Author

Topic: Primedice.com | Since 2013 | Longest Running Crypto Casino | 113 BTC Jackpot! - page 1159. (Read 1990835 times)

member
Activity: 103
Merit: 10
Yeah I vote to keep faucet, it's a good idea and makes use of the whole leveling up idea

Also think those that regularly use the faucet are also more likely to deposit and refer high rollers down the track

I would rather see ad-space sold in the faucet area than see it go all together, and/or even slow down the leveling up to make it harder to get to larger faucet claims
newbie
Activity: 1
Merit: 0
I think the faucet is a good way to "test" the site before depositing, i used it to make sure the site was legit - there are alot of spammy looking sites out there
legendary
Activity: 2464
Merit: 1037
Oldschool!
Kluge I do really wonder who you are in real life, you always sound very intelligent. A finance broker? A millionaire? A bitcoin millionaire? A guy with a PhD in economics? A guy who owns his own big business? A big CEO or international manager? I don't know. Maybe youre just an average joe type guy but I doubt it.
Cheesy I'm an unemployable, near-penniless high school graduate with a work history of failed startups and contract work for NFPs. Seriously, I can't even get a job as a cashier at Dollar General, so all you get from me is that "minimum wage snark" but without even the minimum wage job.

U also donated minimum 50btc to this forum at some point in ur life. And u don't remember that?

it was probably the time when btc was practically worthless Smiley .

He donated 10-49 BTC actually Micro. If he donated 50 or more he would have the VIP status instead of Donator.

Oh yes , my bad , it was long time since i read that post on ranks. Smiley .
full member
Activity: 210
Merit: 100
Kluge I do really wonder who you are in real life, you always sound very intelligent. A finance broker? A millionaire? A bitcoin millionaire? A guy with a PhD in economics? A guy who owns his own big business? A big CEO or international manager? I don't know. Maybe youre just an average joe type guy but I doubt it.
Cheesy I'm an unemployable, near-penniless high school graduate with a work history of failed startups and contract work for NFPs. Seriously, I can't even get a job as a cashier at Dollar General, so all you get from me is that "minimum wage snark" but without even the minimum wage job.

U also donated minimum 50btc to this forum at some point in ur life. And u don't remember that?

it was probably the time when btc was practically worthless Smiley .

He donated 10-49 BTC actually Micro. If he donated 50 or more he would have the VIP status instead of Donator.
legendary
Activity: 2464
Merit: 1037
Oldschool!
Kluge I do really wonder who you are in real life, you always sound very intelligent. A finance broker? A millionaire? A bitcoin millionaire? A guy with a PhD in economics? A guy who owns his own big business? A big CEO or international manager? I don't know. Maybe youre just an average joe type guy but I doubt it.
Cheesy I'm an unemployable, near-penniless high school graduate with a work history of failed startups and contract work for NFPs. Seriously, I can't even get a job as a cashier at Dollar General, so all you get from me is that "minimum wage snark" but without even the minimum wage job.

U also donated minimum 50btc to this forum at some point in ur life. And u don't remember that?

it was probably the time when btc was practically worthless Smiley .
newbie
Activity: 56
Merit: 0
Not terribly imaginative, but each level could reduce house edge by .01% nominally. -Or .005%.

House edge can be only reduced individually through "rake back" . So u get that % of wagered back to ur account. Not a bad idea but it would  some coding.
Couldn't a user's level changing just trigger a check to re-calculate which number the user needs to roll under or over? Idunno how the formula looks now, but I'd guess you'd just want the server to add to the house edge multiplier variable (.99 if user wins on rolling under) .0001*UserLevel. -So if the player's level 8, say, the server'd calculate house edge for the user as .99+(.0001*8 ), where house edge is then .92% and the user needs to roll under 49.54 instead of 49.5 (if level 0) to win.


this is where i am stumped...how are these pseudo-random games effectively calibrated? tia! :\
It's just a random roll with one numerical outcome. It'd just be modifying which final numbers are considered a win or loss by the server. It'd be trickier to implement this on an impure casino with hundreds of rigged non-numerical outcomes. -Like you know how you frequently might get two 7's and then an off-center 7 on a slot machine? You weren't actually close to winning the jackpot, but it's rigged to look that way and's multitudes more likely to have two 7's and an off-center 7 than three centered 7s even though it should only be, at most, 2x more likely.


the way i understand it in a Nevada slot machine by law the result is generated purely on timing of when the button is pushed whereas PD relies on a combination of generated hashes...major fundamental difference and is exploitable imo! :\
Aww, gee, I'd die in a B&M casino. I've never heard of one that sounds better than going to a Chuck E. Cheese with alcohol (though Chuck E. Cheese would be dramatically more tolerable if they served the parents alcohol...). I doubt our beloved impure BTC-taking casinos follow any NV standards, though.


I'm not implying the casinos actually follow the laws to the t ...just the idea of fairness based on timing vs. some elaborate scheme of combining hashes that can be manipulated to suit the houses needs! :\
donator
Activity: 1218
Merit: 1015
Kluge I do really wonder who you are in real life, you always sound very intelligent. A finance broker? A millionaire? A bitcoin millionaire? A guy with a PhD in economics? A guy who owns his own big business? A big CEO or international manager? I don't know. Maybe youre just an average joe type guy but I doubt it.
Cheesy I'm an unemployable, near-penniless high school graduate with a work history of failed startups and contract work for NFPs. Seriously, I can't even get a job as a cashier at Dollar General, so all you get from me is that "minimum wage snark" but without even the minimum wage job.
donator
Activity: 1218
Merit: 1015
Not terribly imaginative, but each level could reduce house edge by .01% nominally. -Or .005%.

House edge can be only reduced individually through "rake back" . So u get that % of wagered back to ur account. Not a bad idea but it would  some coding.
Couldn't a user's level changing just trigger a check to re-calculate which number the user needs to roll under or over? Idunno how the formula looks now, but I'd guess you'd just want the server to add to the house edge multiplier variable (.99 if user wins on rolling under) .0001*UserLevel. -So if the player's level 8, say, the server'd calculate house edge for the user as .99+(.0001*8 ), where house edge is then .92% and the user needs to roll under 49.54 instead of 49.5 (if level 0) to win.


this is where i am stumped...how are these pseudo-random games effectively calibrated? tia! :\
It's just a random roll with one numerical outcome. It'd just be modifying which final numbers are considered a win or loss by the server. It'd be trickier to implement this on an impure casino with hundreds of rigged non-numerical outcomes. -Like you know how you frequently might get two 7's and then an off-center 7 on a slot machine? You weren't actually close to winning the jackpot, but it's rigged to look that way and's multitudes more likely to have two 7's and an off-center 7 than three centered 7s even though it should only be, at most, 2x more likely.


the way i understand it in a Nevada slot machine by law the result is generated purely on timing of when the button is pushed whereas PD relies on a combination of generated hashes...major fundamental difference and is exploitable imo! :\
Aww, gee, I'd die in a B&M casino. I've never heard of one that sounds better than going to a Chuck E. Cheese with alcohol (though Chuck E. Cheese would be dramatically more tolerable if they served the parents alcohol...). I doubt our beloved impure BTC-taking casinos follow any NV standards, though.
newbie
Activity: 56
Merit: 0
Not terribly imaginative, but each level could reduce house edge by .01% nominally. -Or .005%.

House edge can be only reduced individually through "rake back" . So u get that % of wagered back to ur account. Not a bad idea but it would  some coding.
Couldn't a user's level changing just trigger a check to re-calculate which number the user needs to roll under or over? Idunno how the formula looks now, but I'd guess you'd just want the server to add to the house edge multiplier variable (.99 if user wins on rolling under) .0001*UserLevel. -So if the player's level 8, say, the server'd calculate house edge for the user as .99+(.0001*8 ), where house edge is then .92% and the user needs to roll under 49.54 instead of 49.5 (if level 0) to win.


this is where i am stumped...how are these pseudo-random games effectively calibrated? tia! :\
It's just a random roll with one numerical outcome. It'd just be modifying which final numbers are considered a win or loss by the server. It'd be trickier to implement this on an impure casino with hundreds of rigged non-numerical outcomes. -Like you know how you frequently might get two 7's and then an off-center 7 on a slot machine? You weren't actually close to winning the jackpot, but it's rigged to look that way and's multitudes more likely to have two 7's and an off-center 7 than three centered 7s even though it should only be, at most, 2x more likely.


the way i understand it in a Nevada slot machine by law the result is generated purely on timing of when the button is pushed whereas PD relies on a combination of generated hashes...major fundamental difference and is exploitable imo! :\
full member
Activity: 210
Merit: 100
Not terribly imaginative, but each level could reduce house edge by .01% nominally. -Or .005%.

House edge can be only reduced individually through "rake back" . So u get that % of wagered back to ur account. Not a bad idea but it would  some coding.
Couldn't a user's level changing just trigger a check to re-calculate which number the user needs to roll under or over? Idunno how the formula looks now, but I'd guess you'd just want the server to add to the house edge multiplier variable (.99 if user wins on rolling under) .0001*UserLevel. -So if the player's level 8, say, the server'd calculate house edge for the user as .99+(.0001*8 ), where house edge is then .92% and the user needs to roll under 49.54 instead of 49.5 (if level 0) to win.


this is where i am stumped...how are these pseudo-random games effectively calibrated? tia! :\
It's just a random roll with one numerical outcome. It'd just be modifying which final numbers are considered a win or loss by the server. It'd be trickier to implement this on an impure casino with hundreds of rigged non-numerical outcomes. -Like you know how you frequently might get two 7's and then an off-center 7 on a slot machine? You weren't actually close to winning the jackpot, but it's rigged to look that way and's multitudes more likely to have two 7's and an off-center 7 than three centered 7s even though it should only be, at most, 2x more likely.
Kluge I do really wonder who you are in real life, you always sound very intelligent. A finance broker? A millionaire? A bitcoin millionaire? A guy with a PhD in economics? A guy who owns his own big business? A big CEO or international manager? I don't know. Maybe youre just an average joe type guy but I doubt it.

Also Kluge, don't feed the troll. He's just a really annoying (and good at it too) troll.
donator
Activity: 1218
Merit: 1015
Not terribly imaginative, but each level could reduce house edge by .01% nominally. -Or .005%.

House edge can be only reduced individually through "rake back" . So u get that % of wagered back to ur account. Not a bad idea but it would  some coding.
Couldn't a user's level changing just trigger a check to re-calculate which number the user needs to roll under or over? Idunno how the formula looks now, but I'd guess you'd just want the server to add to the house edge multiplier variable (.99 if user wins on rolling under) .0001*UserLevel. -So if the player's level 8, say, the server'd calculate house edge for the user as .99+(.0001*8 ), where house edge is then .92% and the user needs to roll under 49.54 instead of 49.5 (if level 0) to win.


this is where i am stumped...how are these pseudo-random games effectively calibrated? tia! :\
It's just a random roll with one numerical outcome. It'd just be modifying which final numbers are considered a win or loss by the server. It'd be trickier to implement this on an impure casino with hundreds of rigged non-numerical outcomes. -Like you know how you frequently might get two 7's and then an off-center 7 on a slot machine? You weren't actually close to winning the jackpot, but it's rigged to look that way and's multitudes more likely to have two 7's and an off-center 7 than three centered 7s even though it should only be, at most, 2x more likely.
newbie
Activity: 56
Merit: 0
Not terribly imaginative, but each level could reduce house edge by .01% nominally. -Or .005%.

House edge can be only reduced individually through "rake back" . So u get that % of wagered back to ur account. Not a bad idea but it would  some coding.
Couldn't a user's level changing just trigger a check to re-calculate which number the user needs to roll under or over? Idunno how the formula looks now, but I'd guess you'd just want the server to add to the house edge multiplier variable (.99 if user wins on rolling under) .0001*UserLevel. -So if the player's level 8, say, the server'd calculate house edge for the user as .99+(.0001*8 ), where house edge is then .92% and the user needs to roll under 49.54 instead of 49.5 (if level 0) to win.


this is where i am stumped...how are these pseudo-random games effectively calibrated? tia! :\
legendary
Activity: 1092
Merit: 1000
nahtnam.com
Not terribly imaginative, but each level could reduce house edge by .01% nominally. -Or .005%.

House edge can be only reduced individually through "rake back" . So u get that % of wagered back to ur account. Not a bad idea but it would  some coding.

Actually in practice this would be quite simple. It's just basic arithmetic with variables, then crediting the BTC back to the user's account.

Im curious. How does it work?

Wouldn't be too difficult, just declare a variable called rake_back and assign it's value to bet_amount / 20000 (for 0.005% per level rakeback) and then * level. Then just add rake_back to whatever the user's balance is in the database after the bet.

Instead, cant you just raise the payout by a little?
donator
Activity: 1218
Merit: 1015
Not terribly imaginative, but each level could reduce house edge by .01% nominally. -Or .005%.

House edge can be only reduced individually through "rake back" . So u get that % of wagered back to ur account. Not a bad idea but it would  some coding.
Couldn't a user's level changing just trigger a check to re-calculate which number the user needs to roll under or over? Idunno how the formula looks now, but I'd guess you'd just want the server to add to the house edge multiplier variable (.99 if user wins on rolling under) .0001*UserLevel. -So if the player's level 8, say, the server'd calculate house edge for the user as .99+(.0001*8 ), where house edge is then .92% and the user needs to roll under 49.54 instead of 49.5 (if level 0) to win.
newbie
Activity: 56
Merit: 0
THE WHOLE POINT OF THE FAUCET IS TO BRING IN MORE SUCKERS! LOL WHEN THEY DEPOSIT THEIR OWN BTC THEN THE "REAL ODDS" KICK IN ? ;-) LOL
Can someone buy this guy?

ot>>
i produce music...you need something?  Grin
legendary
Activity: 1134
Merit: 1118
Not terribly imaginative, but each level could reduce house edge by .01% nominally. -Or .005%.

House edge can be only reduced individually through "rake back" . So u get that % of wagered back to ur account. Not a bad idea but it would  some coding.

Actually in practice this would be quite simple. It's just basic arithmetic with variables, then crediting the BTC back to the user's account.

Im curious. How does it work?

Wouldn't be too difficult, just declare a variable called rake_back and assign it's value to bet_amount / 20000 (for 0.005% per level rakeback) and then * level. Then just add rake_back to whatever the user's balance is in the database after the bet.
hero member
Activity: 588
Merit: 500
Get ready for PrimeDice Sig Campaign!
THE WHOLE POINT OF THE FAUCET IS TO BRING IN MORE SUCKERS! LOL WHEN THEY DEPOSIT THEIR OWN BTC THEN THE "REAL ODDS" KICK IN ? ;-) LOL
Can someone bun this guy?
EDIT: BAN this guy, not buy
newbie
Activity: 56
Merit: 0
THE WHOLE POINT OF THE FAUCET IS TO BRING IN MORE SUCKERS! LOL WHEN THEY DEPOSIT THEIR OWN BTC THEN THE "REAL ODDS" KICK IN ? ;-) LOL
legendary
Activity: 1092
Merit: 1000
nahtnam.com
Not terribly imaginative, but each level could reduce house edge by .01% nominally. -Or .005%.

House edge can be only reduced individually through "rake back" . So u get that % of wagered back to ur account. Not a bad idea but it would  some coding.

Actually in practice this would be quite simple. It's just basic arithmetic with variables, then crediting the BTC back to the user's account.

Im curious. How does it work?
legendary
Activity: 1134
Merit: 1118
Not terribly imaginative, but each level could reduce house edge by .01% nominally. -Or .005%.

House edge can be only reduced individually through "rake back" . So u get that % of wagered back to ur account. Not a bad idea but it would  some coding.

Actually in practice this would be quite simple. It's just basic arithmetic with variables, then crediting the BTC back to the user's account.
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