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Topic: [ANN][FSC] Faldoran Scrypt |SCRYPT||POW||10518980 total coins| (Read 20995 times)

full member
Activity: 161
Merit: 100
Waiting for a pool to be set up that I have someone supposing to do for me, once that happens I will start a new thread with more info a short FAQ ect.
full member
Activity: 161
Merit: 100
Round has been restarted and work on the "graphics" for the website contracted out to a artist.
full member
Activity: 161
Merit: 100
Some more changes made to the website and pushed to beta.  Added more classes to make your army out of.  Later on there will be implementation where certain army setups will give bonuses.  moved the Move city option to the viewcity and view player screens freeing up the slot on the menu to add a credits page where things will be able to be purchased (credits will be bought via paypal, BTC, Faldoran Scrypt, and maybe NXT.

added leveling to the armies.  the more you kill the stronger each member of the army gets!!!!  based loosly off of D&D 3.5 rules. Production page completely working, market completely working, fixed the bugs in it.  broke the steal option and attack ops option, they will be fixed in next push.  vault and send money page working.  Profile page set up to show all your info. 
full member
Activity: 161
Merit: 100
Reworked units and combat a bit. Added more units (not available at the moment) Future implementation of bonuses depending on army makeup in store with the new units. Removed one or two things that was not being used. Kill Rankings not working at the moment, small fix and will be in next release. Some issues with the Removed Armor and Mana variables, trying to find them all

here next week I will be stuck on a greyhound bus for 2 and a half days, they have wifi and electrical outlets so I am planning on working on the "shopping" portion then as I will need to have constant checks on the internet to make sure things are working.
full member
Activity: 161
Merit: 100
Game mechanics fully functioning now with the exception of the end of the round. that has to be done manually at the moment. Prize payout integration, crypto currency integration, purchase page to come soon. Currently that all has to be done manually.  More info at faldoranbeta.gear.host
full member
Activity: 161
Merit: 100
More stuff implemented to website.  Very very close to going live and making the "shopping" portion of the website
full member
Activity: 161
Merit: 100
Really Really needing testing of the site and people to spread the word to make it a bit more popular.
full member
Activity: 161
Merit: 100
Couple more updates on the website.  Steal attack, buy portion of the market, and producing gold is not implemented.  See http://faldoranbeta.gear.host/ for more information (or faldoran.com if the first one is down)
full member
Activity: 161
Merit: 100
Move page is working, all production (with exeption of making gold) is working, profile page added, recruitment page working, attack page completed with checks to keep you from attacking people
that are lower level than you or in a different country that you reside in. Tuned the temporary NPCs to be more in tune with starting out players and will get stronger over time. Automated
the restart of the rounds every 7 days. Next to do list in order of importance is: Vault page, market page, ranking pages. Then will go from there. As more people join the game I will slowly
drop off the NPCs. In the future I plan on having a market that will allow players to trade among themselves for either cash or jackpot currency.

Once all pages are working I will start working on site layout and graphics more as they are lower priority at the moment.

Round has been started and will not be restarted for 7 days now.
full member
Activity: 161
Merit: 100
Really needing testers to try this out, need to drive up traffic on it.  Production will be up and running very soon
full member
Activity: 161
Merit: 100
New version now uploaded to website http://faldoranbeta.gear.host/.  Recuitment for warriors and production is now working.  Four types of attack and implemented and working.  Steal option will be worked on after the next phase when I get the production page working.
full member
Activity: 161
Merit: 100
Account creation, stats at bottom of screen and the "recruitment" process of the game is mostly operational. I plan on adding another part to the recruitment
part, but I have the fighting units completed (formulas may change as I balance them).Every turn spent will create between 3 to 6 fighting units of the selected time (will change for balancing purposes). The three types of fighting units currently are:
Fighters: low attack, high defense.
Mage: high attack, low defense.
Archer: mid attack, mid defense.

Right now the combat formula takes the full damage an army does and divides it among the defending army in the way of percentages. IE. if your army consists of 25% warriors, 25% archers and 50% mages that is how the damage will be spread out with your mages taking 50% of the damage (making it a very devistating fight for you as you will loose lots of troops). In the future this will change as I implement other factors into the battle and add bonuses for "certain army setups".Fixed bug that was not alowing to get past account creation. Turns every 10 minutes should be operational. The basic attack is implemented. Right now you can attack anyone in any country, that will be changed in the future where you cannot attack anyone of significant lower weather than you or anyone in another country that is not your home. At the moment attacking does not consume turns, this will change in a future release, as well as a maximum number of times a person can be attacked in an hour.Next on the list will be the implementation of weapons and armor as well as the hireing of production units (and possibly the production page).
Each round of the game will run around seven days. At the moment I am doing this manually so it will fluxuate a little. It will be automated in the future.
Bug fixes will be pushed to live as soon as it is feasable for me, major changes to database structure, formulas, and game additions will be only pushed between rounds.

Turns every 10 minutes are implemented as well
full member
Activity: 161
Merit: 100
Move is done, I don't have internet where I am at (in the sticks) but I will have access to the web guaranteed tuesdays and thursdays so web development will commence again.
full member
Activity: 161
Merit: 100
will be a delay as over the next two weeks I will be moving and have less time to work on the website.  But once I move the website and coin mining will become a full time job for me
full member
Activity: 161
Merit: 100
account statistics page added, Recruitment page partially complete.  You can recruit warrior, archers and mages now.  Will add the rest, working on "attack" portion at the moment.  When that is complete will add the production portion.  Formulas are subject to change, just put in one for testing purposes and it is not final.

If you had an account before you will have to set up a new one.  Made some changes to the database
full member
Activity: 210
Merit: 101
Website (faldoran.com) moving along nicely.  Should be pushing the "hire" page soon and then the "attack" portion after that.  once that goes out people can test out the hire and attack, during that time I will be manually updating number of turns people have at random times through the day.

and remember.  If you want to invest in this game and receive a portion of the profits as dividends check out my listing on https://coinsortium.co/project/FALD

it will help me come up with server costs and coin purchases for the jackpot

Perfect - those are wonderful news! =)

- Jyri
--
Altcoin.Center
full member
Activity: 161
Merit: 100
Website (faldoran.com) moving along nicely.  Should be pushing the "hire" page soon and then the "attack" portion after that.  once that goes out people can test out the hire and attack, during that time I will be manually updating number of turns people have at random times through the day.

and remember.  If you want to invest in this game and receive a portion of the profits as dividends check out my listing on https://coinsortium.co/project/FALD

it will help me come up with server costs and coin purchases for the jackpot
full member
Activity: 210
Merit: 101
Hi everyone!

The seeds nodes are online, a new pool available and the block chain moving! =)

stratum+tcp://pool.altcoin.center:1122 -u YourFSCWalletAddress -p x

Vardiff, payment threshold 7 FSC, payments done once a minute.

Seed nodes:

addnode=seeds.altcoin.center
addnode=seeds.altcoincenter.eu
addnode=seeds.altcoincenter.us


- Jyri
--
Altcoin.Center
full member
Activity: 210
Merit: 101
not even sure its going to work at this point.  I had someone else create the coin for me and well, I don't think they did an optimal job.  I have it compiled on an amazon EC2, going to try to get my block file onto there and try to reindex since the one on amazon is sitting at block 0 and won't connect to my wallet.

It should be just fine - as soon as the mining starts again, the chain should be rolling.

It's probably best if you send the chain to me though. I'll PM you for the details.

- Jyri
--
Altcoin.Center
full member
Activity: 161
Merit: 100
not even sure its going to work at this point.  I had someone else create the coin for me and well, I don't think they did an optimal job.  I have it compiled on an amazon EC2, going to try to get my block file onto there and try to reindex since the one on amazon is sitting at block 0 and won't connect to my wallet.
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