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Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain - page 38. (Read 879724 times)

newbie
Activity: 23
Merit: 0
legendary
Activity: 2100
Merit: 1167
MY RED TRUST LEFT BY SCUMBAGS - READ MY SIG
I mined this on launch and have never spent any coins.

I just syced up the latest wallet and put my walled.dat in the app data folder and its showing 0 coins and 0 transactions?

Any ideas?
newbie
Activity: 23
Merit: 0
hero member
Activity: 1162
Merit: 500
CryptoTalk.Org - Get Paid for every Post!
I started playing and I have no idea what I am doing I only just figured out I can't collect the clear coins till they have gone solid. I think that means they under respawn ? I saw a red star and walked on to it then made coffee and came back and I disappeared. I assumed I died. Why ? Did the star kill me ? Also how do I sed my coins back to my wallet ? It says I must find a bank that respawns but where ? What do they look like ?

A short guide from anyone would be much appreciated.

The red stars are banks. The coins used to make your Hunter and any coins he/she was carrying are returned to your wallet when you go over it.

Ok cool yes I am just getting use to the game. I stayed out of pvp he came towards me because I spawned near many HUC so it was attractive fo other players. What is the max HUC one coin on the map can produce ? Very cool game nice way to run a wallet xD The wallet is a game.
legendary
Activity: 3136
Merit: 1116
It's kind of weird, Myriadcoin, which also merge mines both sha and scrypt (in addition to three other non merge-mined algos) has about 10x higher hashrate on sha and 15 or 20x higher on scrypt. Not sure why it would get so much more merged hash...

Myriadcoin doesn't have a game to feed Tongue
Imho if the block time is higher (5 minutes per algo for Myriadcoin) this also translates into higher nominal difficulty.


OK, so formula is:
Code:
hashrate = difficulty * (2^256 / max_target / intended_time_per_block)
from here: http://bitcoin.stackexchange.com/questions/5556/relationship-between-hash-rate-and-difficulty

Assuming max_target is the same and intended time per block is 120 s, we get:
Code:
hashrate = difficutly * 35791940

So for current diffs:
Quote
  "difficulty_sha256d": 5773869.380021635,
  "difficulty_scrypt": 1924.028806886702,

Sha hashrate = 207 Th/s
Scrypt hashrate = 68.9 Gh/s

The diffs changed a bit from earlier calculation, but these are more or less double (should be a bit more than double). I'm not sure why Myriadcoin not having a game soaking up 80% of coins makes it more attractive to merge mine for ASIC owners. It does have three other algos for GPUs and CPUs soaking up 60% of coins, and free coins are free coins, right?

legendary
Activity: 3136
Merit: 1116
It's kind of weird, Myriadcoin, which also merge mines both sha and scrypt (in addition to three other non merge-mined algos) has about 10x higher hashrate on sha and 15 or 20x higher on scrypt. Not sure why it would get so much more merged hash...

Myriadcoin doesn't have a game to feed Tongue
Imho if the block time is higher (5 minutes per algo for Myriadcoin) this also translates into higher nominal difficulty.



Good point. I actually just grabbed formula for myriadcoin diff from a bot I run that includes block time in formula, so these numbers might be off by a factor of 2.5 or so, will check again later tonight.
sr. member
Activity: 403
Merit: 251
It's kind of weird, Myriadcoin, which also merge mines both sha and scrypt (in addition to three other non merge-mined algos) has about 10x higher hashrate on sha and 15 or 20x higher on scrypt. Not sure why it would get so much more merged hash...

Myriadcoin doesn't have a game to feed Tongue
Imho if the block time is higher (5 minutes per algo for Myriadcoin) this also translates into higher nominal difficulty.

sr. member
Activity: 403
Merit: 251
This also makes it more difficult to have some kind of "diplomacy feature" in Huntercoin. If 2 hunters would agree to not attack each other and, should one still kill the other,  automatically pay compensation to the victim (must be worth more than a hunter, different technical problem), how can the game engine know who attacked first.

For such a truce pact feature, you could just require that only one attacks the other.  If both attack each other, noone gets any money.  The compensation payment will give an incentive to the one who's being attacked to not attack themselves, so it should work out.


Yes, this would be the easiest way, and probably not gameable

I've actually thought a bit more about the issue here, and I think it might indeed be possible to use a delay here (as suggested by Bitcoin Co-Op).  The idea is that we advance the game state only every N blocks, using all transactions confirmed in the last N blocks (considered to be at the same time).  Then even if some miners do not like your transactions, you are fine as long as any one picks it, which should be fine unless a big chunk of the hash rate colludes against your transaction (and assuming the "attacking" miners are not actually in the majority and orphaning blocks just for this purpose).  An issue here is that players are incentivised to wait until the last block in the time window, since then they can best react on others moves (but then it is their problem to balance this with transaction confirmation).

Note that I don't think any miner is actually attacking any players in this way - this is mostly theoretical.

Players would be incentivised to wait until they have seen the others moves, but to wait until the last block in the time window is a dangerous strategy. It would be a game of chicken, trying to make the opponent to reveal their moves.

But depends on the game. If moves are not simultaneous, like in most turn based games, then one side can have their move at block 10, 20, 30 etc, and the other side moves at block 15, 25, 35.

legendary
Activity: 3136
Merit: 1116
How can I determine the speed of the network in specific practical algorithms?
If I understand correctly, in sha about 60 Th/s

From the 'getmininginfo' command I get:

Quote
  "difficulty_sha256d": 7183376.892611442,
  "difficulty_scrypt": 1927.887615271912,

which you can translate to hash per second I think as:
networkhashps = diff*14436620

So I get for network hashrates:
Sha = 104 Th/s
Scrypt = 27 Gh/s

For frame of reference, these values are about 3% of the bitcoin network and 1% of the litecoin network, respectively. It's kind of weird, Myriadcoin, which also merge mines both sha and scrypt (in addition to three other non merge-mined algos) has about 10x higher hashrate on sha and 15 or 20x higher on scrypt. Not sure why it would get so much more merged hash...
sr. member
Activity: 647
Merit: 255
DATABLOCKCHAIN.IO SALE IS LIVE | MVP @ DBC.IO
How can I determine the speed of the network in specific practical algorithms?
If I understand correctly, in sha about 60 Th/s
sr. member
Activity: 492
Merit: 254
OKCash World-wide Community Leader and Promotions


Did the names of any of the other Hunters you attempted to create contain non-letter characters, as well? I think I recall seeing that issue, before.

I tried a few names... as simple as "asdg" or something, i tried filling in the address and leaving it blank as well.  Different colors too just in case that mattered.  Also checked my firewall just in case, but it appears connected.  I'm certain its me and not the software based on others not having the same issue.
legendary
Activity: 1268
Merit: 1006


Did the names of any of the other Hunters you attempted to create contain non-letter characters, as well? I think I recall seeing that issue, before.
sr. member
Activity: 492
Merit: 254
OKCash World-wide Community Leader and Promotions
I used this to download...

All in One - Huntercore v0.13 + Unity3d 1.22+ Pruned Chain - 500mb Download
For New Users - this should get you up and running with a huntercoin wallet + unity3d client in the time it takes to download + a few minutes of syncing >>
Windows > https://mega.nz/#!pdUznRiJ!oEDFIU6ctJWm9zmIcalEXQP8wkmiB9itY2Ipole-0ow


Everything appears synced.  When i go to create a new hunter, and wait a few blocks, nothing appears Sad



legendary
Activity: 1268
Merit: 1006
Noob help...

I get all the way to seeing the map, go to create a new hunter, enter info, click ok and nothing...

I have 1200 HUC, enough to create a hunter, but never see him appear nor my total go down.  Help!

Did you use the all-in-one installer and is your client fully synced with the blockchain and gamestate?

Yes, and yes fully synced on blockchain.  Not sure how to see sync on gamestate, but appears to be synced as it goes up a block every so often.

Which link/download exactly did you use to get your installer? Maybe posting a screenshot would help for when a developers hops on the forum. Gotta make sure you're not pressing a wrong button or something
sr. member
Activity: 492
Merit: 254
OKCash World-wide Community Leader and Promotions
I've actually thought a bit more about the issue here, and I think it might indeed be possible to use a delay here (as suggested by Bitcoin Co-Op).  The idea is that we advance the game state only every N blocks, using all transactions confirmed in the last N blocks (considered to be at the same time).  Then even if some miners do not like your transactions, you are fine as long as any one picks it, which should be fine unless a big chunk of the hash rate colludes against your transaction (and assuming the "attacking" miners are not actually in the majority and orphaning blocks just for this purpose).  An issue here is that players are incentivised to wait until the last block in the time window, since then they can best react on others moves (but then it is their problem to balance this with transaction confirmation).

Maybe you could nullify the latter problem you've stated here (as well as other problems with blockchain gaming, in general) if we had some way to obscure data in transactions such as moves ordered on the map. Any efforts to implement fog of war could be synergistic, there. Can't see where they're going, then waiting for the last block in the set is useless

Noob help...

I get all the way to seeing the map, go to create a new hunter, enter info, click ok and nothing...

I have 1200 HUC, enough to create a hunter, but never see him appear nor my total go down.  Help!

Did you use the all-in-one installer and is your client fully synced with the blockchain and gamestate?

Yes, and yes fully synced on blockchain.  Not sure how to see sync on gamestate, but appears to be synced as it goes up a block every so often.
legendary
Activity: 1268
Merit: 1006
I've actually thought a bit more about the issue here, and I think it might indeed be possible to use a delay here (as suggested by Bitcoin Co-Op).  The idea is that we advance the game state only every N blocks, using all transactions confirmed in the last N blocks (considered to be at the same time).  Then even if some miners do not like your transactions, you are fine as long as any one picks it, which should be fine unless a big chunk of the hash rate colludes against your transaction (and assuming the "attacking" miners are not actually in the majority and orphaning blocks just for this purpose).  An issue here is that players are incentivised to wait until the last block in the time window, since then they can best react on others moves (but then it is their problem to balance this with transaction confirmation).

Maybe you could nullify the latter problem you've stated here (as well as other problems with blockchain gaming, in general) if we had some way to obscure data in transactions such as moves ordered on the map. Any efforts to implement fog of war could be synergistic, there. Can't see where they're going, then waiting for the last block in the set is useless

Noob help...

I get all the way to seeing the map, go to create a new hunter, enter info, click ok and nothing...

I have 1200 HUC, enough to create a hunter, but never see him appear nor my total go down.  Help!

Did you use the all-in-one installer and is your client fully synced with the blockchain and gamestate?
sr. member
Activity: 492
Merit: 254
OKCash World-wide Community Leader and Promotions
Noob help...

I get all the way to seeing the map, go to create a new hunter, enter info, click ok and nothing...

I have 1200 HUC, enough to create a hunter, but never see him appear nor my total go down.  Help!
hero member
Activity: 821
Merit: 503
Or could remove pvp all together and hunt AI's mine and attack npc that carry large amount of huc's Smiley but would need alot of hunters to bring the AI down. Kinda like a fort game? But still would be in the same boat, the roll of the dice . who hit who first,etc.

Also waiting on N # to show up would that not make the game even slower?

Icon
legendary
Activity: 1135
Merit: 1166
This also makes it more difficult to have some kind of "diplomacy feature" in Huntercoin. If 2 hunters would agree to not attack each other and, should one still kill the other,  automatically pay compensation to the victim (must be worth more than a hunter, different technical problem), how can the game engine know who attacked first.

For such a truce pact feature, you could just require that only one attacks the other.  If both attack each other, noone gets any money.  The compensation payment will give an incentive to the one who's being attacked to not attack themselves, so it should work out.

I've actually thought a bit more about the issue here, and I think it might indeed be possible to use a delay here (as suggested by Bitcoin Co-Op).  The idea is that we advance the game state only every N blocks, using all transactions confirmed in the last N blocks (considered to be at the same time).  Then even if some miners do not like your transactions, you are fine as long as any one picks it, which should be fine unless a big chunk of the hash rate colludes against your transaction (and assuming the "attacking" miners are not actually in the majority and orphaning blocks just for this purpose).  An issue here is that players are incentivised to wait until the last block in the time window, since then they can best react on others moves (but then it is their problem to balance this with transaction confirmation).

Note that I don't think any miner is actually attacking any players in this way - this is mostly theoretical.
legendary
Activity: 1268
Merit: 1006
I spawned by a nice collection fo coins then some yellow fool came and killed me. It seems like it will take forver to get 100huc and I will lose my hero before then so how is this profitable ? Please some advice. Thank you.

Use hit and run tactics, take coins, get out of there before he can kill you. I also like to choose a color for my Hunters that the dominating players' favor, which makes it impossible for you to attack each other. Then I just take all the coins I can. His only way to counter this is to use more different colors, which could make him worse at PVP with other dominators.
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