The Spring is coming for real,
Sun is shining and some have opted to start living in their houses, taking planks off the windows, instead of being packed like sardines in San Pietro.
It is as if months had passed from the Great White Light, and indeed that had become the start of the New Era in people's thinking. Time is now divided to (from the
V.4: Reconstruction Specifications):
* The day the V.4 launches, at midnight 0:00 UTC = 1601.1.1
* The resolution of the gametime is 1 gameday, so after 1601.1.1 comes 1601.1.2; the gamemonth changes daily at midnight, so 24 hours after the launch, the gametime passes from 1601.1.24 to 1601.2.1. The gameyear has 12 months, so the gameyear changes after every 12 days, calculated from the launch of V.4. This keeps on happening so that if there are breaks on service, the time passes nevertheless and all the pending scripts are run at the initialization.
, although it seems to pass more slowly than that at this moment. We are now in 1600.5.1.
The scientists have been trying to find signs of earthquake activity, and say that the period when ground is not frozen is more likely than the frost. The majority of the people are turning to whatever the Church says however, because without it, their suffering would be much greater.
We, the King, saw a strange dream last night - we could not ascertain whether it came from Good or the Deceiver, but it affirmed that the Earthquake will certainly come, and many great Buildings will fall, and when the ground starts to shake, life can still be spared, but the unprotected Items are at peril.
The AIC conversion is ending tomorrow so there is absolutely no time to waste. We have been in deep thoughts whole this morning and think that perhaps an audience with the Bishop could solve some matters. We have disregarded the Church during the time when the Bishop was also lenient, and it seems that the whole Kingdom is now suffering under our sins. This is not a nice burden to bear.
The spring has also brought waters from the sky, and they have in many places completed the spoilage that the winter elements, animals, and (we are deeply sorry to say) lawless looters have left. The Luxury% of the Buildings is evaluated, and Townwise, it is now found that the luxury content in the Buildings has been reduced to 68%, using the (applied) formula also in the Specifications:
Luxury is a measure of the Building’s finishing and interior (in absence of Items, the furniture etc. are also abstracted here). Luxury depreciates weekly at a fixed rate:
lux% += -1%.
Admin note: there is a manually-enforced maximum_luxury_allowed, which prevents the Building’s luxury be set higher than reasonably allowed given the Building’s overall stature.
It is still possible to have Buildings completely without Luxury, but they will be harshly punished in Pool Formulas. On the other hand, depreciation can not go below zero...
After decades, even centuries of wear, topped with the lack of adequate provisions against weather, 37% of the Buildings are currently at 0% lux.
Where the Engineers are being better trusted than the Church, is the structural integrity of the Buildings. They also bring bad news: during the overall perceived immortality during the Ancient Era, many Buildings were constructed so that the structures are under heavy load. Already, and especially as elements now come into play, even Buildings that have not outright collapsed, will have to be periodically reinforced.
Repair is a measure of the Building’s physical condition and integrity. It is a percentage and no decimals. Daily, the Building may undergo Wear, reducing its Repair% by one. The formula whether Wear occurs is:
if(rnd()<0.2*repair%*propensity => repair% += -1%.
The propensity for the repair% to go down is increased by:
- height of the Building
- lack of Support (vertical reinforcements/buttresses)
- having wide windows, especially if in between is only 1x1 m of stone
- having low-arch 4
- having columns supporting heavy load from upper floors
- having roof garden (terrace OK).
The exact results of every Building's repair% will be known after the Earthquake, because that is due to introduce a large random factor. Prior to the Earthquake, all Buildings still seem standing...
While thinking, the thoughts concerning the possible sinning and the Church have been cleared as well:
We will donate 5,000 CKG to the Church, partly in Ancient Items, and Silver as a bonus.
If heavenly Justice is involved in the events, my conscience is clear, and the Church can continue helping the poor, surely my Buildings and Items will fare better in the Destruction...