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Topic: [ANN][MOTO] Motocoin - page 32. (Read 178225 times)

legendary
Activity: 1512
Merit: 1012
September 05, 2014, 06:34:46 AM
Bot is still online, with some breaks between blocks... He just solved one in something like 5 seconds...

Speaking of difficulty... How can you track the difficulty of the game?
legendary
Activity: 1526
Merit: 1001
Crypto since 2014
September 05, 2014, 06:31:53 AM
Maybe both wallets are still compatible until next difficulty retarget.
I'm pretty sure this is true. We'll see soon.
Is the difficulty retarget every 200 blocks?


My 911th post! :0
full member
Activity: 204
Merit: 100
September 05, 2014, 05:17:39 AM
Maybe both wallets are still compatible until next difficulty retarget.
legendary
Activity: 1512
Merit: 1012
September 05, 2014, 05:15:35 AM
198130 blocks on old non-forked blockchain and this number is increasing.

Yes, started playing after i wrote my last post, And I think the bot is online... That's why it's going fast
full member
Activity: 204
Merit: 100
September 05, 2014, 05:13:21 AM
198130 blocks on old non-forked blockchain and this number is increasing. Also I have 7 connections on old wallet.
legendary
Activity: 1512
Merit: 1012
September 05, 2014, 05:06:56 AM
Yes, I see... turned the game back on and blocks are taking much longer to solve, bot is probably offline now Smiley

We are doing a slightly better job of keeping hash-rates up than before, once everyone realizes that the bot is down anyway.

If we can keep hash rate consistently up whenever the bot is "down", the upcoming fork goes cleanly (c-cex and block explorer are both updated and ready to fork, now), and the bot continues to run as it has been today I think we will be nearly "out of the woods" on these hash-rate problems, and can start to approach exchanges and merchants.  (That is a lot of big caveats, so don't start holding your breath just yet, but things are looking more positive!)

Yes, things definitely look positive Smiley
legendary
Activity: 1526
Merit: 1001
Crypto since 2014
September 05, 2014, 03:54:15 AM
Elasto Mania is indeed closer to lunar gravity than earth's. I remember some guys calculated it to around 1-2m/s2. Anyway, the main differences in this game compared to Elasto Mania are, not taking extra features into consideration:
  • Accelerating in the air doesn't cause angular momentum.
  • The head is dead centered. There is no difference if you turn the head to avoid obstacles.
  • The breaks have little to no grip.
  • Missing faster spin. (Alovolt)
  • Great angular momentum can be cancelled out with one spin in the opposite direction.
If anyone didn't know; http://wiki.elmaonline.net/Alovolt Alovolt
sr. member
Activity: 585
Merit: 251
September 05, 2014, 03:50:54 AM
when will be another time readjustment? it is almost impossible to do something in ~33 seconds
legendary
Activity: 1526
Merit: 1001
Crypto since 2014
September 05, 2014, 03:16:21 AM
Oh god. I just got home and started the sync and estimated blocks is 197999. I am just in time!!

Edit:
Wth? The wallet got stuck and then just when I mined the next block myself the rest of the blocks started syncing. And I missed it by 68 blocks. Sad
sr. member
Activity: 327
Merit: 250
September 05, 2014, 12:47:02 AM
is their a new download link?
full member
Activity: 184
Merit: 100
September 05, 2014, 12:44:04 AM
Hi, supporter of motocoin here. Intense mining session guys! Got block 197998  Grin
legendary
Activity: 1526
Merit: 1001
Crypto since 2014
September 05, 2014, 12:38:18 AM
Am I too late for the 2k moto? I'm at school and I don't get home for another 1.5 hours. Sad
Vz
member
Activity: 64
Merit: 10
September 05, 2014, 12:34:01 AM
WOW! 2k moto!.. I accept that!

It was more difficult than it seems.. I can't got a block(



C-Cex wallet stoped.. did We inform them?
sr. member
Activity: 434
Merit: 250
September 04, 2014, 08:59:38 PM
I'm all over this. Mining coins now!

MoXuwxSCMG2a578rvbPzMszM4WY5tKQUrMU

You don't need to post your address.  I will just send to the coin-base addresses after we get a few confirms past the fork point.
Vz
member
Activity: 64
Merit: 10
September 04, 2014, 07:51:25 PM
the  196000 was at Sep 3, 2014 8:32:20 PM
and 197847 was at Sep 5, 2014 3:46:01 AM

~~2580~~ min passed no matter MORE then 2000.. Sooo the TT will be larger


Last 150 block was passed for 4 hours.. I'll take a rest for some sleep)
member
Activity: 112
Merit: 10
September 04, 2014, 07:45:23 PM
I'm all over this. Mining coins now!

MoXuwxSCMG2a578rvbPzMszM4WY5tKQUrMU

Vz
member
Activity: 64
Merit: 10
September 04, 2014, 07:41:40 PM
OMG. Nobody will update it in time. Make it at least at 200000.

It shouldn't matter much, as long as you upgrade before transacting?

EDIT: How about we split the difference and say 198000? I'd have to restart builds.

We should have gone with my first instinct and done block 196000!  Hindsight is 20/20.

Nearly to the fork now, just over 150 blocks to go.  We are now into what will be used for the look-back period for the first "faster" anti-warp re-target.

NoOne expect such suddenly bot defeat.. it happend at 197000 but not at 196000.. maybe i wrong.. i cannot see the real time graph
EDIT: I mean that early than 196000 the bot was very fast.. but after 197000 it become slower and slower.. and now he is very slow too)


WOW! 2k moto!.. I accept that!
sr. member
Activity: 434
Merit: 250
September 04, 2014, 07:37:51 PM
Let's try this out!

I will give 2k Motocoin to each address that mines the five blocks 197998 to 198002.

A small 10k bounty on moving this thing along.  Cheesy
sr. member
Activity: 434
Merit: 250
September 04, 2014, 07:29:40 PM
OMG. Nobody will update it in time. Make it at least at 200000.

It shouldn't matter much, as long as you upgrade before transacting?

EDIT: How about we split the difference and say 198000? I'd have to restart builds.

We should have gone with my first instinct and done block 196000!  Hindsight is 20/20.

Nearly to the fork now, just over 150 blocks to go.  We are now into what will be used for the look-back period for the first "faster" anti-warp re-target.
full member
Activity: 204
Merit: 100
September 04, 2014, 05:47:59 PM
  • Accelerating in the air doesn't cause angular momentum.
Elma physics is more realistic here. When I was converting physics from floating-point to fixed precision this one was particulary hard so I just removed it because it is very small feature.

  • The head is dead centered. There is no difference if you turn the head to avoid obstacles.
Head position is very differently computed in elma and motogame. Elma has some strange and sophiscated logic for it while in motogame it is similar to wheel positions computation.

  • The breaks have little to no grip.
Either I messed up something or it is a result of approximations that are used for wheel-ground collisions computations. It is noticeable not only while braking but also during acceleration.

  • Great angular momentum can be cancelled out with one spin in the opposite direction.
This is very unphysical behaviour in elma.
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