Building repairs are starting!Now - this was not expected, was it??
In the midst of an ordinary day, a cloud of dust was rising from the (still unpaved) road between New City and Old Town.
A caravan of bull carts! Carrying window glass! This was estimated in early 1602, and we are still in August 1600.. But time has been strange and surely if we now get these windows, we should use them to prevent further damage to the buildings and make the city look more habitable - even though we have already managed to live very well without the windows, the autumn is coming...
The windows will be added to the owners' accounts in /F_OWN asap (current situation is in /RWWC), and billed.
From now on, until the things change, it is possible to repair the buildings' structures, add windows, and add luxuries!
Cost of a Repair Project (select from the following options)- Full Repair to 120% (existing luxury must be converted to AIC before repair, excellent work) - 120,000 m/floor-sqm
- Full Repair to 80% (existing luxury must be converted to AIC before repair, shoddy work) - 60,000 m/floor-sqm
- Partial Repair by 20% (luxury remains, and may be increased; only the holes are patched, may raise to max 80%) - 40,000 m/floor-sqm
- Increase of Luxury - 2,000 m/%_of_lux/sqm
- Installing of Windows (standard pane) - 60,000 m/sqm (+ window cost)
- BI (Building Inspector) cost
Benefits of a Repair Project- Installing the windows causes the immediate benefit that there is no structural deterioration until the game is re-launched (and much less after). Without windows, the buildings may experience further deterioration before re-launch.
- Only 5,000 window-sqm exist and they are allocated to the pre-orderers. Buy from them if you want windows.
- When the game re-launches, the availability of windows will be limited and not having them is a 35-50% hit in the pool shares for that building.
- The year of reconstruction of a building is recorded and only the ones fixed before the re-launch, will be "1600".
- The renovators will get Reconstruction Medals.
- Highest amount of the coveted AIC dated 1600
- If the repair% is low enough, the building has a risk of collapse. Repairing the risky buildings now eliminates the risk.
- When the game re-launches, there is a lot to do. Repairing now has your things in order when it's the time to start the business.
- It is cheaper to repair now! The formula ingame is not decided yet.
Luxury conversion to AIC rulesFor the time being, the luxury% of the buildings goes down every passing week. When the luxuries are replaced as part of the Repair Project, they are converted to AIC currently at a favourable formula of rounddown(0.01 AIC*%_of_lux*sqm). Thus a 100 sqm house at 100% lux means 100 AIC! The formula may change in the future. The year of the AIC will be the year of the last Repair Project or 1600 (because it is the first year of non-Ancient items, and Ancient items cannot be created any more).
The AIC can be converted to Items or silver as before,
or sold as AIC in the markets. These details will be published soon.
Contact the admins for practicalities in the Repair Projects, and admins: do not hesitate to contact me if at all unsure how to record the trades!