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Topic: Crypto Kingdom - 1991 Retro Virtual World(City) - page 186. (Read 632699 times)

legendary
Activity: 1610
Merit: 1004
He would greatly enjoy to take part in the new craze by buying a Gigapack of coins.

Sold! You can view your new coins in the /CKG_COINS tab.
newbie
Activity: 56
Merit: 0
Enough time has passed in the wine cellar and Earl Syme has greatly enjoyed the sight of minted gold coins. He would greatly enjoy to take part in the new craze by buying a Gigapack of coins.

He is also excited by the possibility of being on a real round table, he hopes he has enough money to purchase one of the gold bars in the first round but suspects they might be extreamly highly valued.
donator
Activity: 1722
Merit: 1036
The Crypto Kingdom Round Table

- - - nothing this great has happened since the Noble Palace was built 120 years ago - - -


We announce a club for the truest Knights in Crypto Kingdom, forever limited to 50 members, and enforced by the membership token dating back to 1520, the Trust In Economy Gold Bar (1,600 CKG).

The history of everything "TIE" is that the year 1504 was scheduled to be the start of the Online version. Things, however, went seriously wrong and no Online version was there. Confidence was at an all-time low and even the rate of the passage of time needed to be changed, to allow enough time for things to be developed. It was even in doubt whether the year 1600 would be reached at all, being still 80 days away.

There was a fundraiser including many things, among them these gold bars. In the end, all the 50 numbered and signed-by-HM bars ended in Forte Spagnolo's hands, since nobody else had the confidence.

Now we are in the year 1600, and the game is just about to start blossoming in a meaningful way. To mark the start of the new era, HH The Prince Riccardo of Forte Spagnolo, recently nominated CEO, opens his vault to show all these 50 bars untouched, and neatly stacked, as they were 80 years ago...

The Crypto Kingdom Round Table is a club, the membership of which is limited as follows:
- 10 members now (near V.4)
- 20 members From the day V.5 is released
- 30 members From the day V.6 is released
- 40 members From the day V.7 is released
- 50 members From the day V.8 is released

Because the membership, and the seniority status, is based on which numbered TIE Gold Bar (HMB1520) they hold, there will be 5 auctions in total, one starting soon for the bars #3-10 (#1 being saved for Prince Riccardo himself, and #2 he gifted to HM after realizing that for the Majesty to compete against his subjects in this kind of matter is undesirable), and others in ~2 months intervals as new versions of the game are released.

The bars are freely tradable and one character may hold several, the lowest number showing his precedence in the club. Membership does not require further qualifications except holding the bar. (If holding is circulated in an unseemly way, a transfer fee may be added).

The auction date will be announced soon. Bars are auctioned separately starting from lowest number (premium only). A donation of 100% of the price paid is added and goes to the Crypto Kingdom Round Table, a Foundation. One of the early things will be to build a Clubhouse, and possibly fill it with Ancient Items that the members donate.

For the clubhouse, my idea is to find a 3x4 lot in the Old Town and build in a similar, monumental, style as the NP and GH, but with larger facilities and more of everything. It's not easy to find suitable lots, though... Go and check, and tell me your ideas Wink

It's starting to feel 1450-1480 once again!
legendary
Activity: 2310
Merit: 1035
Not your Keys, Not your Bitcoins
GREAT!!  Wink
donator
Activity: 1722
Merit: 1036
Same time as CKG.
legendary
Activity: 2310
Merit: 1035
Not your Keys, Not your Bitcoins
I mean when will the Crypto Kingdom GAME(with graphics) go online?
legendary
Activity: 1610
Merit: 1004
I think it could be sometime next month.

Quote from the CEO, Prince Fluffypony:

CKG on Poloniex and the online CK won't be in the next week, though. Especially on the Poloniex integration side there is much to be done from our side and from theirs; this is unchartered territory for them in many ways, and the channel needs to be VERY tightly locked down to make sure everyone's CKG is safe. As we go through this process there's also a lot of interdependencies on both sides, and they have other development priorities and can't free up dev resources that easily, so without putting a damper on it I don't think it's something that's going to happen within the next couple of weeks.

legendary
Activity: 2310
Merit: 1035
Not your Keys, Not your Bitcoins
When will be Crypto-Kingdom launched online?
sr. member
Activity: 327
Merit: 250
This is quite something for the game at this stage, I know online version is not far, impressive nonetheless, it already succeeded in both holding XMR from the markets as in creating its own internal economy backed by Monero!

The reality though, is that it's not really "backed" by monero. Your moneros are paid to the game, for development, maintenance etc, which is fair. But you can't change the game currency back to monero, so it's not backed by it. You are allowed to trade with players for real currencies, i.e moneros, unlike many games. But that's exchange between players. Moneros sunk in the game is sunk, there's no way to get it back out.

Am I understanding this wrong?

At the moment you have it right. However, when online launches there will be in-game gold listed on poloniex.
sr. member
Activity: 322
Merit: 250
This is quite something for the game at this stage, I know online version is not far, impressive nonetheless, it already succeeded in both holding XMR from the markets as in creating its own internal economy backed by Monero!

The reality though, is that it's not really "backed" by monero. Your moneros are paid to the game, for development, maintenance etc, which is fair. But you can't change the game currency back to monero, so it's not backed by it. You are allowed to trade with players for real currencies, i.e moneros, unlike many games. But that's exchange between players. Moneros sunk in the game is sunk, there's no way to get it back out.

Am I understanding this wrong?
donator
Activity: 1722
Merit: 1036
Collector's Gigapack has now many rare coins (as usual). Among some of the 24 that you get by buying the pack, these may be the most valuable in the morrow (mintage in paraphrases):


Most Ancient coins:

CR1460E (20). With a float of 12 currently, this coin is still affordable enough to be included in the Gigapack. Only 3 more will be distributed and then the value will be determined by the market.

CR1478E (40). A developed coin with 18 owners and 22 float. Older than the Noble Palace (built 1480).

NF1500E, NF1500J, NF1500Y (60-80). These coins are a complete set that NF minted 100 years ago recently after ennobling and before becoming one of the top nobles in town (before becoming "NF" in fact, since North Face is his Earldom, given only in 1514!). This coin set is a clear pick for a winner in the future (who knows if NF will become King?  Shocked - j/k of course .... ).

BF1500Y (50) An almost rare coin from 1500.

Ancient coins:

CR1510E (40). A coin with limited mintage from the time of populating the East (1-E).

CR1528E (20). With a float of 13 currently, this coin is still affordable enough to be included in the Gigapack.

CR1537E (20). With a float of 17 currently, this coin is still affordable enough to be included in the Gigapack.

NI1600E (50). An almost rare coin from 1600.



And the price for the whole 24 coins is still 40 million... So three (!) solid gold most rare 20-mintage Ancient CR-coins, a complete set of young Jacket, etc valuable and common coins, for only 40 million...
legendary
Activity: 1512
Merit: 1012
Still wild and free
Lord binaryFate, an early coin minter, is offering some of the oldest coins in the kingdom for sell to those who seek rare and valuable collections.
This auction is over.


2@5

Thank you. Do you have rights to update DB?

donator
Activity: 1722
Merit: 1036
Churches and Chapels

As a piece of information, we have compiled a list of sacral buildings listed according to seniority:

(1-C) Cathedral Notre Dame d'Armagnac, built 1432, consecrated 1448, Cathedral 1448
(5-C) Basilica di San Pietro, built & consecrated 1599, Church 1599
(1-C) Royal Palace chapel, built 1432, consecrated 1468
(1-C) Noble Palace chapel, built & consecrated 1480
(1-SE) Village chapel, built & consecrated 1510
(1-NW) University chapel, built & consecrated 1569
(2-S) The Prince of OZ North African Palace chapel, built & consecrated 1599


The Church has plans to build a Church in 2-C, since the Borough is tightly inhabited especially after the recent construction of the Triple Towers.

Culture & Science totally lacks any sacral buildings, though the PofC&S has 2 rooms very fitting for such use.

Other new construction projects are less urgent, although in principle every inhabited Chapelry should have a chapel...
donator
Activity: 1722
Merit: 1036
donator
Activity: 1722
Merit: 1036

It's good to update every once in a while...

pre-pre-ANN: Concerning the changes that shall happen in A.D. 1600


New gold will not be generated to HM_The_King after there is 1,000,000 gold in the game. This ends in 1598.

Happened.

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The online version gold generation will not start until the 1,000,000 gold is first generated. From then, new gold will be generated prorated to the playing time at a rate of $0.025 per hour. No fractional gold, rather it is some kind of a lottery. (Currently about 1 CKG == 90 minutes of play.)

Will happen, although the rate is now 1 CKG per 10 hours of play.


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Stone will not be generated as a result of gold staking in 1600 or later, ie. 1600.1 is the last year to get stone. Quarries will continue operating as before.

The remaining stone staking was paid as a lump sum long ago. New stone will be able to be generated in V.5, or perhaps V.4.1 if the existing supply dwindles fast.

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The passage of time is slowing. This is not yet fixed, but one option is that 1 real-day will correspond to 1 month (probably a month having only 24 days for ease of interface). Therefore, one real-year will be approximately 30 game-years.

1 real-hour will be 1 game-day, but game-months have only 24 days. This will make 1 real-day equal to 1 game-month, and 1 real-year about 30 game-years.

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Any bonds that extend to over 1600 are given such that their payback is in real-days. The loans the bank will give expire at 1600 the latest, until more information is known.

Will happen as promised.

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The online version schedule is changed so that Economy (subgames, pools) comes before Sandbox (user-customizable trollboxes, casinos). This bridges the gap between online and googleDB that is currently quite wide.

The V.4 will have most of the Economy, and also many aspects of Sandbox.

Complete Items management (coins in 3 metals, gold items, other items) will be implemented for the Ancient characters but will be hosted in a google DB as an owner registry only, with no ingame effect. (If payment for trades is not in kind, it must be done as a "gift" ingame, for the DB will not have moneretos balances, which are transferred to the game).


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The people will start eating and drinking for sustenance, and operating restaurants becomes even more interesting with the new subgames of securing the cheapest and/or best food supplies, with periodical low availability.

This is postponed to V.5.

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Currently all Nobles will need to have their primary town residence in the Old Town. This will probably be relaxed so that the main residence (the main palace in a haw) can be in any borough, as long as a Nobleworthy townhouse (such as Earls' Street-King's Park style) is in the OT.

The King will ennoble whomever he sees fit, but this will be among the criteria.

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Nobles Earl/Countess or higher will receive fiefs (taxing rights) in the countryside. So the produce from there is divided between the King and the Nobles, with the peasants getting some also. Once small farming subgame comes (probably not yet, since it requires lots of commoner PC) they will also enjoy the produce. To get fiefs to work properly, significant investments in the land castles and roads may be needed. In these times, taxes were not withheld from salary but needed to be collected with a (show of) force yearly. Keeping standing armies in the countryside becomes thus helpful in the collection of taxes that each noble is rightfully entitled to, and training them or at least the leaders in the City in advance is not necessarily a bad idea.

This is postponed to V.5. Army will have a subgame with other uses meanwhile.

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The people (PC and NPC) will start to get sick and eventually, die. This is a new subgame including formulas how to get sicknesses, how to cure them, and what kind of living is most supportive for longevity. The physical age of the PC is set to their starting age, and it will advance 30 game-years per one real-year. The Nobles who have access to best food, healthy living and medical care, can expect to live approx. 60-80 years old. The commoners and NPC with no such means die in 40-50 years of age. Both groups may die accidentally in any age, or in wars or jousts.

This is postponed to V.5.

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The buildings will start to be taxed by the town. Borough councils will at some point be opened to spend this tax for the public works in the Borough.

Taxing will happen. Tax will be earmarked for public works.

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Building maintenance

The buildings will also start to require maintenance. The maintenance (unlike tax, or guarding that's already implemented) is a one-time event in a form of a building project. During maintenance, the structural damage may be repaired, additions/changes done, luxuries adjusted, and the whole building becomes "new" for the purposes of some formulas, while retaining the "old" bonuses of the others.

Buildings will have a repair% indicating their state of repair. It will affect the uses of the building. The % will go down with time. With a Renovation Project, it is possible to restore the repair%. Renovation is labor-intensive, no new stone is needed.

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The ancient buildings that have stood for up to 168 years at that point, are assessed for structural damage and given the "repair need" slip.

This will be included in the repair%, with the most unfortunate ones suffering "collapse" event triggered by too low repair% caused by the earthquake.

The collapsed buildings must be built anew. 90% of the stone is recovered.

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Structural damage is caused by the following factors:
- age of the building
- width of the low-arch (la-4 is slightly more susceptible than the harmless la-2/la-3)
- large windows (any windows wider than 1 are more susceptible, also if height is 3 or more, on the other hand, repairing windows is cheap, only the window need to be repaired)
- roof gardens (since these rest on the roof, the water leaks can easily deteriorate the roof beneath)
- height of the building (obviously, the taller, the more strain the lower levels get)
- columns (when done correctly, immense vertical load can be concentrated on them, but one crack can lead to a danger of collapse threatening people's life - if such is found, often the whole roof supported by the column needs to be replaced in the process of changing the column. Only recently the "strong columns" started to be made from solid blocks of stone)
- maybe others
- excessive height of the rooms

The following are not as susceptible, or even helpful:
- Colonnades/arcades (Town Hall) they protect the facade somewhat, and are easy to repair
- High-arch (this is constructed at a much higher proficiency than the low arch. If it is supported by walls and not columns, or if they are good, this lasts centuries)
- Pilasters and buttresses (protruding elements of stone from the facade are not only beautiful, they also serve a support function
- Pedestal (serves in keeping the floor dry, and not only that but the foundations of the walls as well)
Quote

These, as well as the building age, are taken into account in the initial "earthquake" grading of the buildings.

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It is not yet decided how this will take effect, but since the matter is of a great financial importance, we give the estimate that on average the repair cost of 50% of the building cost value of the buildings may be assessed (heavily weighed towards the old and/or risky buildings above). The repairs in most cases are not urgent, and given the new rate of the passage of time, they may often wait for real-months, even years. The purpose is to make the old buildings conform to the new scheme of building deterioration.

50% average loss will not be reached due to the following factors:
- Repair does not affect stone, even Collapse affects it only little
- There are few very old buildings in town suffering the most (only 24k sqm from 1400s)
- Buildings 1580 and after are exempted of all damage (28k sqm)

There is no special hurry to repair anything, since the effects will be felt in the formula and when to repair is a normal business decision.
donator
Activity: 1722
Merit: 1036
Quote from: sphericon link=topic=819073.msg10834897#msg10834897


The most skilled Butler serje (BUT-9), of the Royal Palace, remembers well how particular HM is about clothes, including the trip to Rakvere to procure an uniform for him for the upcoming Malla conference, and how he remembered to take a silk pinstripe suit with him for the next one. Thinking that the matters would likely turn from bad to worse if HM is further insulted, he sends the package back unopened and does not notify HM.
sr. member
Activity: 327
Merit: 250
Such a turn of events! On one hand, I am sad to see The Marquess fall from grace. On the other hand, it is with much rejoicing that the Kingdom welcomes James Daniel Zechariah John!  

"Lord Noms sat in his study, thinking long and hard about these events that had just transpired. He rocked back and forth, back and forth, back and forth in his thinking chair racking his brains to figure out a way to improve upon the situation.  He couldn't help but feel slight guilty for the 'straw that broke the camel's back,' and as he sipped upon his scotch, he became further ired with himself that he held these clothes, rife with trouble and disappointment. He didn't think that he could rightly wear them in good faith, knowing the history in that cloth.  He knew that there was but one thing to do.

He grabbed the scotch, took one last swig for the road, and blew out the lamp. And with that, he set off to the Royal Palace with his ancient noble suit in hand.  He requested an audience with His Majesty to present him the set to do with what he desired-be that save it for James, or perhaps donate it to a museum in the land; he was glad to be rid of that which he was certain would bring bad luck to him and his family."
donator
Activity: 1722
Merit: 1036
The Marquess of Tavastia degraded

"We announce with great sorrow that the conduct of our son, The Marquess of Tavastia, has been unacceptable. Even after years, we cannot accept that he sold his only Ancient Noble Suit, which was made in 1450, an Introduction gift from us. We generally tolerate his profit-seeking behavior but when you are down to the last one (by being just introduced in 1450, when the clothes were first made, and too skimpy in 1500, when clothes were last made, Tavastia did not have but one set), you should not rid of it or face the gameplay consequences.

- The Marquess must surrender his King's Favor Badge from 1480.
- The Marquess sells his Gold Coin collection to the King for 300 million <-note the sum. (The line 36 will be used as King's Gigapack Reserve from now.)
- The Marquess is prohibited from coming to the presence of the King or any other decent person in unnoble clothes, and in general would be best to stay in his palace during daylight hours."


Jack Daniel born

During the years it has become increasingly evident that the Marquess is not high in the list of the suitable candidates to be designated Heir to the Throne. Not that the King was old or anything, but he takes pride in arranging matters beforehand if possible.

The strange time that on the one hand things seem to be happening, but on the other, the cash registers seem to have the same balance in the end of the day, has afforded the King the opportunity to visit his wife in the distant city. Since the boy is healthy and being taken care of, as the King concentrates on ruling, it is now time to announce:

Unlike everybody (including Tavastia) naturally believed, the coin ZE1600T is NOT commemorating the birth of the Marquess (he is 164 years old and the names also do not match) but the new son! He will be recognized Jungherr upon his Introduction when he turns 14 or a suitable age to affirm the duties of a man. Whether he or any of the current or future nobles is designated the Heir, remains to be seen. It takes character to be a rightful King.

Jacob/James Daniel Zechariah John was born 2015-3-2 to be my second child.

(As for the coin, the buyers get to keep them, and Tavastia the money that he so much loves, and trading the duplicates is OK in my books, but the future distribution will be to the select few by His Majesty only.)

The CryptoMuseum is gifted 1*ZE1600T by the King.
donator
Activity: 1722
Merit: 1036
CKG:  If you ever wanted a private castle in the clouds, you will need some cloud stones, for which you need Crypto Kingdom Gold.

I just sent my little sister 1,000 gold so that she can play the game. She promised to return it after the ancient era. I reminded that 540,000 stone (5,400 tonnes) worth 54 XMR will still be hers after staking the gold for 90 days... Cool

A snippet from the past. It is already 5 months since this happened, but what originally was a 1,000 gold loan and afaik no further cash injections, has now become Countess Roopatra, and forgive me for opening it up but the information is public anyway:

- 8,150 CKG (3,480 XMR)
- 32 q of land and 2,827 sqm of buildings (2,000 XMR)
- An empty 12 q haw in 1-NE (1,200 XMR, though haws cannot be sold)
- a collection of rare gold coins (500 XMR)
- 320 mil (320 XMR)
- 246 AIC from mainly around A.D. 1500 (150 XMR)
- 209-year old character born in the 1300s, with up to 2 real-years to go (??)

So next time when you consider talking to the Noble characters in the game in a disrespectful way, please be reminded that the players take the game somewhat seriously, otherwise they would have sought to cash out some of the value they have ingame - that is more than your car, dude!  Cool

private castle in the clouds

Prophetic.

worth 54 XMR

Lulzy.
sr. member
Activity: 327
Merit: 250
There have been words spoken in taverns and backalley streets around the Crypto Kingdom about a new influx of immigrants that are looking to settle in CK.  These are only rumors, of course, but they are going around the kingdom-as rumors tend to do.  One resident, in particular, was forcasting the real-estate boom that he believes will peak in 1615 and continue for at least a generation.  Of course, these new settlers could choose an alternate path, but given the motivation of His Majesty, and the friendliness of the current residents, the chances of this happening are slim, to say the least.

Lord noms, for one, welcomes our new residents.

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