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Topic: Crypto Kingdom - 1991 Retro Virtual World(City) - page 184. (Read 632699 times)

legendary
Activity: 1610
Merit: 1004
The Marquess of Ramsey bids 150 for bar number 4.
donator
Activity: 1722
Merit: 1036
AIC update

If you explicitly mention that you own something in the thread, you can create it for any year AIC prior to the mention at -1PP. For example if a building is built and there is the link to its elaborate facade (white is Elaborate), it is -1PP. If you say you own a lute, it is -1PP. If you say you are a lutist, it does not count. The item needs to be explicit.

If someone else acknoledges your item in the thread (2015-3-15 and before count), it is at -2PP, or free, if the original cost is 50 AIC or less.

Any text in the thread can be created a Document/Manuscript. Quoted text is free. In other words, you get pieces of the Kingdom history on parchment at little to no cost. However, you must be the recipient of the text to have it, or sender that makes a copy.


Windows update; start of the auction
TL;DR: All windows to be installed to existing or new buildings in the near future are of the same kind. To procure them, you need to order from Rouen (one bulk auction now, delivery 15 days to the online), RWWC (daily auction every day, small quantity), or have your building in the list of Cultured buildings (below). Without windows, the utility of the building and its pool payments are seriously hampered.

After the pressing design deadline in 4 days has passed, it is the time to make the complete inventory of windows missing. All Lots will be required to submit their floor plans (one main, which will be displayed in the Online, and additional ones according to need, ie. if the buildings have many floors). In addition, 1-4 Facade views, according to the number of main faces of the Lot. If it is facing a main street (paved area minimum 8 m wide - it is required.

These will enable the planning for the replacement of windows. RWWC does its utmost to relieve the pressure and can start making 300 sqm of windows per real-day, starting from day 1 in the Online (with more capacity coming soon). Half of the capacity will be allocated to replace the windows in the Cultured buildings in the order of precedence. The other half is auctioned daily. There is no Items management, so you will only be able to buy windows for the whole Building (note: Building differs from a Lot, and also from "building" in the everyday parlance). The auction is such that the winner discloses the amount only after winning, and if there are windows remaining in the inventory, the second place also wins etc. When the windows remaining is so small that someone cannot buy them, they are added to the next day's quota.

The list of cultured buildings and their exact precedence is made available here soon. They are allocated windows at the "peacetime price" (= Rouen price) so that as many Buildings are windowed from the top of the list as possible each day, and the remainder remains for the next day. If a building gets windowed through other means, it is erased from the list.

The Auction for the first order from Rouen is in the /RWWC tab in the Game DB.

All of the Ancient windows that are taken off the buildings, and the ones to be made from the loot of the mayhem, will only be able to be used later. By a Royal Decree, the 4m diameter round Most Ancient window taken from the North Face palace will be displayed in the CryptoMuseum. The windows in the churches may stay in place.

Elaborate planning with the Army representatives and RWWC engineers have made it possible to give a definite answer what can be made from the shards. The situation is not as grim as suspected.

Windows Types (mostly relevant not yet now or even in 1600, but important for planning/speculating purposes)

A Royal Decree is issued that ordains that every sqm of window area need to consist of at least 40 panes. This is calculated to be so small that if similar event happens again, the losses of glass would be minimal, yet these windows can be viewed through easily. It is called Standard Pane. It is the only type of window available for import/purchase starting 1600.

The complete list for now is as follows:

Huge Pane - windows with 1 sqm or more glass (were used in Ancient era, but now forbidden except existing, mounting cost 40,000 m/sqm)

Large Pane - windows having about 10 panes per sqm (forbidden, mounting cost 40,000 m/sqm)

Standard Pane - windows having 40 panes per sqm (all import and RWWC production for now at the peacetime price of 140,000 m/sqm - auction may be more - plus some Ancient from shards, mounting+assembly 60,000 m/sqm)

Small Pane - windows having about 160 panes per sqm (stained glass peacetime price 700,000 m/sqm, mounting+assembly 200,000 m/sqm now forbidden as luxury except in sacral buildings; Small Pane Ancient Windows only made from shards, mounting+assembly 100,000 m/sqm)

Tiny Pane - windows with about 320 panes per sqm (Tiny Pane Ancient Windows only made from shards, mounting+assembly 140,000 m/sqm).

The WIA loot (in Fungibles) is now arranged such that 1 unit is 10 crates of windowglass, having the following characteristics:

As soon as RWWC gets the permission to spend time on such unnecessities, it will offer to make 35 sqm of windows from 1 unit, consisting of the following: 1*Huge Pane of 1x1 m, 4*Large Pane, 10*Standard Pane, 10*Small Pane, 10*Tiny Pane, at a processing cost of 2 million / unit. The abovementioned install costs apply to mount the windows on existing or new buildings as labor cost.
 
Because it may be difficult to use or sell the windows at the unspecified time when it becomes available, and there is no guarantee of the markets for these products, most of which are inferior to new produce (though the larger panes are unobtainable otherwise due to the decree forbidding them), RWWC bids 2 million per a WIA unit of 10 crates.

The waiting list for processing the glass (it is a great amount of labor due to the great amount of windows the Town used to have), is first come first served, prepayment of 2 million per unit to RWWC, used for the special workshop for this purpose only. It is in /RWWC in the Game DB.
sr. member
Activity: 327
Merit: 250
Lord Noms bids the following:

#5 Noms 80 (5-6)


donator
Activity: 1722
Merit: 1036
Two Royal Heralds, accompanied with a contingent from the Royal Palace Guard, position themselves on the Platform.


Since the auction of the memberships of The Ancient Fellowship of the Round Table cannot reasonably be delayed after the bidding has started, let us, by the authority granted by HH The CEO, The Prince of Forte Spagnolo, CORE-KC, AOK-S, MG-3, etc., the Chairman of the Round Table, state the rules and procedures in the Auction:

1. To be auctioned are 8 numbered and "signed by HM" (marked by HM's hand with the goldsmith engraving tools) 1,600 CKG gold bars (premium only) from 1520, the year of the Trust In Economy movement, when people were rallied to purchase items to pledge their trust in that the game would reach the year 1600 A.D., as it was seriously uncertain at that time. Only Forte Spagnolo acquired these gold bars and has 50 of them in his possession.

2. Bar #1 he reserved for himself, and bar #2 he gifted to HM. The bars #3-#10 are auctioned now, and the rest will be auctioned 10 at a time in the similar way, with the auction coinciding with the major game version releases V.5: Economy, V.6: Skills and Businesses, V.7 and V.8.

3. The bar grants membership in The Ancient Fellowship of the Round Table. The lower number bar grants precedence, in ways to be further formed in the Fellowship.

4. Corporations are ineligible for the auction nor be represented in the Round Table.

5. No more than 50 bars exist and no more than 50 memberships may ever be created.

6. The proceeds of the auction go to the Prince towards the relief of obligations contracted in connection with the development of the Game.

7. A donation equaling the bid will be made to the Fellowship, and the donations will be used to acquire a prestigious lot in the Old Town for building and furnishing a Clubhouse, (and for building of the house, if enough is donated).

8. When making a bid, it may be indicated what are the numbers of bars it applies to. Within the range, it wins the lowest numbered bar possible. If not specified, the bid applies to any of the 8 bars.

9. Starting bid is 50 million. Bids must be divisible by 10 million. One character may place multiple bids, however if he intends to gain maximum a certain number of bars, this must be indicated. In this case he wins the lowest numbered bars possible up to the specified number of bars. If not specified, he wins all bars possible.

10. The auction for bars #3-#5 ends after 4 days and for the rest, #6-#10, after 5 days, from the timestamp of this post, or 10 minutes after the last winning bid has been placed, whichever is later.

11. "Support bids" can be made in the way HM already showed, these bids are added to the main bids and will be payable only if the (support bids+main bid) wins.

12. The rules will be amended as necessary.

Sign, Royal Seal
donator
Activity: 1722
Merit: 1036
The Fellowship of the Round Table is searching for a defunct shell company to gain the title Ancient.

By writ of the Duke of New Liberty.
NL Quarry Corp is so donated for this purpose.

Very generous of you. May the odds be ever in your favor.

Wish granted Wink

In an act of playfulness (after a nice IRL breakfast in Hotel Kämp, the paragon of the Grand Hotel, and some Cherry shisha), we will tilt the odds to HH's favor by adding 50 million from the Royal Treasury to the Duke's bid for the Bar #3, the first bar to be auctioned.

The auction has not even started, but a messageboy from the Embassy tower brings a slip of paper signed by Soul by hand, indicating his first bid of the said bar to be 300 million in cash.
sr. member
Activity: 327
Merit: 250
The Fellowship of the Round Table is searching for a defunct shell company to gain the title Ancient.

By writ of the Duke of New Liberty.
NL Quarry Corp is so donated for this purpose.

Very generous of you. May the odds be ever in your favor.
legendary
Activity: 1204
Merit: 1002
Gresham's Lawyer
The Fellowship of the Round Table is searching for a defunct shell company to gain the title Ancient.

By writ of the Duke of New Liberty.
NL Quarry Corp is so donated for this purpose.
donator
Activity: 1722
Merit: 1036
The Town has awarded Medals of the Game:

4th class to:
Lord Callixtus
Lord noms
Mooo

5th class to:
HE North Face
HE The Chancellor
Dame Asenath

The award happened in 1599, so the Medals are Ancient. In total, there are 15 Medals of the Game awarded "for valuable contributions to game design and development". The highest class awarded so far is 2nd class, and that has been awarded to HM The King, twice. 3rd class is awarded to HH The CEO, HG The Bishop and Lord sXpher, once each.
donator
Activity: 1722
Merit: 1036
Development notes

In a high meeting with the CEO, we agreed on the following:

I have 5 days to make the database (Char, Gold, Stone, Businesses (several tabs), Lot, Building) and the associated scripts and formulas ready.

Then the developers will converge their online version DB to these final specifications.

An additional 7 days from that, is given to add the floorplans and facade views to Lots, and to make the online hyperlink rulebook.

The launch date will be known shortly after the database/script/formula spex is ready.

Miscellanea

After the authoritative Ancient database is migrated to the Online v.4-in-development, the game resources will temporarily be split in two:
- All interactive resources are in the Online
- Owner registry of Items (Unique/Fungible, incl metal coins) will continue in google DB.
The owner registry means that these items there do not affect the economic gameplay in any way and are purely speculative assets. In a later version, they will be merged to the Online, and will start to affect the economic gameplay with their Attributes, etc. All these Items are Ancient, and as such, more will not be created. Trading works largely as now, and new players will have the chance to ask the admins old-style to add their Online Character id to the google DB as well, to enable them to acquire these items. It is not to be encouraged, though.

Bank has paid back the 2015-4-7 bond in full. 900 million is credited to the bondholders.

Badges and similar items will be created as Items after the 5 days deadline.

T_MON will continue in google DB and will be transferred to Online starting balances closer to launch.

What to do in the game now?

The Fellowship of the Round Table is searching for a defunct shell company to gain the title Ancient. If such is not donated to us, however, we are satisfied with the result. The Auction of the first 10 TIE Gold Bars from 1520, numbered 1-10, giving the membership and preeminence in the Round Table, with all proceeds going to Sir Riccardo, is happening next week.

It is possible to trade things (exception: Lots and therefore buildings).

You can gift rings and other stuff that you get from AIC. Notable (Fungible) Items that have been gifted (or registered, as the gifting has often happened in the year of the item):
- GAGR, the gold ring mentioned in the thread to have been donated by HM to all characters in 1450 (32 exist, gold was registered already)
- KS12, a "big silver ring" made in 1559 for the opening of the PofC&S and given by HM to characters reaching 100 culture
- KS13, a "silver signet ring" for 1,000 culture
- a unique item (3 existing) will be given for 10,000 culture. The owners of these items will also get the char attribute Cultured(1-3) with no ingame meaning (yet)
- ETS5, a "silver signet ring" from 1528, the year of the Embassy Tower, is given to people Dr. Choo has met IRL. He is probably unique in knowing HM, David, NL, and Riccardo in person.
- ETS6, a "large silver signet ring" is given to the above 4 people with the remaining one kept by The Cultured Prince of Soul himself.

AIC conversion period lasts for 7 more days (exact timeline from the post). My deadline to freeze the DB functionality is before that, so I'll get to admin_accept the items when the conversion deadline is over. Ask other admins the questions you may have meanwhile. Hint for the commercially-minded people: the prices of items are carefully balanced such that early ones can get an Item for as little as 0.1 AIC (early copper tokens; also silver was cheap then), and if you make some calculations, you see that in many categories, making some kind of a bundle (read through HM items you will see what I mean) results in the individual item cost as little as 0.5 AIC. There is no guarantee when commercial items can be made fungible and tradable, and the Items management comes Online likely only after 6 months, and even then the price is determined by the market. But just saying.. Everyone wants to help in what he is good at.  Wink

The buildings don't have doors or windows, except the 7 consecrated for the Lord. All grand and opulent doors are saved in the DB in their owners' name, and will be usable as such hopefully soon. The patrons of the Army have collected the shattered windowglasses, and have grand plans with RWWC to offer paned Ancient windows in different finenesses (in this case most fine being largest squares, since they are hardest to make from shards, with of course the cheapest option just to make new windows).

One of the first things to do in the Online for most Ancient ones, is to secure windows for their buildings. A courier is soon sent to Rouen with a massive order. In keeping with the principles of Mercantilism (and also because an order any larger would just prompt them to increase price even more and the production is not unlimited either), the order is limited to 5,000 sqm for now. We estimate that it should take about 15 months to reach the Town (arrive at the 15th realday of Online). Prior to that, RWWC is expected to produce about 5,000 sqm as well, and in absence of other fair methods, they are probably making a list of the grand buildings in order of importance and allocating a part of production to them in this order, and auctioning the rest, both monthly (realdaily), to allocate the commercial needs through the price mechanism. Even at that time, half of the town is still windowless and at a much reduced function, and new buildings need to compete with old ones for their windows.

The technicalities of the Rouen order come soon, but the principle is a public auction where 5,000 is the max quantity, higher bid takes precedence and everyone pays the price of the highest non-winning bid. The Rouen merchants are charging 160,000 per sqm, any lower is obviously rejected. As an example of the buildings, the Venerable Town Hall stands sad, doorless and windowless. Replacing its 285 windows would cost 46 million at the normal price. The largest damages were suffered by the Triple Towers, only a year old, which lost 1,635 sqm of windows (though their owners were both also Army patrons, enabling them to gain some of the "proceeds" of the calamity).

In order to bid in the auction, the balance must be positive.

From now on, a Royal Decree says that all windows must be paned, so that any similar event would not result in complete mayhem, but rather the pieces would be readily usable again, like what happened to the stained glass - the original pieces were so small to have sufficient tension/weight ratio that they did not break even when falling to stone.


sr. member
Activity: 327
Merit: 250
Lord noms, while having a beverage at the Silk Road Tavern, happened upon a weary traveler named Petrarch who was enjoying a drink himself.  The man offered to get the next round, but noms mentioned that he had lots of coins at the moment, and would be happy to buy the man's next drink. After coming back with the wine, noms pulled out a coin and asked the man if he had ever seen a coin from the year 1400 before.  Petrarch smiled to himself, and said "Often there came to me in Rome a vinedigger, holding in his hands an ancient jewel or a golden Latin coin, sometimes scratched by the hard edge of a hoe, urging me either to buy it or to identify the heroic faces inscribed on them."  After speaking with him for some time, Noms was quite impressed by the young man's knowledge of coins and decided to press an issue that had been gnawing at him for the last few weeks.

Noms asked if Petrarch was just passing by, or if he had decided to stay in The Kingdom for a while, and Petrarch said, "I have been wandering the continent, looking for my home. If the right thing comes up, I may just consider it."  Noms pondered the man's response. He had been thinking over the past few weeks, and realized that his developing businesses would make him unable to run the Coin Shop, and he would need someone to help him with it. He decided to venture a proposal to the man.

"Petrarch, I have plans to build the best Coin Shop in CK as soon as the mysterious Great White Light crisis has been resolved. The issue is that I have many other things that I am working on, and I fear I will not have the time to give this shop the attention it deserves."  He noted the man's scuffed but nicely carved beachwood walking stick and summed up that he had been walking for quite some time and needed a place to call his own. "I propose that you, Petrarch, run my coin shop for a share of the profits. What do you think? There will even be an apartment above the store that would be yours, of course."

Petrarch had never been offered an opportunity like this before, and was decidedly skeptical of noms.  He excused himself by muttering something regarding "drinks...must relieve..." But he walked past the toilet and instead went up to the Marquess of Ramsey, who was a fine pillar of society and would be a good judge of character.  After asking the Marquess about noms, he learned a great deal more about the man who had just offered him this strange proposition. "So you would consider going into business with noms?" "Yes, I have pondered it myself," said The Marquess of Ramsey.

Petrarch made his way back through the establishment and sat back down next to noms. "Sir, I would be honored to accept your offer of running this coin shop, and I would love to start as soon as I can!" Noms was overjoyed to hear that and made the proclamation, "This is wonderful news! Let it be known that Petrarch will be running the Coin Shop from this point onward! As a gesture of good faith, I will transfer my entire selection of coins to him, as he will need something to do in our Kingdom until the shop is built!"

After that, Lord noms was joined by the Marquess and the three of them sampled as many of the fine drinks as possible in the Silk Road Tavern.  "This could be the start of a beautiful friendship," noted noms.
donator
Activity: 1722
Merit: 1036
Attributes of Characters, Buildings, Items and Other Game Objects

In progress, but wanted to refresh the memory of the readers, and help with the options available in generating Items


General

Attributes are restricted terminology, the adjective may only be used in connection with an object possessing this attribute. Capitalising the attribute is good usage in written text.

Attributes may be in maximum 3 classes, which are [Attribute], Most [Attribute] and Very [Attribute]. An archaic form of "Most" is "Much" (preserving the natural understanding between the magnitude of the property), but it has fallen into disuse since the introduction and demise of Dogecoin. (Linguists say that "Very" also used to be "Very much" but nobody remembers this being used.) "Most" and "Very" are called modifiers.


List of attributes

Ancient
Characters born latest 1399 are Very Ancient. However, if they are referred to with a Noble/Royal title, the modifier is according to the year of ennobling/ascension. Same with Master or any other title. All other stuff created 1399 or before is Very Ancient. The 1400s are Most Ancient. The line between Most Ancient and Ancient is a little blurred because some things in 1500 are Most Ancient (Gold Items), some are merely Ancient (Theatre). Everything that happened before the Online version is Ancient. As the attribute is a defined property, it can not be bestowed.
 
Beautiful
Currently Beautiful can be awarded to Buildings only, with the King being the final arbitrator. It does not have modifiers. When not talking about buildings, it is not restricted.

Blessed
Only the Church can bless Characters, Buildings, Items and other objects. The blessing has all modifiers. Blessing does not cost physical value to the Church but as it is potentially quite valuable, they do charge for it, in a way or another.

Cultural
Items can be Cultural. The first rank can be bought with 1PP. Potentially there are other ranks that may be awarded somehow.

Cultured
Cultured is a rather high honor of Buildings. Only about a dozen such Buildings exist, with 3 of them being Most Cultured. No Very Cultured buildings exist yet. Popular vote has its say in determining the Culturedness, with the King having the final decision.

Cursed
The Church, The Bishop, The King and Zenon may curse people and objects. The curse has the modifiers, but not only it is hoped that they need not be used, but also they require a mana cost to activate. Of all characters, only Zenon is believed to possess mana.

Elaborate
This is a property of many Items. It refers to the intricacy of detail in the item, and is a physical property, and costs more upon creation. Therefore it cannot be bestowed. It has all modifiers. Cloth (&items) is always Elaborate according to its color, as follows:
- green = not elaborate
- white/orange = elaborate
- red/blue = most elaborate
- purple = very elaborate.
Green and Orange are the fabrics that take wear and tear the best, and are therefore suitable to such applications.

Heroic
Due to the Kingdom being largely at peace during the whole of the Ancient era, not many Heroic deeds have been done to deserve the attribute. Being awarded King's Hero medal entitles to the usage of Heroic, but using it is rare (partly for the reason that only 2 have been awarded during 200 years, and - as most of the personal attributes - it can properly be used in address or reference alone, not when speaking about yourself. As part of the full title, eg. in letters, it can be used by the bearer as well). Modifiers are possible.

Historical
The attribute is not defined, but will perhaps serve as a waiting room for Legendary.

Imported
Anything made outside the Kingdom. Not to be used of people, and does not have modifiers.

Legendary
Can be bestowed on anything, but only in the Online version by the popular (though probably weighted) vote. The number of Legendary things will grow gradually, and it is not likely to have modifiers, unless the future generations so decide. When Legendary is used, it overrides all other attributes (except Cursed, which is properly used following Legendary, in the rare case that both attributes are possessed).

Magnificent
Magnificence is a quality of opulent wealth, luxury, gold, silver, precious objects, sheer size etc., but has a slightly negative connotation in domestic settings, and other forms of address are preferred. (In diplomacy, Ambassadors refer to their own reigning monarch as His Magnificence, among other titles.) There is no official list of Magnificent people and objects, the term can be used somewhat loosely.
- His Excellency Karl, The Prince of OZ, AOD-Col, MG-4, etc.;
- The House of Magnificence.

Noble
The King only has the power to ennoble anything. It is mainly used for characters in L8 or higher, because they are ennobled or born noble (the nobility is bestowed upon Introduction in 13-19 year age). Every ennobled character is Noble. Color blue is Noble. Every noble deed is Noble. "Most Noble" is used as an honorific only. Items of the nobles are not Noble by default, but the King may grant the attribute to certain items by his pleasure. Asking to be ennobled is a sign of most ignoble behavior and has in the past caused the promotion to be delayed by decades.

Powerful
This is used for weapons and other instruments that have a certain effect/stature ratio. Swords are a class of items that have a large range of battle value, represented by Powerful in all its modifiers. To bestow an item with it, the price goes up 1PP per rank.

Royal
Royal means "inherent to the ruling monarch", and since HM the King rpietila I is the first King in his house, there is in principle no difficulty in defining what is Royal. He designates quite liberally things that even remotely pertain to him as Royal, and tolerates the liberal use of Royal in the populace as well. Nobles are allowed to use "royal fuckup" even not in actual connection with Royalty (consisting of only the monarch at present). This is because "noble fuckup" just does not rhyme. Royal is a superlative, and strictly does not have modifiers.

Scientific
Scientific Items cost 1PP more and have Scientific bonus. Modifiers are possible in the future.

Venerable
Venerable is a high honor colloquially (but with judgment) used of people, buildings, corporations, etc. that possess the characteristics of great age, wealth, nobility, majesty, stature etc. associated with kindness and approachability. It can not be bestowed but will only take place in people's hearts and minds, and speech. Examples of Venerable are:
- His Highness Joseph, The Duke of New Liberty, AOD-Col, AOK-K, MG-4, etc.;
- The Most Ancient Grand Hotel.
It is properly used in 3rd person only.

Worshipful
This archaic and rare attribute is known to be possessed by The Most Ancient and Worshipful Corporation of the Town Hall alone (and even here it is unclear if the modifier applies or not). The Town Council ratifies the usage of Worshipful if someone wants to apply it. The attribute denotes most noble qualities and peaceful fellowship of large numbers of characters, and is therefore most likely to be bestowed upon corporations and perhaps buildings.
member
Activity: 89
Merit: 11
Zephyrus picked up a shard on the ground. It was a small piece of stained glass. An odd thing to find on the outskirts of this new town, especially as the houses did not seem to have any windows from which the shard might have originated. Turning it carefully in his hand, Zephyrus noted the sharp edges typical of a larger object shattering and looked around to look for other shards. None was visible, however. Intriguing, as those sharp edges quickly blunt from the elements tireless action, so whetever shattered here recently had been mostly cleaned up.

Wrapping the missed shard in a cloth, Zephyrus took a few more steps. Another town, again. Could this be the one where Zephyrus would finally settle down ?

donator
Activity: 1722
Merit: 1036
The Ancient Stained Glass in disassembled form (165 crates, 1 sqm in each, exist) have reached unforeseen values. New such glass will be available after the initial reconstruction is over (we have no time for luxury items if people's homes don't have windows!), at the estimated price of 0.7 million / sqm. Now the buyer is happy to pay 25 million per crate, and after being notified that the agreed price was actually 2.5 million, he is astounded, and the seller starting to feel he is selling his crown jewels at only 3.5x replacement value.

The Fungible Ancient Item "WIAS" is freely tradable in the /F_OWN.
donator
Activity: 1722
Merit: 1036
A note to CryptoMuseum:

CryptoMuseum got 600 AIC's in the year of its construction as a reward for being the first museum in the town. They were backdated as follows:
- 200 AIC in 1512
- 100 AIC in 1462
- 50 AIC in 1412
(backdating is available upon request and halves the number of AIC per 50 years, or +1PP. Request needs to be good)

These credits may only be used for CryptoMuseum collections even though they reside in HE North Face personal account.

Similarly, every building that has provably spent "extra imports" in collections during the Ancient era, will get these as AIC for the same year. To my knowledge, the only building to have done that is Violin Museum, which will get 1,250 AIC dated 1510 for the 125 million extra spent.
donator
Activity: 1722
Merit: 1036
A step-by-step guide for making your items

It only takes about an hour to thoughtfully do it if you have 200 AIC or less (which is the case with 68 characters). The additional is about 1 hour per 1,000 AIC, or less if you concentrate on large items (or get to do it with practice for multiple characters).

Considering that the value of items that you can buy with the most early 1 AIC can potentially reach to 10s of XMR even immediately, and especially when these Items are brought to the online game in version 5-6, this is time very well spent.

To make it easier, after completing the Royal conversion of 9,500 AIC to every item class existing (~120 unique items, and 4 orders of several types of fungible items each, and tokens and trade silver), I know how to do it and can make a guide:

1. Read through at least my posts from the thread starting from this:
Remove your Doors!

2. Go familiarize yourself with the AIC Rules in the /AIC_RULES tab in the game database.

3. Go to /AIC_AMOUNTS and note how many AIC you have. This will dictate your general strategy as someone with few AIC is likely better off purchasing items with lower value, and one with a large number of AIC cannot even do it because that would take ages to implement. They have access to higher value items.

4. In the same tab, you see how the AIC has accumulated to you through the years. Go through it and see the increases that result in promotions (birth, L3, L6, L9 if applicable), construction of buildings, and CUL points (1449, 1499, 1549, 1565 and annually 1566-1599). List all the increases in a separate sheet of paper, with the reasons for the increase (if this is unclear, you can use the tabs /CHAR, /BLDG and /CUL from where they are generated automatically). The /AIC_AMOUNTS tab has two tables, the upper one shows cumulative, the lower one lists the annual increases. For viewing you can use either, but no changes to the lower one!

5. Then, start to live through your life and think what you might have acquired in each of these advances in your status. You may view the other characters' lifespan in /ITEMS_U, which is sorted according to character and then year. Pick one who has approximately the same number of AIC as you, to see what choices he has made and in which point of his life. Note these choices in the paper where you have listed your available credits according to their years and purposes.

6. Every character has Childhood AIC. Though it's only 10 AIC, it is often from an early year, which makes it valuable because old things tend to be more valuable. An additional value is that you get -2PP for personal (green) items created from Childhood AIC, so you can actually gain some items with it. Third, especially if it is particularly ancient, converting some of it to silver coins or copper tokens, will give you items that are fungible and easy to gain collector interest later.

7. Use the /AIC_SHOP to create items that you wanted and needed, and note their prices. Create rows in the /ITEMS_U for your items according to the model.

8. It is not required to spend all the AIC in the same year, though it is usually advisable to do so because old items are better. A reason to save some for the future could be:
- saving for silver/copper coins, because they can only be ordered in certain years
- saving for a large purchase (especially with late ancient culture AIC which comes every year in small amounts)

9. Add negative entries to the cells in the upper table in /AIC_AMOUNTS, same way as gold bookkeeping is done in /T_GOLD. The entry should correspond to the year and size of the purchase. Color the cells according to the guide. Ensure that the cumulative balance never goes negative. The last year is also a year when you can purchase silver, so that is a handy way to spend your remaining credits as you can order any amount.

ENJOY! Smiley

(Shame that I don't have the time to take commissions, I would like to do it, against a small fee of 25% of the Items Wink )

In a more serious note, the AIC cannot be traded. The items, however, are freely googleDB-tradable after the calamity has ended (possibly before the Online is open).

After 2 days the remaining unallocated AIC starts to take a hit, so please be quick!
donator
Activity: 1722
Merit: 1036
This, as well as several of my prior posts, are parts of the story of the great calamity of 1600, the event prophesied before the Town was founded. Reading it is compulsory for all players, because it has very deep game-economy consequences, including decimating the immediate use value of all buildings in economic subgames by up to -100% before the windows are replaced.


The window inventory is almost complete.

Reports confirm that only the sacral buildings were spared from the calamity, and North Face had wisely removed and sent some of his windows to the countryside, from where they will return in the game version that will reallow their use ingame. (Jacket: Please add to the totals in /F_OWN the windows from the 1-N research facilities, the palace is already there!)

The Army had collected in total 2,260 large crates (10 per each battle value point) of shards considered to be big enough to be used for making future windows. One crate contains about 3 sqm, weighs 90 kg, and depending on the cutting, yields 1-3 sqm of windows. Because assembling windows from shards is more labor-intensive than making new ones, it is prohibited to use labor for such activity during the reconstruction period, and these will resurface to the game later.

A more thorough investigation to stained glass windows revealed that the windows were broken into pieces, but because of the way they are constructed, the individual small, colored pieces of glass were largely intact. The Most Ancient Army companies had collected 165 crates of them (again in proportion), and a small crate is readily usable to make 1 sqm of stained glass pattern, a wonderful mosaic! Although let's save this for the future versions as well.

The King had spent sleepless nights concerning how to procure the needed windows for the buildings. RWWC has promised to be able to make 300 sqm per month (real-day), which would make the replacing to take about 70 months (real-days). This is completely unacceptable, and therefore additional capacity will be built. If capacity is doubled, it could come online in about 6 months. An emergency windows order to Rouen and back would take 1-2 years, but then the greedy merchants would take the money instead of our own RWWC.

An ordinary window from Rouen costs 160,000+assembly work. Domestic ones have been sold at the same price because of the Royal Monopoly, but now we have the allocation problem - who gets the first windows before the emergency order arrives?
- According to the Culture rating (previously: esteemed)?
- Public auction each month as a new batch is made?
- Some other criterion?

There are tough choices to be made...

...meanwhile

It does not take a privy councillor to understand that since only sacral buildings have windows, and only post-1580 are safe from the earthquake, the only really safe places to be are San Pietro and The Prince of OZ Chapel in the North African Palace, which is private property and only 45 sqm anyway.

The people (the Town has about 2,000 people) have flocked to San Pietro. It can host this number if they take turns in sleeping. The crypt has proven to be a good place for sleeping, since it has nearly no windows. To preserve some sort of social order, the nobles have taken the Meeting room above the narthex as their temporary property, and the King is busy driving around in the Royal Couch (pun intended) because in the midst of misery, it provides the facilities for brainwork, and that it is outwardly pompous in its purple and gold color, just cannot be helped.

Save your ancient items while you still can!


AIC => Ancient Items conversion

Only some of the fine belongings of the players can be salvaged from the windowless buildings. And there is not much time.


The Game DB contains now a tab /AIC_RULES, which (along with 9 other tabs there referenced) contains the salvage plan and registry for Ancient items. TL;DR:

- Everybody has at least some credits they can use to spawn items. Some items are cheap so even a few credits might give you personal items of emotional value, or surprisingly many copper and silver coins, which might at some point become a craze as gold coins now are.

- It is not mandatory to do anything. If you don't do anything in 10 days, all your AIC is just lost, but it was a bonus anyway.

- The King has already used his (19% of all existing) AIC to make items, which are ordered as a timeline in /ITEMS_U, which is strongly suggested reading for all, to gain ideas how to use his credits, and of the history of the Kingdom as well.

- The IRC channel and the admins provide help.

donator
Activity: 1722
Merit: 1036
The following buildings are required to have some sort of an elaborate facade (or several), it is up to the architect to decide on the level of elaboracy and which facades (in addition to the ones facing the main street) to implement:

The Town Palace of the Duke of New Liberty 1450
The Noble Palace 1480 (payable in 1480 only, for reference, Grand Hotel 16 years earlier had Very Elaborate (mentioned in the thread) in 3 directions)
Casino CryptoNight 1498
Lucky Lion Culture Tower 1520
Hokusai Art Studio 1524
Lord James' Palace 1546
Jacket's Palace 1547 (pay all after the 1547 lux update)
Jacket Nice Rentals & Shop 1585
Lucky Lion in B-2 1590
noms Palaces 1595
noms Housing development in 5-N 1595
Kronicblazer Residence 1598
Fluffy Pony Horse Preservation Institute 1599
CryptoKnight Palace 1599
Hungus Multicomplex 1599


The following buildings are suggested to have a facade, and any building may have one:

Saddam's Castle 1498
Hungus Towers 1510-1512
Hungus Academy of Arts 1518
Church Youth Center 1526
Countess Roopatra's House 1535
North Face Research 1568

As an extremely rare glimpse of graphical representation, I urge you all to check the following images concerning how the buildings will actually look like based on their level of elaboracy:

Non-elaborate (0)
Note that the stonework is visible


Elaborate (1)
Note the use of leveled surface, moderate detail and continuous whitewashing



Most Elaborate (2)
Note that earth colors may be used, more detail and possible gilding (this has been paid already if so)



Very Elaborate (3)
Very thoughtful and laborious detail, the use of small facade statues and elements, use of noble blue and gilding

full member
Activity: 212
Merit: 100
RWWC emergency meeting


Since the demand for windows is visible to all, we must take emergency measures to expand our manufacturing capacity. It is not organizationally possible to start in other locations, so we must urge the owners of the vacant lots nearby to sell them to us without delay at the following prices according to the Royal appraisal:

2-W-V11 = 225 million
2-W-V12 = 150 million.

Or take the shares of the company valued in the middle of this fortunate calamity at 3 million each.

As the owner of lot 2-W-V11 I prefer to take shares in RWWC. God's grace be upon all those involved in the cleanup and re-construction efforts!
legendary
Activity: 2968
Merit: 1198
So is this game text based? No graphics/client?

The web/graphics client is in development with some preview screen shots posted several pages back.
hero member
Activity: 826
Merit: 500
So is this game text based? No graphics/client?
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