrase what exactly you mean by deterministic game evaluation?


https://www.reddit.com/r/gamedesign/comments/2mrqum/deterministic_vs_non_deterministic_games/
Quote
A deterministic game will have a starting state, and for every sequence of input received the ending state will always be the same for that given starting state and the same sequence of input. An example would be, play a game of chess till the end, then play a second game of chess with the exact same moves by both players and the outcome (white wins, black wins, or stale-mate) will be the same. Going further, play a third game but set the board up 10 moves into the first game, then play all the remaining moves from that game you'll arrive at the same outcome.

I heard of a video game, don't remember the name, that the designer made deterministic to the point where his bug-report/crash log was just the series of input from the player, so he could recreate the bug/crash exactly how the player did.

In contrast to chess a game of pool or billiards could be considered non-deteministic.

http://www.whatgamesare.com/determinism.html

Quote
Determinism
A game is deterministic if the resolution of player actions leads to completely predictable outcomes. It is indeterministic to one degree or another if actions lead to potentially chaotic outcomes. Chess is an example of a determinist game: the rules allow for no variation of outcome and there are no physical factors involved. Football, on the other hand, is an indeterminist game: players cannot reliably kick the ball exactly the same way each time, and the small variations of that action lead to chaotic outcomes.

A sense of indeterminism, or luck, often makes a game exciting. Players like to sense that there is always a chance that they will win, that the right card will land or a ball will make a lucky bounce. However too much indeterminism (such as in Snakes and Ladders) removes all sense of agency from the game, and that's rarely fun.

Determinism in Programming
Programmers mean something slightly different when discussing deteminism. A game engine like Quake may well be determinist in terms of replicating the results of player action faithfully, but to the player it may feel indeterminist because their execution of that action may be slightly wrong. So although the game is not random, to player it feels a little like it is.

To a programmer, the question of determinism is all about how the game engine behaves. To the game designer, it is about how it is perceived to behave.



I just mean that given the same set of game events (who got what cards type of thing) that all nodes will decide the same outcome, ie. bob wins
newbie
Activity: 63
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Quote
theoretically any game that can be reduced to a set of events with a deterministic game evaluation can be done.
please identify a game that cannot be reduced to a set of events with a deterministic game evaluation.

Ok, these are big words I don't often use so Im going to have to rely on some duckduckgo searching. Maybe you could rephrase what exactly you mean by deterministic game evaluation?


https://www.reddit.com/r/gamedesign/comments/2mrqum/deterministic_vs_non_deterministic_games/
Quote
A deterministic game will have a starting state, and for every sequence of input received the ending state will always be the same for that given starting state and the same sequence of input. An example would be, play a game of chess till the end, then play a second game of chess with the exact same moves by both players and the outcome (white wins, black wins, or stale-mate) will be the same. Going further, play a third game but set the board up 10 moves into the first game, then play all the remaining moves from that game you'll arrive at the same outcome.

I heard of a video game, don't remember the name, that the designer made deterministic to the point where his bug-report/crash log was just the series of input from the player, so he could recreate the bug/crash exactly how the player did.

In contrast to chess a game of pool or billiards could be considered non-deteministic.

http://www.whatgamesare.com/determinism.html

Quote
Determinism
A game is deterministic if the resolution of player actions leads to completely predictable outcomes. It is indeterministic to one degree or another if actions lead to potentially chaotic outcomes. Chess is an example of a determinist game: the rules allow for no variation of outcome and there are no physical factors involved. Football, on the other hand, is an indeterminist game: players cannot reliably kick the ball exactly the same way each time, and the small variations of that action lead to chaotic outcomes.

A sense of indeterminism, or luck, often makes a game exciting. Players like to sense that there is always a chance that they will win, that the right card will land or a ball will make a lucky bounce. However too much indeterminism (such as in Snakes and Ladders) removes all sense of agency from the game, and that's rarely fun.

Determinism in Programming
Programmers mean something slightly different when discussing deteminism. A game engine like Quake may well be determinist in terms of replicating the results of player action faithfully, but to the player it may feel indeterminist because their execution of that action may be slightly wrong. So although the game is not random, to player it feels a little like it is.

To a programmer, the question of determinism is all about how the game engine behaves. To the game designer, it is about how it is perceived to behave.


full member
Activity: 476
Merit: 133
Could chips run a huntercoin style mmo game? Or even modded out atari games?

It was really fun during the first few days when you could actually move around nice and fast due to speedy blocks. Huntercoin movements and actions are encoded into every block and when blocks became a minute, it took a day just to walk to the center. I believe there was a capture the flag element as well as the game randomly placed coins for users to grab and attempt to get back to homebase.

Im sure if you deposited chips to play and buy upgrades a winner take the pot or coins distributed minus fees might work.

play video games to win cash prizes,

get to x level on pacman win $50

Win $1000 tetris tournament

$100 missle commander payouts.
theoretically any game that can be reduced to a set of events with a deterministic game evaluation can be done.

Im sure what ever you come up with will be great. Of the quote where you mentioned that each table was setting up a lightning network, that is what got me thinking about the mmo aspect that really needs a much faster environment. And of course adding game moves and action per block causes massive bloat, maybe something that is also ideal for the lightning network with pruning.

How many degrees of freedom are being built into chips? Ie : Are we just going to see basic casino games or will other styles of games be built into the architecture?
theoretically any game that can be reduced to a set of events with a deterministic game evaluation can be done.

please identify a game that cannot be reduced to a set of events with a deterministic game evaluation.
newbie
Activity: 63
Merit: 0
Could chips run a huntercoin style mmo game? Or even modded out atari games?

It was really fun during the first few days when you could actually move around nice and fast due to speedy blocks. Huntercoin movements and actions are encoded into every block and when blocks became a minute, it took a day just to walk to the center. I believe there was a capture the flag element as well as the game randomly placed coins for users to grab and attempt to get back to homebase.

Im sure if you deposited chips to play and buy upgrades a winner take the pot or coins distributed minus fees might work.

play video games to win cash prizes,

get to x level on pacman win $50

Win $1000 tetris tournament

$100 missle commander payouts.
theoretically any game that can be reduced to a set of events with a deterministic game evaluation can be done.

Im sure what ever you come up with will be great. Of the quote where you mentioned that each table was setting up a lightning network, that is what got me thinking about the mmo aspect that really needs a much faster environment. And of course adding game moves and action per block causes massive bloat, maybe something that is also ideal for the lightning network with pruning.

How many degrees of freedom are being built into chips? Ie : Are we just going to see basic casino games or will other styles of games be built into the architecture?
full member
Activity: 476
Merit: 133
Could chips run a huntercoin style mmo game? Or even modded out atari games?

It was really fun during the first few days when you could actually move around nice and fast due to speedy blocks. Huntercoin movements and actions are encoded into every block and when blocks became a minute, it took a day just to walk to the center. I believe there was a capture the flag element as well as the game randomly placed coins for users to grab and attempt to get back to homebase.

Im sure if you deposited chips to play and buy upgrades a winner take the pot or coins distributed minus fees might work.

play video games to win cash prizes,

get to x level on pacman win $50

Win $1000 tetris tournament

$100 missle commander payouts.
theoretically any game that can be reduced to a set of events with a deterministic game evaluation can be done.
newbie
Activity: 63
Merit: 0
Could chips run a huntercoin style mmo game? Or even modded out atari games?

It was really fun during the first few days when you could actually move around nice and fast due to speedy blocks. Huntercoin movements and actions are encoded into every block and when blocks became a minute, it took a day just to walk to the center. I believe there was a capture the flag element as well as the game randomly placed coins for users to grab and attempt to get back to homebase.

Im sure if you deposited chips to play and buy upgrades a winner take the pot or coins distributed minus fees might work.

play video games to win cash prizes,

get to x level on pacman win $50

Win $1000 tetris tournament

$100 missle commander payouts.
full member
Activity: 476
Merit: 133
How is the project progressing? Is this the place to monitor? I feel CHIPS has a great future. The crypto space need CHIPS
progress is being made, but we are not in marketing mode
here is the place to follow, or #chips in SuperNET slack
newbie
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How is the project progressing? Is this the place to monitor? I feel CHIPS has a great future. The crypto space need CHIPS
full member
Activity: 476
Merit: 133

Oh, there wont be any ICO for CHIPS. Not looking for any funding, we have plenty of that.


How did the ICO for CHIPS go? Tongue
CHIPS is old school purely mined coin, no premine, no dev fund, no ICO. just mining from block 1
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Oh, there wont be any ICO for CHIPS. Not looking for any funding, we have plenty of that.


How did the ICO for CHIPS go? Tongue
newbie
Activity: 63
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Quote
jl777 Nov 21, 2017 03:40
Snip...
with CHIPS, each table sets up a small LN network for payments within the table

I found this interesting.
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Anyone willing to sell some chips? send me a PM
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Hello CHIPS team,

I'm happy to announce that your coin has been listed to ItalYiiMP 2.0 for mining,

to get paid in CHIPS just set c=CHIPS as password in your configuration.

As an additional service, the explorer is available at the address http://italyiimp.com/explorer

visit http://italyiimp.com.

best regards.

Ragarg.
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Activity: 41
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Let us take the opportunity to invest in this great project. In addition to a promising and necessary branch in the new times, the Team is committed to take us very far with
newbie
Activity: 42
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Hello, could you provide us with more detailed info, it look like there are still lack of information on the first post, many content that should be present still not available at the moment. Please complete all the details. Thank you.
newbie
Activity: 14
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Any working pooker website?
next year

will be localhost poker "servers"
So we have to wait now.

This is a good thing. It means you can gather up cheap coins when people get impatient and/or need the money.

member
Activity: 138
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full member
Activity: 476
Merit: 133
Would it be viable to have a "one-click" button to start CPU mining on whatever gambling app CHIPS will be using?

The Vericoin dev team has this feature for their Verium currency, i believe.
we are getting ahead of things, first step is to get the core protocols solid
newbie
Activity: 14
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Would it be viable to have a "one-click" button to start CPU mining on whatever gambling app CHIPS will be using?

The Vericoin dev team has this feature for their Verium currency, i believe.
newbie
Activity: 14
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"In 2016, Statista has predicted the size of the online gambling market would have a volume of $45.86 billion growing to $56.05 billion by 2018.[2]"

Looks like there's a pretty good market to pull from, maybe CHIPS could even be preferable because of fairness?
fairness and privacy, a good combination

Oh yeah, and to add to this, censorship resistance.

I'm sure people would feel much more secure knowing their favorite game won't disappear overnight like many online casinos do.
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