Dear Snailbrain, by saying not admit I mean in the other post when I said monopoly BGB and you said there are many loots on the ground so there is no such monopoly thing.
I am a little concerned about the situation, maybe huntercoin project is at early stage but it's running for quite several months after all. But I don't see any official plans illustrated by the dev team. (i.e. milestone with time schdule). Most time I see is assumptions, uncertainties & hesitations about the game. Maybe it's not the truth, just my shadowy impression.
Actually I know every member of the center guys. As we all recognized it's easy to control the center, too easy. I myself feel obliged to feedback here, just to be heard.
Maybe my center guy friends won't happy with what I said here. hah...
Although there are a couple people/teams that have the vast majority of players on the map (which okay technically is a monopoly), I feel its not so much of a monopoly because there are many coins in the open and any of the areas that are being 'controlled' can easily be taken. One thing this game is hard to do is to defend an area successfully from somebody that really wants it.
This is why the center is 'easy' to control, because frankly nobody cares about controlling it except for the ones that have it. I controlled the center for several weeks prior to the first disaster. Honestly, I was monopolizing the game at that time. I wanted to see how far I could go with what systems I had in place. I was running 6000-7000 generals on the map at times (talk about transaction fees
. I still feel exhausted and a little burned out as it took a lot of daily maintenance between fixing corrupted wallets and limiting damage from attacks, which is why I haven't really jumped back in at this point. There were even some 'funny' things that happened during that time like power failures from storms, pc lockups, etc.. that caused all my bots to halt and break for long periods of time.
I am trying to enjoy a little break and trying to do some other things and not look to much at the map right now with just a handful of bots running. Just nice that I caught the disaster yesterday right when it happened and was able to snag a few coins.
that's the point, you were running a bot system with thousand players on the map, while this game concept is about human mining and problem raised from merlin0113 i think should be read from that point of view.
Talking on behalf of a human player, it's almost impossible to take the central area or mine the pools near that area if you don't have a chance to play for several hours, because to travel from spawn area to central area takes long time (don't have a chance now to do that math, i suppose something like 400/500 blocks, so ~ 8 hours) and you should double that value if you want to come back banking coins
This is my theory why there are a lot of unmined area near the central zone: bots are very few, probably only collectors atm, and the most aggressive players around here are human, this mean that the central area is under the control of humans that can invest a looooot of time on the game.
If i've understood right, this is what's happening right now and i've had a PM on huntercoin.net forum that explicitly said this: there are few chinese players from qq (like msn) group that owns that area and play almost every day, using huc as a way to have a daily income that's higher than what they could have having an average work in their country, even at these value (just because they manage to collect a lot of coins daily).
humans players who can't manage to stay connected all the days, doesn't even try to send their hunter in central area because they could die before reaching that point, or they don't have time to follow theirs hunters in the trip back to home because times run out
try to think this way and you'll see the game under a different point of view
when i talked about the risk of rising the price for generals, i meant even this: "yes, you'll have less bot (until new profitable techniques will be implemented to make them smarter), but casual players will be affected the most" and this is what happened
I don't want to say that the 10HUC price is the problem here, it just changed who was controlling the game, fact is that casual player are affected and competition suffered.
an ingame bot system could help a bit about this, but not now because if players are few, value of huc won't increase anyway
imho solution for the happy ending would be to make available the game to as much person as possible, i've not a receipe to reach that point, but it should be the goal to pursue in the short-term