Tax Vote
OldDuchy needs to raise funds, so the Crown will levy a tax to raise funds for its continued service.
Option 1: A Tax levied on ITEMS from the 20th Century (HINT: there is only one and it can be found on the book shelves of the most hated man in the Kingdom).
Option 2: A CAN Tax (This will certainly be more distributed and help unhorde the current crop).
Voting stops Thursday 12am UTC
I vote for the implementation of both options. Also, would recommend that all trades on CK's Agora Marketplace have a % fee in M (like most exchanges). No fee on the item side, but a fee on the M side rounded up to next closest whole M amount.
I second this. A small % on transactions would help fund most of the needs the game currently has, as well as sustain the reactivation of the economy and circulation of wealth. Salaries, npcs, consumption, real estate, production... a small % is a minute price to pay for a functional economy.
Keep in mind, however, that any tax serves to deincentivise the thing it is taxing. A transaction tax needs to be compensated with something that makes trading worthwhile (opportunity, entertainment value, story, etc.) so I wouldn't use this as an initial fundraiser, but as a reward for implementing value-creating systems.
You could argue those systems already exist, but given how stagnant the market is overall right now, I'm not sure it is enough.
A tax on higher end consumables (non-staple, alcohol, import goods, etc.) as well as land would be a good place to start I would say, to incentivise consumption and production, assuming of course that the consumable market actually has a point, and that you can actually build stuff and they produce something. This is not currently the case.
This would be as far as I would take it, and leave any additional fundraising completely voluntary and as a result of creative pursuits within the limits of the game.
With that being said, I am currently in the process of conceptualizing a system for the consumable market that is not shit, rewarding for the participants and productive for the game. The previous system had quite a bit of tedium attached to it and the current one is merely and extremely expensive consumable-sink with no real point.
It should be a tad more engaging and allow for interesting events and role-playing aspects such as war, famine, disease...