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Topic: "Web"steading (Read 4833 times)

hero member
Activity: 616
Merit: 500
Firstbits.com/1fg4i :)
October 25, 2011, 06:10:38 PM
#70
I think, at least at first, pricing should be modeled after webhosting, VPS services and things like Amazon's EC². Makes more sense than trying to come up with formulas to convert inworld abstractions into real life costs.
legendary
Activity: 1680
Merit: 1035
October 25, 2011, 04:58:20 PM
#69
Some years ago SL used to charge people for the components of the objects they create; not a new idea, and they moved away from it already.

FWIW, I was imagining a game mechanic rather than a revenue stream. So these resources need to be gathered somehow. This would make the system more of a simulation than an interface. Then we'd see which economic/social model would survive. Smiley Not a new thing of course and probably not suitable for the topic.


I was actually thinking of charging for actual resources. CPU cycles cost electricity, and storage of textures and objects requires physical disk space, so costs hard drives. In a way it's like virtual world real estate and resources. Actually it's exactly virtual world real estate and resources.
hero member
Activity: 938
Merit: 1002
October 25, 2011, 04:33:25 PM
#68
Some years ago SL used to charge people for the components of the objects they create; not a new idea, and they moved away from it already.

FWIW, I was imagining a game mechanic rather than a revenue stream. So these resources need to be gathered somehow. This would make the system more of a simulation than an interface. Then we'd see which economic/social model would survive. Smiley Not a new thing of course and probably not suitable for the topic.
hero member
Activity: 574
Merit: 513
hero member
Activity: 616
Merit: 500
Firstbits.com/1fg4i :)
October 24, 2011, 08:04:47 AM
#66
I don't think making it a game should be a goal at all, it should be a platform, where if people want they can create any sort of game they feel like creating, but if they wanna do other things they won't be restricted to working within and around "game rules".
hero member
Activity: 616
Merit: 500
Firstbits.com/1fg4i :)
October 24, 2011, 08:02:48 AM
#65
Some years ago SL used to charge people for the components of the objects they create; not a new idea, and they moved away from it already.
hero member
Activity: 938
Merit: 1002
October 24, 2011, 06:56:01 AM
#64
SL is not a game. To make something a little more like a game, I propose adding the concept of raw resources. Whether you copy or build from scratch, you need to buy materials first. Not to design though. This would also help with creativity and enable better in-game relations.
sr. member
Activity: 350
Merit: 250
I never hashed for this...
October 23, 2011, 09:30:04 PM
#63
It should.  Make online games that are item based where you have to treadmill for items and gold.  Then have a system where they buy and sell virtual items, real estate, and characters with bitcoins.  The more it is used for commerce, the more buffers keep the Gox stuff from controlling the price.

That's because the designers don't care or understand how real economies work, and mostly care about the game being fun and keeping people playing. You sound a bit like Krugman or Greenspan saying that destroying the excess houses built during the housing bubble would have solved our financial problems (kept home prices propped up).

I recommend reading this very interesting article: http://www.pathofexile.com/news/2011-02-08/dev-diary-currency

Designers absolutely care and know how economies work, which is exactly why things like gold sinks exist - to offset the imbalances that simple supply/demand can cause. They have to pull a certain amount of gold from the environment to make it playable and control in-game inflation, CPIs, most importantly compensate for uneven and unpredictable player base growth or shrinks
sr. member
Activity: 294
Merit: 252
October 22, 2011, 09:42:12 AM
#62
It should.  Make online games that are item based where you have to treadmill for items and gold.  Then have a system where they buy and sell virtual items, real estate, and characters with bitcoins.  The more it is used for commerce, the more buffers keep the Gox stuff from controlling the price.

That's because the designers don't care or understand how real economies work, and mostly care about the game being fun and keeping people playing. You sound a bit like Krugman or Greenspan saying that destroying the excess houses built during the housing bubble would have solved our financial problems (kept home prices propped up).

I recommend reading this very interesting article: http://www.pathofexile.com/news/2011-02-08/dev-diary-currency
full member
Activity: 210
Merit: 100
October 22, 2011, 01:47:04 AM
#61

It'll get caught up in the whole day trading of bitcoin and you need something super popular to stabilize the price.  If Diablo 3 had decided to use only bitcoin instead of only PayPal, then that would've done it.

Hmmm... considering your avatar is a furry, perhaps you should play on that.  The ideal furry place is where they can roleplay, yiff, and then do really disturbing & bizarre yiff stuff, and then they can leave the world and claim they merely like the art and only 1% of furries are into yiff and they're just a dignified furry not into that.


That would not -stabilize- the price. First it would move it way up as people discovered the development. Then up more as people speculated on how many other large games/companies would accept coins. Then down if time passed and more did not or up if even more if others were getting in.

I wouldn't hold my breath waiting for stability.


It should.  Make online games that are item based where you have to treadmill for items and gold.  Then have a system where they buy and sell virtual items, real estate, and characters with bitcoins.  The more it is used for commerce, the more buffers keep the Gox stuff from controlling the price.
hero member
Activity: 616
Merit: 500
Firstbits.com/1fg4i :)
October 21, 2011, 05:12:30 PM
#60
Maybe you should just try running SMF, only with more elaborate avatars

+1
Can you, for example, build a house where the rooms are the faces of a tesseract, which allows you to walk from room to room going 'round and 'round the warped space, with just SMF + fancy avatars?
legendary
Activity: 1708
Merit: 1010
October 21, 2011, 03:51:23 PM
#59
The private defence becomes the new state.  The chaos is usually an intermediate state.

Thanks for the assertion, now provide some logic to back it up. Start from assumptions and build to the conclusion.

Private defense can be as simple as everyone owning a gun. How does that become a monopoly on violence?

We've done that in the Fire-fighter thread.  Why repeat it?

Because, apparently, you don't get it.

Or you do, and simply don't wish to hurt your head with arguments & logic you cannot refute.

I have refuted them.  Why repeat it in every thread? 

I can accept that you believe that you have refuted them, but you have done nothing of the sort.  Most of your readership is either amused by you, or agrieved.  I doubt that even those who agree with your positions would agree that you have 'refuted' much of note.
sr. member
Activity: 294
Merit: 252
October 21, 2011, 03:49:30 PM
#58
I have refuted them.  Why repeat it in every thread? 

Citation please?
legendary
Activity: 1680
Merit: 1035
October 21, 2011, 03:47:14 PM
#57
I am, at least on a global scale.

Can you expound on this point? What does "global scale" defense look like? Do we have that today?


Obviously, some rich fuck can afford some executive security and get driven around in a bulletproof escalade, but that isn't exactly the status quo, is it...

Nor is it particularly effective if you are too much of a fuck, is it...
https://bitcointalksearch.org/topic/exclusive-footage-the-murder-of-muammar-al-gaddafi-49276
legendary
Activity: 1218
Merit: 1001
October 21, 2011, 03:40:50 PM
#56
The private defence becomes the new state.  The chaos is usually an intermediate state.

Thanks for the assertion, now provide some logic to back it up. Start from assumptions and build to the conclusion.

Private defense can be as simple as everyone owning a gun. How does that become a monopoly on violence?

We've done that in the Fire-fighter thread.  Why repeat it?

Because, apparently, you don't get it.

Or you do, and simply don't wish to hurt your head with arguments & logic you cannot refute.

I have refuted them.  Why repeat it in every thread? 
sr. member
Activity: 448
Merit: 250
October 21, 2011, 03:34:34 PM
#55
I am, at least on a global scale.

Can you expound on this point? What does "global scale" defense look like? Do we have that today?


Obviously, some rich fuck can afford some executive security and get driven around in a bulletproof escalade, but that isn't exactly the status quo, is it...
hero member
Activity: 574
Merit: 513
legendary
Activity: 1708
Merit: 1010
October 21, 2011, 01:55:24 PM
#51
The private defence becomes the new state.  The chaos is usually an intermediate state.

Thanks for the assertion, now provide some logic to back it up. Start from assumptions and build to the conclusion.

Private defense can be as simple as everyone owning a gun. How does that become a monopoly on violence?

We've done that in the Fire-fighter thread.  Why repeat it?

Because, apparently, you don't get it.

Or you do, and simply don't wish to hurt your head with arguments & logic you cannot refute.
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