Pages:
Author

Topic: The kill/trade game - page 9. (Read 9259 times)

sr. member
Activity: 308
Merit: 250
decentralizedhashing.com
May 13, 2013, 01:46:44 PM
#31
I'll play.

And to the people that say this isn't a good model for reality, of course simplification of any system isn't going to have direct correlation to a specific situation.  However, the game does showing that cooperation is the best general practice, whenever possible, does seem to bear out in evolutionary biology, and economics.
hero member
Activity: 532
Merit: 500
FIAT LIBERTAS RVAT CAELVM
May 13, 2013, 01:05:10 PM
#30
Honestly, there's not much difference. Democracy is war waged with votes, instead of bullets.
There's a huge difference. In war, you're not allowed to attack non-combatants.
Good point. At least, in theory. In practice, the US has a poor track record in that regard lately. Perhaps their theory is the opposite: Democracy waged with bullets.

Yes and no. The NAP is modeled by the "Tit for Tat" strategy, whereby one will always trade first, and only kill if the opponent killed in the last round. The rules of the game do "allow" killing, but only in the same sense that the laws of the universe permit murder. It's up to you guys to decide if you will punish a killer in subsequent rounds. (Thus making a "law" against killing.)
True, but since this is just a game, the non-aggression principle only requires that everybody play by the rules, nothing more. If anyone wishes to model their strategies after the NAP, they're obviously welcome to do so, but it would be dangerous for an opponent to assume that anyone who follows the NAP in real life would/should apply it to a game.
This is certainly true. As a game, it allows people to try out other strategies. Who knows, if a "Ghengis Khan" strategy proves to be better, it might change people's minds. Wink
legendary
Activity: 4326
Merit: 3041
Vile Vixen and Miss Bitcointalk 2021-2023
May 13, 2013, 12:47:02 PM
#29
Honestly, there's not much difference. Democracy is war waged with votes, instead of bullets.
There's a huge difference. In war, you're not allowed to attack non-combatants.

Yes and no. The NAP is modeled by the "Tit for Tat" strategy, whereby one will always trade first, and only kill if the opponent killed in the last round. The rules of the game do "allow" killing, but only in the same sense that the laws of the universe permit murder. It's up to you guys to decide if you will punish a killer in subsequent rounds. (Thus making a "law" against killing.)
True, but since this is just a game, the non-aggression principle only requires that everybody play by the rules, nothing more. If anyone wishes to model their strategies after the NAP, they're obviously welcome to do so, but it would be dangerous for an opponent to assume that anyone who follows the NAP in real life would/should apply it to a game.

what if i told you i wanted to fuck with your minds and choose trade in the first round? now you people are the bad ones.
Go right ahead. Though you'll probably get the same amount of sympathy as the Darwin Award contender who tried to escape police by firing at them with a gun loaded with blanks (to fuck with their minds, no doubt), which ended about as well as you would expect.

See my style of playing a sort of Nazism. protect your own kind, kill the rest. but this style of playing will not work when im having no one to cooperate with.
On the other hand, cooperating with everyone indiscriminately works without having to find specific people to cooperate with. But why don't you put your theory to the test instead of just talking about it?
full member
Activity: 199
Merit: 100
May 13, 2013, 12:33:57 PM
#28
I'll play
legendary
Activity: 1680
Merit: 1035
May 13, 2013, 12:27:09 PM
#27
also the people who wishes to attack me first, are breaking their precious NAP.
No, they're not. You threatened them. That makes you the aggressor. Besides, it's a game, in which all players agreed to the rules. The non-aggression principle doesn't mean you can't throw the first punch in a boxing match, as boxers consent to getting punched as part of the sport (provided said punches conform to the rules of boxing, of course). It's the same here. You want to play this game, you have to accept the risk that someone will "kill" you first, because the rules of the game allow it.
what if i told you i wanted to fuck with your minds and choose trade in the first round? now you people are the bad ones.


Why tell us, instead of just playing the game and seeing what happens?
hero member
Activity: 532
Merit: 500
FIAT LIBERTAS RVAT CAELVM
May 13, 2013, 12:25:19 PM
#26
what if i told you i wanted to fuck with your minds and choose trade in the first round? now you people are the bad ones.
As stated, if you play, you can go up against me in the first round. That will give you a chance to establish your reputation with a guaranteed win/win if you trade, or a guaranteed win against my loss if you decide to kill. I'll be using the Tit for Tat strategy, and will therefore always trade, first.
legendary
Activity: 1050
Merit: 1000
You are WRONG!
May 13, 2013, 12:17:29 PM
#25
nope, that would just make a democracy based on threats, those who are most wins.
Actually, what I described was a war, not a democracy. I don't have much hope for you if you can't tell the difference.
its the same, or at least it is when you people describe it. "states are killing people!"

also the people who wishes to attack me first, are breaking their precious NAP.
No, they're not. You threatened them. That makes you the aggressor. Besides, it's a game, in which all players agreed to the rules. The non-aggression principle doesn't mean you can't throw the first punch in a boxing match, as boxers consent to getting punched as part of the sport (provided said punches conform to the rules of boxing, of course). It's the same here. You want to play this game, you have to accept the risk that someone will "kill" you first, because the rules of the game allow it.
what if i told you i wanted to fuck with your minds and choose trade in the first round? now you people are the bad ones.

in this game i would always gain a lead, if i was playing only against one NAP player.
Obviously. It's easy to defeat someone if they're alone and you shoot first. But how well will you do against multiple opponents?
True. but this game is nearly equivalent til the prisoners dilemma, where cooperation between aggressive(Non-NAP) entities wins big time.

See my style of playing a sort of Nazism. protect your own kind, kill the rest. but this style of playing will not work when im having no one to cooperate with.

http://www.southampton.ac.uk/mediacentre/news/2004/oct/04_151.shtml
hero member
Activity: 532
Merit: 500
FIAT LIBERTAS RVAT CAELVM
May 13, 2013, 12:02:30 PM
#24
nope, that would just make a democracy based on threats, those who are most wins.
Actually, what I described was a war, not a democracy. I don't have much hope for you if you can't tell the difference.
Honestly, there's not much difference. Democracy is war waged with votes, instead of bullets.

also the people who wishes to attack me first, are breaking their precious NAP.
No, they're not. You threatened them. That makes you the aggressor. Besides, it's a game, in which all players agreed to the rules. The non-aggression principle doesn't mean you can't throw the first punch in a boxing match, as boxers consent to getting punched as part of the sport (provided said punches conform to the rules of boxing, of course). It's the same here. You want to play this game, you have to accept the risk that someone will "kill" you first, because the rules of the game allow it.
Yes and no. The NAP is modeled by the "Tit for Tat" strategy, whereby one will always trade first, and only kill if the opponent killed in the last round. The rules of the game do "allow" killing, but only in the same sense that the laws of the universe permit murder. It's up to you guys to decide if you will punish a killer in subsequent rounds. (Thus making a "law" against killing.)
legendary
Activity: 4326
Merit: 3041
Vile Vixen and Miss Bitcointalk 2021-2023
May 13, 2013, 11:41:14 AM
#23
nope, that would just make a democracy based on threats, those who are most wins.
Actually, what I described was a war, not a democracy. I don't have much hope for you if you can't tell the difference.

also the people who wishes to attack me first, are breaking their precious NAP.
No, they're not. You threatened them. That makes you the aggressor. Besides, it's a game, in which all players agreed to the rules. The non-aggression principle doesn't mean you can't throw the first punch in a boxing match, as boxers consent to getting punched as part of the sport (provided said punches conform to the rules of boxing, of course). It's the same here. You want to play this game, you have to accept the risk that someone will "kill" you first, because the rules of the game allow it.

in this game i would always gain a lead, if i was playing only against one NAP player.
Obviously. It's easy to defeat someone if they're alone and you shoot first. But how well will you do against multiple opponents?
hero member
Activity: 532
Merit: 500
FIAT LIBERTAS RVAT CAELVM
May 13, 2013, 10:16:59 AM
#22
c) tit-for-tat will win, if every player only controls one "move", and players are not allowed to communicate between rounds(players are not allowed to cooperate outside the game).

For instance, just to prove a point, i could team up with bla and some other statist, making them go on a suicide mission against AnCaps, but when they meet another from the team then always-trade.
That would minimize your scores and maximize ours.
Unless they do exactly the same thing. It's a perfectly symmetrical game, after all.
nope, that would just make a democracy based on threats, those who are most wins.

in this forum there are most anarchist, it would therefor be unwise of me to play this game with an aggressive strategy against anarchists.
in the real world however there are most statists, that wants to play aggressive against anarchists. I would join them.


also the people who wishes to attack me first, are breaking their precious NAP.
in this game i would always gain a lead, if i was playing only against one NAP player.

Sacrifice the NAP and win draw.
Does that mean you'll play? You can go up against me in the first round. Grin

I can guarantee you'll enjoy the later games, after this first one. I have some very interesting variations planned.
legendary
Activity: 1050
Merit: 1000
You are WRONG!
May 13, 2013, 10:07:57 AM
#21
c) tit-for-tat will win, if every player only controls one "move", and players are not allowed to communicate between rounds(players are not allowed to cooperate outside the game).

For instance, just to prove a point, i could team up with bla and some other statist, making them go on a suicide mission against AnCaps, but when they meet another from the team then always-trade.
That would minimize your scores and maximize ours.
Unless they do exactly the same thing. It's a perfectly symmetrical game, after all.
nope, that would just make a democracy based on threats, those who are most wins.

in this forum there are most anarchist, it would therefor be unwise of me to play this game with an aggressive strategy against anarchists.
in the real world however there are most statists, that wants to play aggressive against anarchists. I would join them.


also the people who wishes to attack me first, are breaking their precious NAP.
in this game i would always gain a lead, if i was playing only against one NAP player.

Sacrifice the NAP and win draw.
hero member
Activity: 532
Merit: 500
FIAT LIBERTAS RVAT CAELVM
May 13, 2013, 09:33:07 AM
#20
I still don't have all the PMs for Round one, so if anyone wants to get in before round 2, now is the time.
legendary
Activity: 4326
Merit: 3041
Vile Vixen and Miss Bitcointalk 2021-2023
May 13, 2013, 06:17:03 AM
#19
a) the world is not discrete(the world have no rounds, and does no have fixed cost-benefit coefficients).
Sure it does. Ask any actuary.

b) the world can not be put in to a game with only 2 choices per player per round.
Yes. Games are, at best, a simplified abstraction of the world. That's why I'm such an average marksman despite playing first-person shooters my whole life.

c) tit-for-tat will win, if every player only controls one "move", and players are not allowed to communicate between rounds(players are not allowed to cooperate outside the game).

For instance, just to prove a point, i could team up with bla and some other statist, making them go on a suicide mission against AnCaps, but when they meet another from the team then always-trade.
That would minimize your scores and maximize ours.
Unless they do exactly the same thing. It's a perfectly symmetrical game, after all.
sr. member
Activity: 364
Merit: 253
May 13, 2013, 05:42:52 AM
#18


But for the record, as we know who we're playing with beforehand, I would always, always, always, choose kill, for you and anyone else I already know would choose kill, just to make sure you couldn't get a lead.  In the end, we're all sitting on fewer points than we could've had, and nobody would get a lead.  Thanks, kokjo.

Me also.  But then in the context of the game I might just choose kill for the hell of it a few times to see where it leads since there are no real world ramifications and no real world reward.  Maybe that's the point though?
legendary
Activity: 1078
Merit: 1003
May 13, 2013, 04:53:21 AM
#17
i will say a few things to this game:
a) the world is not discrete(the world have no rounds, and does no have fixed cost-benefit coefficients).
b) the world can not be put in to a game with only 2 choices per player per round.
c) tit-for-tat will win, if every player only controls one "move", and players are not allowed to communicate between rounds(players are not allowed to cooperate outside the game).

For instance, just to prove a point, i could team up with bla and some other statist, making them go on a suicide mission against AnCaps, but when they meet another from the team then always-trade.
That would minimize your scores and maximize ours.


4 points are generated when people play fair.  3 points are generated when someone doesn't.  2 points are generated when neither does.

The mind of the autistic...  Fascinating.

But for the record, as we know who we're playing with beforehand, I would always, always, always, choose kill, for you and anyone else I already know would choose kill, just to make sure you couldn't get a lead.  In the end, we're all sitting on fewer points than we could've had, and nobody would get a lead.  Thanks, kokjo.
legendary
Activity: 1050
Merit: 1000
You are WRONG!
May 13, 2013, 04:37:11 AM
#16
i will say a few things to this game:
a) the world is not discrete(the world have no rounds, and does no have fixed cost-benefit coefficients).
b) the world can not be put in to a game with only 2 choices per player per round.
c) tit-for-tat will win, if every player only controls one "move", and players are not allowed to communicate between rounds(players are not allowed to cooperate outside the game).

For instance, just to prove a point, i could team up with bla and some other statist, making them go on a suicide mission against AnCaps, but when they meet another from the team then always-trade.
That would minimize your scores and maximize ours.
hero member
Activity: 532
Merit: 500
FIAT LIBERTAS RVAT CAELVM
May 13, 2013, 01:47:33 AM
#15
OK, that's enough for a start. Others can join in later rounds, if they like.

Round one:
Elwar <--> Foxpup
Rassah <--> Cameltoemcgee
legendary
Activity: 4326
Merit: 3041
Vile Vixen and Miss Bitcointalk 2021-2023
May 13, 2013, 01:41:45 AM
#14
I'm in.
legendary
Activity: 1680
Merit: 1035
May 13, 2013, 12:16:26 AM
#13
I'll play
newbie
Activity: 54
Merit: 0
May 12, 2013, 10:52:59 PM
#12
Interesting... count me in.
Pages:
Jump to: