I agree on what Noah statement about multiplier since those players that play earlier without expecting any airdrop should be rewarded more due to their loyalty. This is a good feature to avoid new whales farming more tokens just because they knew already that there’s an airdrop.
It’s like rewarding early investors that trust and support the casino without expecting any tokens when playing. I’m sure those newly onboard players that play hard on the last month before snapshot might be triggered with this decision but this is really fair for me because the tokens is completely free. I’m not an early airdrop receiver but I accept this decision as fair for their early loyalty.
I’m excited on what will be the initial price of the token once distributed.
I would be more interested on what my share is, but if i had to guess the token price, i would put initial launching price as very much undervalued:
If i am trying to calculate it based on rollbit marketcap which is $478M, and with my pseudo math, marketcap of rlb: $478M divided with shfl initial circulating token supply: 71,126,984.56 = $6.7
But considering the fact that similarweb stats show me, that rollbit had
5.829M visitors in last 3 months, while shuffle had
1.314M tells me that Shuffle still has way smaller community (-77.5%) and i recon some of these miners never attended to be part of community.
So that would definitely cut from comparison marketcap and the fact it's traded on prepertual markets for as low as $1.6 throws me off a little bit. But i would predict it's trading somewhere
$2.5 at the start, even though many uncertain things could affect it, like issuance rate and new token fomo.
These are of course rookie numbers next to established big casinos, and traffic might grow radically with the marketcap later on. And if delfationary tokenomics are effective enough, token price would grow despite where marketcap is going.