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Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain - page 157. (Read 879551 times)

hero member
Activity: 554
Merit: 502
Developer!
Using the new version today I opened and closed a few times. Seems like it loads a bit faster. I assume I can't use the mithrilman edition with 11e yet?

yes you can!
and probably you'll even see a better feedback during initialization (not sure if i included that already in the version you are using) saying the current status of the daemon
if not on your version, will be available with my next version, since domob has implemented an early RPC warmup in the daemon and i used it according
sr. member
Activity: 266
Merit: 250
Using the new version today I opened and closed a few times. Seems like it loads a bit faster. I assume I can't use the mithrilman edition with 11e yet?
hero member
Activity: 554
Merit: 502
Developer!
My meaning is very easy to understand. For example, one pool on map will have 500 loots(each is 0.4HUC) to come out for one day. If there is competition among different players to get one loot, there are several transactions of moving when each loot emerges. But now, only few transaction of moving after waiting for hundreds of loots full of pool when it is controlled.

if you mean that hardware miners are getting low fee, i actually think exactly the opposite if you think this coin should be "human minable"
The point is that now there are few player, so since miners take a % over the overall coin moved in the game (tx fee, destruct, dropped coins, banked coins) you could think they take few but this is only because now there are few players, once player will increase, you'll see that that % will mean a lot of HUCs (and imho it should then be adjusted so that more coin will be put on maps rather than miners pockets)

if you try to see with player's eyes, you'll see that (in a competitive environment) to have a gain you have to fight a lot vs fees, because in a competitive environment a player has to sacrifice some hunter (destroy = loosing some coins) to win a fight, change many times directions (tx fees) and then, hopefully, bank (and here another fee)
plus the player will have the worry about incoming disaster, that could screw up all works done (while miners will take a big fees for 50 blocks)

miners, like players, now are affected by low population in game, that's the only real concern
newbie
Activity: 25
Merit: 0
There are less than 10 people in this game, compared to more than 100 people at  four months ago. Not only the huge block size is the obstacle, the game strategy is too simple, just  plan the trace again and again, the one create more characters has more chance to win, which has no difference with POW and POS, even worse than POW and POS.  
There are some obvious faults in current game mechanism.  someone create large amount of characters to control the rich pool, waiting the coins full of pool, then create a self defined way points to collect hundreds of coins in a single transaction of moving, which largely decreases fees of  F2Pool or other pools supporting this coin.  The rich pool is more easily controlled in current game mechanism, Only 4 or 5 people create 80% characters of the map and capture 90% of the coins, which makes this coin more quickly to rubbish. Grin

There are probably more individual players playing now than 4 months ago, since bots took over IMO.
I also believe the human to bot ratio of players has significantly improved.

We have reduced block chain growth by increasing fees, general cost and implementing disaster.
Total chain size will be reduced significantly with pruning.

When PvP is involved, it is not too simple (strategy) - the issue is more players are needed, and until we have pruning/performance and afk play (botting) it may not increase so much until then... but, this shouldn't be long.

not sure what you mean - and think you are wrong here:
Quote
someone create large amount of characters to control the rich pool, waiting the coins full of pool, then create a self defined way points to collect hundreds of coins in a single transaction of moving, which largely decreases fees of  F2Pool or other pools supporting this coin.

Bots move when the coin spawns. i've seen some that do predefined sweeps of an area, but those still have to do very long tx (higher fee)... and as for banking the coins, it's still jsut 10%.. if there is 100 people getting 10% tax when they bank, or 1 person getting 10% tax, it's still 10% tax.

I don't think f2pool are complaining about fees. We have Added Disaster (more fees), Fee for every move (>0.01), higher general cost (more for deaths).

Welcome to the Forum


My meaning is very easy to understand. For example, one pool on map will have 500 loots(each is 0.4HUC) to come out for one day. If there is competition among different players to get one loot, there are several transactions of moving when each loot emerges. But now, only few transaction of moving after waiting for hundreds of loots full of pool when it is controlled.
legendary
Activity: 1807
Merit: 1020
There are less than 10 people in this game, compared to more than 100 people at  four months ago. Not only the huge block size is the obstacle, the game strategy is too simple, just  plan the trace again and again, the one create more characters has more chance to win, which has no difference with POW and POS, even worse than POW and POS.  
There are some obvious faults in current game mechanism.  someone create large amount of characters to control the rich pool, waiting the coins full of pool, then create a self defined way points to collect hundreds of coins in a single transaction of moving, which largely decreases fees of  F2Pool or other pools supporting this coin.  The rich pool is more easily controlled in current game mechanism, Only 4 or 5 people create 80% characters of the map and capture 90% of the coins, which makes this coin more quickly to rubbish. Grin

There are probably more individual players playing now than 4 months ago, since bots took over IMO.
I also believe the human to bot ratio of players has significantly improved.

We have reduced block chain growth by increasing fees, general cost and implementing disaster.
Total chain size will be reduced significantly with pruning.

When PvP is involved, it is not too simple (strategy) - the issue is more players are needed, and until we have pruning/performance and afk play (botting) it may not increase so much until then... but, this shouldn't be long.

not sure what you mean - and think you are wrong here:
Quote
someone create large amount of characters to control the rich pool, waiting the coins full of pool, then create a self defined way points to collect hundreds of coins in a single transaction of moving, which largely decreases fees of  F2Pool or other pools supporting this coin.

Bots move when the coin spawns. i've seen some that do predefined sweeps of an area, but those still have to do very long tx (higher fee)... and as for banking the coins, it's still jsut 10%.. if there is 100 people getting 10% tax when they bank, or 1 person getting 10% tax, it's still 10% tax.

I don't think f2pool are complaining about fees. We have Added Disaster (more fees), Fee for every move (>0.01), higher general cost (more for deaths).

Welcome to the Forum
hero member
Activity: 554
Merit: 502
Developer!
There are less than 10 people in this game, compared to more than 100 people at  four months ago. Not only the huge block size is the obstacle, the game strategy is too simple, just  plan the trace again and again, the one create more characters has more chance to win, which has no difference with POW and POS, even worse than POW and POS.  
There are some obvious faults in current game mechanism.  someone create large amount of characters to control the rich pool, waiting the coins full of pool, then create a self defined way points to collect hundreds of coins in a single transaction of moving, which largely decreases fees of  F2Pool or other pools supporting this coin.  The rich pool is more easily controlled in current game mechanism, Only 4 or 5 people create 80% characters of the map and capture 90% of the coins, which makes this coin more quickly to rubbish. Grin


I'm not sure about the correctness of this view.
Cost for general (10) that gives you just 1 controllable hunter plus random destruction (that maybe should be more willing to happen sooner than actual algorithm) is a risk factor to invest too much generals on the map. the problem is just lack of players. if you imagine just 100 players each one controlling 10+ generals, it would level up map control
of course the more you are organized and play in team, the more chance you have to control the map.
Maybe some map redesign should be done but I don't think it's a major issue.

About block size, actually it's really small because there are few transaction (or maybe you meant blockchain size? if so, domob is working on pruning things and he's proceeding smoothly, it isn't an easy thing to do)
As I said problem is few players playing (and i think that even no aggressive bot on the map is a factor, they were a sort of NPC in game if you think about it, that added some difficult to bank coins, was just a balancing problem) because it wouldn't be so hard to create a barriage near exits and fight there for coins, if there were many players (and maybe in team)

i think that as soon as pruning will be done and players could jump into the game in few minutes, this game will revive.

P.S.
about people playing, i can tell you that actually my client has an average of ~ 14 daily players, but i don't know what' the % usage of my client respect the whole player population to know the ratio
legendary
Activity: 3934
Merit: 1248
Owner at AltQuick.com
There are less than 10 people in this game, compared to more than 100 people at  four months ago. Not only the huge block size is the obstacle, the game strategy is too simple, just  plan the trace again and again, the one create more characters has more chance to win, which has no difference with POW and POS, even worse than POW and POS.  
There are some obvious faults in current game mechanism.  someone create large amount of characters to control the rich pool, waiting the coins full of pool, then create a self defined way points to collect hundreds of coins in a single transaction of moving, which largely decreases fees of  F2Pool or other pools supporting this coin.  The rich pool is more easily controlled in current game mechanism, Only 4 or 5 people create 80% characters of the map and capture 90% of the coins, which makes this coin more quickly to rubbish. Grin

exactly, but "it's in good hands" so we can't expect an aggressive change even in months.

It is. I'll continue to add some coinage. I have it set in my head this coin is worth no less that .001BTC.
newbie
Activity: 60
Merit: 0
There are less than 10 people in this game, compared to more than 100 people at  four months ago. Not only the huge block size is the obstacle, the game strategy is too simple, just  plan the trace again and again, the one create more characters has more chance to win, which has no difference with POW and POS, even worse than POW and POS.  
There are some obvious faults in current game mechanism.  someone create large amount of characters to control the rich pool, waiting the coins full of pool, then create a self defined way points to collect hundreds of coins in a single transaction of moving, which largely decreases fees of  F2Pool or other pools supporting this coin.  The rich pool is more easily controlled in current game mechanism, Only 4 or 5 people create 80% characters of the map and capture 90% of the coins, which makes this coin more quickly to rubbish. Grin

exactly, but "it's in good hands" so we can't expect an aggressive change even in months.
newbie
Activity: 25
Merit: 0
There are less than 10 people in this game, compared to more than 100 people at  four months ago. Not only the huge block size is the obstacle, the game strategy is too simple, just  plan the trace again and again, the one create more characters has more chance to win, which has no difference with POW and POS, even worse than POW and POS.  
There are some obvious faults in current game mechanism.  someone create large amount of characters to control the rich pool, waiting the coins full of pool, then create a self defined way points to collect hundreds of coins in a single transaction of moving, which largely decreases fees of  F2Pool or other pools supporting this coin.  The rich pool is more easily controlled in current game mechanism, Only 4 or 5 people create 80% characters of the map and capture 90% of the coins, which makes this coin more quickly to rubbish. Grin
hero member
Activity: 887
Merit: 1000
Any estimates on how many actual humans there are playing?  I downloaded the mithral man client and I am very impressed.  I think hunter coin has a big future.

Wow.  Lots of upside potential.

According to huntercoin.info, there're 673 generals on the map atm of which at least 350 are owed by 5 center people. So that gives the estimate of less than 30 people are playing the game right now. Just my guess.
.

I would guess closer to 10 or less.

Wonder if the primary players took 40% less coins, diversity increased, and the price doubled, they would make more than now. Something to think about as the player count continues to dwindle.

I think there just needs to be more players.  The mithral man client certainly levels the playing field and makes it really fun.  I'm just an average guy and I think its awesome.  Just need to get more people playing.  Your little tutorial to get started helps alot.

I think it is just a waste of time atm to try to get new players. No one wants to fuck with this sync and I don't blame them.

At this point I think it will hurt HUC to market it beyond trying to get pools mining it... (who knows. Do whatcha do! Sure not trying to rain on your parade)

It literally only took me about 2 hours to download the whole blockchain and get it running.  Not that big of a deal if you download the blockchain separately (I did have some trouble cause I had some directories wrong at first).  I realize it will be alot easier for the average joe in the future though.  The mithral man client is awesome.  
legendary
Activity: 3934
Merit: 1248
Owner at AltQuick.com
Any estimates on how many actual humans there are playing?  I downloaded the mithral man client and I am very impressed.  I think hunter coin has a big future.

Wow.  Lots of upside potential.

According to huntercoin.info, there're 673 generals on the map atm of which at least 350 are owed by 5 center people. So that gives the estimate of less than 30 people are playing the game right now. Just my guess.
.

I would guess closer to 10 or less.

Wonder if the primary players took 40% less coins, diversity increased, and the price doubled, they would make more than now. Something to think about as the player count continues to dwindle.

I think there just needs to be more players.  The mithral man client certainly levels the playing field and makes it really fun.  I'm just an average guy and I think its awesome.  Just need to get more people playing.  Your little tutorial to get started helps alot.

I think it is just a waste of time atm to try to get new players. No one wants to fuck with this sync and I don't blame them.

At this point I think it will hurt HUC to market it beyond trying to get pools mining it... (who knows. Do whatcha do! Sure not trying to rain on your parade)
hero member
Activity: 887
Merit: 1000
Any estimates on how many actual humans there are playing?  I downloaded the mithral man client and I am very impressed.  I think hunter coin has a big future.

Wow.  Lots of upside potential.

According to huntercoin.info, there're 673 generals on the map atm of which at least 350 are owed by 5 center people. So that gives the estimate of less than 30 people are playing the game right now. Just my guess.
.

I would guess closer to 10 or less.

Wonder if the primary players took 40% less coins, diversity increased, and the price doubled, they would make more than now. Something to think about as the player count continues to dwindle.

I think there just needs to be more players.  The mithral man client certainly levels the playing field and makes it really fun.  I'm just an average guy and I think its awesome.  Just need to get more people playing.  Your little tutorial to get started helps alot.
legendary
Activity: 3934
Merit: 1248
Owner at AltQuick.com
Any estimates on how many actual humans there are playing?  I downloaded the mithral man client and I am very impressed.  I think hunter coin has a big future.

Wow.  Lots of upside potential.

According to huntercoin.info, there're 673 generals on the map atm of which at least 350 are owed by 5 center people. So that gives the estimate of less than 30 people are playing the game right now. Just my guess.
.

I would guess closer to 10 or less.

Wonder if the primary players took 40% less coins, diversity increased, and the price doubled, they would make more than now. Something to think about as the player count continues to dwindle.

Miners just need to get in their head that this shit is worth .001BTC.

This must be playable within 5 minutes of hearing about it.

As it is now no one can even get to the game (I know I personally can't.) Investors can not and should not expect the game play to grow atm it is what it is.

This can't be rushed though, so if you are mining now I would just take advantage of having your own little corner on a pretty cool set up.

Anyone with any interest in this project should be racing towards this 5 min centralized game play (or figure out this stupid long sync) goal.  It shouldn't rest on Snails/team's shoulders alone.

First market movers advantage @ this point.  

Edit:

Maybe try a poloniex give away if you have more coins than you know what to do with.   Roll Eyes Wink
member
Activity: 114
Merit: 10
Any estimates on how many actual humans there are playing?  I downloaded the mithral man client and I am very impressed.  I think hunter coin has a big future.

Wow.  Lots of upside potential.

According to huntercoin.info, there're 673 generals on the map atm of which at least 350 are owed by 5 center people. So that gives the estimate of less than 30 people are playing the game right now. Just my guess.
.

I would guess closer to 10 or less.

Wonder if the primary players took 40% less coins, diversity increased, and the price doubled, they would make more than now. Something to think about as the player count continues to dwindle.
newbie
Activity: 60
Merit: 0
Huntercoin - 1.0.11e - Warning - First time start will take some time.
add Daemon Warmup Message
add wallet filename option (specify a wallet)
improve/fix fragmentation issues when syncing on NTFS - should provide some performance benefit.
Name_list crash fix and performance
Implement UTXO-based tx verification - utxo.dat will be created upon first start, this process may take some time. Should improve performance.
This should help pave the way for future pruning.

http://forum.huntercoin.org/index.php?topic=37.0

https://github.com/chronokings/huntercoin

Thanks
legendary
Activity: 1807
Merit: 1020
Huntercoin - 1.0.11e - Warning - First time start will take some time.
add Daemon Warmup Message
add wallet filename option (specify a wallet)
improve/fix fragmentation issues when syncing on NTFS - should provide some performance benefit.
Name_list crash fix and performance
Implement UTXO-based tx verification - utxo.dat will be created upon first start, this process may take some time. Should improve performance.
This should help pave the way for future pruning.

http://forum.huntercoin.org/index.php?topic=37.0

https://github.com/chronokings/huntercoin
hero member
Activity: 887
Merit: 1000
Any estimates on how many actual humans there are playing?  I downloaded the mithral man client and I am very impressed.  I think hunter coin has a big future.

Wow.  Lots of upside potential.

According to huntercoin.info, there're 673 generals on the map atm of which at least 350 are owed by 5 center people. So that gives the estimate of less than 30 people are playing the game right now. Just my guess.
newbie
Activity: 60
Merit: 0
Any estimates on how many actual humans there are playing?  I downloaded the mithral man client and I am very impressed.  I think hunter coin has a big future.

According to huntercoin.info, there're 673 generals on the map atm of which at least 350 are owed by 5 center people. So that gives the estimate of less than 30 people are playing the game right now. Just my guess.
hero member
Activity: 887
Merit: 1000
Any estimates on how many actual humans there are playing?  I downloaded the mithral man client and I am very impressed.  I think hunter coin has a big future.
legendary
Activity: 926
Merit: 1000
Zoltan - PD Moderator
hi have you looked here?
http://forum.huntercoin.org/index.php?topic=37.0

bgb was also uploading blockchain days ago, and posted link on this thread some pages ago if i remind right, now i am in hurry and can't check, sorry

edit:
here the links:
bgb post: https://bitcointalksearch.org/topic/m.7977833 (this should be the blockchain link https://mega.co.nz/#F!JwowWQxC!Cvgw_ArDdE7pXQo-azCyZg )
bgb help about updating it: http://www.huntercoin.info/help/install

Thank you very much! I will try it later when i get home.
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