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Topic: 📌🔥🔥🔥[ANN][ICO][LBT]🔥LETBET🔥The Future Of Online Gambling🔥 74% OFF🔥🔥🔥 - page 40. (Read 6537 times)

newbie
Activity: 120
Merit: 0
Will you launch LetBet on the world market or first for a specific country/region?
copper member
Activity: 126
Merit: 0
Great project! I prefer blockchain projects when it comes to betting.

Yeah, That's the reason why we bring LetBet and Blockchain to the gambling industry.

Let's join & experience our gambling platform. See this article

Hi everyone we are excited to say that our 2nd game
Slot Machine Is Coming
In order to celebrate this event, we bring to you a special program

PLAYERS OF THE WEEK BONUS
for

our top 3 best-earning players
Total prizes worth up to 100000 Felix
Time: During the ICO


LET'S GAMBLE
copper member
Activity: 126
Merit: 0
Hi! If I'm a citizen of Russia, can I legally play on LetBet?

Gambling in Russia is legal in only four regional subject areas, and in 2009 was made illegal in all other areas of Russia

Of course, u can play our games technically. However, we don't recommend you to take that risk.
member
Activity: 205
Merit: 10
Hi! If I'm a citizen of Russia, can I legally play on LetBet?
member
Activity: 1834
Merit: 11
A project is very interesting, I think the project letbet it would be a project large and diminati.. one a great idea of the project letbet, gambling on blockchain is a very creative,, project with the team professional and the prospect of good I’m sure this project will sukses.. investors I’m sure it must be very tertarik..semoga managed to and reached the target
member
Activity: 148
Merit: 10
Great project! I prefer blockchain projects when it comes to betting.
copper member
Activity: 126
Merit: 0
Do you mostly focus on mobile users?

Yes, we believe that mobile is good for user to play game.
When will you want to bet a sportbet ?
 on the way back home right ?
When will you want to play some jackpot slot machine ?
 toilet right ?

Not only web but also mobile version will be released for our user Smiley
member
Activity: 166
Merit: 10
Do you mostly focus on mobile users?
copper member
Activity: 126
Merit: 0
How would you describe your main advantage as an online casino?

Great question. We do explain here
However,  we will make a detail article to share more about it.
member
Activity: 177
Merit: 10
How would you describe your main advantage as an online casino?
copper member
Activity: 126
Merit: 0
Will you expand the number of games over time?

Sure mate. We also allow user to vote too.
Let Tell me your favors ?
newbie
Activity: 131
Merit: 0
Will you expand the number of games over time?
copper member
Activity: 126
Merit: 0
#LETBET #INTHENEWS

Quote
elize-based firm LetBet is the latest to offer a cryptocurrency aimed specifically at online gambling. Entitled LBT, the new blockchain-powered currency has been touted as a solution to the delayed payout systems of traditional gambling sites, as well as a way to remove the third party element.

Online platforms such as LetBet are attempting to usher in the transition from a fair gambling system to a trustless one. This means that third parties are no longer necessary, as smart contracts are automatically drawn up meaning no-one could control the game or its outcomes.

This platform also supports players from countries with strict gambling regulations, and will therefore aim to generate a free and fair online gambling environment on a global scale.

The Initial Coin Offering (ICO) crowdsale will commence on 25th February, with LetBet setting the total cap of its token to 199 million during the period. Prior to this, the pre-sale will start on 20th January and finish on 14th February, with a starting price of $0.5 per LBT with 70% bonus on first purchase.

A number of other betting-orientated cryptocurrencies have emerged recently – such as CasinoCoin, Unikrn and BETR – as the crypto phenomenon sparked by Bitcoin shows no sign of letting up.

https://www.sbcnews.co.uk/sportsbook/2018/01/04/letbet-aims-big-online-betting-focused-cryptocurrency/
copper member
Activity: 126
Merit: 0
Do I get right that there will be p2p gambling as well?

Hey folks,
You right,
Let i make an article and share with u how we make it okie ?

P/S want to review our smartcontract for P2P ?

Yes! It will be really interesting!


The code is under review, so it would really great if you could join to our developer bounty campaign Cheesy

Let I share you the SmartContract here (Remember it's for our chain not ethereum).

The simple scenario is:

10 people bet 100 LBT on MU win
8 people bet 10 LBT on Real win
1 X-man bet 1 LBT on draw
The result: Draw
=> X-man win 111 LBT.


Code:
pragma solidity ^0.4.18;

import 'zeppelin-solidity/contracts/math/SafeMath.sol';
import 'zeppelin-solidity/contracts/ownership/Ownable.sol';
import './LetBetCreditManager.sol';

contract LetBetSportGameP2PBetting is Ownable {

    using SafeMath for uint256;
   
    enum BetOption { UNKNOWN, WIN, DRAW, LOSE }
    enum GameResult { UNKNOWN, WIN, DRAW, LOSE, CANCEL }
    enum GameState { UNKNOWN, IN_BET, IN_GAME, END }
   
    struct Player {
        address addr;
        BetOption betOption;
        uint256 betAmount;
        uint256 winAmount;
    }

    struct Game {
        uint256 gameId;
        uint16[2] gameScore;
        GameResult result;
        GameState status;
       
        Player[] betWinPlayers;
        Player[] betDrawPlayers;
        Player[] betLosePlayers;
        uint256 betWinTotal;
        uint256 betDrawTotal;
        uint256 betLoseTotal;
    }
   
    address public creditManager; // address of credit manager
   
    mapping (uint256 => Game) public games;
   
    uint256[] public gameList;
   
    event RefundAll(uint256 gameId);
    event PerformBetWithPlayer(uint256 gameId, uint8 result);
    event BetWithPlayer(address player, uint256 gameId, uint8 option, uint256 amount);
   
    function LetBetSportGameP2PBetting(address _creditManager) public {
        creditManager = _creditManager;
    }
   
    function getInfo(uint256 _gameId) public constant returns (uint16[2] gameScore, uint8 result, uint8 status, uint numOfBetWinPlayers, uint256 betWinTotal, uint numOfBetDrawPlayers, uint256 betDrawTotal, uint numOfBetLosePlayers, uint256 betLoseTotal) {
        Game memory game = games[_gameId];
        return (game.gameScore, uint8(game.result), uint8(game.status), game.betWinPlayers.length, game.betWinTotal, game.betDrawPlayers.length, game.betDrawTotal, game.betLosePlayers.length, game.betLoseTotal);
    }
   
    function getPlayerBetWinWithPlayer(uint256 _gameId, uint _index) public constant returns (address addr, uint8 betOption, uint256 betAmount, uint256 winAmount) {
        require(_index < games[_gameId].betWinPlayers.length);
       
        Player memory player = games[_gameId].betWinPlayers[_index];
        return (player.addr, uint8(player.betOption), player.betAmount, player.winAmount);
    }
   
    function getPlayerBetDrawWithPlayer(uint256 _gameId, uint _index) public constant returns (address addr, uint8 betOption, uint256 betAmount, uint256 winAmount) {
        require(_index < games[_gameId].betDrawPlayers.length);
       
        Player memory player = games[_gameId].betDrawPlayers[_index];
        return (player.addr, uint8(player.betOption), player.betAmount, player.winAmount);
    }
   
    function getPlayerBetLoseWithPlayer(uint256 _gameId, uint _index) public constant returns (address addr, uint8 betOption, uint256 betAmount, uint256 winAmount) {
        require(_index < games[_gameId].betLosePlayers.length);
       
        Player memory player = games[_gameId].betLosePlayers[_index];
        return (player.addr, uint8(player.betOption), player.betAmount, player.winAmount);
    }
   
    function getGameList() public constant returns (uint256[] gameIds) {
        return gameList;
    }
   
    function start(uint256 _gameId) onlyOwner public returns (bool success) {
        require(games[_gameId].status != GameState.END);
       
        if (games[_gameId].status == GameState.UNKNOWN) {
            games[_gameId].gameId        = _gameId;
            games[_gameId].gameScore     = [0, 0];
            games[_gameId].result        = GameResult.UNKNOWN;
            games[_gameId].status        = GameState.IN_BET;
           
            delete games[_gameId].betWinPlayers;
            delete games[_gameId].betDrawPlayers;
            delete games[_gameId].betLosePlayers;
            games[_gameId].betWinTotal  = 0;
            games[_gameId].betDrawTotal = 0;
            games[_gameId].betLoseTotal = 0;
           
            gameList.push(_gameId);
        }
       
        return true;
    }
   
    function end(uint256 _gameId, uint16[2] _gameScore, uint8 _result) onlyOwner public returns (bool success) {
        require(games[_gameId].status == GameState.IN_BET || games[_gameId].status == GameState.IN_GAME);
        require(_result >= uint8(GameResult.WIN) && _result <= uint8(GameResult.CANCEL));
       
        GameResult result = GameResult(_result);
        games[_gameId].gameScore = _gameScore;
        games[_gameId].result = result;
       
        if (result == GameResult.CANCEL) {
            if (!refundAll(_gameId)) revert();
        } else {
            if (!performBetWithPlayer(_gameId, _result)) revert();
        }
       
        games[_gameId].status = GameState.END;
       
        return true;
    }
   
    function refundAll(uint256 _gameId) internal returns (bool success) {
        uint i = 0;
        LetBetCreditManager lbcm = LetBetCreditManager(creditManager);
       
        for (i = 0; i < games[_gameId].betWinPlayers.length; ++i) {
            if (!lbcm.increaseCredit(games[_gameId].betWinPlayers[i].addr, games[_gameId].betWinPlayers[i].betAmount)) revert();
            games[_gameId].betWinPlayers[i].winAmount = games[_gameId].betWinPlayers[i].betAmount;
        }
       
        for (i = 0; i < games[_gameId].betDrawPlayers.length; ++i) {
            if (!lbcm.increaseCredit(games[_gameId].betDrawPlayers[i].addr, games[_gameId].betDrawPlayers[i].betAmount)) revert();
            games[_gameId].betDrawPlayers[i].winAmount = games[_gameId].betDrawPlayers[i].betAmount;
        }
       
        for (i = 0; i < games[_gameId].betLosePlayers.length; ++i) {
            if (!lbcm.increaseCredit(games[_gameId].betLosePlayers[i].addr, games[_gameId].betLosePlayers[i].betAmount)) revert();
            games[_gameId].betLosePlayers[i].winAmount = games[_gameId].betLosePlayers[i].betAmount;
        }
       
        RefundAll(_gameId);
       
        return true;
    }
   
    function performBetWithPlayer(uint256 _gameId, uint8 _result) internal returns (bool success) {
        uint i = 0;
        uint256 total = 0;
        uint256 amount = 0;
        GameResult result = GameResult(_result);
        LetBetCreditManager lbcm = LetBetCreditManager(creditManager);
       
        if (result == GameResult.WIN) {
            total = games[_gameId].betDrawTotal.add(games[_gameId].betLoseTotal);
            for (i = 0; i < games[_gameId].betWinPlayers.length; ++i) {
                amount = games[_gameId].betWinPlayers[i].betAmount;
                amount = amount.add(amount.mul(total).div(games[_gameId].betWinTotal));
                if (!lbcm.increaseCredit(games[_gameId].betWinPlayers[i].addr, amount)) revert();
                games[_gameId].betWinPlayers[i].winAmount = amount;
            }
        } else if (result == GameResult.DRAW) {
            total = games[_gameId].betWinTotal.add(games[_gameId].betLoseTotal);
            for (i = 0; i < games[_gameId].betDrawPlayers.length; ++i) {
                amount = games[_gameId].betDrawPlayers[i].betAmount;
                amount = amount.add(amount.mul(total).div(games[_gameId].betDrawTotal));
                if (!lbcm.increaseCredit(games[_gameId].betDrawPlayers[i].addr, amount)) revert();
                games[_gameId].betDrawPlayers[i].winAmount = amount;
            }
        } else if (result == GameResult.LOSE) {
            total = games[_gameId].betWinTotal.add(games[_gameId].betDrawTotal);
            for (i = 0; i < games[_gameId].betLosePlayers.length; ++i) {
                amount = games[_gameId].betLosePlayers[i].betAmount;
                amount = amount.add(amount.mul(total).div(games[_gameId].betLoseTotal));
                if (!lbcm.increaseCredit(games[_gameId].betLosePlayers[i].addr, amount)) revert();
                games[_gameId].betLosePlayers[i].winAmount = amount;
            }
        }
       
        PerformBetWithPlayer(_gameId, _result);
       
        return true;
    }
   
    function closeBet(uint256 _gameId) onlyOwner public returns (bool success) {
        require(games[_gameId].status == GameState.IN_BET);
       
        games[_gameId].status = GameState.IN_GAME;
       
        return true;
    }
   
    function betWithPlayer(uint256 _gameId, uint8 _betOption, uint256 _betAmount) public returns (bool success) {
        require(games[_gameId].status == GameState.IN_BET);
        require(_betOption >= uint8(BetOption.WIN) && _betOption <= uint8(BetOption.LOSE));
        require(_betAmount > 0);
       
        LetBetCreditManager lbcm = LetBetCreditManager(creditManager);
       
        uint256 currentCredit = lbcm.getCredit(msg.sender);
        if (currentCredit < _betAmount) revert();
       
        if (!lbcm.decreaseCredit(msg.sender, _betAmount)) revert();
       
        BetOption betOption = BetOption(_betOption);
        if (betOption == BetOption.WIN) {
            games[_gameId].betWinPlayers.push(Player(msg.sender, betOption, _betAmount, 0));
            games[_gameId].betWinTotal = games[_gameId].betWinTotal.add(_betAmount);
        } else if (betOption == BetOption.DRAW) {
            games[_gameId].betDrawPlayers.push(Player(msg.sender, betOption, _betAmount, 0));
            games[_gameId].betDrawTotal = games[_gameId].betDrawTotal.add(_betAmount);
        } else if (betOption == BetOption.LOSE) {
            games[_gameId].betLosePlayers.push(Player(msg.sender, betOption, _betAmount, 0));
            games[_gameId].betLoseTotal = games[_gameId].betLoseTotal.add(_betAmount);
        }
       
        BetWithPlayer(msg.sender, _gameId, _betOption, _betAmount);
       
        return true;
    }
   
}
member
Activity: 260
Merit: 10
I can't figure, where are you based now> or you team is decentrallized?
It's really not described, but what it changes?


Hey Folks, we are based in Belize, let do search our name.
We also work with some ico rating services and will ann you all soon, keep calm and play now Smiley

Waiting for the ANN! Don't see many ICO from Belize, best wishes to you  Wink
member
Activity: 260
Merit: 10
Do I get right that there will be p2p gambling as well?

Hey folks,
You right,
Let i make an article and share with u how we make it okie ?

P/S want to review our smartcontract for P2P ?

Yes! It will be really interesting!
copper member
Activity: 126
Merit: 0
gambling on a blockchain is always cool, because they have a very great perspective.
the main thing that everything was done in accordance with the law.

in which countries will this work?

Hey Hakamura,
Please read our whitepaper for more information.
Basically, we obtain license and provide game in some country.
However we also work with other bookmarker to provide worldwide.

We will make a guide and our lawyer will explain for you soon.
copper member
Activity: 126
Merit: 0
I still keep reading your wp. It looks good and easy to comprehand. Great!

Thanks for your time focacho1, do you want to join our bounty program to share your review ?
We always respect your opinion, your view and never force u to change it, just share ur view and we will work hard to fix it.
full member
Activity: 279
Merit: 100
I still keep reading your wp. It looks good and easy to comprehand. Great!
copper member
Activity: 126
Merit: 0
Do I get right that there will be p2p gambling as well?

Hey folks,
You right,
Let i make an article and share with u how we make it okie ?

P/S want to review our smartcontract for P2P ?
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