I gave you a piece of psuedocode that breaks the current "Provable Fair" algorithm, if they are using it on the server side they have total control over the results but I think you got that by now already, simply don't have an answer.
I didn't read the pseudocode; I didn't get past you quoting yourself and apparently calling yourself a charlatan. But now I understand. You weren't replying to yourself, you were repeating something you posted in a different thread.
You seem to be saying that the site can keep trying random server hashes until they find one that makes the player lose, right?
The reason this doesn't work is that they publish the hash of their server secret before the game, and before the player picks the client seed. If they later change the server seed to make sure they win, its hash won't match the previously published hash.
The problem with the whole scheme is that they make it so hard for the player to change their client seed that the players probably never change it, and so the game is open to abuse. The server can assume the client seed will remain unchanged and find a server seed that lets them win, then publish its hash before each game.
This will be fixed once it's easy for the players to change their client seed which I think is something Stunna has already said is in the pipeline.