So once upon a time, an idea was spawned in IRC to create a tradable entity for Crypto Kingdom that could be added to an exchange. The idea was to create something that was on the blockchain, immutable, and could eventually be tied to the ingame asset CK. After we talked for a while, we decided that CKGAME was a good choice, and Luigi created the token with 100,000 issuance as a Counterparty asset. To this day, it has been sitting with zero utility.
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After discussing the proposal at length in IRC with luigi1111, moneromooo, and SirJacket, smooth, loaf, generalizethis, and a couple others, we have come up with some amendments to the original CKGAME token proposal:
1. Create a CKGAME token in Counterparty with a number equivalent to the amount of CK in Crypto Kingdom (10,496,263).
2. Appoint a depository manager in Crypto Kingdom who will hold an account that contains all the CKGAME tokens.
3. As people request, the manager will withdraw the CK to the address provided. They will New (5) the ingame CK amount, and transfer out the XCP amount.
4. As people request, the manager will receive deposits and credit CK to the person depositing. This happens once the player sends them the CKGAME token and by it being in the depository manager's wallet, it is essentially unavailable for trading on polo etc.
5. Currently, dividends are to be paid to CK holders. Instead, the fund manager will receive the full dividend (in moneritos) which they will and use to purchase the CK asset inside Crypto Kingdom. These will then be withdrawn by the depository manager and sent to the unretrievable 1BurnCkgamexxxxxxxxxxxxxxxxxxx1337 XCP address. This will act as a share buyback instead of a dividend to increase shareholder value.
This allows us to have an in-game economy of CK traders that is related to the out-of-game CKGAME economy.