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Topic: AUGMENTORS GAME Augmented Reality Mobile Gaming iOS Android Token DTB Databits - page 49. (Read 136331 times)

hero member
Activity: 952
Merit: 530
I like games like this. what about the DEV team?

They are great Smiley!


Michael Deon
Inventor/ Lead Developer
The Inventor & developer of the game. Michael has used his history in design & development to create the Augmentors Game & Brand. Continuing to drive the games vision forward.

LinkedIn: http://bit.ly/1yfhRm5

Twitter: @MichaelDeon23


Kyle Haffenden
Managing Director
Kyle who has been in the tech field for the last few years has fully dedicated his life and time to focus on managing the company’s day-to-day activities. Kyle has a strong background in management from managing projects to customer service. He also assists the company with Design aspects as he has good experience in Graphic Design.

LinkedIn: http://bit.ly/2kfYyJq

Twitter: @HaffendenKyle


Vinny Lingham
Advisor/Investor
Vinny Lingham is an internet entrepreneur originally from South Africa. He is best known as co-founder and CEO of Gyft, a mobile gift card company backed by Google. Lingham is a big advocate for Bitcoin, and Gyft was one of the early adopters amongst the businesses to accept Bitcoin as payment.

LinkedIn: http://bit.ly/2jVSqHK

Twitter: @VinnyLingham


Gil Oved
Investor
Gil Oved is a South African entrepreneur who is the co-founder and co-CEO of The Creative Counsel, South Africa’s largest advertising agency. He is one of the Dragons on the hugely popular television reality show Dragons’ Den South Africa which premiered in the last quarter of 2014 on DSTV. In 2016 Oved was chosen as the first “Shark” on the new series of Shark Tank on M-NET.

LinkedIn: http://bit.ly/2kUt76y

Twitter @gil_oved


Taylor Gibb
Developer
Taylor is an award winning software developer and international speaker with over 8 years of experience. He is a multi year recipient of the Microsoft MVP award, and as of this year a Microsoft Regional Director. Taylor has worn many hats, but these days he works in Research and Development playing with VR, AR and Mixed Reality using Unity as his tool of choice. Taylor has built products for Fortune 500 companies, but also has extensive experience working with startups through his own venture, Developer Hut. In his spare time he hacks away on charity projects and likes to read books on machine learning, neural networks, compilers and game development.

LinkedIn: http://bit.ly/2kfPDrF

Twitter: @taybgibb


Ross Kelly
Developer
Ross Kelly is an award-winning game designer, developer and creative technologist with over 10 years of gaming experience whose works spans over 20 games, of which many have been published commercially. Ross has developed games on mobile, web, desktop and console and more recently has been focusing on Virtual, Augmented and Mixed reality experiences. Currently Ross is working in a Research and Development team in a large gaming company focusing on building new products on cutting edge hardware and software in the Virtual and mixed reality fields. Ross has won many local and international awards including the Microsoft Imagine Cup South Africa, 2 years in a row, and more recently the 2015 Global Gaming Awards, and the 2016 International Gaming Awards for Innovation of the year.

LinkedIn: http://bit.ly/2jW4tov

Seamus Wettergreen
Concept Artist
Seamus is in charge of bringing the Augmentor creatures to life and creating the world they live in. Starting from quick doodles, creatures are born, lands are formed and relics are discovered. He has many years behind him as a designer and has great passion for the work he does.

Artstation: http://bit.ly/2kqZ3Tg
newbie
Activity: 10
Merit: 0
I like games like this. what about the DEV team?
sr. member
Activity: 679
Merit: 254
Yeah.Still waiting for AugmentorsGame released.
Seemed we needed more patient,
full member
Activity: 154
Merit: 100
Hope it will be in  on exchange polo  in future. The game looks very nice and cool.
full member
Activity: 227
Merit: 100
The team does good job, they are honest to offer good part to investors. So they burned their coins.
full member
Activity: 211
Merit: 100
Official Augmentors Developer
Dear all ICO backers and the wider Augmentors community,

You have made it possible for us to realise our dream to develop Augmentors, a ground-breaking AR game. Over the last few weeks, we’ve received a few requests from the community to re-evaluate the economies of Databits. Thank you for reaching out with all your comments and concerns; we’ve taken them all into consideration.

We said during the ICO, we would retain 30,000,000 Databits for use by the company during development of the game. After the ICO, and after the feedback received from our backers, we considered and debated whether the current agreement is in the the best interests of our important stakeholder, our backers.

After  studying several options to determine the best way of adjusting the Databits allocation so as to  ensure that all stakeholders are correctly incentivised, this is  our final decision on Databit allocation:

As described during the ICO, we will burn all unsold DTB’s from the 70,000,000 allocated for the ICO. During the ICO, we sold 15,217,819 DTB and thus, the remaining 54 782 181 DTB will be burnt.
The company will reduce our Databit holding to 30% of total Databits in circulation and not the previously advertised 30,000,000 DTB. Thus, the company will retain 6,521,922 DTB.
This means that the total number of unburnt Databits will be 15 217 819 (from Backers) and 6 521 922 (from the Company) or 21,739,741 DTB and the total number of Databits to be burnt will be 78,260,259 DTB.
 
We believe that this action will protect the interests of our community and that stakeholders’ interests are aligned. Backers will now control 70% of the market cap of Databits. Furthermore, as a company, we are confident that we can execute the development, marketing and launch of the game using the ICO funds and remaining 6,521,922 DTB.

In terms of process, all outstanding DTB’s earned during the ICO will be distributed prior to the 1st of April, as indicated in the terms and conditions. The bounty campaign Databits will be distributed over a 3-month interval starting on the 1st of April. Lastly, once all DTB’s have been successfully distributed, the outstanding Databits will be burnt. An update with more details will be released closer to the time.

Thank you once again for all the support you have shown us. We look forward to sharing an update on the progress of Alpha’s development soon.

Many thanks,

Kyle & Michael
newbie
Activity: 33
Merit: 0
Wow really great that they are going to be burning the unsold tokens, deep respect indeed.
legendary
Activity: 1036
Merit: 1000
So the marketcap is 1.3 million $ ?

Cheap and big potential
sr. member
Activity: 297
Merit: 251
Founder, Filmmaker, Fun Guy
Is there an OTC market for the God tokens yet?

Thinking about selling mine if the price is right.
legendary
Activity: 1652
Merit: 1007
I'm an avid gamer. Can't wait to play the game.  Grin
hero member
Activity: 882
Merit: 500
The good news for us all. will soon be looking closer at how augmentors will peak
hero member
Activity: 1111
Merit: 588
That was a very nice move from AUGMENTORS part . I'm really glad that i invested in this project . Looking forward to play augmentors in the near future .
legendary
Activity: 1722
Merit: 1000
In which all exchanges will Augemntors be available for trading ?

Also 1 btc = how much augementor ?

They are on Tux Exchange for the moment, hopefully there will be more exchanges added soon.
hero member
Activity: 690
Merit: 505
Cryptorials.io
sr. member
Activity: 406
Merit: 250
Databits still not distributed to xcp wallet?

You're correct, maybe they're still preparing and finalizing everything before the distribution begins.
member
Activity: 121
Merit: 10
I tend to agree, Tux exchange is small but it has already several counterparty tokens listed, even PepeCash Wink

Tux exchange would be very nice, cool starting exchange that carefully pick their coins.
full member
Activity: 154
Merit: 100
Databits still not distributed to xcp wallet?
legendary
Activity: 1652
Merit: 1007
Is there any Counterparty compatible offline wallet for Windows..? Keeping all the funds on centralized website (controlled by someone else) doesn't sound too good idea to me, be it an exchange, or Counterpart official online wallet...

I'm pretty sure Counterwallet uses client-side encryption, so your funds aren't being held on anybody's server. Its like a desktop light wallet but in your browser.

Thanks a lot for the info! The only problem remaining there - I need to rely on the availability of the said website. If it is down, I have no access to the wallet.

One more question if you don't mind... The website tells "With Counterwallet, your passphrase is literally your wallet, and all of your addresses and keys are generated on-the-fly when you log in.". However how does it keep the information about all the additional addresses I have created? How does it know how many addresses I have in my wallet currently? Interestingly, I am fairly sure I have created an additional address in my wallet a month ago, but I don't see it now when logging in. I went ahead and created another additional address now, logged out, then logged it, and address is there (the new one). But the old one has disappeared.

I have lots and lots of experience with XCP tokens. I don't know any Counterparty compatible wallet for Windows, however IndieSquare is a great XCP mobile wallet. There's no central server with regards to Indiesquare connecting to XCP nodes. You can also use Tokenly.

The browser-based wallet (Counterwallet) uses HD addresses which all your addresses and private keys are derived from the passphrase. You can interchangebly use the same passphrase with Indiesquare. Though I don't know the exact derivation path it uses. Maybe you can find out for us and share here. https://iancoleman.github.io/bip39/ Thanks.
sr. member
Activity: 476
Merit: 250
I received email for signature bounty.I already replied my counterparty wallet. dev when you'll send the bounty?
Thank you
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