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Topic: [DVC]DevCoin - Official Thread - Moderated - page 416. (Read 1058927 times)

legendary
Activity: 2940
Merit: 1090
They have gone down to thirty-something satoshis per DeVCoin in the past, then back to over 200 maybe even 300.

But maybe nowadays the vast majority of the people receiving stipends are dumpers. Maybe in the past most dumpers were one-shot bounty recipients not people getting coins every round.

Still, we haven't even gone back down to the thirty-something buying-opportunity yet that we've seen before so hey if people want to dump them cheap that is more cheap coins for people to buy, right?

I am waiting for even cheaper prices before increasing my buying though, right now I still just have my same old offers at every satoshi of price that have been there all along.

-MarkM-

hero member
Activity: 720
Merit: 500
Well we can always experiment with the price. How about in the next writing round, the pay is half a share per 1000 words. We can then assess whether there is the same dumping. If dumping stops and the price rises, we can declare a success and keep it at half a share per thousand words. I'm all for it. Half a share at 148 satoshis per devcoin is worth much more than a full share at 47 satoshis per devcoin.

What do we need to do to make this happen?
I don't think that's what it's about. If it was simply a matter of say halving the share payout to achieve the levels you refer to, by now with a price that has more than halved that end point would already have been reached. As devtome became more popular the share payout was always going to find an equilibrium value via the dvc/btc price amongst those transacting on exchange - that's what its doing and at this point it may be best to leave the value discovery alone to see where it ends. The bigger issue is that I think many authors ascribe near-zero added value to their writings being on devtome, and therefore it's difficult to begin ascribing any value to anybody else in supporting the price for the sake of those same writings. That’s not a statement on general writing quality (any quality issues can and will be addressed over time), or all writing, but that by for example rewarding writing that has already been compensated for and/or assessed via publishing or blogs or college or school etc there’s an incentive mismatch.

i.e. if I’ve already been paid for work, and/or an assessment process has already deemed my work to be of a certain value and so I’ve already been rewarded for it (be that in terms of money, notoriety, qualification, pride) I’m incentivised to view any additional payment for the same effort as superfluous and cash it in asap before the opportunity ends.

So if it was up to me - and it isn't up to me - I'd probably either have a small nominal payment for time submitting/editing entries or no payment at all - and let writings and writers stand on their own merits. If successful that would likely catalyse more interest in monetising it by those submitting and serve as a largely self-administered quality check. Alternatively nobody would submit anything and we could better appreciate the distinction between paid in dvc and supporting dvc. Either way it would increase the proportion for other projects, bounties and incentives - perhaps creating a self-reinforcing cycle of greater value for a greater number of interests. To give greater value to devcoins and devtome, people need to have a reason to acquire them at a cost - be that monetary or labour or time - the essence of working.
legendary
Activity: 1988
Merit: 1007
Because those who've earned them them are selling at lower and lower prices - implying that many value their efforts and those of others at a (far) lower level than that initially paid, or where they perceived that payment level to be. It's probably better this happens asap as gives a indicative clearing level of the value of e.g. writings by writers, and therefore I hope a means of re-assessing sustainable payments and shares.

That's the classic theory - in practice I think people are operating on fear and panic. They fear they'll get nothing if they wait to sell, so they sell. I've held onto all mine and sometimes I wonder if I'm a mug. Then I console myself with the thought that when fear and capitulation are greatest, that's when the market turns...
That may be true, but it doesn't really matter - it still implies shares for one or more projects (or perception of them) were overpriced else instead of selling on fear and panic at that price those people would be buying up the sales of others' efforts.


Well we can always experiment with the price. How about in the next writing round, the pay is half a share per 1000 words. We can then assess whether there is the same dumping. If dumping stops and the price rises, we can declare a success and keep it at half a share per thousand words. I'm all for it. Half a share at 148 satoshis per devcoin is worth much more than a full share at 47 satoshis per devcoin.

What do we need to do to make this happen?

I don't want to call out anyone publicly but what I will say is that the tanking price occurred after a single specific event: someone dumped over 20 million coins on the market on their own, tackling the big buy walls that were already up. This is what caused the downward spiral and the "panic selling" we are seeing, and is what has killed the price for the time being. It wasn't a large group of people, it was a single one.

Now, with that said, I think the current reward system is good. People just need to start paying more attention to what they're doing before they make drastic decisions.
legendary
Activity: 1652
Merit: 1088
CryptoTalk.Org - Get Paid for every Post!
Because those who've earned them them are selling at lower and lower prices - implying that many value their efforts and those of others at a (far) lower level than that initially paid, or where they perceived that payment level to be. It's probably better this happens asap as gives a indicative clearing level of the value of e.g. writings by writers, and therefore I hope a means of re-assessing sustainable payments and shares.

That's the classic theory - in practice I think people are operating on fear and panic. They fear they'll get nothing if they wait to sell, so they sell. I've held onto all mine and sometimes I wonder if I'm a mug. Then I console myself with the thought that when fear and capitulation are greatest, that's when the market turns...
That may be true, but it doesn't really matter - it still implies shares for one or more projects (or perception of them) were overpriced else instead of selling on fear and panic at that price those people would be buying up the sales of others' efforts.


Well we can always experiment with the price. How about in the next writing round, the pay is half a share per 1000 words. We can then assess whether there is the same dumping. If dumping stops and the price rises, we can declare a success and keep it at half a share per thousand words. I'm all for it. Half a share at 148 satoshis per devcoin is worth much more than a full share at 47 satoshis per devcoin.

What do we need to do to make this happen?
hero member
Activity: 720
Merit: 500
I've held on to the vast majority of mine as well. Any that I did sell were at the high point of the market. Once it dropped below 82 (which was the highest I've personally seen) I pulled the orders I had up and I've been holding since.

The way I see it, the risk vs. reward of holding is much greater than doing panic selling at a fraction of the profitability. The only issue I have is that I think it may drop more from day to day before it hits the bottom... and even selling at 48 and buying at 47 when you have millions of coins boosts your holdings considerably!
I agree. This is one problem with apportioning such significant shares to potentially short-term individual work; it becomes quite straightforward to play around with the orderbook in fairly illiquid markets for personal short-term gain. There's nothing wrong with that - it's kind of the deal with paying somebody that you should relinquish the power to determine how they spend/sell - but with no necessary longer-term tie-in it undermines the rationale for the original broader compensation method, unless it's actually used as a means of establishing the true value of an effort.

Edit: as Icoin point out anyway, the exchange price is not necessarily indicative of devcoin's future at all - the volume of dvc on say vircurex is a very small fraction of total held and an interim lower price may work to the advantage of other projects.
hero member
Activity: 720
Merit: 500
Because those who've earned them them are selling at lower and lower prices - implying that many value their efforts and those of others at a (far) lower level than that initially paid, or where they perceived that payment level to be. It's probably better this happens asap as gives a indicative clearing level of the value of e.g. writings by writers, and therefore I hope a means of re-assessing sustainable payments and shares.

That's the classic theory - in practice I think people are operating on fear and panic. They fear they'll get nothing if they wait to sell, so they sell. I've held onto all mine and sometimes I wonder if I'm a mug. Then I console myself with the thought that when fear and capitulation are greatest, that's when the market turns...
That may be true, but it doesn't really matter - it still implies shares for one or more projects (or perception of them) were overpriced else instead of selling on fear and panic at that price those people would be buying up the sales of others' efforts.
legendary
Activity: 1988
Merit: 1007
Uhauuu!
Now on Vircurex for 1 BTC you need more then 2.000.000 DVC
What is it happening?
It means that all  the monthly production of DVC (about 200.000.000) is now worth less then 100 BTC.
Is DVC going to die?
Because those who've earned them them are selling at lower and lower prices - implying that many value their efforts and those of others at a (far) lower level than that initially paid, or where they perceived that payment level to be. It's probably better this happens asap as gives a indicative clearing level of the value of e.g. writings by writers, and therefore I hope a means of re-assessing sustainable payments and shares.

That's the classic theory - in practice I think people are operating on fear and panic. They fear they'll get nothing if they wait to sell, so they sell. I've held onto all mine and sometimes I wonder if I'm a mug. Then I console myself with the thought that when fear and capitulation are greatest, that's when the market turns...

I've held on to the vast majority of mine as well. Any that I did sell were at the high point of the market. Once it dropped below 82 (which was the highest I've personally seen) I pulled the orders I had up and I've been holding since.

The way I see it, the risk vs. reward of holding is much greater than doing panic selling at a fraction of the profitability. The only issue I have is that I think it may drop more from day to day before it hits the bottom... and even selling at 48 and buying at 47 when you have millions of coins boosts your holdings considerably!
legendary
Activity: 1652
Merit: 1088
CryptoTalk.Org - Get Paid for every Post!
Uhauuu!
Now on Vircurex for 1 BTC you need more then 2.000.000 DVC
What is it happening?
It means that all  the monthly production of DVC (about 200.000.000) is now worth less then 100 BTC.
Is DVC going to die?
Because those who've earned them them are selling at lower and lower prices - implying that many value their efforts and those of others at a (far) lower level than that initially paid, or where they perceived that payment level to be. It's probably better this happens asap as gives a indicative clearing level of the value of e.g. writings by writers, and therefore I hope a means of re-assessing sustainable payments and shares.

That's the classic theory - in practice I think people are operating on fear and panic. They fear they'll get nothing if they wait to sell, so they sell. I've held onto all mine and sometimes I wonder if I'm a mug. Then I console myself with the thought that when fear and capitulation are greatest, that's when the market turns...
legendary
Activity: 1652
Merit: 1088
CryptoTalk.Org - Get Paid for every Post!
Uhauuu!
Now on Vircurex for 1 BTC you need more then 2.000.000 DVC
What is it happening?
It means that all  the monthly production of DVC (about 200.000.000) is now worth less then 100 BTC.
Is DVC going to die?

People are panic dumping - they see the price fall and they sell in case it falls further. It's a self-fulfilling prophecy.

At some point investors will come in who think it is a bargain.

The price is too low given that Devcoin owns some assets - such as Devtome. The sooner it is monetised the better - that way fiat can be converted to BTC which can be converted to DVC which can be added to the distribution pool.

It would be nice if Devcoin could accrue other assets. Then we can market it as an asset backed coin.

Yeah, this would be awesome. We need more things to back up the coin...



I wish we could buy some land. You know that project that was announced in the San Diego bitcoin conference, where they were going to do a deal with Nicaragua or some such place for a free-trade zone. It would be awesome if Devcoin could accrue some offices in the zone which we could then rent out.

To finance it we can just put a freeze on payouts from say round 28 to round 108, to accrue enough coins to invest. Of course that means the dumping of coins will stop so the value would rise. We could monetise devtome at the same time, and then once an income is flowing from that and from the office rentals, we can resume distribution. It requires a collective sacrifice from the community though - not sure if the community is strong enough to bear it.
hero member
Activity: 720
Merit: 500
Uhauuu!
Now on Vircurex for 1 BTC you need more then 2.000.000 DVC
What is it happening?
It means that all  the monthly production of DVC (about 200.000.000) is now worth less then 100 BTC.
Is DVC going to die?
Because those who've earned them them are selling at lower and lower prices - implying that many value their efforts and those of others at a (far) lower level than that initially paid, or where they perceived that payment level to be. It's probably better this happens asap as gives a indicative clearing level of the value of e.g. writings by writers, and therefore I hope a means of re-assessing sustainable payments and shares.
legendary
Activity: 1988
Merit: 1007
Uhauuu!
Now on Vircurex for 1 BTC you need more then 2.000.000 DVC
What is it happening?
It means that all  the monthly production of DVC (about 200.000.000) is now worth less then 100 BTC.
Is DVC going to die?

People are panic dumping - they see the price fall and they sell in case it falls further. It's a self-fulfilling prophecy.

At some point investors will come in who think it is a bargain.

The price is too low given that Devcoin owns some assets - such as Devtome. The sooner it is monetised the better - that way fiat can be converted to BTC which can be converted to DVC which can be added to the distribution pool.

It would be nice if Devcoin could accrue other assets. Then we can market it as an asset backed coin.

Yeah, this would be awesome. We need more things to back up the coin...

Also, I wish I had dumped all mine at the 70 mark into that massive buy wall. Then I would have over 55% more coins now by rebuying, Sad.
legendary
Activity: 1652
Merit: 1088
CryptoTalk.Org - Get Paid for every Post!
Uhauuu!
Now on Vircurex for 1 BTC you need more then 2.000.000 DVC
What is it happening?
It means that all  the monthly production of DVC (about 200.000.000) is now worth less then 100 BTC.
Is DVC going to die?

People are panic dumping - they see the price fall and they sell in case it falls further. It's a self-fulfilling prophecy.

At some point investors will come in who think it is a bargain.

The price is too low given that Devcoin owns some assets - such as Devtome. The sooner it is monetised the better - that way fiat can be converted to BTC which can be converted to DVC which can be added to the distribution pool.

It would be nice if Devcoin could accrue other assets. Then we can market it as an asset backed coin.
hero member
Activity: 585
Merit: 501
Uhauuu!
Now on Vircurex for 1 BTC you need more then 2.000.000 DVC
What is it happening?
It means that all  the monthly production of DVC (about 200.000.000) is now worth less then 100 BTC.
Is DVC going to die?

Devcoin is here to stay.
The hasing difficulty is now: 3010755.66503920
If you just look at the exchange rate, its understandable that you have that impression.

I just see the awesome and generous opportunity that is provided from Unthinkingbit and the Devcoin Team to the Crypto Comunity.

We all can be gratefull for this!
hero member
Activity: 585
Merit: 501
Looking at OpenSimulator, I'm liking it more and more. Do we have a project started on it already? Or is it something we're just looking at doing?

Edit: I have tons of ideas on how it could be used, :p.

I have some regions running on OSgrid. A good reason for preferring OSgrid is we are after free open source stuff, not stuff where each and every copy of a thing has to be bought from an artist or vendor. OSgrid is about Open Source so seemed the logical grid to use.

Until/unless we create a grid, but is that really needed - or even appropriate - when part of open source ought to be to try to co-operate with other open source projects?

-MarkM-



I totaly agree that osgrid has to stay free without a kind of economy.

But you cant force artists to publish there work for free, and the missing economy in most of the actual grids is the main reason why artists from SL prefer to stay there, cause they have a kind of centralized economy. As soon there is a open decentralized  way to secure the Hypergrid this will change.
Devcoin is a aweseome concept, and you guys are the first who got generation shares for your writing work. The actual exchange rates dont reflect the real value of it, so its not realy wise to dump the coins at this moment to the market.

Everyone who has devcoins will be soon able to drive the cultural development with Devcoin in 3d Realms as generous donor. When you just dump it for bitcoin, you probably gonna miss that personal expirience.

Please honor that Devcoin drives the economic development of 3d realms allready! Its not a cooincidence that the biggest DVC Stock DVB is behind this development. Just a hint: it was a 3d reams developer that brought to you the devcoin module for drupal..
legendary
Activity: 1988
Merit: 1007
Looking at OpenSimulator, I'm liking it more and more. Do we have a project started on it already? Or is it something we're just looking at doing?

Edit: I have tons of ideas on how it could be used, :p.

I have some regions running on OSgrid. A good reason for preferring OSgrid is we are after free open source stuff, not stuff where each and every copy of a thing has to be bought from an artist or vendor. OSgrid is about Open Source so seemed the logical grid to use.

Until/unless we create a grid, but is that really needed - or even appropriate - when part of open source ought to be to try to co-operate with other open source projects?

-MarkM-


Well, my idea was that using the software, due to the scripting, things like in-game casinos, other games, stores, etc. could all be brought in... but we need to know where to start and get people organized somehow to start building these things. We could have arcades and such.
VGA made some nice roulette, poker and blackjack table, in SL allready, they are scripted by using LSL.

To run a region without a economy is not the hard part, and is done since years, to secure it for economic purposes is the bigger challange Smiley
Imagine each "game" that has economy needs to have a proof of work somehow, one way is by centralized control, the other is by a open and decentralized system.
Namecoin clones are ideal for this purpose and would make much sense for the scripters.
Besides that, there are Builders, Designers, Dancers, Singers and Artists needed, guys who run regions just can provide a trusted enviroment.
Our GRID will open soon with regions that are driven by now with 6 x 3ghz processors and 8GB of ram, enough power to realize yourself in a secured enviroment.


Awesome news! I look forward to future updates, Smiley.
hero member
Activity: 585
Merit: 501
Looking at OpenSimulator, I'm liking it more and more. Do we have a project started on it already? Or is it something we're just looking at doing?

Edit: I have tons of ideas on how it could be used, :p.

I have some regions running on OSgrid. A good reason for preferring OSgrid is we are after free open source stuff, not stuff where each and every copy of a thing has to be bought from an artist or vendor. OSgrid is about Open Source so seemed the logical grid to use.

Until/unless we create a grid, but is that really needed - or even appropriate - when part of open source ought to be to try to co-operate with other open source projects?

-MarkM-


Well, my idea was that using the software, due to the scripting, things like in-game casinos, other games, stores, etc. could all be brought in... but we need to know where to start and get people organized somehow to start building these things. We could have arcades and such.
VGA made some nice roulette, poker and blackjack table, in SL allready, they are scripted by using LSL.

To run a region without a economy is not the hard part, and is done since years, to secure it for economic purposes is the bigger challange Smiley
Imagine each "game" that has economy needs to have a proof of work somehow, one way is by centralized control, the other is by a open and decentralized system.
Namecoin clones are ideal for this purpose and would make much sense for the scripters.
Besides that, there are Builders, Designers, Dancers, Singers and Artists needed, guys who run regions just can provide a trusted enviroment.
Our GRID will open soon with regions that are driven by now with 6 x 3ghz processors and 8GB of ram, enough power to realize yourself in a secured enviroment.
legendary
Activity: 1988
Merit: 1007
Looking at OpenSimulator, I'm liking it more and more. Do we have a project started on it already? Or is it something we're just looking at doing?

Edit: I have tons of ideas on how it could be used, :p.

I have some regions running on OSgrid. A good reason for preferring OSgrid is we are after free open source stuff, not stuff where each and every copy of a thing has to be bought from an artist or vendor. OSgrid is about Open Source so seemed the logical grid to use.

Until/unless we create a grid, but is that really needed - or even appropriate - when part of open source ought to be to try to co-operate with other open source projects?

-MarkM-


Well, my idea was that using the software, due to the scripting, things like in-game casinos, other games, stores, etc. could all be brought in... but we need to know where to start and get people organized somehow to start building these things. We could have arcades and such.
legendary
Activity: 2940
Merit: 1090
Looking at OpenSimulator, I'm liking it more and more. Do we have a project started on it already? Or is it something we're just looking at doing?

Edit: I have tons of ideas on how it could be used, :p.

I have some regions running on OSgrid. A good reason for preferring OSgrid is we are after free open source stuff, not stuff where each and every copy of a thing has to be bought from an artist or vendor. OSgrid is about Open Source so seemed the logical grid to use.

Until/unless we create a grid, but is that really needed - or even appropriate - when part of open source ought to be to try to co-operate with other open source projects?

-MarkM-
legendary
Activity: 1988
Merit: 1007
Looking at OpenSimulator, I'm liking it more and more. Do we have a project started on it already? Or is it something we're just looking at doing?

Edit: I have tons of ideas on how it could be used, :p.
legendary
Activity: 2940
Merit: 1090
Most game development firms have, say 100 members. Two or three of them are programmers; the rest deal with graphics. There are TONS of free graphics we could use. And I mean tons. More than you could ever fit in a game, with thousands more released daily. Why don't other games do that? Because they are AAA titles and design their own stuff in-house. Saying the games take a long time to create is relative; a long time compared to what? RuneScape is a MMORPG created by a single person. He didn't even outsource or take free art. There are other MMO's by single people as well.

Throwing out ideas like this is a good thing. The more ideas we have, the more we can refine things.

In any case, we don't even know what people are truly working on for our goals or what their progress is/what they need to finish. I hear about things like Open Transactions and such, but never about where they are now, what is left to do, what they could use help with completing, how this is going to tie into DVC and what we can do to start preparing for it now, etc.

OpenSimulator is largely about the graphics, basically if we keep importing into OpenSimulator any and all free graphics/models we can, we will have both a collection of useable stuff and a venue in which we can walk around them look at them set them up in context with one-another develop animations to make them perform various actions it would be useful to have them perform and so on.

Yeah there are probably lots of free graphics out there, but even just walking around them looking up and down at them turning them around and so on, together, that is, multi-user, not each alone using a modeler on their own machine, is much easer inside an actual environment like OpenSim that is made for doing that kind of thing. It seems like a reasonable venue for artists to work on such stuff and provide showcases of such stuff and group such stuff together into themes, cultures, nations, factions and so on.

That card game Unthinkingbit mentioned seems to use not only some graphics either by same artists as Battle for Wesnoth or directly from Battle for Wesnoth, but even some units from Battle for Wesnoth. It would be useful to get that stuff converted into three dimensional models too, as Battle for Wesnoth has already done a vast amount of work on game-balance of the various factions, precise adjustments to details of the scores and chances and abilities of each unit in a faction to balance faction against faction and stuff like that. Just even able to walk into a full scale Battle for Wesnoth representation in three dimansions using Open Simulator would be a big step forward. The ultimate target goal of course being holodecks, though those are quite a distance away they are kind of the star to shoot for in the sense of choosing a far away goal you might not reach but which serves as guide all along the way of however far you do get toward it.

Also very useful would be for each unit in Freeciv, have some kind of representation in Battle for Wesnoth terms. Maybe not as simple has having a Phalanx be nothing but spearmen, though maybe for early units such as phalanx that might suffice. But units such as a Legion might be an entire faction in terms of the variety of units that can be part of it.

That will help a lot toward being able to zoom in on a world whose Freeciv scale shows a legion on a certain tile, to represent it in Battle for Wesnoth scale so players could if they choose fight out a battle on that scale or run an individual-characters adventure on that scale or even just so a novelist can generate illustrations for their novel autmatically using the software...

I started somewhat on trying to do Battle for Wesnoth units suitable for representing Freeciv activities zoomed in on, for example the Wesnoth campaign that zooms in on the activities of the English and Cornish on the planet known as E29 involved creating units to represent the Cornish marines and Captain Bligh and so on. But so much more remains to be done in order to have all the units at one's fingertips to write Battle for Wesnoth adventures set on Freeciv worlds.

-MarkM-
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