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Topic: VirtualMiner.eu - Development discussion - page 6. (Read 16724 times)

hero member
Activity: 700
Merit: 507
January 01, 2012, 02:52:09 PM
#91
are you going to wipe the chains when you go out of beta? I think you should keep them as is, but maybe remove 1/2 of the blocks mined to allow new players to keep it fair, while giving beta players a bonus for helping you out?

Been thinking about that.. but taking the price of creating a chain it would be just fair to keep them - yet as you say, remove the blocks.. my idea was again to keep rigs (of course, they are paid now.. it would be unfair to remove them!)and chains but remove all blocks of all chains.
I would stop the mining thread for at least 24hrs and give everyone the same chance of entering the game when the day comes to put up everything and then i would release the mining system again in order to have everyone start at the same time.
This is of course not a big bonus on the beta users, one may talk about just removing some of the blocks instead, but it would still give them an advantage on mining power..
Also i think about adding sort of an referrer model for the start of the game.. yet i dont know yet what to implement as bonus. The thing is, that such a game works best when many people use it.. and although i hate referral systems i think that it is the easiest way to get many players to start with.. so.. what comes to my mind as easiest solution is that people that invite (or something similar) new players may get an extra rig/upgrade? for every user they bring into the game (and who deposit.. or something. it must be fraudproof of some sort..)
But as it is just two days with no major bug being reported in the exchange it is too early for me to really start thinking about the final release.. i want to make sure that fucker works as well as have some other stuff implemented first..
legendary
Activity: 1470
Merit: 1002
Hello!
January 01, 2012, 12:44:06 AM
#90
are you going to wipe the chains when you go out of beta? I think you should keep them as is, but maybe remove 1/2 of the blocks mined to allow new players to keep it fair, while giving beta players a bonus for helping you out?
legendary
Activity: 882
Merit: 1001
December 31, 2011, 06:16:31 PM
#89
Great work, Nachtwind! Smiley
hero member
Activity: 700
Merit: 507
December 31, 2011, 08:54:54 AM
#88
Additions likely to be included today:

- Password recovery
 It works, only have to make it a bit more fancy.

- Exchange:
-- Trade history (works for me, but still disabled..)
-- Cancelling orders and View open orders (2nd works, 1st is about to be included)
-- Grouping the orders to their prices... not yet started, but can be done soon
- User to User trade/transfer


Maybe in the upcoming days:
- Alerts
-- Automatition based on alerts (set your rigs onto new chains etc.)
- API improvements (Rig status, upgrade etc.. maybe)

The exchange, my worst enemy, seems to work now.. lost about .1 BTC by testing it, but some of you should be lucky and got that cents by trading ,0)
There were a few strange bugs that i could find and exterminate with my superiour knowleadge of programming.. no wait, sounds too much as if i was writing SC2.. sooo.. i found a few really stupid bugs and removed them, seems to work now. I can not guarantee that THIS is it now, but from doing like 15 trades of various scenarious (selling higher, lower, more or less than others, buying more or less, higher and lower...) it looks alright.

One thing i would like to start talking about is Chain orphaning... currently orphaning is disabled because i didnt want that to interrupt normal gameplay while testing. My idea was to flag a chain invalid after 24hr of not mining/trading and another 24hrs later it should become orphaned (untradable/unminable). But i think this is rather stupid since any user could interrupt this.. so my two ideas are:
- Proportional orphaning: If chain speed drops below 10% or 5% of overall speed flagging/deactivation starts..
- Slow extinction: If the chain speed stagnates at below 15% of overall speed the flagging/deactivation starts after like 7 days or so..

I would go with the first idea since the more users using the page the less are the chances of one person interrupting the process and it is quite easy to implement and more important: very transaparent.

Also i could remove the limitation on the chains because i have fees on the creation anyway.. i might make these exponential instead of linearso the more chains there are the higher the fee is... but then the game might end up with only a hand full of chains...  which is not the intend...
hero member
Activity: 700
Merit: 507
December 29, 2011, 10:28:50 PM
#87
Buttons to auto upgrade all you rigs, buy maxed out rigs, set all your rigs to mine one chain, distribute hashing power between chains, etc.
Nice ideas... will see if i can add that soon. It would fit the automatition ideas i have (If a new chain gets created point xx% of miners to it etc).

Just "fixed" the exchange once more.. while i was on xmas holidays i couldnt fix it but now you should be able to begin trading with the newest code... hope it is ok now ^^
hero member
Activity: 700
Merit: 507
December 29, 2011, 06:24:23 PM
#86
ALright.. i am back home now and made, again, a list of stuff i want to fix.
But i need to apologize to you all, i gonna run off with all the money that is deposited! Hah.. no wait.. i wanted to say something different.. oh yes! I wanted to apolegize for the constant problems with the page. I wanted to get rid off these bugs in the first month of testing, but it seems noone wanted to test it thoroughly till now.. so the worst thing that could happen happened to me. I opened the game for you people to a state where you can deposit money and might loose it due to my bugs (which wont happen due to the logs i take of every transaction!) but the game is no 100% playable and thats what i want to apolegize for. I hope i can get it to work asap, but cant promise.

So, please stay patient with me and the game and try to tell me every possible bug.
legendary
Activity: 1470
Merit: 1002
Hello!
December 28, 2011, 10:42:10 PM
#85
Buttons to auto upgrade all you rigs, buy maxed out rigs, set all your rigs to mine one chain, distribute hashing power between chains, etc.
hero member
Activity: 700
Merit: 507
December 28, 2011, 05:12:22 AM
#84
So.. You suggest to increase the prices for the rigs? ;-)

Well, I told you that I am open for suggestions. So what are the prices you would suggest?
In the meantime the prices for chains are half. The price for upgrades and new rigs is raised.


Damn I want to use my pc again! Using my cellphone for days only sucks... Especially when writing on a forum....
LZ
legendary
Activity: 1722
Merit: 1072
P2P Cryptocurrency
December 27, 2011, 07:24:35 PM
#83
Or what is it you wanted to say?
Just said that I really sent 1 BTC. Nothing else. Smiley

Shall we discuss the prices? I am open to all suggestions.
It costs nothing to create a new blockchain in the real world.
A new rig costs 0.0025 BTC, so let's say that it is a usual PC.
An upgrade costs 0.0005 BTC, let's say that it is a usual GPU.
I can not believe that just a click on the GitHub's Fork button
may costs as hundreds of computers or thousands of GPU. Shocked
hero member
Activity: 700
Merit: 507
December 27, 2011, 05:27:42 AM
#82
Lszaver: your balance should be there. database logged it. Or what is it you wanted to say?

Also.. Some people already asked via pm about the prices for the chains:
first chain is free
second costs 0.25btc
third costs 0.5btc
Fourth costs 0.75btc
Fifth costs 1btc

there are currently only 5 chains allowed and a chain gets removed automatically when it wasn't mined for 48hours. So... Shall we discuss the prices? I am open to all suggestions.
LZ
legendary
Activity: 1722
Merit: 1072
P2P Cryptocurrency
December 26, 2011, 08:30:44 PM
#81
Currency    Coins-per-block    Blocks-per-hour    Coins-per-hour    POW-per-block *    POW-per-coin*    
Earnies
100    
LZ
legendary
Activity: 1722
Merit: 1072
P2P Cryptocurrency
legendary
Activity: 1470
Merit: 1002
Hello!
December 26, 2011, 07:26:03 PM
#79
If someone makes a new chain, name it Bertcoins, so we can have Earnies and Bertcoins
hero member
Activity: 700
Merit: 507
December 26, 2011, 05:03:59 AM
#78

I think it is safe now. I don't see a reason for another wipe at the moment.. The last wipe happened just to prevent more wipes... So yes, I think you're good to go.
LZ
legendary
Activity: 1722
Merit: 1072
P2P Cryptocurrency
December 25, 2011, 07:16:57 PM
#77
Will you remove all chains again? Or is it safe to deposit bitcoins and create a new one?
hero member
Activity: 700
Merit: 507
December 25, 2011, 11:00:22 AM
#76
Had to wipe transactions again.. sorry for that... some people found out that certain validations werent working... fixed that but had to wipe all transactions due to some change of system again...


Also changed the Screen Resolution Handling a bit. Instead of using a  cookie that is valid till Dec. 31st 2030 I check the resolution at login. SHould be far more reliable now.




hero member
Activity: 700
Merit: 507
December 24, 2011, 08:08:07 PM
#75
Christmas "update":

- Exchange reopened - UI tweaked a tiny bit.
- Number of Icons per column now depends on the screen's resolution. I have adjusted the number of icons for: 1680x1050, 1440x900, 1366x768 (or 1024x768). Everything else will be dealt as 1680x1050.. If you have a resolution to add dont hesitate to tell me. But this should be done together since, for example, i cant test HD resolutions with my system.


*edit*
Added a _simple_ API for the game:

From the preliminary Readme:


   api.php?a=action&p1=param1&p2=param2&p3=param3&p4=param4

   Action: GetChains
   Params:
   Return: List of all Chains and their Parameters

   Action: GetTicker
   Params: p1 = ChainID
   Return: High/Low/Last of the Chain defined in p1

   Action: GetLast
   Params: p1 = ChainID, p2 = Number of Items
   Return: Get the p2 last transactions for the Chain defined in p1


More to come there, but not at 2:45am ;0)
hero member
Activity: 700
Merit: 507
December 23, 2011, 09:21:41 PM
#74
After some testing it seems that the exchange is still not completely ok.. under certain circumstances stuff doesnt work.. i will test all available scenarios tomorrow and check what works and what not. Thanks to the new way of handling stuff in the exchange debugging and fixing should be pretty easy.. yet not at 2am ,0)

I will return coins currently on the exchange to their users and remove all transactions... but chains and other stuff wont be touched at this time.

Btw: Added a _small_ news display in the upper right of the Dashboard



edit: Might as well tweak the UI of the exchange when doing that...
hero member
Activity: 700
Merit: 507
December 23, 2011, 04:50:18 PM
#73
Good work! This looks like it's coming on nicely! I'm going to start playing it again Smiley
It doesn't look like anyone is playing though. The exchanges say n/a for all the options?

I just guess people have just not yet started buying/selling.. site has been up for only about 3hrs though
hero member
Activity: 481
Merit: 502
December 23, 2011, 03:52:02 PM
#72
Good work! This looks like it's coming on nicely! I'm going to start playing it again Smiley
It doesn't look like anyone is playing though. The exchanges say n/a for all the options?
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