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Topic: CryptoKingdom Uncensored - page 53. (Read 69660 times)

legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
June 13, 2017, 10:00:18 AM
OldDuchy bids 10mil on PTE lot 1-6
donator
Activity: 1722
Merit: 1036
June 13, 2017, 08:48:01 AM
All debts will be settled in CK:U:

- Please wait until the Game sheet is operational (ETA 72h);
- Effect the changelog transfer of your asset/debt to "5", to gain the corresponding asset in CK:U;
- Ultima/Clans will cease to be supported in 14 matrixdays.

SIGN.
newbie
Activity: 38
Merit: 0
June 13, 2017, 07:54:42 AM
In that case tax Zech.

Hopium is bad for one's health and he seems to have abandoned his responsibilities anyway. I would've seized his assets weeks ago, as should be done to those who betray the kingdom.

His characters are currently being held as collateral for his unpaid debts. He's had plenty of opportunity to pay them, or at least begin to, as a show of good faith. He hasn't and is now starting over as if nothing happened.

If he gave up on his assets, then they might as well be free to use for the kingdom's well being.
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
June 13, 2017, 07:33:46 AM
As far the tax goes, it is a likely one an done tax to provide OldDuchy assets (in the absence of a battle system to seize assets by force). So do you want a one time tax on Zech or CAN--didn't think there would be a need for discussion, but apparently the request is being read as long time tax solution--which in no way is it, or is even needed (I raised over 20Billion for TOWN in a week just by opening up the NPC game).

So,

1. Tax Zech?

or

2. Tax CAN?

Please have your votes in by Thursday 8pm UTC

newbie
Activity: 38
Merit: 0
June 13, 2017, 05:55:02 AM
Tax Vote

OldDuchy needs to raise funds, so the Crown will levy a tax to raise funds for its continued service.

Option 1: A Tax levied on ITEMS from the 20th Century (HINT: there is only one and it can be found on the book shelves of the most hated man in the Kingdom).

Option 2: A CAN Tax (This will certainly be more distributed and help unhorde the current crop).

Voting stops Thursday 12am UTC

I vote for the implementation of both options. Also, would recommend that all trades on CK's Agora Marketplace have a % fee in M (like most exchanges). No fee on the item side, but a fee on the M side rounded up to next closest whole M amount.

I second this. A small % on transactions would help fund most of the needs the game currently has, as well as sustain the reactivation of the economy and circulation of wealth. Salaries, npcs, consumption, real estate, production... a small % is a minute price to pay for a functional economy.

Keep in mind, however, that any tax serves to deincentivise the thing it is taxing. A transaction tax needs to be compensated with something that makes trading worthwhile (opportunity, entertainment value, story, etc.) so I wouldn't use this as an initial fundraiser, but as a reward for implementing value-creating systems.

You could argue those systems already exist, but given how stagnant the market is overall right now, I'm not sure it is enough.

A tax on higher end consumables (non-staple, alcohol, import goods, etc.) as well as land would be a good place to start I would say, to incentivise consumption and production, assuming of course that the consumable market actually has a point, and that you can actually build stuff and they produce something. This is not currently the case.

This would be as far as I would take it, and leave any additional fundraising completely voluntary and as a result of creative pursuits within the limits of the game.

With that being said, I am currently in the process of conceptualizing a system for the consumable market that is not shit, rewarding for the participants and productive for the game. The previous system had quite a bit of tedium attached to it and the current one is merely and extremely expensive consumable-sink with no real point.

It should be a tad more engaging and allow for interesting events and role-playing aspects such as war, famine, disease...
hero member
Activity: 763
Merit: 534
June 13, 2017, 02:19:36 AM
Tax Vote

OldDuchy needs to raise funds, so the Crown will levy a tax to raise funds for its continued service.

Option 1: A Tax levied on ITEMS from the 20th Century (HINT: there is only one and it can be found on the book shelves of the most hated man in the Kingdom).

Option 2: A CAN Tax (This will certainly be more distributed and help unhorde the current crop).

Voting stops Thursday 12am UTC

I vote for the implementation of both options. Also, would recommend that all trades on CK's Agora Marketplace have a % fee in M (like most exchanges). No fee on the item side, but a fee on the M side rounded up to next closest whole M amount.
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
June 13, 2017, 12:01:49 AM
PTE Auction



This auction is for 6 lots of 10 PTE. There is no limit on how many lots you may bid for and bidding will end Thursday at 4pm UTC. Lowest winning bid is applied to all winning bids.

https://cryptokingdom.me/marketplace/item/PTE

Good luck,

hmc_
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
June 12, 2017, 09:49:16 PM
Tax Vote

OldDuchy needs to raise funds, so the Crown will levy a tax to raise funds for its continued service.

Option 1: A Tax levied on ITEMS from the 20th Century (HINT: there is only one and it can be found on the book shelves of the most hated man in the Kingdom).

Option 2: A CAN Tax (This will certainly be more distributed and help unhorde the current crop).

Voting stops Thursday 12am UTC
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
June 12, 2017, 08:02:28 PM
Army Reactivated



Current NPC Army Units have been spoiled and promoted. New PTE will be on sale soon. All Units are promoted from PTE onwards, so TOWN will only be creating and selling PTE.
newbie
Activity: 38
Merit: 0
June 12, 2017, 06:09:04 AM
Will probably continue posting the promotions here, instead of the original thread, unless things change.

Debts unpaid, shills be shilling, things progressing? peeps promoting!
____________________________________


Spreadsheet with pending promotions and rules and stuff can be found here.


Pending promotions have been issued as follows:

skrtsremmurd (#1074) has attained the rank of Wizard (L7).

Taf (#1906) has attained the rank of Master (L6).

Egert (#1287) has attained the rank of Expert (L5).

icXicX (#1738) has attained the rank of Novice (L4).


legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
June 12, 2017, 05:20:07 AM
* * * Design document * * *

C R Y P T O   K I N G D O M   :   U N I V E R S E


Preface

Whereas, it seems that the divide in the community has become greater than what can be mended, even by the most considerous senior players such as HE The Prince Dr.C and HE MarquessLoaf (etcx, respectively);

So therefore, I will proceed with the fork, and will concentrate on the new, transitional version (henceforth abbr. 'CK:U'). Everyone who wants to 'follow me' is invited to the new version starting from this week. The initial Game DB will be hosted in GoogleSheets, with all players having equal editing rights.

What happens now that Risto is forking CK?

Is it time to vote on distributing Risto's in-game CK-Classic assets to his creditors?


Risto needs to pay his creditors (including me) himself. It's bad enough we have to figure out how to fix Clans for him, let alone the debt he created.
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
June 12, 2017, 05:01:01 AM
Salmon Dividend Paid



SH-FUBBs Yachts received 12,000 SAL (Salmon: WIS-5).
full member
Activity: 144
Merit: 100
June 11, 2017, 11:37:13 PM
* * * Design document * * *

C R Y P T O   K I N G D O M   :   U N I V E R S E


Preface

Whereas, it seems that the divide in the community has become greater than what can be mended, even by the most considerous senior players such as HE The Prince Dr.C and HE MarquessLoaf (etcx, respectively);

So therefore, I will proceed with the fork, and will concentrate on the new, transitional version (henceforth abbr. 'CK:U'). Everyone who wants to 'follow me' is invited to the new version starting from this week. The initial Game DB will be hosted in GoogleSheets, with all players having equal editing rights.

What happens now that Risto is forking CK?

Is it time to vote on distributing Risto's in-game CK-Classic assets to his creditors?
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
June 11, 2017, 04:51:48 PM
Royal Weapons Corporation
1 Billion M Bounty


The Royal Weapons Corporation, its subsidiaries of Royal Carriage Corporation and Royal Window Works Corporation, would like to extend a warm welcome to all players. After a successful entrance into the new era of production, we have been fortunate as a family of companies to fufill a few of CK's needs--we would like to share our success with others, and extend the production and resource base of the Game, by offering a Billion M bounty for a new Corporation and/or Expedition.

RULES:

Corporation: Winner will be determined on the basis of the ability to create a realistic and/or novel means of production, ability to manage resources effectively, and market their product or product line. The winner will be given 1 Billion M and a corporate account, RWC will distribute the shares of the new company per agreement between RWC and CEO (mainly to determine how many shares the CEO wishes to purchase pre-IPO--standard policy is 10/40/50 split with 10% going to CEO, 40% to the IPO and 50% going to the parent company RWC--due to the large nature of the bounty, the CEO may wish to increase their initial share beyond the typical agreement).

Expedition: Winner will be based on storytelling and planning. The winner will be given ship(s)and supplies based on their expressed needs, along with any extra funding left over from their Billion M budget--these expenses will be pre-figured based on the plan that the Explorer(s) presents to RWC. RWC will receive rights to any ITEMS from this exploration with both parties having the ability to renegotiate their positions if further exploration is desired beyond the scope of the first expedition.

Good luck to all,
RWC CEO, HM_Crichton

As far the 1 Billion Corp Bounty, you can change things in the game to create the business model. For example: the current tailor system could be revamped where tailors create x amount of CLOTH per year and DYE is sold at the IC SHOP, so you can make clothes to order...you can use some SCI to find a method of turning CLOTH to SILK and ways to embroider or make hats or boots--point is that in no way are we bound to the
limitations Risto created.
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
June 11, 2017, 04:33:44 PM
New Labor

FISHERMAN



Produces 250 SAL and SPOILS at a 10% rate annually

SCIENTIST



Produces 48 SCI and SPOILS at a 10% rate annually

MERCHANT



Produces 48 IC and SPOIL at a 10% rate annually

All NPC can be found here: https://cryptokingdom.me/marketplace/NPC

DUMP command has been applied to the unsold NPC at their last price
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
June 11, 2017, 03:00:14 PM
Royal Weapons Corporation
1 Billion M Bounty


The Royal Weapons Corporation, its subsidiaries of Royal Carriage Corporation and Royal Window Works Corporation, would like to extend a warm welcome to all players. After a successful entrance into the new era of production, we have been fortunate as a family of companies to fufill a few of CK's needs--we would like to share our success with others, and extend the production and resource base of the Game, by offering a Billion M bounty for a new Corporation and/or Expedition.

RULES:

Corporation: Winner will be determined on the basis of the ability to create a realistic and/or novel means of production, ability to manage resources effectively, and market their product or product line. The winner will be given 1 Billion M and a corporate account, RWC will distribute the shares of the new company per agreement between RWC and CEO (mainly to determine how many shares the CEO wishes to purchase pre-IPO--standard policy is 10/40/50 split with 10% going to CEO, 40% to the IPO and 50% going to the parent company RWC--due to the large nature of the bounty, the CEO may wish to increase their initial share beyond the typical agreement).

Expedition: Winner will be based on storytelling and planning. The winner will be given ship(s)and supplies based on their expressed needs, along with any extra funding left over from their Billion M budget--these expenses will be pre-figured based on the plan that the Explorer(s) presents to RWC. RWC will receive rights to any ITEMS from this exploration with both parties having the ability to renegotiate their positions if further exploration is desired beyond the scope of the first expedition.


Good luck to all,
RWC CEO, HM_Crichton

I have planned a journey to the Åland Islands. I would like to explore my birthplace and at the same time try to end the terror that lurks in the archipelago. Åland Islands are a place of peace and harmony, but there are some families in the outer islands that act as pirates. The Åland Islands are in the Baltic Sea, in the middle of Östersjön, between Sweden and Tavastia. This vast archipelago of 6700 islands is heavily trafficked, lots of ships sails to and from Russia loaded with treasures. Storms especially in the fall are very wild and dangerous to any ship, small skerries and desolate rocks are sticking up everywhere. These waters are filled with sunken ships. There are lots of rumors and stories about several families acting as pirates during these fall and winter storms. Raiding shipwrecks, killing survivors and even luring ships to dangerous waters.

My plan is to take 4 ships, 3 small and one larger, and enough firepower to handle any small time pirates. We will head for the main island, and from that base we will then explore the smaller islands and confront the pirates. We are looking forward to retrieving several treasures from these crooks.

Map of Åland from before 1667 with shipping lanes, harbors, churches and various boundaries marked:
https://en.wikipedia.org/wiki/File:Geographisch_delineation_%C3%B6ffver_%C3%85landh.jpg

I already have 3 small ships, I would need to buy BLD to make a bigger ship. Would be good to have a couple of privates and a corpral/sergeant with me also, none of those are available on the market atm. I will anyway rely on my good friends Drummerboy (428) and Meat (343), they have been in the army all their life so we should manage any pirates anyway.

Greetings, Earl Tombot (215)

You're definitely in the lead Wink
newbie
Activity: 44
Merit: 0
June 11, 2017, 06:10:53 AM
Royal Weapons Corporation
1 Billion M Bounty


The Royal Weapons Corporation, its subsidiaries of Royal Carriage Corporation and Royal Window Works Corporation, would like to extend a warm welcome to all players. After a successful entrance into the new era of production, we have been fortunate as a family of companies to fufill a few of CK's needs--we would like to share our success with others, and extend the production and resource base of the Game, by offering a Billion M bounty for a new Corporation and/or Expedition.

RULES:

Corporation: Winner will be determined on the basis of the ability to create a realistic and/or novel means of production, ability to manage resources effectively, and market their product or product line. The winner will be given 1 Billion M and a corporate account, RWC will distribute the shares of the new company per agreement between RWC and CEO (mainly to determine how many shares the CEO wishes to purchase pre-IPO--standard policy is 10/40/50 split with 10% going to CEO, 40% to the IPO and 50% going to the parent company RWC--due to the large nature of the bounty, the CEO may wish to increase their initial share beyond the typical agreement).

Expedition: Winner will be based on storytelling and planning. The winner will be given ship(s)and supplies based on their expressed needs, along with any extra funding left over from their Billion M budget--these expenses will be pre-figured based on the plan that the Explorer(s) presents to RWC. RWC will receive rights to any ITEMS from this exploration with both parties having the ability to renegotiate their positions if further exploration is desired beyond the scope of the first expedition.


Good luck to all,
RWC CEO, HM_Crichton

I have planned a journey to the Åland Islands. I would like to explore my birthplace and at the same time try to end the terror that lurks in the archipelago. Åland Islands are a place of peace and harmony, but there are some families in the outer islands that act as pirates. The Åland Islands are in the Baltic Sea, in the middle of Östersjön, between Sweden and Tavastia. This vast archipelago of 6700 islands is heavily trafficked, lots of ships sails to and from Russia loaded with treasures. Storms especially in the fall are very wild and dangerous to any ship, small skerries and desolate rocks are sticking up everywhere. These waters are filled with sunken ships. There are lots of rumors and stories about several families acting as pirates during these fall and winter storms. Raiding shipwrecks, killing survivors and even luring ships to dangerous waters.

My plan is to take 4 ships, 3 small and one larger, and enough firepower to handle any small time pirates. We will head for the main island, and from that base we will then explore the smaller islands and confront the pirates. We are looking forward to retrieving several treasures from these crooks.

Map of Åland from before 1667 with shipping lanes, harbors, churches and various boundaries marked:
https://en.wikipedia.org/wiki/File:Geographisch_delineation_%C3%B6ffver_%C3%85landh.jpg

I already have 3 small ships, I would need to buy BLD to make a bigger ship. Would be good to have a couple of privates and a corpral/sergeant with me also, none of those are available on the market atm. I will anyway rely on my good friends Drummerboy (428) and Meat (343), they have been in the army all their life so we should manage any pirates anyway.

Greetings, Earl Tombot (215)
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
June 11, 2017, 04:43:34 AM
Demi-Cannon



Zech, for next time Polo asks for a headshot:
https://cryptokingdom.me/marketplace/item/D-CANN

legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
June 11, 2017, 01:08:03 AM
New Labor

Due to the delays in Clans implementation and the effects of no production on the Game World, new NPC have been created as a stopgap measure. The new NPC will be sold by TOWN to raise funds for ADMIN services. I will give myself 100mil for the creation and listing of the new NPC until someone takes over TOWN account.


WOODCUTTER



Produces 48 WOOD and SPOILS at a 10% rate annually

FISHERMAN



Produces 250 SAL and SPOILS at a 10% rate annually

SCIENTIST



Produces 48 SCI and SPOILS at a 10% rate annually

MERCHANT



Produces 48 IC and SPOIL at a 10% rate annually

All NPC can be found here: https://cryptokingdom.me/marketplace/NPC 100 of each type have been initially created with prices starting at 22mil.

Note to SHIP Owners: fishermen will have an impact on SAL available. You can limit their impact through violence or navigating out of the familiar waters of the CryptoKingdom shores.
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
June 10, 2017, 10:54:39 PM
Salmon Dividend Paid



SH-FUBBs Yachts received 10,000 SAL (Salmon: WIS-5).

RULE CHANGE Starting tomorrow the payment amount will be a random amount between 1-15K SAL and which yacht-type (SH-SMALL, SH-RESC, SH-CHAR, SH-FUBB) to be paid will be determined by a random roll on IRC ##ck-d20.
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