Building Calculator V.3.91This calculator enables you to build buildings and repair collapsed buildings. It is immediately in force and replaces the older BC V.3.9.PrefaceBuildings reside in /BLDG and they are an optional property of a Lot. A Lot may have 0 or more Buildings. A Building is a functional, not a structural unit. Therefore it is possible for several identical structures in the same lot to be part of one Building, and one structural unit to be split in several different Buildings according to the features and usage.
Buildings consist of:
- a frame, which is saved as a pixel image with notes (explanation should be sufficient for constructing the frame from 1x1x1 m voxels);
- stone, as much as is needed to build the frame, pave the terraces etc.;
- windows, currently: one type to fill all of the windowholes, later: list of different types and specification;
- luxuries, according to the formula lux%*sqm;
- facades, expressed as elaborateness towards a direction.
Soon also doors and staircases will be implemented, as well as gold inscriptions and similar. After the complete Items management, all interior fixed and movable features.
The frame costs money to make, and this is a sunken cost. The frame deteriorates slowly (repair%) and needs renovation or risks collapse.
Stone can be recycled in 100%. (Because this was earlier 90%, the new frame construction price is increased to account for the "stone depreciation", the same thing that requires the "indestructible material reshaping fee" be used in connection of gold and silver thread in the suits.) Existing building owners have suffered enough. Therefore the update is made free of charge to them!
Windows don't age, but may get destroyed for other reasons such as the great white light.
Luxuries depreciate slowly.
Facades depreciation follows the frame and they are repaired (without additional cost, based on the gratitude of the workers that there are great buildings in the town!) with the frame as well.
The formula for building is as followsYou may never make more than one Building/Repair Project to one building during one year!1. Demolition:- If you demolish the building, you get the stone and windows in the building back to you 100% and at no cost.- If a building collapses, the windows and lux are destroyed
- Luxury can be cleared at no cost and yields
sqm * lux units of
ICxxxx , where xxxx is the year of the
last repair project to the building, (or the building project if it had not been repaired before, however no earlier than 1600).
2. Repair or Luxury upgrade to an existing building:- For 30,000 m/sqm, you can upgrade repair
by 0.2 (0.8 max). For 45,000, upgrade
to 0.8. For 90,000,
to 1.10.
- Luxury costs 2,000 m/1%/1sqm, and can be added to the existing luxury to the maximums mentioned previously. It should be noted that adding luxury resets the "IC year", therefore it should be checked if it's better to strip away the previous luxury and have a completely new one in its stead.
3. New building (materials):
- Calculate the number of qum of stone in your walls, ceilings and other structures, multiply by 300. You need this many stone.
- Calculate the sqm of windowholes. You need this many windows.
Building anew without windows is outlawed! - Doorholes dont' cost or require anything for now. The installation of proper doors later will cost you. Number of doorholes (sqm) will be recorded now.
- Same for wooden staircases.
4. New building (labor):
- One qum of stone requires 18,000 m labor
In addition, the surcharges for particularly skilled work:
- High arch with the longer span of 5-12 m (low arch can only span 4 anyway), or a dome max 14 m: 80,000 m/sqm
- Columns (any elements whose height>2.6*max(length,width)): 50,000 m/cum
- Massive Columns (any elements whose height>5.1*max(length,width)): 150,000 m/cum
5. Features:- Paving needs 100 stone per sqm, and the work costs 2,400 m/sqm (the building footprint + paved yards)
- Pedestal/terraform needs no materials, and the work costs 3,000 m/qum
- Park/Garden needs no materials, and the work costs 5,000 m/sqm
6. Windows:- Window installation fee comes in addition to the cost of windows:
* 60,000 m/sqm for WIRS, WIAS, WIAL, WIA1, WIMA2, WIMA3
* 100,000 m/sqm for WIASS (small pane)
* 140,000 m/sqm for WIASSS (tiny pane)
* 300,000 m/sqm for WIASG (stained glass)
7. Additionals:- There is a surcharge based on the height of the roofline (the ceiling of the highest floor that has at least 50% of the floor area of the floor area of the largest floor, or other BI-approved metric): buildings with max 15 m don't have surcharge; for each additional meter, the surcharge is 10,000 m per sqm.
A 25% discount (7,500 m/sqm surcharge) applies in 1603, after which normal rate is levied.- The Architect and Building Inspector will charge for their services.
(NEW!) 8. Facades:
- Facades are a new feature in /BLDG "AL"-"AP". Having an Elaborate Facade built sets the Facade year, which is a permanent property. Some of the ancient buildings in town have their facades constructed in the year of the building, some later. Most (75%) of the buildings do not have any elaborate facades, which contributes to those corners of the town looking dull and reduces their chances to become more Central.
Now, luckily it is finally possible to build facades to old and new buildings alike! The cost formula is as follows:
Elaborate facade (1) = 8,000 m/sqm
Most Elaborate facade (2) = 18,000 m/sqm
Very Elaborate facade (3) = 45,000 m/sqm
And "sqm" naturally stands for the "flat area" of the face of the building towards that direction. Approximate area is well enough, no need for pixel-counting here!
All building costs (except materials purchased) will go to the same account, #37 Special Services Pool
The new building(s) needs to be recorded in /BLDG tab.
There is no need to record them anywhere else, including the /LOT or the antiquated Building Registry.