Just pushed the new release of
lolMiner 0.9.3.
Was plenty of work ironing out all problems found so far - user experience on this one should be much better. Also pool hash (read the example below)
Hope you like it
Changes to 0.9.2- Extended GRIN-AT31 compatibility to older drivers (18.x +)
- Improved GRIN-AT31 performance on ROCm (RX 470/480/570/580/Vega/VII)
- Introduced early job cancellation for GRIN-AT31+ (improves hash on pool side, see further release notes)
- Deeply reworked kernel scheduler
- Fixed GRIN-AT31 kernel bugs (improving stability and fidelity)
- Fixed Bug: Vega FE loading 8G instead of 16G GRIN-AT31 solver in Windows
- Fixed Bug: Watchdog did not call right file in Windows
- Added --disablewatchdog 1 parameter to disable the 0 sol/s / 0 g/s detection
About Early Job Cancellation for GRINThe GRIN proof of work is a compute intense and rather slow algorithm. Especially C31 often needs (at 1 g/s) about one second for each graph processed. In case a new job (for a new chain height) arrives, the current calculation effort is worthless, because the block that was mined on already got found.
lolMiner 0.9.3 now introduces an early cancellation for long lasting works: if a new work arrives that invalidates the current run calculations, they get canceled to start quicker on the fresh work. To demonstrate the effect see the example describing the 0.9.2 and 0.9.3 difference:
Assume you have a card running 1 g/s on GRIN-AT31. Then in 2 minutes (120 seconds) it will be able to process 120 graphs. On average - Grin has a 1 minute block time - two of these graphs are already obsolete when they got finished.
lolMiner 0.9.2 will display the 1 g/s, because of 120 processed graphs per 120 seconds. But two of the graphs are then filtered out in the stratum module, thus the pool can see at most 118 / 120 = 0.983 g/s (minus about 1 graph fee).
lolMiner 0.9.3 will cancel the running work before it gets completed. On average you will be able to process one more graph then 0.9.2 assuming both are canceled about half way through. Thus lolMiner 0.9.3 starts 121 graphs and completes 119 of them. The displayed hash rate is now 119 graphs /120 seconds = 0.991 g/s. This equals what the pool could see (minus one for fee), because the 119 completed are the ones that got not canceled early.
Conclusion: lolMiner 0.9.3 DISPLAYED hash rate may be a little lower then 0.9.2, but what arrives at pool is better. The slower the cards are, the more drastic is this effect, e.g. a 580 8G running at 0.65 g/s will benefit almost 2% on pool side, a VII with 1.75 g/s only half a percent.
Combined with the mostly on GPU cycle finder lolMiner achieves a stale share rate of less then 0.7% and thus gives you best displayed to pool hash rate ratio available for Grin Cuckatoo-31.