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Topic: Crypto Kingdom - 1991 Retro Virtual World(City) - page 201. (Read 632671 times)

donator
Activity: 1722
Merit: 1036
pre-pre-ANN: Concerning the changes that shall happen in A.D. 1600


New gold will not be generated to HM_The_King after there is 1,000,000 gold in the game. This ends in 1598.

The online version gold generation will not start until the 1,000,000 gold is first generated. From then, new gold will be generated prorated to the playing time at a rate of $0.025 per hour. No fractional gold, rather it is some kind of a lottery. (Currently about 1 CKG == 90 minutes of play.)

Stone will not be generated as a result of gold staking in 1600 or later, ie. 1600.1 is the last year to get stone. Quarries will continue operating as before.

The passage of time is slowing. This is not yet fixed, but one option is that 1 real-day will correspond to 1 month (probably a month having only 24 days for ease of interface). Therefore, one real-year will be approximately 30 game-years.

Any bonds that extend to over 1600 are given such that their payback is in real-days. The loans the bank will give expire at 1600 the latest, until more information is known.

The online version schedule is changed so that Economy (subgames, pools) comes before Sandbox (user-customizable trollboxes, casinos). This bridges the gap between online and googleDB that is currently quite wide.

The people will start eating and drinking for sustenance, and operating restaurants becomes even more interesting with the new subgames of securing the cheapest and/or best food supplies, with periodical low availability.

Currently all Nobles will need to have their primary town residence in the Old Town. This will probably be relaxed so that the main residence (the main palace in a haw) can be in any borough, as long as a Nobleworthy townhouse (such as Earls' Street-King's Park style) is in the OT.

Nobles Earl/Countess or higher will receive fiefs (taxing rights) in the countryside. So the produce from there is divided between the King and the Nobles, with the peasants getting some also. Once small farming subgame comes (probably not yet, since it requires lots of commoner PC) they will also enjoy the produce. To get fiefs to work properly, significant investments in the land castles and roads may be needed. In these times, taxes were not withheld from salary but needed to be collected with a (show of) force yearly. Keeping standing armies in the countryside becomes thus helpful in the collection of taxes that each noble is rightfully entitled to, and training them or at least the leaders in the City in advance is not necessarily a bad idea.

The people (PC and NPC) will start to get sick and eventually, die. This is a new subgame including formulas how to get sicknesses, how to cure them, and what kind of living is most supportive for longevity. The physical age of the PC is set to their starting age, and it will advance 30 game-years per one real-year. The Nobles who have access to best food, healthy living and medical care, can expect to live approx. 60-80 years old. The commoners and NPC with no such means die in 40-50 years of age. Both groups may die accidentally in any age, or in wars or jousts.

The buildings will start to be taxed by the town. Borough councils will at come point be opened to spend this tax for the public works in the Borough.

Building maintenance

The buildings will also start to require maintenance. The maintenance (unlike tax, or guarding that's already implemented) is a one-time event in a form of a building project. During maintenance, the structural damage may be repaired, additions/changes done, luxuries adjusted, and the whole building becomes "new" for the purposes of some formulas, while retaining the "old" bonuses of the others.

The ancient buildings that have stood for up to 168 years at that point, are assessed for structural damage and given the "repair need" slip.

Structural damage is caused by the following factors:
- age of the building
- width of the low-arch (la-4 is slightly more susceptible than the harmless la-2/la-3)
- large windows (any windows wider than 1 are more susceptible, also if height is 3 or more, on the other hand, repairing windows is cheap, only the window need to be repaired)
- roof gardens (since these rest on the roof, the water leaks can easily deteriorate the roof beneath)
- height of the building (obviously, the taller, the more strain the lower levels get)
- columns (when done correctly, immense vertical load can be concentrated on them, but one crack can lead to a danger of collapse threatening people's life - if such is found, often the whole roof supported by the column needs to be replaced in the process of changing the column. Only recently the "strong columns" started to be made from solid blocks of stone)
- maybe others
- excessive height of the rooms

The following are not as susceptible, or even helpful:
- Colonnades/arcades (Town Hall) they protect the facade somewhat, and are easy to repair
- High-arch (this is constructed at a much higher proficiency than the low arch. If it is supported by walls and not columns, or if they are good, this lasts centuries)
- Pilasters and buttresses (protruding elements of stone from the facade are not only beautiful, they also serve a support function
- Pedestal (serves in keeping the floor dry, and not only that but the foundations of the walls as well)

It is not yet decided how this will take effect, but since the matter is of a great financial importance, we give the estimate that on average the repair cost of 50% of the building cost value of the buildings may be assessed (heavily weighed towards the old and/or risky buildings above). The repairs in most cases are not urgent, and given the new rate of the passage of time, they may often wait for real-months, even years. The purpose is to make the old buildings conform to the new scheme of building deterioration.

donator
Activity: 1722
Merit: 1036
The Hypothecary Bank is concentrating on its core business (stuff for SALE)

1-E-E19 (1q, 120 mil)
1-E-E20 (1q, 120 mil) Wanted to own a piece of property 110 m from the Obelisk, 40 m from the Grand Hotel, touching the New Liberty Gardens, 20 m from d'Armagnac street, unburdened of taxes, ... ? Well, now is your chance Smiley

1-E-E49 (2q, 260 mil) This is not as near the Center as the previous ones, but right between the village square and the Culture Square, facing a major street to the west. A solid property in the prestigious Culture Square chapelry (1-E), second only to the 1-C in popularity.

1-SE-V53
1-SE-V54
1-SE-V55
1-SE-V56
1-SE-V57
1-SE-V58 (1 q, 42 mil each) The very heart of the Village has been owned by the bank since inception. We are now ready to sell it in any configuration of lots, surprisingly cheap, considering the location between the square, church, and south gardens. The Old Town is very limited in area, and these are some of the remaining places left to build big, if the pedestrians are not needed, or small - you decide Smiley

To show that we mean business with the sale, -25% off of all these. Winner takes it all (or what he wants..)

Quote
3-C-B9 (4 q, 350 mil) This extremely prime land is selected to be our next branch office, but it's now listed just in connection of this offering, in case a buyer with appreciation towards its special location and properties surfaced.

300 million, and is not going any lower, as it's in the corner, across the street from the newbuilt Palace of Culture & Science, a 2,000-million project.

BUT-4 ... According to the bids, starting from 15 million <- only 15 mil offered, he is one of the three BUT-4 employed by the Bank currently, named Kalev, and he is used to serving the Directorate in the Penthouse suite in the corner.
CHEF-2 ... To the first taker for 8 million
ASS-3 ... To the first taker for 6 million <- GONE.
donator
Activity: 1722
Merit: 1036
Serje's story

Hello,
In 1500 Serje went on a trip to India with 13 ships and Pedro Alvarez Cabral.
After traveling all over the world from 1500 for a few years(59 more exactly) the household manager Serje is back with great news for the majesty!

P.S. Why do I have a negative income?


In 1550, we stopped paying salaries to every household manager with more than 50 years of unexplained absences. They were administratively replaced with NPC's of the same value. Now we need to find a way to get this money back to you, the rightful receiver. Perhaps we get to keep both these (in)valuable servants if nobody objects... Wink

(1 million added to "donation" tab meaning your salary)
legendary
Activity: 1232
Merit: 1002
Serje's story


Hello,
In 1500 Serje went on a trip to India with 13 ships and Pedro Alvarez Cabral.
After traveling all over the world from 1500 for a few years(59 more exactly) the household manager Serje is back with great news for the majesty!

He has brought from his travels coffee and tobacco leaves for the king to enjoy!
Also he brought for the library a few copies of the volumes of Talmud witch he saved from being burned in Rome and some other important books witch can't be disclosed yet until The Marquess of Soul checks them out!
He gained a lot of experience as a household manager working for:
    
  • Ivan IV the Terrible who crowned himself as 1st tsar of Moscow between 1547-1550
  • Guru Amar Das until he becomes the Third Sikh Guru in 1552, between 1550-1554
  • Humajun the sultan of Delhi between 1554-1556
  • Queen "Bloody" Mary of England between 1556-1558

Also in his travels Serje took part in some battles
  • 1526 Aug 29th - Battle of Mohács: decisive battle - Hungarian empire conquered by Ottomans led by Suleiman the Magnificent.
  • 1525 Feb 24th - Battle of Pavia: Holy Roman Emperor Charles V's troops beat the French. French King Francois I captured, 15,000 killed/wounded
  • 1516 Aug 24th - Battle of Battle of Marj Dabiq: the Ottoman forces decisively beat the Mamluk Sultanate
  • 1516 Oct 28th - Battle of Yaunis Khan: Turkish forces under the Grand Vizier Sinan Pasha defeat the Mameluks near Gaza
  • 1520 Jan 18th - Christian II of Denmark & Norway defeats Swedes at Lake Asunde

He traveled a lot to help people in need, for example we can mention that in
  • 1531 Jan 26th Lisbon was hit by earthquake; about 30,000 died, and he was there to help
  • 1526 Feb 8th a Heavy storm strikes Dutch coast, many died that awful day but he was there to help the survivors

He also took part in come cultural events such as founding the University of Marburg (Germany) in 1527.


P.S. Why do I have a negative income?
legendary
Activity: 1204
Merit: 1002
Gresham's Lawyer
The Hypothecary Bank is concentrating on its core business (stuff for SALE)

BUT-4 ... According to the bids, starting from 15 million


The Noble Palace will bid 15 Million for Kalev, the Bank's BUT-4
hero member
Activity: 784
Merit: 501
ASS-3 ... To the first taker for 6 million

Jacket would like to purchase the ASS-3 for 6 million.
legendary
Activity: 1204
Merit: 1002
Gresham's Lawyer
The sun rises on the University

Main building designed

Likely the largest building project by stone consumption, floor sqm and price as well.

- 24 q, largest development by land area so far (barring Citadel)
- 35 m high, the highest building in existence
- most rooms, probably (4th level alone features 28 rooms)
- likely most windows (see the pics)

Exact number of classrooms (40 sqm) vs. individual study rooms/apts/hotel rooms (12 sqm), as well as the lux% are still undecided. Also if a second kitchen/tavern is wanted.

The chapel here is the 4th holy room in the town:
- Cathedral 1432
- Royal Palace Chapel 1432
- Chapel in Village
- Chapel in University Main Bldg

Chapelry is named after a chapel, so there should be one in each, if there is more than a handful people living in it.

There is a chapel in the Noble Palace also.
donator
Activity: 1722
Merit: 1036
The sun rises on the University

Main building designed

Likely the largest building project by stone consumption, floor sqm and price as well.

- 24 q, largest development by land area so far (barring Citadel)
- 35 m high, the highest building in existence
- most rooms, probably (4th level alone features 28 rooms)
- likely most windows (see the pics)

Exact number of classrooms (40 sqm) vs. individual study rooms/apts/hotel rooms (12 sqm), as well as the lux% are still undecided. Also if a second kitchen/tavern is wanted.

The chapel here is the 4th holy room in the town:
- Cathedral 1432
- Royal Palace Chapel 1432
- Chapel in Village
- Chapel in University Main Bldg

Chapelry is named after a chapel, so there should be one in each, if there is more than a handful people living in it.
sr. member
Activity: 266
Merit: 250
]Coin Kindom Town Council Public Works Department[/b][/center]

Below are some proposed projects to help the jobless, add value to the citizens and mantain our beautiful city. Some of this projects will have a direct approval by the King or the Council, but others will get priority by popular voting. Feel free to vote your favourite and of course suggest new ones!

1- Final development of the Joust Arena in 1-W
2- Culture monument (TBD) at Culture Square in 1-E
3- Substitution of walled Haws at Old City for perimeter gardens until properly built by owners.
4- Paving of The Road from 2-E to the Old City
5- Development of Park at 2-S
6 - Mining Tribute Monument in 2-C center

I like monuments. Vote for the NL clocktower idea, for the Culture Monument in 1-E, Tribute Monument (to the Quarry v1.0?) in 2-C.
donator
Activity: 1722
Merit: 1036
The Hypothecary Bank is concentrating on its core business (stuff for SALE)

The recent circumstances have shown that for the Hypothecary Bank to speculate on land value, does not hedge the risk that the customer loans create, because the performance of the loans and the land values themselves are very much correlated. So reserves are unusable, and/or pressured in price when they are most needed.

There is hardly a game asset not correlated with the ingame business cycle, of course, but at least gold is more liquid. So we select gold to be the backbone of the reserves.

We sell the land portfolio and some NPC. This ancient land is hard to get these days. We are eager to consider all bids:

1-E-E19 (1q, 120 mil)
1-E-E20 (1q, 120 mil) Wanted to own a piece of property 110 m from the Obelisk, 40 m from the Grand Hotel, touching the New Liberty Gardens, 20 m from d'Armagnac street, unburdened of taxes, ... ? Well, now is your chance Smiley

1-E-E49 (2q, 260 mil) This is not as near the Center as the previous ones, but right between the village square and the Culture Square, facing a major street to the west. A solid property in the prestigious Culture Square chapelry (1-E), second only to the 1-C in popularity.

1-SE-V53
1-SE-V54
1-SE-V55
1-SE-V56
1-SE-V57
1-SE-V58 (1 q, 42 mil each) The very heart of the Village has been owned by the bank since inception. We are now ready to sell it in any configuration of lots, surprisingly cheap, considering the location between the square, church, and south gardens. The Old Town is very limited in area, and these are some of the remaining places left to build big, if the pedestrians are not needed, or small - you decide Smiley

3-C-B9 (4 q, 350 mil) This extremely prime land is selected to be our next branch office, but it's now listed just in connection of this offering, in case a buyer with appreciation towards its special location and properties surfaced.

BUT-4 ... According to the bids, starting from 15 million
CHEF-2 ... To the first taker for 8 million
ASS-3 ... To the first taker for 6 million
donator
Activity: 1722
Merit: 1036
I would propose a clock tower for the central monument of 2-C to the great benefit and beautification of the town.  The specialist nee artisan who has worked on these has some very functional models that should keep wonderful time if built large enough.  It can work!

The quarriers have worked hard and diligently for many years and still do in the burgeoning businesses there.  Something is needed to melodically chime the hours to add a level of precision and joy to these labors.  It would inform on the hours of services at the coming church, and importantly signal the beginnings and endings of happy hours at the nearby taverns.

A clock tower monument for for the center, it will show we mean business!

Oh, the Royal Architects immediately have a dream about a 2x2 q lot, 40 meter high, business center cum clock tower. It can work! Where do we take the land? Who designs it?

Perhaps the Church decides that the slimmed-down lot (it's only 15 m wide now) is not enough for the borough meeting hall...
legendary
Activity: 1204
Merit: 1002
Gresham's Lawyer
I would propose a clock tower for the central monument of 2-C to the great benefit and beautification of the town.  The specialist nee artisan who has worked on these has some very functional models that should keep wonderful time if built large enough.  It can work!

The quarriers have worked hard and diligently for many years and still do in the burgeoning businesses there.  Something is needed to melodically chime the hours to add a level of precision and joy to these labors.  It would inform on the hours of services at the coming church, and importantly signal the beginnings and endings of happy hours at the nearby taverns.

A clock tower monument for for the center, it will show we mean business!
donator
Activity: 1722
Merit: 1036
1- Final development of the Joust Arena in 1-W
2- Culture monument (TBD) at Culture Square in 1-E
3- Substitution of walled Haws at Old City for perimeter gardens until properly built by owners.
4- Paving of The Road from 2-E to the Old City
5- Development of Park at 2-S
6 - Mining Tribute Monument in 2-C center

Thank you Councillor,

We also like the city beautified. There are areas that are best left dirt-surfaced. The Jousting ground is one. The only one.

And even that could be gardened with no real damage to anyone. Gardening adds peace, beauty and value to the city, and the price of it goes directly to Labor.

- Our wish is that if there are any lots purchased for later use, the owner would make them gardens while waiting, unless the place is in the middle of nowhere of course. Especially in the Old Town Centre, in the 125th anniversary of the oldest buildings, we still find dirt. That should be gardens instead (or buildings - the centre pays out quite nicely).

- Also a million-stone monument, perhaps in 2-C as Lord Paulson mentioned, or in 2-NE in the park.

- We might need a new office building, or perhaps build one just because it's fun and it's important to have Town presence in all the boroughs.

- The University is 35 m high and as such, the highest building in town (built with pedestal according to normal rules). An actual tower, however, would be higher, and may get a height rule exception.

- The Church needs to start working also - in one of the first 9 boroughs, there will be a site for a seriously great sacral building, with walls several meters thick and dome seriously big. Built mostly of stone and not necessarily many windows, or a high lux at inception (because it can be increased later), it becomes surprisingly affordable.

- DETAILED tabs of 2 and 3 have not been started because the V.4 was promised to come. Well, now we have to start them anyway, and there's a converter that makes the data in V.4 format, so this is not even double work, really.

- If there are some builded lots, the streets to them should be built.

- Supplying the Army is a Royal privilege, but we do not reject the gift from the Town, for example to finalize the Citadel after nearly 100 years of construction.
sr. member
Activity: 265
Merit: 250
Honni Soit Qui Mal i Pense

Fellow Citizens and Players,

Upon my recent appointment as the Manager for Town Public Works by the Town Council and His Majesty, I have this announcement to make for you to read and consider. If there are some Level 1 amongst you that cant read yet properly, please seek the help of the Church or The University . You will be welcomed!  (Freenode: ##Crypto-Kingdom)


Coin Kindom Town Council Public Works Department

Below are some proposed projects to help the jobless, add value to the citizens and mantain our beautiful city. Some of this projects will have a direct approval by the King or the Council, but others will get priority by popular voting. Feel free to vote your favourite and of course suggest new ones!

1- Final development of the Joust Arena in 1-W
2- Culture monument (TBD) at Culture Square in 1-E
3- Substitution of walled Haws at Old City for perimeter gardens until properly built by owners.
4- Paving of The Road from 2-E to the Old City
5- Development of Park at 2-S
6 - Mining Tribute Monument in 2-C center

Just cast your vote, every citizen can do it! If you propose something bright and useful, maybe some recognition will be awarded.. A plaque in the place done? Maybe a hearing with The King himself? A one-day invitation voucher to the Noble Palace Cigar Room? You never know!

For The King,
Lord Paulson Esq.
donator
Activity: 1722
Merit: 1036
Version 3 Finished

Minor alterations never end, but the main business pools, and year end calculations are now in their "final" shape. So it is possible to see detailed business accounting (projection for the next year) in T_MON2, and make the allocation decisions between all except Special businesses.

Many Specials are not listed yet. Please do it. The point is that every building that has a non-commercial function or even if a part of the building has it, it should be listed to let the Culture and Science flow.

The game has for the first time a "perfect" builded area accounting. The totals are listed in /LOT and it can be allocated to various businesses in their respective tabs. If some remains unused, it will be rented for profit. At present, 53.5% of the total area is rented, but the number should go down a little as more Specials are correctly allocated.

Do not change any formulas, ever Smiley It may sound tempting if you feel something is "wrong". Follow the formula rather, to find which input is incorrect, and change that one. Inputs are cells that contain values.

Building is starving; -25% off of Labor

(and stone is nearly free already)

The Labor cost of building (stone, labor, imports) will start to be based on the business cycle, so that labor is cheaper if building is sluggish. The cost is based on the last 5 years average construction activity, and is a fixed percentage announced beforehand for every year in /Schedule tab. The starting value is 75%.

Note to BI's: When distributing the building cost to pools, please add the amounts of the previous SERVICES and LABOR pools, and put all of it to the Special Services pool. It will be distributed as a lump sum to all pools in the Year End procedure.


 
legendary
Activity: 1105
Merit: 1000
The Earl of Rome

Mr. Luigi Romano, now the Earl of Rome, "burst" upon the scene way back in 1432 at the youthful age of 24. It seems like only a short time ago that he arrived in the kingdom from lands far to the west, but he is already 148!

Shortly after arriving, Mr. Luigi took note of the lack of organization in the stone industry (stone was being generated by gold staking, but the builders had no easy way of acquiring the stone they needed). Though he was quite poor at the time, with only 1,000 gold and minimal cash, he opened a stone dealership with the backing of then Expert binaryFate. The dealership was generally a success in the early days, able to provide the needed stone liquidity to those who desired to build.

30 years after arriving, Mr. Luigi became Lord Luigi, and managed to acquire a house on the prestigious Earl's St. in 1464, situated between the town residences of both a Prince and a Marquess.

In 1498, Lord Luigi founded the Most Ancient Corporation (the last of its kind) of the Lucky Lion. The LLC owns one of the most highly valued lots in the entire game, F7, which at one point had the colloquial title of "Best Lot in the Game". The Lucky Lion building was constructed there, which at the time (1490s) was the largest building in town.

Lord Luigi was promoted to Earl on his 100th anniversary of joining the kingdom.

10 years before his promotion, in 1522, stone had become very valuable (peaking at 225), and the peasants responsible for half of the kingdoms needs had begun to revolt as they felt they weren't being paid adequately (their sale price was fixed at 100). The peasants ceased providing stone, but instead quarries were opened to be run by players. This thrust the dealership to forefront, as it was responsible for purchasing a goodly portion of the newly generated stone.

34 years later, and the kingdom is in quite a different situation: the dealership is far and away the largest holder of stone, as the quarries have been quite productive and needed a party to unload their production on. However, the price has also dropped about 65% from its peak combined with minimal construction, resulting in dealership debt in the billions, and actual losses in the hundreds of millions.

Though the situation is not ideal for the Earl and his dealership presently, he is still hopeful that building will pick up, and that the best is yet in store for the kingdom!
sr. member
Activity: 280
Merit: 250
Quentin Moon's History

Quentin Moon hailed originally from lands to the west. He travelled widely as a youth and arrived into the fledgling Crypto Kingdom as a young man of 20 in the year 1450. By this stage he was already a member of the ancient international order of MEW, and Quentin's entry into the kingdom was sponsored by the Earl d'Armagnac, Bishop of Crypto-Kingdom who saw the potential of the young man. Quentin still owes his grace a debt of monies and gratitude. He saw that the town and kingdom were good places, and determined to settle there and make his fortune. He harboured no ambition to rise to the ranks of nobility but hoped to one day become a successful brewer of ales.

Quentin was soon struck by the architecture of the CK buildings and made it his goal to learn more of architecture so as to design and construct a house. Having drawn up some plans and gathered together funds for the building project, Quentin tried first to build in plots close to the old town north wall, but they were sadly claimed by others first. Undeterred, he went back to the drawing board and made a new design for a larger plot near the western wall. Through the king's generosity, the plan was approved and the land freely granted for the building. Quentin's house was completed in 1462. 

In the run up to the jubilee celebrations in 1500, Quentin purchased a nice new red suit in preparation for promotion to Master and bought stock in the Grand Hotel as an investment. He also entered into the architectural contest, seeking to build his dream brewery. Sadly the strength of other entries was great and the Monero brewery came last. However, all is not lost as the Earl of Ramsey likes the design and it may come to light in some form elsewhere in the city.

After the jubilee, Quentin intended to undertake architectural work for the Bishop, but he found himself unable to discharge those duties to a good enough standard and was forced to resign the position. Now an old man, Quentin looks forward to handing over his property to his son Quicken, that he might realise the dream of running a wonderful CK brewery supplying craft ales to thirsty citizens and visitors alike. 


sr. member
Activity: 266
Merit: 250
Writing a history
In the following week, everyone who writes a history of his doings in the first 150 years in the CryptoKingdom, and posts it here, receives nice rewards in the form of gold, gold items, land, money, badges, medals, Honors, promotions, NPC promotions, NPCs, stone, clothes, ancient culture and science, and if there is anything else that could be gifted/bestowed.

Anyone is encouraged to give from his own to the storytellers!

Dame Roopatra- Countess Roopatra

Roopatra started off from a peasant village near the site of Old Town. She heard a rumor about a King arriving to the area, a King who was planning a construction of a great city. Natural curiosity got better of her, and she packed her few belongings and started walking towards the site of Old Town where the King was rumored to have made residence.

Roopatra arrived at the site of the Old Town in 1418, and met some people who had gathered up, making measurements of the land and talking about big developments. She had a look around her and only saw grass and gently rolling hills that looked much like her own village she had traveled from. The people convinced her that she had come to the right place, and even though there was nothing there to be seen yet, changes were soon coming.

The King himself granted an audience, and in this lengthy discussion it became apparent that the poor girl who had traveled from the peasant village by foot, was in fact some distant relative to the King. Therefore the King granted her a title Dame Roopatra, and a starting loan of 1000 gold.

In the years to come the town started to develop all around her, exactly where it had been planned. Roopatra spent most of the days walkin around the city learning about city planning, the buildings and architecture, thinking that one day all this knowledge could be useful to her. At nights she made drawings and plans for buildings in candle light.

After successfully designing and building some of her own developments in the Old City area, she started to get commissioned for building work by other citizens.

Today Countess Roopatra is 165 years old, and has witnessed with awe all the development in the great city. From her humble beginnings in the peasant village, she has come a long way to become a Noble in the Crypto Town, and is still today the highest ranking female player in the Kingdom. Despite her ripe age, she feels like a young woman inside, and is actively serving the Crypto Town as a member of the Town Council, with her Architect and Building Inspection work, as well as Administrative tasks.
hero member
Activity: 784
Merit: 501
Writing a history
In the following week, everyone who writes a history of his doings in the first 150 years in the CryptoKingdom, and posts it here, receives nice rewards in the form of gold, gold items, land, money, badges, medals, Honors, promotions, NPC promotions, NPCs, stone, clothes, ancient culture and science, and if there is anything else that could be gifted/bestowed.

Anyone is encouraged to give from his own to the storytellers!

The Marquess of North Face
Jacket of North Face can hardly believe it has been 150 years since arriving to the Crypto Kingdom.  Upon arriving to the fledgling town at the age of 20, he quickly was able to establish a small residence to the north of town.  From there, watching the town rise from the ground was a magnificent site to witness.

Coming from an area where clothing and attire were diverse and abundant, it was clear to see that the kingdom would appreciate the finer wardrobes that can be see in the far away lands.  Luckily, Jacket was able to visit with the foreign tailors on their two visits to the kingdom in 1450 and 1498.  The Nobles of the town never looked better after these visits from the foriegn tailors.  Rumors and gossip circulated that His Majesty King was even awarded a full Golden Suit made with 1000 CKG during the past visit, although it may be a rumor and has not been officially seen in public.  The curator of the Crpyto Museum hopes to one day create a secure display for such a grand creation!  (if it does truly exist)

The wonders of the creations of the foreign tailors became Jacket's obsession, and after many years of building businesses in the town and outlying areas a textile research facility was built so that the wonders of the foreign tailors could be enjoyed by all in our great kingdom.   It is rumored that the creative work and craftsmanship is currently not able to produce the quality attire yet, but with determination and hard work, the staff of the facility will advance to become great artisans and tailors to supply the kingdom with great products.

Expert Troy
In 1508, Jacket's son Troy came to the age where he was sent out to learn and develop as a contributing member of the kingdom.  He lives in the kingdom, but (to the dismay of his father) does not share the affinity for the arts and craftsmanship.  Troy's dreams of competition on the Jousting Field.  He has visited other land to witness the great events of bravery and skill and hopes to one day bring this excitement our great Crypto Kingdom as a champion to our King and possibly train others in the techniques learned.


 
 
donator
Activity: 1722
Merit: 1036
I am awaiting (funny to "await" something one has to do himself to get it done  Tongue) the final touches in the database first. Then, definitely!

Is nobody liking the Donation tab??  Shocked
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