Pages:
Author

Topic: [ANN]KINGSLAYER - first mobile blockchain MMORPG - page 45. (Read 6813 times)

member
Activity: 476
Merit: 13

I think that the bottom of the crypto market has already been passed and there is strong growth ahead which will serve as a good support for all real projects.
While the projects will not bring the first results, the market may not begin to recover ... This may serve as an impulse for further growth and the beginning of the upward rend. Perhaps there should be some big news. Now there is too much fear on the market.
full member
Activity: 421
Merit: 101
World's First Crowd Owned Cryptocurrency Exchange
In the current market, Bitcoin price forecasts in a few months are more like guessing. Why do you think Bitcoin’s price could rise to 10,000 by the end of the year? I see very few reasons for it.
In November, Bitcoin will start trading on Bakkt. Many large companies are starting to implement blockchain and trading with cryptocurrencies. In addition, Bitcoin will be 10 years old in early January.
Do you think that this will support the price of bitcoin and, accordingly, the entire market?
sr. member
Activity: 980
Merit: 270
I also like this idea. It will help to attract more users to the game process and not the usual advertising. It is important for the project to increase its audience.
You are right, I think that many users will be interested in trying this kind of game concept. If at least some of them turn into regular players, it will be very good.
This game genre can greatly enthrall players. If there is a good reward, many players can spend a lot of time to achieve it. Much depends on motivation.

People like to earn by playing, but to earn popularity you have to invest a lot in advertising. And most importantly, the prizes to the winners were big. Then a lot of players will catch up to other projects. The graphics are of little interest at the moment everyone understands that with good graphics you have to go to another place.
member
Activity: 476
Merit: 10
Marketing is very important, but as you wrote these are standard procedures and they can be easily implemented with funding available. The main work of the team is the creation of the game.
If the project collects an amount close to hard cap, then this will be enough to solve absolutely all problems with a large margin.
Hard cap level is set at 25 million dollars. This amount would be enough even to develop the game from scratch, but at the moment most of the work has already been done.
That is why the project has such a low level of soft cap. The main work has already been done.
full member
Activity: 686
Merit: 105

This project is close to implementation, so it has a chance to successfully complete ICO if the market continues to recover. I am positive about the future cryptocurrency market.
Recently, I see a lot of inspiration about the market situation, but I try not to be too optimistic. The market situation is still not predictable and we can see a price not much higher than 5000. This can create a new wave of panic and the ICO market will not start recover soon.
Perhaps this is due to the fact that fear now dominates the market and therefore many are waiting for the market to fall further. But I believe that the worst time of this bear market is already over and by the new year Bitcoin could grow to 10,000.
In the current market, Bitcoin price forecasts in a few months are more like guessing. Why do you think Bitcoin’s price could rise to 10,000 by the end of the year? I see very few reasons for it.
In November, Bitcoin will start trading on Bakkt. Many large companies are starting to implement blockchain and trading with cryptocurrencies. In addition, Bitcoin will be 10 years old in early January.
sr. member
Activity: 462
Merit: 251
Have you watched the project roadmap? Is a full-fledged launch of the game planned after the end of ICO, or is it possible that this will happen earlier?
Yes, I watched the roadmap of the project. As I understand it, the launch of the game is planned in 2-4 months of 2019.
Perhaps a good ICO result can speed up this process.
member
Activity: 588
Merit: 10
It's funny that in traditional applications like GooglePlay you can get a refund when spending money in a game. Here it will be impossible.
Why will it be impossible?
I think because of the blockchain and because of the inability to cancel the committed transactions.
If necessary, you can make a new transaction. In general, the immutability of payments is a big advantage of the platform.
full member
Activity: 686
Merit: 227

I think that soon the difference between mobile games and the rest will be reduced. Most likely access to the game and game accounts will be the same in a few years.
To be honest, I think that mobile games are not so difficult in the gameplay. Although there is still a lot to do with players. If you compete with real people, your opponents may have a higher level of play and it will be difficult for you.
In RPG games, the main importance is not the level of skill of the player, but the amount of time spent and the equipment of the character. Therefore, for RPG players, there is no serious difference in the skill that is required for the game.
You're right. But I meant mobile and computer games in general. Some game genres do not have great dexterity requirements, but not all games are such. RTS, shooters, mobs, simulators have agility requirements.
member
Activity: 336
Merit: 10
Revolutionising Marketing and Loyalty
• Fees for API platform use - I wonder what the user will receive when using this feature.
Perhaps this is access to advertising boards within the game or something similar.
I heard about similar monetization options, but it seems to me that this is relevant only for the most popular games.
legendary
Activity: 2478
Merit: 1951
Leading Crypto Sports Betting & Casino Platform

I see that on the bounty campaign 1.5% of the fees are allocated, but I can not find a link to the bounty thread.
The number of tokens allocated for a bounty campaign is slightly less than the average, but with good fees, the amount looks very attractive.
Profitability from participation in the bounty campaign also depends on the number of participants. If they are not very many, the benefits will be even greater.
I think in 3 months this project will attract many participants.
member
Activity: 350
Merit: 11
I have a great gaming experience. I was a member of some game clans. I know that top players spend a huge amount of time and money in order to be in first place.
It's funny that in traditional applications like GooglePlay you can get a refund when spending money in a game. Here it will be impossible.
Why will it be impossible?
full member
Activity: 477
Merit: 102
Radix-The Decentralized Finance Protocol
Very likely. Since the ICO is planned for a period of 3 months. A bounty campaign will have adequate duration in such a case.
I will follow the information channels of the project, I will try to take part in this bounty campaign.
Correct solution. I think that once there is a bounty campaign in the distribution of tokens, it will be carried out.
member
Activity: 364
Merit: 10
Marketing is very important, but as you wrote these are standard procedures and they can be easily implemented with funding available. The main work of the team is the creation of the game.
If the project collects an amount close to hard cap, then this will be enough to solve absolutely all problems with a large margin.
Hard cap level is set at 25 million dollars. This amount would be enough even to develop the game from scratch, but at the moment most of the work has already been done.
full member
Activity: 522
Merit: 101
It is very difficult to make predictions. The idea looks working and a lot of work has already been done. It seems to me that the first conclusions can be made after the end of the first round of ICO.
Sometimes success comes at a later stage, or vice versa financial success comes before the final implementation of the project. But I agree with you - sales in the first round will serve as a good indicator.
Another good indicator is the number of people who installed the application and did not delete it, but it will be available much later.
member
Activity: 336
Merit: 10
The most popular game on the blockchain is famous for its prices and not popular among those who like to play for free.
You are confusing a collectible game and an RPG game. These are absolutely different concepts and systems of monetization in these games are also different.
100%! It is wrong to compare cryptocats with RPG games. The only common place is the unique characteristics of the weapon or character, but the mechanics of the game is completely different.
The system of monetization in the game is described in white paper, it looks reasonable.
Quote
8. Monetization
The goal of our ICO is to engage resources for further development of
solutions for Ethereum blockchain integration to implement blockchain
economics in MMORPG KingSlayer and further development of Virtual
Game Platform.
The following financial support for the project development will be
implemented by means of the following monetization methods:
• KGS token sale for players for in-game purchases including
tokenized in-game items;
• Fees for PvP battles;
• Fees for API platform use.
All the main expenditures (further development of KingSlayer and Virtual
Game Platform, marketing, infrastructure maintenance) will be funded
by the sources listed above
• Fees for API platform use - I wonder what the user will receive when using this feature.
It may be realized the exchange of in-game items or the exchange of bets on the outcome of battles in pvp and clan wars.
member
Activity: 308
Merit: 10
Community Manager hire me
I have a great gaming experience. I was a member of some game clans. I know that top players spend a huge amount of time and money in order to be in first place.
It's funny that in traditional applications like GooglePlay you can get a refund when spending money in a game. Here it will be impossible.
hero member
Activity: 756
Merit: 629
I think that during the gameplay new characters will be added. This is usually done in order to improve the balance in the game process.
This is a standard stage in the development of any game in which people compete with each other. I wonder how it will be combined with the blockchain. Perhaps the developers when updating will have to do hard fork.
I do not think that with each update of the game there will be a hard fork. It seems to me that the information recorded in the blockchain will not conflict with the appearance of new features in the game.
I am not an expert in programming but I think that in any case, the developers have foreseen this question.
sr. member
Activity: 462
Merit: 251
Turnover of tokens is the indicator that can also be artificially high. I think the number of regular players is the best indicator to assess the popularity of the game.
Let's look at the release of the game and the pace with which it will gain an audience. The fact is that the more funds will be invested in marketing, the higher these indicators will be.
Have you watched the project roadmap? Is a full-fledged launch of the game planned after the end of ICO, or is it possible that this will happen earlier?
member
Activity: 476
Merit: 10
I can assume that the developers came up with various features of the game process that increase the conversion of the number of game installations to the number of users.
For the most part, these are standard moves, all that is required from the team is to competently implement them.
Marketing is very important, but as you wrote these are standard procedures and they can be easily implemented with funding available. The main work of the team is the creation of the game.
If the project collects an amount close to hard cap, then this will be enough to solve absolutely all problems with a large margin.
member
Activity: 131
Merit: 10
@Pay4youractivity
Thanks. I saw this section, there is really little to do with the game of cryptokitties.
Pages:
Jump to: