Perhaps it wasn't clear for o48o.
Shuffle has two kinds of buybacks. - The 15% non-net-gaming revenue buyback which the SHFL Foundation has a weekly budget, AND the 30% buyback which comes from actual net-gaming-revenue. The 15% buyback will stop, BUT the 30% buy back from net-gaming-revenue will continue.
I believe that The SHFL Foundation will have better use for the budget, than using it to buy SHFL then burn them.
Thanks for trying to explain it, and i really hope i am wrong about this, but it's still not clear for me. What exactly they mean by non-SHFL net-gaming revenue?
Because i thought that was revenue from everything but $shfl gambling.
And that SHFL NGR (30%) revenue would come from gambling with $SHFL. Meaning that all revenue would be in shfl anyway. So how can you use that for buying SHFL back from the market?
You couldn't, you would just burn 30% of the lost tokens, which wouldn't be anything compared to buyback from NON shfl NGR when incentive to gamble with shfl stops after the 3rd airdrop.
Or maybe i am confused because of the naming of that system. But if i am correct assuming this, i disagree that "actual demand" would be in any way better or that actual demand would be less because of NON SHFL NGR buyback.
I'm honestly not that sure where the money for the buybacks of the "non-net-gaming-revenue" comes from. But their post says that the SHFL Foundation will stop non-net-gaming-revenue buybacks, which probably means the money to buyback comes from the SHFL Foundation's wallets to buy SHFL and HODL them. The 15% non-net-gaming-revenue buybacks were for the SHFL Foundation's wallets to HODL, not burn.
The 30% buyback and burn from net-gaming-revenue will continue, and from your point of view nothing actually changed in their buyback and burn design/strategy.