Top of the World Challenge Bounty
As things have started moving in a positive direction, other elements of the game must follow. Among those is the current health challenge, or the Top of the World challenge that is used to promote characters and stimulate the consumable market.
We are in the process of expanding the game's rules so that it is more engaging and worth the time of more people. Some of the points of attention are:
- making use of all 3 sections (Health, Happiness, Wisdom);
- increasing the leveling up to LV15;
- re-introducing a set of rewards for achieving different milestones;
- advancing the entertainment value, challenge and competition among those who participate.
This will be an iterative process with various attempts and changes within the game, based on player feedback, with the goal of increasing the number of willing participants and the consumption rate, and ultimately making the consumable market active and interesting.
A key requirement for the success of such a process, is accurate data collection regarding how many people consume items, how much they consume, and what kind. The former two being essential.
This is the Top of the World API:
https://cryptokingdom.me/api/world-topWithin this API, one can see all the people who have ever consumed an item and their current points in each section. More data would be nice, such as where those points came from (their level modifier, what they consumed, etc.), but this is what we have to work with now.
What we need is a neat way to automatically parse this data and come up with the number of people who are actively consuming (points > 0), the total amount of points, and some basic calculations (averages per active/total/top, accounting for the level modifiers, etc.). A bounty will be issued for the completion of such a program by Town and your king, equal to however much he deems this to be worth.
An extension to this program would be selecting the TopX in each category and cross-checking them with the rules of the game in order to generate the promotion command. As mentioned, the rules are subject to change, but to give you an idea, the system would currently work as follows: parse the world-top API, select the ids for the top 5 in the wisdom section in order, if already promoted discard, open each of them in the character api (example:
https://cryptokingdom.me/api/characterInfoByID/1234 ) and select their current level, if level <6 promote, if <8 and top3 promote, if <9 and top1 promote.
The new rules would probably be similar but include the health and happiness section and potentially other things to check. More information will be available soon™.
For this extension, I will personally provide
100 million M of my own stash on top of the core program, or
50 million M if it is stand-alone, lacking the completion of the core program.
Everyone is welcome to participate and contribute to the progress with their own bounties, or funds for existing bounties. Better options or suggestions are always appreciated. Etc. etc.
The advent of war means an incoming storm of opportunity. Taking action now may prove to be very valuable once the dust settles.