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Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain - page 129. (Read 879551 times)

member
Activity: 114
Merit: 10
We've gone under a penny.  Cheesy

And under 700 generals which is the lowest I think I have seen except right before a mandatory disaster.
full member
Activity: 121
Merit: 120
We've gone under a penny.  Cheesy
legendary
Activity: 1135
Merit: 1166
Signatures have been added, so now there's again a "fully functional" chain download at http://chain.huntercoin.org/.
legendary
Activity: 1807
Merit: 1020
while you will implement the carrying limit, what about changing the max number of hunters a player can have? now it's 20, maybe 5 would be better to leverage the problem someone reported?

Are you saying a single general can only collect 20 hearts?  I see some that are over that number.  The pic I posted they are in the 30s.  Maybe I am misunderstanding what you are talking about?

You can only have 20 characters max. The ".number" always increments. So when .1 gets killed, .21 player can be added. (number might be off not sure without looking at code if its 20 hearts with general or 20 hearts + 1 general, but i think that helps). If you have reached the max, the heart will remain on the tile as you pass over it.

I don't have much of an opinion on the max number. 20 actually can be hard to work with regarding bots because if you are gathering or attacking as a group, 1 needed move ties up all the rest in pending for a block or two. Which is something to consider if you are being attacked by a group of hearted players... if you can possibly stagger your attack/defense just right you might be able to catch some of their pendings.

also note - although doesn't really matter now due to disasters - the max a general can ever have is 999 hunters Cheesy
member
Activity: 114
Merit: 10
while you will implement the carrying limit, what about changing the max number of hunters a player can have? now it's 20, maybe 5 would be better to leverage the problem someone reported?

Are you saying a single general can only collect 20 hearts?  I see some that are over that number.  The pic I posted they are in the 30s.  Maybe I am misunderstanding what you are talking about?

You can only have 20 characters max. The ".number" always increments. So when .1 gets killed, .21 player can be added. (number might be off not sure without looking at code if its 20 hearts with general or 20 hearts + 1 general, but i think that helps). If you have reached the max, the heart will remain on the tile as you pass over it.

I don't have much of an opinion on the max number. 20 actually can be hard to work with regarding bots because if you are gathering or attacking as a group, 1 needed move ties up all the rest in pending for a block or two. Which is something to consider if you are being attacked by a group of hearted players... if you can possibly stagger your attack/defense just right you might be able to catch some of their pendings.
member
Activity: 114
Merit: 10
This probably will also make the crown even less valueable - The Crown needs some "buffing" - probably "no limit" even if they pickup coins.


The crown should still be unlimited to increase its value. If the crown isn't being banked and instead destructed you'll need "x" players to bring them back based on the amount.
full member
Activity: 121
Merit: 120
while you will implement the carrying limit, what about changing the max number of hunters a player can have? now it's 20, maybe 5 would be better to leverage the problem someone reported?

Are you saying a single general can only collect 20 hearts?  I see some that are over that number.  The pic I posted they are in the 30s.  Maybe I am misunderstanding what you are talking about?
legendary
Activity: 1135
Merit: 1166
I've updated the chain snapshot at http://chain.huntercoin.org/.  It contains now a pruned chain and is compressed, the size is "only" 7.5 GiB.  The new snapshot is also available via FTP, where individual files can be downloaded as desired.  I will provide file signatures when I'm back at my main computer (where my GPG key is).
legendary
Activity: 1807
Merit: 1020
while you will implement the carrying limit, what about changing the max number of hunters a player can have? now it's 20, maybe 5 would be better to leverage the problem someone reported?
I could do it - but please note the part that said that I would like to get snailbrain's and the wider community's ok before implementing the changes (as we would have to coordinate another hardfork, too).  So just put this up to discussion alongside the carrying limit.

Yes, we need to think about it a bit more..

but it sounds logical - and is how RTS games have been doing it since the beginning.

It will make it so there are trains/caravans going from central area - which is how it was original envisioned. Of course this happens now to some degree but not so much.

--

This probably will also make the crown even less valueable - The Crown needs some "buffing" - probably "no limit" even if they pickup coins.

Needs even more thought..
legendary
Activity: 1135
Merit: 1166
while you will implement the carrying limit, what about changing the max number of hunters a player can have? now it's 20, maybe 5 would be better to leverage the problem someone reported?
I could do it - but please note the part that said that I would like to get snailbrain's and the wider community's ok before implementing the changes (as we would have to coordinate another hardfork, too).  So just put this up to discussion alongside the carrying limit.
hero member
Activity: 554
Merit: 502
Developer!
while you will implement the carrying limit, what about changing the max number of hunters a player can have? now it's 20, maybe 5 would be better to leverage the problem someone reported?
legendary
Activity: 1135
Merit: 1166
@BAC:  If you propose a concrete strategy for which players to hunt (or how they should act in general), I can work on something for my Python script.  Feel free to contact me or start a thread on the HUC forum about the details!  Shouldn't be too hard to do and I'm willing to do it (donations welcome of course, but it won't cost you a fortune Wink).


<3

Too cool Domob Cheesy tyvm. I'm still buying coins atm to make sure I have plenty of reserve coins for armys.  Just kind of seeing how the development goes and keeping a very very close eye on it as you know Cheesy

Please let me know if there is anything I can do as well.

If you have concrete ideas about how those bots should behave, please describe them so I can implement it.  Note that I'm not planning to run any bots myself (besides the four players on testnet testing my gathering), I'll just provide the code.
legendary
Activity: 3934
Merit: 1248
Owner at AltQuick.com
@BAC:  If you propose a concrete strategy for which players to hunt (or how they should act in general), I can work on something for my Python script.  Feel free to contact me or start a thread on the HUC forum about the details!  Shouldn't be too hard to do and I'm willing to do it (donations welcome of course, but it won't cost you a fortune Wink).


<3

Too cool Domob Cheesy tyvm. I'm still buying coins atm to make sure I have plenty of reserve coins for armys.  Just kind of seeing how the development goes and keeping a very very close eye on it as you know Cheesy

Please let me know if there is anything I can do as well.
 
I will of course ally with you.
legendary
Activity: 1135
Merit: 1166
@BAC:  If you propose a concrete strategy for which players to hunt (or how they should act in general), I can work on something for my Python script.  Feel free to contact me or start a thread on the HUC forum about the details!  Shouldn't be too hard to do and I'm willing to do it (donations welcome of course, but it won't cost you a fortune Wink).

Regarding carrying limit:  I think it could indeed be a good idea and am ready to implement it - but I would like to get snailbrain's input and ok for it first.
full member
Activity: 121
Merit: 120
This is why I think there should be very few hearts towards the middle of the game and more on the outskirts.  These guys already have the middle and are making bank, they then can collect all the hearts they want and harass the people on the outskirts with no extra investment.  I think it should be the other way around..  You are getting all those coins you don't need all those hearts... at least pay for some characters.  Give newbies a chance without very much extra investment.

These guys are moving into the red area at the moment.  Can't really do much except run away.  Undecided

The other element to this is its been a while for a disaster so characters have had a lot of time to really build up. I have has a few that are maxed out also by just picking them up on the outskirts. Some of it is luck. So at least in a few days everything will reset again, but I imagine the end result will be the same for this disaster cycle again... Hopefully things will change.

I still think the best change mentioned right now is limiting the number of coins per player to 100 or 200. This greatly influences into trying to seize large number of coins, ambushing, and the disaster rush.

After losing their big chunks to the last couple of disasters, I suspect the "group" will be waiting to move a lot of coins during the 1 day safe disaster period coming up. Maybe there will be 100s of players waiting to ambush them!!

Yes I think 100-200 is a good number (150?).
member
Activity: 114
Merit: 10
This is why I think there should be very few hearts towards the middle of the game and more on the outskirts.  These guys already have the middle and are making bank, they then can collect all the hearts they want and harass the people on the outskirts with no extra investment.  I think it should be the other way around..  You are getting all those coins you don't need all those hearts... at least pay for some characters.  Give newbies a chance without very much extra investment.

These guys are moving into the red area at the moment.  Can't really do much except run away.  Undecided

The other element to this is its been a while for a disaster so characters have had a lot of time to really build up. I have has a few that are maxed out also by just picking them up on the outskirts. Some of it is luck. So at least in a few days everything will reset again, but I imagine the end result will be the same for this disaster cycle again... Hopefully things will change.

I still think the best change mentioned right now is limiting the number of coins per player to 100 or 200. This greatly influences into trying to seize large number of coins, ambushing, and the disaster rush.

After losing their big chunks to the last couple of disasters, I suspect the "group" will be waiting to move a lot of coins during the 1 day safe disaster period coming up. Maybe there will be 100s of players waiting to ambush them!!
member
Activity: 114
Merit: 10
We need a auto hunter bot so that people with a lot of coins can camp spawns n such.

Like just super aggressive mofos Cheesy

What kind of HUC bounty would this cost?

A couple botters have these and are functioning in the game.
full member
Activity: 121
Merit: 120
this weekend i should release a new version

at least will have 2 basic bots available, one to collect and one to seek out heart
I'll explain all in detail when i've time, anyway the client would integrate a nice interface to configure, set and manage behaviours attached to hunters and would be really fun to play with (behaviours will be easily toggled disabled to allow manual manoeuvring)

improved and advanced behaviours will be released later and would be easy to deploy (drop a file in a folder!)

current release will have even an Installer to easy install process and i've changed some path to be easier to backup important files

more details in few days (If I'll have time I'll finish the "chat room creation" feature too, so people can create chat room (with optional password) to form teams and coordinate (first step of my plan to implement guild management in the client!)

Looking forward to it man. Smiley
full member
Activity: 121
Merit: 120
This is why I think there should be very few hearts towards the middle of the game and more on the outskirts.  These guys already have the middle and are making bank, they then can collect all the hearts they want and harass the people on the outskirts with no extra investment.  I think it should be the other way around..  You are getting all those coins you don't need all those hearts... at least pay for some characters.  Give newbies a chance without very much extra investment.

These guys are moving into the red area at the moment.  Can't really do much except run away.  Undecided

legendary
Activity: 3934
Merit: 1248
Owner at AltQuick.com
We need a auto hunter bot so that people with a lot of coins can camp spawns n such.

Like just super aggressive mofos Cheesy

What kind of HUC bounty would this cost?
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