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Place | Nickname | Tickets | Winning Ticket | Chance of winning | Reward in Ethereum |
1 | superdicer | 688
March 04, 2020, 10:55:55 AM
ETH Lottery round 197 ends in 15hrs! First place 1.1124 ETH Second place 0.2086 ETH Third place 0.0695 ETH Total tickets (of all players) 927 Price per ticket 0.0015 ETH March 04, 2020, 08:54:51 AM
I was unable to get the calculations to line up with the payouts I was actually getting, even when trying to factor in the house edge, so I'm pry missing something. That being said, here are the payouts I've collected from playing. Each number is the consecutive payouts for each correct square clicked. Let's take some exemplary looks at the calculations:1 Mine: 1.031, 1.076, 1.125, 1.179, 1.238, 1.303, 1.375, 1.456, 1.547, 1.65, 1.768, 1.904, 2.063, 2.25, 2.475, 2.75, 3.094, 3.536, 4.125, 4.95, 6.118, 8.25, 12.375, 24.75 3 Mines: 1.125, 1.286, 1.479, 1.712. 1.997, 2.35, 2.79, 3.349, 4.066, 5.004, 6.255, 7.962, 10.35, 13.8, 18.975, 27.107, 40.661, 65.057, 113.85, 227.7, 569.25, 2277 6 Mines: 1.303, 1.737, 2.35, 3.231, 4.523, 6.462, 9.445, 14.167, 21.894, 35.031, 58.385, 102.173, 189.75, 379.5, 834.9, (Last 4 guessed) 2087.25, 6261.75, 25047, 175329 24 Mines: 24.75 24 mines and one field is the same as 1 mine and 24 fields due to the symmetrical aspect of the payout structure (if you flip uncovered fields and number of mines, you always land at the same payout). I've also color coded all other cases of this that are included in your list (3-1 + 1-3 as well as 1-6 + 6-1, and 3-6 + 6-3). Since the first case is trivial, let us calculate the second one (1 mine, 24 uncovered fields). (25/24)*(24/23)*...*(2/1) = 25, factor in the 1% house edge (same as *0.99) and you get 24.75 Now 6 mines and the last payout you could confirm (834.9), at 15 uncovered fields. (25/19)*(24/18)*...*(11/5) = 843.33, factor in the 1% house edge -> 834.9 Calculations seem to fit the payouts you confirmed. Although I think you skipped one in your lineup for 1 mine, as that only lists 23 numbers. If we want to save some time doing the calculations, we can always flip to the case with less steps involved. Eg let's confirm the 2.75 number for one mine and 16 uncovered fields, flipping it to 16 mines and 1 uncovered field. (25/9) = 2.77 (* 0.99) => 2.75 The basic logic of the calculations is quite simple. You start at (# unknown fields / # non-mine fields) and you reduce both numbers by one with each non-mine field you uncover. In other words, you always start at (25 / 25-#mines). Continue that for as many steps as you want to calculate, or until you hit a base case (your number of non-mine fields hits one). Then, and only then, apply the factor of 0.99 for the house edge (as it is a house edge per game, not per step) and you got your final payout. Yeah, I found my error. I had a wrong number in my first calculation that I based the rest off of. And i added the number missing from the 1 mine list. Also updated the last 4 on 6 mines from Betwrong's calculations. March 04, 2020, 08:30:41 AM
I was unable to get the calculations to line up with the payouts I was actually getting, even when trying to factor in the house edge, so I'm pry missing something. That being said, here are the payouts I've collected from playing. Each number is the consecutive payouts for each correct square clicked. Let's take some exemplary looks at the calculations:1 Mine: 1.031, 1.076, 1.125, 1.179, 1.238, 1.303, 1.375, 1.456, 1.547, 1.65, 1.768, 1.904, 2.063, 2.25, 2.475, 2.75, 3.094, 3.536, 4.125, 4.95, 6.118, 8.25, 24.75 3 Mines: 1.125, 1.286, 1.479, 1.712. 1.997, 2.35, 2.79, 3.349, 4.066, 5.004, 6.255, 7.962, 10.35, 13.8, 18.975, 27.107, 40.661, 65.057, 113.85, 227.7, 569.25, 2277 6 Mines: 1.303, 1.737, 2.35, 3.231, 4.523, 6.462, 9.445, 14.167, 21.894, 35.031, 58.385, 102.173, 189.75, 379.5, 834.9, (Last 4 guessed) 2087.5, 6263, 25052, 175365 24 Mines: 24.75 24 mines and one field is the same as 1 mine and 24 fields due to the symmetrical aspect of the payout structure (if you flip uncovered fields and number of mines, you always land at the same payout). I've also color coded all other cases of this that are included in your list (3-1 + 1-3 as well as 1-6 + 6-1, and 3-6 + 6-3). Since the first case is trivial, let us calculate the second one (1 mine, 24 uncovered fields). (25/24)*(24/23)*...*(2/1) = 25, factor in the 1% house edge (same as *0.99) and you get 24.75 Now 6 mines and the last payout you could confirm (834.9), at 15 uncovered fields. (25/19)*(24/18)*...*(11/5) = 843.33, factor in the 1% house edge -> 834.9 Calculations seem to fit the payouts you confirmed. Although I think you skipped one in your lineup for 1 mine, as that only lists 23 numbers. If we want to save some time doing the calculations, we can always flip to the case with less steps involved. Eg let's confirm the 2.75 number for one mine and 16 uncovered fields, flipping it to 16 mines and 1 uncovered field. (25/9) = 2.77 (* 0.99) => 2.75 The basic logic of the calculations is quite simple. You start at (# unknown fields / # non-mine fields) and you reduce both numbers by one with each non-mine field you uncover. In other words, you always start at (25 / 25-#mines). Continue that for as many steps as you want to calculate, or until you hit a base case (your number of non-mine fields hits one). Then, and only then, apply the factor of 0.99 for the house edge (as it is a house edge per game, not per step) and you got your final payout. March 04, 2020, 06:16:23 AM
~ I was unable to get the calculations to line up with the payouts I was actually getting, even when trying to factor in the house edge, so I'm pry missing something. That being said, here are the payouts I've collected from playing. Each number is the consecutive payouts for each correct square clicked. 1 Mine: 1.031, 1.076, 1.125, 1.179, 1.238, 1.303, 1.375, 1.456, 1.547, 1.65, 1.768, 1.904, 2.063, 2.25, 2.475, 2.75, 3.094, 3.536, 4.125, 4.95, 6.118, 8.25, 24.75 3 Mines: 1.125, 1.286, 1.479, 1.712. 1.997, 2.35, 2.79, 3.349, 4.066, 5.004, 6.255, 7.962, 10.35, 13.8, 18.975, 27.107, 40.661, 65.057, 113.85, 227.7, 569.25, 2277 6 Mines: 1.303, 1.737, 2.35, 3.231, 4.523, 6.462, 9.445, 14.167, 21.894, 35.031, 58.385, 102.173, 189.75, 379.5, 834.9, (Last 4 guessed) 2087.5, 6263, 25052, 175365 24 Mines: 24.75 I will fix the last 4 on 6 Mines if and when I find them, or if anyone else has the info, feel free to comment and I'll update There's a Mines Multiplier Calculator, created for Stake, google it. Idk, maybe Crypto-Games has a slightly lower house edge, but it's really insignificant and so you can get the idea. As for the last 4 cases with 6 mines, here they are: You guessed them pretty damn close, mate! March 04, 2020, 06:05:42 AM
With all respect to your legitimacy and thrust-worthiness your UI/UX is one of the worst I ever seen its hard to select currency and game everything is on the new page and very confusing for new users. All games are copied or cheap low-quality scripts (except you implemented provably fair mechanism in them) Slots are primitive and way better looking can be purchased for 10 bucks , same for Plinko,Blackjack and Minesweeper Roulette is ripped from CoinRoyale We are aware that our UI isn't very good and we plan to improve it soon. But right now we are working on other things that users don't even notice. Sure UX is priority too, but I don't think its that bad as you wrote. Yeah it could be better..., much better. We gonna work on it soon. The UI is not that bad in my point of view. I can say that CG looks more traditional compared to other sites that use more modern UI. I also believe that CG can modify it or even rebuild the UI into something new but I do not think that it is a must at the moment. At least not many players are complaining about it so far. I am one of those who love the simple user-friendly UI, which is why I'm stuck on the website for over 3 years now without missing a single day. But it's a matter of taste I guess. Most players I know love it "oldskool" as it is, and some don't. March 04, 2020, 05:35:53 AM
With all respect to your legitimacy and thrust-worthiness your UI/UX is one of the worst I ever seen its hard to select currency and game everything is on the new page and very confusing for new users. All games are copied or cheap low-quality scripts (except you implemented provably fair mechanism in them) Slots are primitive and way better looking can be purchased for 10 bucks , same for Plinko,Blackjack and Minesweeper Roulette is ripped from CoinRoyale We are aware that our UI isn't very good and we plan to improve it soon. But right now we are working on other things that users don't even notice. Sure UX is priority too, but I don't think its that bad as you wrote. Yeah it could be better..., much better. We gonna work on it soon. The UI is not that bad in my point of view. I can say that CG looks more traditional compared to other sites that use more modern UI. I also believe that CG can modify it or even rebuild the UI into something new but I do not think that it is a must at the moment. At least not many players are complaining about it so far. March 04, 2020, 03:20:57 AM
With all respect to your legitimacy and thrust-worthiness your UI/UX is one of the worst I ever seen its hard to select currency and game everything is on the new page and very confusing for new users. All games are copied or cheap low-quality scripts (except you implemented provably fair mechanism in them) Slots are primitive and way better looking can be purchased for 10 bucks , same for Plinko,Blackjack and Minesweeper Roulette is ripped from CoinRoyale We are aware that our UI isn't very good and we plan to improve it soon. But right now we are working on other things that users don't even notice. Sure UX is priority too, but I don't think its that bad as you wrote. Yeah it could be better..., much better. We gonna work on it soon. Jump to:
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