Most game development firms have, say 100 members. Two or three of them are programmers; the rest deal with graphics. There are TONS of free graphics we could use. And I mean tons. More than you could ever fit in a game, with thousands more released daily. Why don't other games do that? Because they are AAA titles and design their own stuff in-house. Saying the games take a long time to create is relative; a long time compared to what? RuneScape is a MMORPG created by a single person. He didn't even outsource or take free art. There are other MMO's by single people as well.
Throwing out ideas like this is a good thing. The more ideas we have, the more we can refine things.
In any case, we don't even know what people are truly working on for our goals or what their progress is/what they need to finish. I hear about things like Open Transactions and such, but never about where they are now, what is left to do, what they could use help with completing, how this is going to tie into DVC and what we can do to start preparing for it now, etc.
OpenSimulator is largely about the graphics, basically if we keep importing into OpenSimulator any and all free graphics/models we can, we will have both a collection of useable stuff and a venue in which we can walk around them look at them set them up in context with one-another develop animations to make them perform various actions it would be useful to have them perform and so on.
Yeah there are probably lots of free graphics out there, but even just walking around them looking up and down at them turning them around and so on, together, that is, multi-user, not each alone using a modeler on their own machine, is much easer inside an actual environment like OpenSim that is made for doing that kind of thing. It seems like a reasonable venue for artists to work on such stuff and provide showcases of such stuff and group such stuff together into themes, cultures, nations, factions and so on.
That card game Unthinkingbit mentioned seems to use not only some graphics either by same artists as Battle for Wesnoth or directly from Battle for Wesnoth, but even some units from Battle for Wesnoth. It would be useful to get that stuff converted into three dimensional models too, as Battle for Wesnoth has already done a vast amount of work on game-balance of the various factions, precise adjustments to details of the scores and chances and abilities of each unit in a faction to balance faction against faction and stuff like that. Just even able to walk into a full scale Battle for Wesnoth representation in three dimansions using Open Simulator would be a big step forward. The ultimate target goal of course being holodecks, though those are quite a distance away they are kind of the star to shoot for in the sense of choosing a far away goal you might not reach but which serves as guide all along the way of however far you do get toward it.
Also very useful would be for each unit in Freeciv, have some kind of representation in Battle for Wesnoth terms. Maybe not as simple has having a Phalanx be nothing but spearmen, though maybe for early units such as phalanx that might suffice. But units such as a Legion might be an entire faction in terms of the variety of units that can be part of it.
That will help a lot toward being able to zoom in on a world whose Freeciv scale shows a legion on a certain tile, to represent it in Battle for Wesnoth scale so players could if they choose fight out a battle on that scale or run an individual-characters adventure on that scale or even just so a novelist can generate illustrations for their novel autmatically using the software...
I started somewhat on trying to do Battle for Wesnoth units suitable for representing Freeciv activities zoomed in on, for example the Wesnoth campaign that zooms in on the activities of the English and Cornish on the planet known as E29 involved creating units to represent the Cornish marines and Captain Bligh and so on. But so much more remains to be done in order to have all the units at one's fingertips to write Battle for Wesnoth adventures set on Freeciv worlds.
-MarkM-