Give me like 5 sentences or less why your project is going to be a game-changer and why.
Here:
CoinCube, you should recognize clearly that the solution to your enumerated list is a crypto-currency which is distributed in minute amounts to all citizens of the world. And which is not obtained through exchanges.
Once that is circulating and used in a myriad of popular activities on the internet, the elite can no longer stop it.
And this is precisely what I am preparing to launch.
Any way, I have a superior name now. The name to conquer all other names! I will announce the new name when I announce availability of the testnet.
Also I have asked normal people what "bit coin" or "bits coin" means to them, and they all say "bitten coin" or "little bits of a coin", thus normal (n00b not programmers) people do not inherently associate it to digital money. The problem with a name containing "bit" is that if you try to market this broadly, people will not inherently understand it by the very important word-of-mouth (in my case Facebook Likes) viral marketing strategy.
So here was a prior attempt that failed:
https://en.wikipedia.org/wiki/Beenz.comBeenz.com was a web site that allowed consumers to earn beenz, a type of online currency, for performing activities such as visiting a web site, shopping online, or logging on through an Internet service provider. The beenz e-currency could then be spent with participating online merchants.
The marketing and brand concept positioned Beenz as ‘the web's currency,’ global money that would challenge the world’s major currencies.
It failed because of non-viral marketing strategy (as well a horrible name that doesn't mean digital money nor internet money):
https://en.wikipedia.org/wiki/Beenz.com#Marketing_CampaignMarketing Campaign
The company used an innovative guerilla marketing campaign to get the word out in the early days. Instead of distributing a flyer in the conventional way, the company hired magicians and sleight-of-hand experts to slip the flyers surreptitiously into the pockets of members of the public. The flyers depicted "Billy Beenz", the fictional company mascot. Billy had a shock of red hair and a goofy expression.
There was some controversy when it transpired that the flyer distributors were specifically targeting drunk people, in an effort to make their task easier. There were many reports of people waking up after a night of drinking to find the Billy Beenz flyer mysteriously in their pocket.
A physical "flyer" is so far removed from a suitably high conversion rate call-to-action (e.g. "click here now to...") for the user actually interacting with the electronic currency in a way that forms an immediate need for the user and spreads virally from user-to-user.
https://en.wikipedia.org/wiki/Beenz.com#Business_modelBusiness model
The beenz business model was based upon arbitrage. Companies purchased beenz from the company at a locally determined exchange rate. They could then award these to consumers for actions to which the issuer attached value, such as making on-line purchases. Beenz were collected by the user clicking on a Java Applet and entering their email address linked to a beenz account. Consumers were then able to use their beenz to purchase goods from on-line merchants. Each merchant was free to exchange beenz at any notional value they liked, the company assuming that the market would settle the exchange value of each beenz. Merchants were then able to sell beenz back to the company itself at a pre-defined exchange rate. The company made its margin on the spread between the sell and the buy price of beenz in the market. In the later stages, a professional economist was employed to model the behaviour of prices and flows of money in this micro-economy, and keep it healthy.
Cohen's stated long term aim was eventually to allow consumers to purchase beenz directly from the company and for the "beenz economy" to eventually resemble that of a real economy. However, at the time, this was fraught with difficulty as some countries (such as France) expressed a view that such alternative currency schemes were undesirable and that they would seek to prevent them from operating.
This was attempting to drive adoption top-down (merchants incentivizing users), instead of bottom-up (users driving use, bcz merchants
never refuse to accept widely held money).
As I said, most people are marketing dunces. He wasted $100 million on stupid strategy that I could have assured him would fail, and is the same reason I am sure Monero and every other altcoin will fail (unless they change their marketing and are capable of doing so, i.e. copying my lead).
Here follows a link to another attempt where scaling is too slow compared to what I will introduce, because
their marketing presumes users, merchants, and vendors are distinct:
https://www.cashu.com/index.plAnd here again as follows Ven is attempting a similar goal but the marketing problem again is the distribution to the users, as Ven requires users to "Top Up" which I assume means exchange some fiat to obtain some Ven:
https://en.wikipedia.org/wiki/Ven_(currency)
Ven (sign: VEN) is a global digital currency traded in international financial markets and originally used by members of a social network service, Hub Culture, to buy, share, and trade knowledge, goods, and services. The value of Ven is determined on the financial markets from a basket of currencies, commodities and carbon futures. It trades against major currencies at floating exchange rates. Ven is currently listed on the LMAX Exchange.
History
According to Hub Culture, Ven first appeared as an application in Facebook on 4 July 2007.
In 2009, The Wall Street Journal described the currency as being pegged to the US dollar, and used by Hub Culture's users to trade goods, services, and knowledge. One user described having been paid in Ven for making introductions and other favors.
http://info.ven.vc/wordpress/FEDERAL RESERVE FASTER PAYMENTS TASK FORCE GATHERS SPEED
Hub Culture and Ven are part of the 300 person strong
Faster Payments Task Force, a landmark initiative by the Federal Reserve to build consensus around payments innovation in the United States. The task force includes leaders from across the world of payments, including banks large and small, service providers, stakeholders, regulators and academics from the United States.
Through a series of calls, webinars and in person meetings, the task force seeks to understand and develop end-to-end solutions for ubiquitous, secure payment infrastructure in the financial services industry. The effort is particularly centered around the Federal Reserve’s payment services.
This week the group is meeting in Chicago to continue refining criterion for approaches to faster payment systems in the US, and to develop the conversation on a wide range of issues concerning other aspects that emerge from the work. Over 4,000 have signed up to monitor the progress via online tools.
Digital assets like Ven and identity/compliance systems like HubID are part of the conversation with other approaches and services as part of the ‘non-bank providers’ working segment.
Together, the blueprints for faster payments in the US and beyond are emerging, but a final solution is not expected soon. Working groups and segments are are set to continue development through 2016 as part of the existing remit of the task force, with an ongoing series of meetings and other activities.