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Topic: "Web"steading - page 4. (Read 4833 times)

legendary
Activity: 1680
Merit: 1035
October 20, 2011, 04:02:32 PM
#10
No I don't.  Monetary incentives are the easy part.

Building reputation? Accumulating wealth-producing businesses? Acquiring property? Establishing markets and commerce?Setting up a secure residence where you can do with friends what you want without government interference? Aside from owning physical items (though if a black market like Silk Road forms on there...), and having physical interractions, I can't think of other incentives. But I would see this project as a sort of simulation, where the libertarian ideas can be tested out without threats or huge initial financial risks. Sort of like play money used to learn about stock markets.
legendary
Activity: 1708
Merit: 1010
October 20, 2011, 03:48:19 PM
#9
1)  Second life is a game, and cannot have the kind of real incentives to have any real meaning to political philosphophies.

If by incentives you mean money,


No I don't.  Monetary incentives are the easy part.

legendary
Activity: 1680
Merit: 1035
October 20, 2011, 03:44:38 PM
#8
Just realized, a lot of bitcoiners would likely not use the system, using their graphics cards to mine instead  Roll Eyes

So, project closed due to non-interest!  Angry


Nah, kidding  Grin. I'll likely play with it as a hobby whether there's interest or not. Keep the ideas/suggestions coming!
sr. member
Activity: 294
Merit: 252
October 20, 2011, 03:40:27 PM
#7
It would be annoyingly slow, but not impossibly so. Any ideas for how to get around that issue? Maybe have an open Tor node in every client to help increase the number of active nodes?
On that same topic, I really wish I could help the Tor project by running my own node, but I don't want FBI beating down my door cause someone used my server to access CP Sad Anyone have any recommendations?

Something like I2P is probably a better model for such an Internet 2.0.

I haven't used it much, but my understanding is that it's a lot faster than Tor, and more secure as well.
legendary
Activity: 1680
Merit: 1035
October 20, 2011, 03:30:13 PM
#6
Maybe that's what Web 3.0 will look like. A virtual simulated environment.

The problem though is that tor is way too slow.

If you haven't already, check out Snow Crash by Neil Stephenson. The Metaverse is pretty much exactly that.

SecondLife was in fact inspired and based on Snow Crash, but I guess ran afoul of some laws and regulations when it grew too big.

The problem though is that tor is way too slow.

It would be annoyingly slow, but not impossibly so. Any ideas for how to get around that issue? Maybe have an open Tor node in every client to help increase the number of active nodes?
On that same topic, I really wish I could help the Tor project by running my own node, but I don't want FBI beating down my door cause someone used my server to access CP Sad Anyone have any recommendations?
sr. member
Activity: 294
Merit: 252
October 20, 2011, 03:27:51 PM
#5
Maybe that's what Web 3.0 will look like. A virtual simulated environment.

The problem though is that tor is way too slow.

If you haven't already, check out Snow Crash by Neil Stephenson. The Metaverse is pretty much exactly that.
hero member
Activity: 2086
Merit: 501
★Bitvest.io★ Play Plinko or Invest!
October 20, 2011, 03:23:50 PM
#4
If by incentives you mean money, before the mods banned a slew of activities, SecondLife was developing a slew of entertainment and service businesses, as well as financial systems. There were casinos, clubs with paid performers, trivia games with cash incentives, escort services, meeting places with custom architectural designs and services, theaters where people could watch streamed movies together, security groups, sophisticated property defence weapons, banks, networked retail systems, financial service providers such as lenders and accountants, and even the beginnings of an in game business stock market. People were making real money in the game (I bought my $750 smart phone back in 2004 entirely from financial service business gains).


Maybe that's what Web 3.0 will look like. A virtual simulated environment.

The problem though is that tor is way too slow.
legendary
Activity: 1680
Merit: 1035
October 20, 2011, 03:18:05 PM
#3
1)  Second life is a game, and cannot have the kind of real incentives to have any real meaning to political philosphophies.

If by incentives you mean money, before the mods banned a slew of activities, SecondLife was quickly growing an economy based around entertainment and service businesses, as well as financial systems. There were casinos, clubs with paid performers, trivia games with cash incentives, escort services, meeting places with custom architectural designs and services, theaters where people could watch streamed movies together, security groups, sophisticated property defence weapons, banks, networked retail/POS systems, financial service providers such as lenders and accountants, and even the beginnings of an in game stock market, similar to the GLBSE. People were making real money in the game (I bought my $750 smart phone back in 2004 entirely from financial service business gains). In short, it was almost like a 3D version of bitcointalk.org with its own Bitcoin, before the mods reminded everyone that the forum and the currency are centrally controlled.

2)  Secon life is, from what I understand, already almost an anarchy.

Only in regards to what you can build and sell, and even then only to a point. Rules and regulations are still strictly enforced by the mods, all in game content and activities are regulated by US laws, and all gambling, financial services, and interest bearing accounts, as well as certain programs, are banned. That pretty much cut the beginnings of its economy just as it was about to explode. Having the place user-modded as opposed to whining to and depending on the mods, plus allowing people to set up their own laws and rules, should make it much more interesting, too.
legendary
Activity: 1708
Merit: 1010
October 20, 2011, 02:59:11 PM
#2
1)  Second life is a game, and cannot have the kind of real incentives to have any real meaning to political philosphophies.

2)  Secon life is, from what I understand, already almost an anarchy.
legendary
Activity: 1680
Merit: 1035
October 20, 2011, 02:12:52 PM
#1
tl;dr modded libertarian/anarchy version of SecondLife based on Bitcoin instead of $L, to experiment with libertarian ideas in virtual space similar to what Seasteading wants to do on the ocean.

Long version:
I'm considering setting up a modified SecondLife server,  where the currency is bitcoin, the rules/laws are set up by the people, and administrator duties are only to keep it running, allowing the inhabitants to create their own contracts and settle their own disputes. Thoughts/ideas?

Some of mine that come to mind:
- Ideally this could be run through Tor/I2P, to help it exist entirely outside of any nation's laws (allow gambling, self-regulated financial markets, total freedom of expression, etc)
- Would like to have the server and client open-sourced (like the official one) in order to let people add features to deal with the unique issues, such as lack of "official" moderation
- Obviously since no one can be killed or hurt for real, or (in current client version) have their property seized, trolling will be a major issue that will have to be dealt with in more creative ways (customized ignore/ban lists, software enforced property contracts, etc?)
- Being completely unrestricted in design of the client, and the world itself, I could see this progressing technologically very quickly, if even just to create weapons, defensive systems, and contract enforcement software to protect against trolls and scammers.
- Things like property would have to be defined, i.e. are there copyright protections and do you pay for a copy of someone's creation, or is copying freely available, and you just pay for the physical storage needed to hold it in your inventory on the server. Currently LindenLabs runs all the servers from their own server farms and does not allow people to run personal servers out of fear that anyone entering their server can have all their stuff (clothing, gadgets, animations) copied and stolen. Without IP that wouldn't be an issue, and people will compete for the best private servers with most reliable and cheap inventory storage (which still needs physical storage). If copy protections are non-existant, then issues of running a lot of distributed personal servers as a connected mesh won't be a problem.

At the least this could be an interesting experiment/test bed for libertarian/anarcho-capitalist ideas. At most, it may end up creating it's own unique businesses and communities that exist as their own sovereign nation with its own bitcoin-based economy in the interwebs (what SecondLife was SUPPOSED to be, before the mods turned it into a totalitarian chat room). The best thing is that it won't require $100's of millions of initial investment for a floating city.

Thoughts/ideas/interests?
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