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Topic: Crypto Kingdom - 1991 Retro Virtual World(City) - page 204. (Read 632701 times)

donator
Activity: 1722
Merit: 1036
Version 3: Pocket Economy launches


Well, almost...
Some linkings + house & hotel subgame formulas are not yet there. But here is the list about what is already accomplished:

- /LOT (previous Land Registry) moved to Character DB (which from now on is the only google DB of the game as the others are moved);
- Amount of land owned shown in Char basic data;
- Nearly all the NPC's in SERV (was also /1SERV for a time) are allocated to businesses, the rest will be returned to Households for future use;
- Cleaning lady will suffer the fate of Guard - be reduced to a fixed payment per year: 116 fired;
- In the Hotel game, you need lots of room servants and quite some managers. The quality of staff is not as important as in the restaurant, though;
- All subgames will start to experience random bonus events once the basics get in order;
- It is rumored that the most expensive transfer price of talented people was 150 million. It is not known for certain who were involved and what was the contents of the deal;
- We have 11 active, publicly traded corporations, of which the most - 4 - are managed by the Prince of New Liberty or his sockpuppets;
- The Bank has money and the prime lending rate is now reduced to 0.60% APR (per day);


What you could do now is to ask the admins who know how to add restaurants to the /3RESTA tab, to do it. The game is quite a nice one with the rules limiting the size of restaurants and possibility to make money with several approaches (because the relative pricing of restaurants is dependent on player choices).

There is no good enough way to make the COMMERCIAL subgame:
- interesting
- fair
- adminable.

It too much resembles Apartment renting, Hotel game, and restaurant game. Therefore we scrap it altogether in favor of a modified sqm-based income. The Science & Culture will absorb the lone private industries for now. Such icons as the Old Department Store, Lucky Lion, etc. continue to exist, but with a very simplistic inmplementation.

The Marquess of Forte Spagnolo should be updating soon about the developments in the foreign lands. It is rumored that wonderful things are just about to happen, but also that the Jubilee was celebrated with a 20-year holiday there.
donator
Activity: 1722
Merit: 1036
Dutch Auction on the quarry sites in the 3rd Borough!

See /QUARRY-2 tab for detailed geology of these sites.

Three excellent quarry chapelries, unburdened by taxes, are now up for grabs! Pick yours quickly and transfer your seasoned staff from an old site to a new one. All the sites contain 17.7-19.5 million stone. While you dig it out, the land is increasing in value as the quarrying is bringing commerce to the borough, and when you are ready, you can sell the land! A similar land sale in a corner chapelry of 2-SW (the former NLQI area) fetched 2,000 million!

The reserve price is 1,000 million because the town council has decided that below it, no land will be sold in any case.

Starting price is only 1,300 million 1,250 million 1,200 million 1,150 million

First one to inform about a purchase of a certain chapelry in the thread is the winner. I'll tell when/if the prices go down.

(The other 3 will also be auctioned soon, but they have much less, only 9.0-14.4 million, stone)

Price is now 1,100 for the one remaining site.
legendary
Activity: 2968
Merit: 1198
Starting price is only 1,300 million 1,250 million 1,200 million 1,150 million

First one to inform about a purchase of a certain chapelry in the thread is the winner. I'll tell when/if the prices go down.

Smooth QC will buy 3-E for 1150.

hero member
Activity: 784
Merit: 501

Starting price is only 1,300 million 1,250 million 1,200 million


The The Marquess of North Face would like to offer 1,200 for the 3-N.
donator
Activity: 1722
Merit: 1036
Dutch Auction on the quarry sites in the 3rd Borough!

See /QUARRY-2 tab for detailed geology of these sites.

Three excellent quarry chapelries, unburdened by taxes, are now up for grabs! Pick yours quickly and transfer your seasoned staff from an old site to a new one. All the sites contain 17.7-19.5 million stone. While you dig it out, the land is increasing in value as the quarrying is bringing commerce to the borough, and when you are ready, you can sell the land! A similar land sale in a corner chapelry of 2-SW (the former NLQI area) fetched 2,000 million!

The reserve price is 1,000 million because the town council has decided that below it, no land will be sold in any case.

Starting price is only 1,300 million 1,250 million 1,200 million 1,150 million

First one to inform about a purchase of a certain chapelry in the thread is the winner. I'll tell when/if the prices go down.

(The other 3 will also be auctioned soon, but they have much less, only 9.0-14.4 million, stone)
legendary
Activity: 2968
Merit: 1198
Secondary offering - Smooth Investment Fund

Smooth Investment Fund is making a secondary offering of 300 units at 97% of NAV. This is a 3% discount off of the value of the underlying assets (which are in general priced at their midprice).

Discount is increased to 5% below NAV (95% of NAV). For the rest of the details see above.

donator
Activity: 1722
Merit: 1036
Version Change Update: A.D. 1549

Practical information on the transfer; Restaurant Subgame is ready!


Quote
The subgame-alization progresses as follows. The NPC's are in Char DB /1SERV tab, listed according to "businesses". A business is a new concept, which means a place where servants can transform their yearly salary to 1) moneretos, 2) stone, 3) culture points, 4) science points, or a combination of the above. A lone servant can seldom achieve a high conversion ratio - typically a building and organization is required.

Both the NPCs and the businesses now reside in the Char DB /1SERV tab.

As you want to manage your characters, please do only what you feel 100% comfortable of doing. The whole DB is - unlike before - now heavily interlinked and massive damage can be done by replacing a formula in a cell with a number, let alone adding or removing rows or columns, or changing the id_codes that act as linking keys. Changing anything except what is specifically allowed is best not to be done.

What is allowed to be done? Let's go trough it subgame by subgame:

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Businesses are coded with numbers, the foremost being 1. Household, 1001-1074. Every Noble and wannabe has a household filled with quality butlers, cooks, other staff, perhaps even specialists. If the business empire is large, managers are needed to manage it and they need assistants, etc. Some nobles have slipped from having a decent Household until now, but they will need to start gathering the resources and living up to their level, unless the labor pool payout plunges.

The Household subgame is initialized but its grading and payment formulas are not yet ready. By "initialized" I mean that there's a row for every character's Household in the /1SERV. Some have already servants assigned to their household.

Now the important thing to remember about servants is that most of them cannot be hired directly, but must be trained (typically by working). Therefore keep a keen eye on the talent in your organization and make the best use of them.

It is possible:
- to change servants between the same owner's different businesses, for example from your household to a restaurant you own.
- to contract servants from and to other players, in which case the servant is transferred to the buyer. Transfer fee may be involved.
- to fire servants. Firing does not cost you anything. If the servant fired is one that it says "unlim avail", it means that you just remove him from you and there is no limit, how many new ones of the same type can always be had.
- if you fire a servant that is not unlim avail, you must transfer him to the "labor market" (uppermost row in the /1SERV). Anyone can hire him by transferring him to himself.
- to hire servants, but only the ones that say "unlim avail" or if there are free experienced servants in the labor market.

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3. Hotel includes all hotels. Only apartments are excluded because they do generate revenue as rental income, but they do not have any cost nor any staff associated. Hotels require a wide range of staff to achieve a high rating and function well.

The subgame is not available yet. Until it is, in a few days max, it is possible that hotels don't receive any pool dividends. This is not as terrible as it may sound, because hotels collectively "own" a certain share of the pool and it just accrues larger while the other pools empty themselves.

Quote
4. Restaurant likewise includes all eateries (excluding private ones such as Households). The quality is dependent on food, service and surroundings. If the restaurant is rated high, a higher price can be charged.

Restaurant subgame is available in /3RESTA. To transform your restaurant to the new subgame, you must do exactly the following:

1. Go down the rows in /1SERV and find the first available row that has the code 30XX in it and does not have anybody's information. Mark is as yours in column "B" by entering your Char code. If it is correct, your name appears next to it.

2. Write the name of the restaurant in column "E".

3. Go up the rows in /1SERV and locate the row that contains the listing of the existing servants of this restaurant, or - as is often the case - all the servants of some larger entity such as a hotel conglomerate. Decide which of them you want to transfer to the new restaurant, and remove them from their previous row and add to the new row you started. Be sure not to "create" those kind of NPC's that cannot be hired.

4. Go to /3RESTA, which should neatly show your restaurant and some tentative grading. Enter the basic information concerning the place in columns "M" to "R". Do not add the values in "I" to "L", it is very difficult to receive these extra points. You can write in column "I" if you feel that the "windows & views" is worth +1 or +2 (typically +1 is granted for nice views from high with 1:6 window ratio, and +2 is granted if you have a wall of window and can see all the esteemed buildings at the same time through it). Location gets 1 point for having street access to a main street.

5. The restaurant game is about trying to position your restaurant to a most profitable segment. It is based on "#_of_tables" * "level_based_payout". You can self choose the number of tables as long as they physically fit in the restaurant. A very low-level place might have 7 sqm per table, and El Bulli is rumored to have only one table per room. The level_based_payout can be seen in /R_SH. The values are not final, and will never be as the relative profitability of having a different class of restaurant, changes constantly.

6. The level is a sum of main factors: food quality and service quality, and auxiliary factors that are many. There is no limit to the maximum points, at least service can always be made better. In the below part of the /3RESTA there is a sandbox for experimenting what would happen by adding or removing staff for example. The part above the yellow line is linked information and not to be changed once entered.

7. Column "BJ" is the space credit, meaning that if your restaurant has offices for the managers, you can credit the office rent back to you. 1 million rent equals about 10 sqm of offices, and managers do not work in bad conditions.

8. We cannot estimate how much 1 pool share is worth. This pool will receive about 50% of all service pool though, meaning that nearly 200 million per year in total is shared. The town had about 50 restaurants of different kinds when last checked, but only the ones that continue here are obviously part of the pool in the future.

9. If the restaurant does not have a kitchen, it cannot participate in this pool and goes to Commercial instead. Places serving just drinks go there.

10. The restaurant may receive 0 or even negative value in any of the other categories except Food, which must be nonnegative. In addition, the total must be at least 1, otherwise the restaurant is so bad it does not qualify to pool shares worth anything.

11. In the future, changes to inputs can always be done, and there is no need to update any poolparticipation%s, because getting rid of their manual updating is one of the great benefits of this massive update effort labeled V.3.

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5. Commercial is a wide category having commercial and office space rentals, conference and event rentals, and all small businesses and industries whose idea is to produce money (not stone/science/culture).

As hotel, this is not yet ready and may experience a delay and then correspondingly larger payouts. It seems that I can code about one subgame per day.

Quote
6. Quarry produces stone. Quarries have at times employed more workforce than all the other businesses combined.

/QUARRY-2 hosts this subgame. The tab includes the information of all the 5 quarries under production. In addition it lists the essential rules of the revamped subgame, and shows the geology and layering of both the producing sites and the ones soon to be auctioned. The rules are not repeated here.

The auction for 3 more quarry sites starts now. It is a reverse "dutch" auction but with quite limited range, because the town does not anyway sell any land below 1,000 mil / chapelry. By purchasing in the auction you are not encumbered by extra taxes, and may decide to take the land in quarrying or in development.

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7. Army produces income because the soldiers guard the streets, and there is a rumor that some uncivilized tribes nearby are making jest about our Obelisk, and it this is indeed confirmed, we might need to burn their palaces and bring the gold to adorn the base of the obelisk (no need to re-gild it, it's in good condition now as the gilding is 99 years old).

You are not allowed to fire any Army personnel. If you feel some of them have spun off as specialists, inform me and I'll throw dice. If successful, you will get specialists, and need to commission a new rookie officer in place.

Contact Lord Paulson or the Prince of New Liberty for the subgame where we show off to the neighbors that our obelisk is not to be messed with.

Quote
8. Other category is bluntly named, but has all the special buildings and parts thereof, which have their main function as providing science or culture.

Also this is coming soon.
legendary
Activity: 2968
Merit: 1198
Secondary offering - Smooth Investment Fund

Smooth Investment Fund is making a secondary offering of 300 units at 97% of NAV. This is a 3% discount off of the value of the underlying assets (which are in general priced at their midprice).

The funds will be used to purchase one each of the recently issued Bank bonds at their original offering price. A small amount of remaining funds will be used for general investment purposes.

The current NAV is 0.97m per unit.  

The offering will close when fully subscribed and price at the then-current NAV times 0.97. All buyers will pay the same price.

Current assets of the investment fund:

2000 CKG
45 town hall
100 NP
100 smooth QC
100 stoneton
82500 stone

legendary
Activity: 1105
Merit: 1000
100 more shares of LLC are available at 2m each (minimum purchase 10 shares).

Assets have been discussed previously.
donator
Activity: 1722
Merit: 1036

The Bond auction has ended:



The benchmark Long Bond
(guaranteed by the Town!)

1 @ 100  The Earl of Cryptoluna
1 @ 50  HM The King
1 @ 45  The Prince of N.L.
1 @ 44  HM The King
3 @ 42  Master AdamWhite
1 @ 40  The Marquess of FS
2 @ 40  The Prince of OZ
-----------------------------------

10 units were issued at the price of 40 mil each, for the APR of 0.25%.


Mid-length bond, 90 real-days

1 @ 100  Earl of Cryptoluna
1 @ 75  Foreign Investor 2, Lord HH
1 @ 73  nikke1
1 @ 72  The Marquess of Soul
1 @ 71  HM The King
1 @ 71  The Marquess of FS
2 @ 70  The Prince of OZ
1 @ 70  The Prince of NL
-----------------------------------
9 units were issued at the price of 70 mil each, for the APR of 0.40%.


Short-term bond, 1558->1590 due to an obvious mistake, this is shortened by 1 day and made earlier: 1549->1580

1 @ 100  Earl of Cryptoluna
1 @ 90  The Marquess of Soul
2 @ 89  The Marquess of FS
-----------------------------------
4 units were issued at the price of 89 mil each, for the APR of 0.38%.
legendary
Activity: 1204
Merit: 1002
Gresham's Lawyer
ANNOUNCING - STONETON STAFFING AND CONSULTATION

Services offered:
 - Providing expert staffing for your business and household.
 - Brokering or retaining staff that have outgrown their role (Don't fire them, sell their contract to someone that needs their services!)
 - Consultation with "right-sizing" your business needs, figuring out what you need in order to optimize your staffing and helping you to communicate this properly and timely.  Whether you are looking to earn monerito, stone, science, culture, personal services, armed protection or have a special need, we can help.

Offices are opening in convenient locations near you.
donator
Activity: 1722
Merit: 1036
Version Change Update: A.D. 1549

We are now in year 1549, and the old servants have been billed the last time. They are now converted to new NPC mgmt, numbering about 1,800. Next year-change, the new salaries etc will take effect.

The subgame-alization progresses as follows. The NPC's are in Char DB /1SERV tab, listed according to "businesses". A business is a new concept, which means a place where servants can transform their yearly salary to 1) moneretos, 2) stone, 3) culture points, 4) science points, or a combination of the above. A lone servant can seldom achieve a high conversion ratio - typically a building and organization is required.

Business codes

Businesses are coded with numbers, the foremost being 1. Household, 1001-1074. Every Noble and wannabe has a household filled with quality butlers, cooks, other staff, perhaps even specialists. If the business empire is large, managers are needed to manage it and they need assistants, etc. Some nobles have slipped from having a decent Household until now, but they will need to start gathering the resources and living up to their level, unless the labor pool payout plunges.

3. Hotel includes all hotels. Only apartments are excluded because they do generate revenue as rental income, but they do not have any cost nor any staff associated. Hotels require a wide range of staff to achieve a high rating and function well.

4. Restaurant likewise includes all eateries (excluding private ones such as Households). The quality is dependent on food, service and surroundings. If the restaurant is rated high, a higher price can be charged.

5. Commercial is a wide category having commercial and office space rentals, conference and event rentals, and all small businesses and industries whose idea is to produce money (not stone/science/culture).

6. Quarry produces stone. Quarries have at times employed more workforce than all the other businesses combined.

7. Army produces income because the soldiers guard the streets, and there is a rumor that some uncivilized tribes nearby are making jest about our Obelisk, and it this is indeed confirmed, we might need to burn their palaces and bring the gold to adorn the base of the obelisk (no need to re-gild it, it's in good condition now as the gilding is 99 years old).

8. Other category is bluntly named, but has all the special buildings and parts thereof, which have their main function as providing science or culture.

What happens now

- Year 1550 happens in the "new system", hopefully about 24 hours from now, but it might be delayed to have the system in place.
- Already all the servants are graded and are in /1SERV.
- All businesses need to be built anew in the new formats, and because there are owner inputs needed, we cannot do it without you.
- There is a carrot for doing it as soon as possible: if nothing is heard from you, the organization of your business may be totally unsuitable (eg. you were lucky and got a leap-promotion, but that type of guy is not needed in his old position, you should re-position or sell him), or your business may not be implemented among the first ones, and misses one or several years of pool payments. It's not because of being mean, just prioritizing the ones who care about their employees Smiley
- Floor plans about all buildings that have any commercial activity in them, need to be filed/shown to Roopatra prior to anything can happen in those buildings.
- Culture points are assigned for the first 150 years of the game, see /CULTURE. Theatre is now 50 years old and has accumulated more culture than the whole Royal Court everything included in 100 years. No doubt this art is important, but we will aim to make sure that more culture will from now on be generated in the cultured circles of the city.
- Some buildings such as the Earl of Arda School for Noble Boys and the Villa Rotonda School of Economics did not have any staff assigned to them. Therefore they did not generate any culture, and also could not get promotions. The buildings should be staffed without delay.
newbie
Activity: 56
Merit: 0
Syme Cigars is now open for business.

Situated in lot F2 with a splended view of the town centre we have a fine selection of tobacco products, our two shop assistants and manager have an encyclopaedic knowledge of the local produce and can cater to all tastes. I recommend our speciality Monero Robusto myself, it's well balanced with a fruity aftertaste.

Thanks to Dame Roopatra for all the work she has put into this and to the band new house I have on my haw.
donator
Activity: 1722
Merit: 1036
The land 3-C-A1 is now securely in Royal possession.

In the SW tower, a **** hotel by the Prince of New Liberty is coming. In the SE tower, there'll be an orphanage in tribute to the father of the Prince. The two other corner towers are yet unsold. One tower is about 350 sqm and a 100 sqm street-facing addition can be had from the wing.

In the center tower, reaching 35 m elevation, there'll be galleries and halls, possibly a restaurant, the opulent 140 sqm Music Hall 8 m high with stained-glass windows, the 126 sqm Science Hall, and plenty of other spaces. If the remaining corners stay unsold, HM research facilities will be located there.

Now it's possible to get a nice 5-story tower with 360° views. When thinking what you want inside, the inner area of the tower is 10x10m and the basic walls would make a corridor in the centre and 12+15 sqm rooms on both sides. By removing walls, combining with wings, etc. more variable space can be made.

HM is selling this at cost, meaning there is no markup to the actual building+land cost (one tower counts as 2q of land, wing is +1q).

donator
Activity: 1722
Merit: 1036
There is this piece of land in the very center of 3 borough: 3-C-A1 (16 q). It is for sale (700 million, 44 mil/q). Since everyone has had the chance to buy it for some time already without takers, I am interested in developing it.

The plan is forming in the Royal Architecture department, it would be a tribute to the Moscow University and Palace of Culture and Science in Warsaw.

The center tower would reach the highest allowed height of 30 m, with possibly a pedestal to make the total height even more. Since the development is the largest ever constructed in our town, we are offering possibility for the citizens and companies to buy either directly some of the corner towers, or indirectly some shares of the totality.

Please let us know! Smiley

(or decide to buy the lot if you have a better idea - it's still for sale - in which case HM plans will be remodeled in the other 4x4 location in the same chapelry)
legendary
Activity: 1204
Merit: 1002
Gresham's Lawyer
Mid-length bond, 90 real-days

1@70
hero member
Activity: 605
Merit: 500
The benchmark Long Bond

3 @ 42
donator
Activity: 1722
Merit: 1036
The NPC Hall of Fame

All the 1,871 NPCs in town have been graded and are in Char DB /SERV tab. Please do not make any changes yet - the billing will still happen in the old version for a few days.

The grading principles are in /SERV-NEW tab plus as follows: The servant cannot be graded to lower salary. A rand() was taken and it determined, which of the higher paygrades the servant would take. The longer the career, the higher the average raise. Having a long-term employee with no apparent role increased the chances of making him Specialist.

If the rand() was very low (which is better) it was possible to be promoted a lot, become a specialist etc. The most stellar promotion happened with a rand()=0.0001 to a 120k/year "waitress(pretty)" in one uninteresting guesthouse owned by my son in 2-C. She was overpromoted 5 levels to Butler(7) and pay was also raised to 500k/year.

- Quarry operators got a year of plenty in managers and senior assistants, which can be used everywhere and are needed for doing anything.
- Older restaurants are pretty much established, and the only way to seriously challenge them is to ask if top professionals can be imported, or buy them from the existing restaurants.
- 293 NPC's work in hospitality industry. All attendants, waitresses, etc service personnel, were graded Butlers and all 9 ranks became used.
- Kitchen Aid and Cleaning Lady did not promote.
- Skilled quarry guys spun off some specialists (which also the "professionals" became), but the rest were demoted to Normal. Using a drill requires a Specialist in the management these days, but the guy does not matter any more.

Levels of PC  -  grand total 48 PC characters in the game

L15 - King - 1 extant

L12 - Prince - 2 extant
L11 - Marquess - 4 extant
L10 - Earl - 7 extant
L9 - Baron - 8 total
L8 - Knight - 1 total

L7 - Wizard - 1 total
L6 - Master - 7 total
L5 - Expert - 9 total
L4 - Novice - 3 total
L3 - Freeman - 3 total
L1 - Visitor - 2 total

Levels of NPC - grand total of 1,871 NPC in the game

N9 ("gold") - 1,000,000 m/year - total 8 graded, in order of precedence

serje, The Royal Household Manager (Butler) (he is actually a L8 noble PC but has been treated like NPC in salary)
Grand Hotel "chef from France"
The Accountant General (Specialist) (Town)
Chef Ferran from Spain (El Bulli)
The intendant of the Violin Museum
RAQ experienced director
saddam quarry company experienced director
A surprisingly capable town bureaucrat with offices in the Hall of Justice in 2-C

N8 ("silver") - 750,000 m/year - total 24 graded, list not ordered

2 managers in smooth QC
2 managers in NP
A manager in saddam QC
A manager in Luigi QC
A manager in RAQ
A manager in IAQ
A manager in House of Magnificence
A manager in GH/New Grand
A manager in Lucky Lion
A manager in Monero House
A manager in Stoneton corp.

A Town Magistrate (Judge)
A doctor/surgeon in the Prince of OZ medical center
2 quarry engineers in RAQ
The Head Chef of the Royal Palace
The Head Chef of the Noble Palace
The Head Chef of "Bank" the restaurant
The Head Chef of the House of Magnificence
A Lt-Colonel in the Royal 2nd Company
A Lt-Colonel in the GH 2nd Company
A "senior-NPC-at-large", a royal official who was recruited for 450k/year, 30+ years ago, after which he has been holding office in the King's Offices between the Grand Hotel and the Bank, in a 24 sqm room 5 m high, facing south to the Main Street. He is now recognized as Butler-8, second only to serje in the domestic servant/hospitality service etc branch.

N7 - 500,000 m/year - total 69 graded

N6 - 400,000 m/year - total 87 graded

N5 - 300,000 m/year - total 51 graded

N4 - 250,000 m/year - total 113 graded

N3 - 200,000 m/year - total 210 graded

N2 - 150,000 m/year - total 466 graded

N1 - 100,000 m/year - total 840 graded
donator
Activity: 1722
Merit: 1036
Situation now:
(about 2 days auction left and 6 hours Early bidder discount left)


The benchmark Long Bond
(guaranteed by the Town!)

1 @ 100  The Earl of Cryptoluna
1 @ 50  HM The King
1 @ 45  The Prince of N.L.
1 @ 44  HM The King
1 @ 40  The Marquess of FS
2 @ 40  The Prince of OZ
3 @ 39  Master AdamWhite
-----------------------------------
1 @ 38  HM The King
1 @ 37  The Marquess of Soul
1 @ 35  The Prince of N.L.
1 @ 35  The Marquess of North Face
1 @ 34  The Marquess of Soul
1 @ 33  HM The King
1 @ 31  The Marquess of Soul
2 @ 30  The Prince of OZ
3 @ 25  The Prince of N.L.

If no more bids are coming, 10 units will be issued at the price of 39 mil each, for the APR of 0.26%.


Mid-length bond, 90 real-days

1 @ 100  Earl of Cryptoluna
1 @ 75  Foreign Investor 2, Lord HH
1 @ 73  nikke1
1 @ 72  The Marquess of Soul
1 @ 71  HM The King
1 @ 71  The Marquess of FS
2 @ 70  The Prince of OZ
1 @ 69  The Marquess of Soul
1 @ 69  HM The King
-----------------------------------
2 @ 68  The Marquess of FS
1 @ 67  HM The King
1 @ 66  The Marquess of Soul
1 @ 63  The Marquess of Soul

If no more bids are coming, 10 units will be issued at the price of 69 mil each, for the APR of 0.41%.


Short-term bond, 1558->1590

1 @ 100  Earl of Cryptoluna
1 @ 90  The Marquess of Soul
2 @ 89  The Marquess of FS
1 @ 88  HM The King
-----------------------------------
1 @ 87  The Marquess of Soul
1 @ 87  Foreign Investor 2, Lord HH
2 @ 87  The Marquess of FS
1 @ 86  HM The King
1 @ 84  HM The King

If no more bids are coming, 5 units will be issued at the price of 88 mil each, for the APR of 0.40%.
legendary
Activity: 2968
Merit: 1198
1 @ 100 for each of the bonds
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