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Topic: [DVC]DevCoin - Official Thread - Moderated - page 419. (Read 1058949 times)

legendary
Activity: 3052
Merit: 1534
www.ixcoin.net
Des anybody know the value of each share for round 25 yet?   It's looking like 300,000 coins which is pretty good but that's just a guess on my part.  I wish i would have written a bit more but i was busy with family issues and running a nuggets circus.  TIA.
legendary
Activity: 1988
Merit: 1007
//Removed

Lol, every time I read something about that game I get overwhelmed... I don't quite follow. As a person on Windows 8 that has no idea where to even start, what should we do?
legendary
Activity: 2940
Merit: 1090
I've tried to get on your server in the past but I can't get a client to run properly, Sad. The Java one shows a black screen unless I alt/tab (so it shows previews of windows) in which it will show the true screen until I make it the focus again and then it goes black.

Do you mean the CrossCiv server in my sig? If so Crossfire is still very unstable, there is even a certain door that seems to have about a 50% chance of crashing the server when someone opens it. There also seem to be ways of crashing it during character creation. It seems maybe the specific sets of maps most public Crossfire servers us do not, or do not often, find those bugs so in years they still have not been tracked down and fixed.

For years i have been hopiong that the general progress toward elinminating ways in which a mailicious map-designer could design a map capable of crashing a server would eventually fix whatever my particular sets of maps are still managing to find, but no luck with that so far.

Also the link I give for a java based client that in theory browsers could be set up to be able to launch directly from a website is for a daily build, so some days it might work better than others and of course somebrowsers might be wisely set not to run java directly from websites.

Also some distros of some operating systems have quite old versions of Crossfire clients in their installable packages collections, for quite a while because i was using latest sVN to build from no distros at all provided pre-packaged clients up to date enough to work.

It has long ago been pretty firmly refuted that if you build it they will come, so the fact that very few people come via Crossfire clients has, over time, led to support/development effots tending to drift away from that particular set of clients and windows-into-the-Milieu-multiverse to others.

For example CoffeeMUD turned out to be a much more popular doorway, since there are web-based MUD-clients aplenty, compiled MUD clients aplenty for most platforms, and they can be played with just telnet, which presumably any platform that has internet access has in its toolkit.

Right now though you also would find cofeeMUD blocked to you... popularity has its downsides. We are looking into batch sales of player-accounts in order to be able to properly budget servers. You no longer just appear out of no-where and create a character out of nothing, with clothes out of nothing and maybe gear out of nothing, rather your clan or nation or whatever would be buying a batch of 100 or 1000 or whatever user-accounts to divvy up among their members/citizens/whatever as they see fit.

OpenSim though you should find some of our regions currently online on OSgrid, albeit i think the ones online there right now are either unmodified or not much modified linda Kelley OARs no hand-built landscapes with custom new architecture on it there yet.

Then too of course there are web-based systems too, but there too simply allowing random internet passers-by to create whole new villages or planetary mining operations out of nothing had to go, so there you'd first need to get a character on Crossfire or a MUD or some other individual character level of play up to a point where they equipped themselves with enough followers to go found a village or enough space-travel hardware to equip themselves with an intergalactic mining colony ship in order to get into those scales of play.

-MarkM-
legendary
Activity: 1988
Merit: 1007
legendary
Activity: 2940
Merit: 1090
I am thinking why not we get an open source mmorpg and integrate real DVC payments, this will be interesting as the players will be earning real life money something like Second Life.

"Something like Second Life" is in work. I suggest to become familiar with http://opensimulator.org.

Any progress on the Howto for cloning Namecoin?

That is awesome! I'd love it if we could get a game together that works with DVC. That could definitely bring some value to the coins.

See http://www.devtome.com/doku.php?id=galactic_milieu

For OpenSim regions, search for Digitalis on OSgrid. I actually have/had not just some regions with Digitalis in the name but also some generic names among the block of 29 or so regions I was running when testing how much resources it actually takes to run regions. Like Garden Centre, Adult Shopping Centre, Welcome Centre, Avatar Centre and so on, fresh out of the OAR file examples of Linda Kelly free open source regions. currently many of the regions that were up some days ago are down due to load problems; some of Linda's OARs ended up eating 100% of a core each, for example, even when no one was anywhere near them, just constant 24/7 load.

Even if we fudge a little, referring to 1024 metres by 1024 metres (a 4x4 square made up of sixteen regions) as a "square mile", and scale our Freeciv maps as if the tiles were only 100 kiliometers by 100 kilometres instead of 100 miles or more by 100 miles or more, it takes a heck of a lot of Open Simulator regions to represent at full scale even just one Freeciv planet... So the dynamic loading of regions as players enter regions adjacent to them will be really useful if the service that currently has that, based on Amazon instances, as closed source code ever actually opens their code or the community ends up re-inventing that wheel due to that service not getting around soon enough to releasing it.

We have been working on the idea of taking the so called "square miles" that Freeciv says a civilisation has and using that figure as the basis for hosting fees for hosting civilisations, but the scale, so many regions per square mile multiplied by so many square miles, still makes a massive gap even though that "square miles" reported by Freeciv does not seem to really include every square mile of every tile you control. (It is less than you'd get by figuring each tile is only 10,000 square kilometres, that is 100km by 100km, and counted every square kilometre of each tile that is within the civilisation's borders.)

The gap is that between how much it would cost if the entire civilisation was all fully ready for OpenSimulator players to walk into/over any part of it, compared to how much it would cost if all that was actually implemented was the Freeciv server running the planet the civilisation is located on...

...Plus of course details such as whether each and every market, bank and stock exchange's trading has an Open Transactions server representing/implementing it on detailed scale or whether merely each city that as a market and/or bank and/or stock exchange uses just one Open Transactions server to present all such services available in that city, or even just each civilisations has just one Open Transactions server representing all such services available in any city of that civilisation...

-MarkM-
legendary
Activity: 1988
Merit: 1007
I am thinking why not we get an open source mmorpg and integrate real DVC payments, this will be interesting as the players will be earning real life money something like Second Life.

"Something like Second Life" is in work. I suggest to become familiar with http://opensimulator.org.

Any progress on the Howto for cloning Namecoin?
Interesting. What do you mean by 'progress on the Howto for cloning Namecoin?'

He offered up a bounty for someone to write a Namecoin-cloning tutorial.
hero member
Activity: 720
Merit: 500
I am thinking why not we get an open source mmorpg and integrate real DVC payments, this will be interesting as the players will be earning real life money something like Second Life.

"Something like Second Life" is in work. I suggest to become familiar with http://opensimulator.org.

Any progress on the Howto for cloning Namecoin?
Interesting. What do you mean by 'progress on the Howto for cloning Namecoin?'
legendary
Activity: 1988
Merit: 1007
I am thinking why not we get an open source mmorpg and integrate real DVC payments, this will be interesting as the players will be earning real life money something like Second Life.

"Something like Second Life" is in work. I suggest to become familiar with http://opensimulator.org.

Any progress on the Howto for cloning Namecoin?

That is awesome! I'd love it if we could get a game together that works with DVC. That could definitely bring some value to the coins.
hero member
Activity: 511
Merit: 500
Hempire Loading...
DevCoin + OpenSim...I love the possibilities...it'd be like Devtome in a virtual coffee shop where people actually get together to discuss things they care about, and more...use Devcoin to buy things like art and more in sim things which could have real life counterparts waiting to ship...you could do a virtual art tour, then buy the artwork with devcoins and have it shipped, but it would be more like going to a gallery than a site like ebay, because you could even interact with the other visitors and you could bid against other real world art buyers, in real time.

I'm sure that's just the tip of the iceberg, but I fully support this idea and will be happy to try it and report bugs, hell, I should open a virtual hemp store (sorry no thc in industrial hemp...that would be cool too though...a TOR protected part of the SIM for the less above ground stores, I don't know if that's at all possible, but this is a network of computer engineers here....ready, go).
hero member
Activity: 585
Merit: 501
I am thinking why not we get an open source mmorpg and integrate real DVC payments, this will be interesting as the players will be earning real life money something like Second Life.

"Something like Second Life" is in work. I suggest to become familiar with http://opensimulator.org.

Any progress on the Howto for cloning Namecoin?
hero member
Activity: 756
Merit: 500
I am thinking why not we get an open source mmorpg and integrate real DVC payments, this will be interesting as the players will be earning real life money something like Second Life.
full member
Activity: 188
Merit: 100
Hi notabot,  thanks very much for the reply.
I'm happy to read your post.  Just learning the Devtome
system and ready to focus on writing more now  Grin

Very much appreciate your reply and great information,
and looking forward to being part of the Devtome
and Devcoin community.

 Smiley
full member
Activity: 188
Merit: 100
Hi, I signed up on Devtome a few weeks ago and wrote a article.
It's there posted and just waiting for the earnings script to verify
everything's accounted for so I can write more.

User: ecafe

When I checked the earnings spreadsheet I did not see my username
or any sign I was being counted in the system yet.  If someone can
please verify or add me so I can be sure my writing is being
acknowledged I would really appreciate it.

Thanks very much   Smiley
member
Activity: 78
Merit: 10
I wrote already to BTC-e support to add DVC (again). you all should write them too, let our voices be heard: http://hdbtce.kayako.com/
and also Mtgox:
https://twitter.com/MtGox
https://support.mtgox.com/home
legendary
Activity: 1806
Merit: 1029
Just to clarify what I meant earlier about individuals putting up bounties in addition to regular Devtome earnings for specific pieces of writing... I'm referring to the stories and questions thread Unthinkingbit set up as a result of an idea I and someone else had to combine the part where you can write whatever you want and also be more motivated to write content someone else wants/needs.  I was making the point that people behind the development of projects would greatly benefit from having those projects communicated to a wider audience in writing--very similar to how a business might pay a writer to write up a product brochure.  I wasn't referring to anything else.

I'm new so can't comment much on the culture shift... but IMO any shift that moves towards bringing more people on board (interested in Devcoins), especially more mainstream types, is likely to be positive.

As for publishing an article on the Devtome inspired by a forum discussion, I did that.  I thought of that because I read a post in which someone said it was great that the Devtome would allow for one to directly benefit from sharing an idea even if they didn't actually develop the idea.  I had ideas.  I shared them.  I got paid.  People on this forum shared my article and there was some discussion about it.  I don't see the problem.  However, if that ever becomes against the rules I will respect that.  The admins look over my writing same as everyone else's.  They can decide it shouldn't be there and I will accept it as long as the reasons given are clearly explained and consistent for all writers.  Actually even if my writing was being unfairly picked on, I'd probably accept that too.  The Devtome pays, which means the Devtome is the client (the customer) and the general truth in business is the customer is always right.

I have a busy day and won't be able to keep up with this thread today.  But just wanted to respond to a few things that were written after I posted last night and make sure I'd clearly communicated what I meant to say.
hero member
Activity: 720
Merit: 500
Actually this may show part of the culture shift going on with the project and especially the devtome part of it.   You think people doing work on other things should put up bounties.  However most of the stuff being done is open source,  with the people doing it giving away their time and expertise.  Now someone feels that was not enough, they should have to pay others to help them.  That is not how open source is supposed to work.

 I saw luckybit always saying how you can not blame the writers in earlier discussions.  I also saw someone go so far as to post their reply to an active discussion as a devtome article so they could get paid while participating in the discussion!!  This was when I had to take a break from things, as seeing things like that was just too frustrating.  In an OS project all members are supposed to help move towards the goals.    The concept of blaming or not blaming or not being able to blame a party would not even enter the discussion.   It is not meant to be, you do the task defined and only that and don't think about anything else.    I really think the culture is shifting and am not sure what it will become.

Quote
@twobits -- this is an issue I have as well... bounties are based on the "first," rather than the best. I think bounties should work like anything else; you are paying for quality. Anyone can toss up a crappy forum that meets the requirements needed for the forum bounty. It takes more skill to get one together that is set up properly, works like everyone wants and is seen as being usable by everyone.

There is another interesting thing with the forum bounty.  While it can be done, running a mail server can be a real pain.  You have people consonantly probing it that want to use it as a relay.  You have people that want to know why mail from misconfigured  servers does not get to them, or to the person behind the bad server.  You have ongoing server and support costs.  I would have done the bounty if the issue of where and how to host it was also solved or supported in some way.
I agree. I said a while back that the devtome payment system may prove counter productive as it stands - because without capping per user share as % of total growing popularity would create a market skewed towards transient sellers, rather than buyers or holders or those interested in funding continuation of the idea and others from their own payment. Obviously all the basics of establishing decent and appealing venues for Devcoin itself need to be completed (maybe funded by those who'd like to see them happen...?) but I think it’s worth going back to square one and asking what the basics of the concept are, because like you I don't really get the 'culture shift'.

If a bounty or share is paid for a project or effort, but the dvc bid interest is insufficient to reward them at such a value, that implies the financed project (or collective efforts) isn’t monetised or valued enough to warrant the payment at that level. Simple as that. So any constructive assessment of long-term value needs to start from the question of what are people willing to pay for directly, or what can be monetised to create a payment structure indirectly. That then raises the open-source issue, so perhaps the bigger question is an honest appraisal of which open-source efforts are nice ideas vs which ones are nice ideas that people will actually pay to see or use or advance, and how to reconcile the two.

For example, markm's point about pathes for merged mined coin clients - that could be a straightforward collaboration with other merged mined coin owners or agreement to use devcoin as a funding or facilitation mechanism to get it done. But to date it hasn't happened. Is that because few knew about the requirement, because there's no real interest, because it's difficult and time consuming and therefore expensive, because all coins see collaboration as self-undermining etc etc? I think answering that question mattters.
sr. member
Activity: 574
Merit: 250
There is another interesting thing with the forum bounty.  While it can be done, running a mail server can be a real pain.  You have people consonantly probing it that want to use it as a relay.  You have people that want to know why mail from misconfigured  servers does not get to them, or to the person behind the bad server.  You have ongoing server and support costs.  I would have done the bounty if the issue of where and how to host it was also solved or supported in some way.

Maybe a job for google's "mail for your own domain" service?

-MarkM-


I have doubts they would let me add a hook at the smtp level like I would want to.
legendary
Activity: 2940
Merit: 1090
There is another interesting thing with the forum bounty.  While it can be done, running a mail server can be a real pain.  You have people consonantly probing it that want to use it as a relay.  You have people that want to know why mail from misconfigured  servers does not get to them, or to the person behind the bad server.  You have ongoing server and support costs.  I would have done the bounty if the issue of where and how to host it was also solved or supported in some way.

Maybe a job for google's "mail for your own domain" service?

-MarkM-
member
Activity: 78
Merit: 10
I got this answer from mtgox, to add DVC:
"Hello,

Thanks for contacting us.We would sure forward this to the management.

Best regards,

Mt.Gox Team"

so the managment does hear the repeated requests....
sr. member
Activity: 574
Merit: 250
Those are the people who need to be putting up bounties--the ones who have great ideas and are working on amazing things but who for whatever reason are unable or unwilling to communicate in writing what they are doing to the world at large.

This is actually a very good point... on the note of writing, I can help out as well. I'm not as technologically-minded in terms of Bitcoin/Cryptos in general, but if I can understand what's going on I can break it down into simpler methods for others to understand as well.

Actually this may show part of the culture shift going on with the project and especially the devtome part of it.   You think people doing work on other things should put up bounties.  However most of the stuff being done is open source,  with the people doing it giving away their time and expertise.  Now someone feels that was not enough, they should have to pay others to help them.  That is not how open source is supposed to work.

 I saw luckybit always saying how you can not blame the writers in earlier discussions.  I also saw someone go so far as to post their reply to an active discussion as a devtome article so they could get paid while participating in the discussion!!  This was when I had to take a break from things, as seeing things like that was just too frustrating.  In an OS project all members are supposed to help move towards the goals.    The concept of blaming or not blaming or not being able to blame a party would not even enter the discussion.   It is not meant to be, you do the task defined and only that and don't think about anything else.    I really think the culture is shifting and am not sure what it will become.



Quote
@twobits -- this is an issue I have as well... bounties are based on the "first," rather than the best. I think bounties should work like anything else; you are paying for quality. Anyone can toss up a crappy forum that meets the requirements needed for the forum bounty. It takes more skill to get one together that is set up properly, works like everyone wants and is seen as being usable by everyone.

There is another interesting thing with the forum bounty.  While it can be done, running a mail server can be a real pain.  You have people consonantly probing it that want to use it as a relay.  You have people that want to know why mail from misconfigured  servers does not get to them, or to the person behind the bad server.  You have ongoing server and support costs.  I would have done the bounty if the issue of where and how to host it was also solved or supported in some way.
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