Welcome aboard! I hope you enjoy playing.
Let me know if I can assist you in any way
It's strangely addicting... Having to "actively mine" every five minutes is a little too intense. I'd prefer that some aspect of it was automated--maybe there's some other way to motivate people to keep coming back to the site to see the ads?
Also, I was reading the top post, where you were saying how the new version won't allow for direct conversion of game gold into BTC, but instead will pool funds for prizes. I would prefer you kept the direct conversion feature. It's the ability to earn actual Bitcoin which is a huge draw to me in games like this one. If I can directly convert my game earnings into Bitcoin, it's earning. If I have to win a prize in order to get Bitcoin out of the game, it's gambling. High odds of winning don't change that.
Please keep it as a Bitcoin earning game.
I understand your concern and it has been mentioned before. I would not call it gambling though, seeing as that would require you to put up a wager.
It will however not change, we will be keeping it as a competitive game where the top players earn prizes and have their mines reset. That being said, lately I have been toying with the idea of players being able to sell their mines for Bitcoin (which will basically result in a reset of the account. Kind of like how Robot Coin Game used to work - if you ever saw that faucet?). At this stage it is merely thoughts in my head, but it might become a reality at some point. If so, the value of your mine would correspond to your place in the highscore list and be based off of the current months prizes.
That way you would be able to convert your progress to Bitcoin earnings, but obviously at a lower value than if you kept playing for the prizes. If it ever becomes a reality, it would be meant as a way for users to test the system before going for the prizes and NOT the main way of getting Bitcoin from our site.
Since the launch of MyBitMine, we have seen a few other games appear and I am following each and everyone closely. We want to keep being ahead of the development and try to innovate the way we think about faucets and free Bitcoin earning opportunities.
Thank you very much for your feedback though. I take every comment seriously and will always consider suggestions
I suppose I was thinking of the time I'd put into the game as the "wager." A true faucet is where you know that you will be able to claim some kind of earning and you know up front what the parameters are. My concern is about putting in lots of time into the game and never winning a prize, meaning essentially never being able to get any Bitcoin out of it. In the top post I see that each round will be won by 300 people, with the top ten in each tier winning the most. Three hundred prize winners seems like a lot now, but what happens if the game gets popular enough to attract 50,000 active players? What are the odds then of being in the top 300, or in the top thirty?
Of all the games I know about (and I am not familiar with the Robofaucet), my favorite one is Farm Satoshi (except for the fact that you NEED referrals to advance). There seems to be a good balance between expenses and gains, you can calculate ahead of time exactly how much profit you'll make for each animal you raise, and it's very easy to cash out--you have two options, Xapo or Faucetbox. There's no conversion needed because satoshis are the in-game currency, but you can cash out any time. You also have plenty of incentive to reinvest in the game. It appears that the higher you level up the greater the earnings potential.
When version 2.0 comes out, as long as earnings opportunities are clearly spelled out people like me can decide whether or not it's worth our time. I just wouldn't call it a faucet game anymore if the only serious "earnings" come from prizes. In that case it would be a game with a cash purse, kind of like those poker tournaments.
On a different note, if mining upgrades such as workers or buildings are going to be temporary (and that does make sense) then I think they should all be the same price no matter how many you buy... i.e., a worker would always be hired for 1,000 gold, not the way you have it now where the first worker is 600, the second worker is 1800... and the fifth worker is 9,600.
I'm not much of a gamer--for me my top priority is predictable Bitcoin earnings. A fun gaming experience definitely makes it more fun, but is still secondary to the predictable earnings priority. I'm enjoying the game now, but if the new version destroys the predictable earnings component, then I will very likely lose interest no matter how good the gaming side of it may be. I realize, though, that not everyone has the same priorities, and it may be that you're gearing version 2.0 to a different audience with priorities that are more about the gaming experience and not so much about the earnings.