Thank you for taking the time to answer me personally. Most devs just ignore tough questions. Do you have any predictions as to how many players you hope to have playing heroes and how do you plan on getting a bigger user base.
In the past most of our players have come from facebook advertisements but with Heroes we have access to our previous mailing list from the past year and a half. The following is our main methods we plan to use to help grow the new project.
-Thorough pre-testing. Right now we're doing a public beta to test all of our new content to make sure it's ready but also to get existing players excited and telling their friends.
-We will be doing a referral program where if you invite your friends to play, you + they both get rewards. We generate a unique identifier per computer so it's not easily abused.
-We will be using our existing mailing list to send out a professionally designed newsletter letting our old players (both current and past) know about the launch and the new features.
-We will be doing a large facebook advertising campaign at launch to drive new players to it
-We will be using a number of top100 type websites to bring in more players
-We will be using a number of gaming forums and doing our best to get our new project listed on a number of gaming news websites as well
Our past experience with these various methods will allow us to combine and improve on them to be even more effective this time around. Our goal is to get the new project to 2,000+ active daily players within the first 2 months. That's a fairly reasonable goal and my personal goal is to double that (4,000 unique accounts per day) within the first 6 months.
The new project is just miles beyond what the previous one was in regards to ease of use. We're no longer trying to get people to play a decade old version of a game with no tutorial and very clunky old game systems. We have proper tutorials built right into the new project as well as a ton of new features to make it easier for players who've never played conquer before to know what they need to be doing to get started.
With the implementation of jewels from day 1 launch it will also provide an easier to use and manage cash shop for people who wish to spend money on the game AND we have the extra content provided by the provably fair gambling games we are looking to create using funds raised from the ICO to add even more gameplay content for people.