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Topic: [ANN] PLAYKEY: DECENTRALIZED CLOUD GAMING PLATFORM - page 112. (Read 41924 times)

full member
Activity: 518
Merit: 104
the idea is very good. the number of gamers is growing every year. good equipment costs good money, so cloud platforms will be in demand in the market very much.
sr. member
Activity: 994
Merit: 278
I have a semi-fast connection and live in Europe. It worked like a charm for me.
newbie
Activity: 28
Merit: 0
I'm not a fan of the online gaming but i am a crypto enthusiast and i guess, thru this token, i can be a good gamer.
I will start to know the game and promise to be a better noob.

lol, eSports keeps growing by the months! If there's money in the industry, I will invest! Grin

The question to me is, does esport need a cloud gaming platform on blockchain tech? I can understand the growth of this industry and im a huge fan of anythign crypto related. Will need to look deeper into this project to understand why it would be best on a blockchain

Yes, we will support esport services and you can play MMOs at Playkey

Playkey uses blockchain to create a protocol for gaming, providing transparent transactions, smart contracts and monetization of services. To connect miners, gamers, publishers and service providers we need unified intracurrency to simplify transactions, and make them safe and reliable.
hero member
Activity: 686
Merit: 500
is it going to available on smartphone and desktops?
newbie
Activity: 28
Merit: 0
Hi Playkey community,

Anyone who is interested in the participation at Pre-Sale (60ETH+) can write me there, and I will answer your questions about the project.

John Nash
full member
Activity: 574
Merit: 115
Speed really isn't the only thing. The bigger issues is latency (delay). You can have huge speeds (like satellite download) but really big delay on those links.
For gaming delay is a big big no go.
IF they want to be successful in the gaming market Playkey will need to have server farms all over the world, all with good decent internet connections.

The PlayKey service team devised a new decentralized system:

the owner of upgraded gaming PC (for instance, GTX 1080 or analog AMD) would be able to rent it out to other people.

I also wonder how that is going to work with licenses. Does the owner of the the gaming PC have to own the game? Or is the game data sent from PlayKey cloud servers, then rendered and captured on a gaming PC, then sent back into the cloud and finally the video stream is sent to the player?
full member
Activity: 294
Merit: 100

nice, this is really great news, since this will rise the media awareness of this ico project to new heights Smiley

congratulation dev team Smiley

Good to see that this project begins to make noise  Smiley
full member
Activity: 490
Merit: 100
"Launcing in Southeast Asia", So this project will be based in SEA?
If so, then they will obviously provide a better connection (ping) in SEA.
But the bad thing is this :
I just tried to play Doom demo o playkey. Unfortunately, even with an actual 8mbps connection (I know that's not that fast compared to some other places), it's pretty much unplayable. I'm in SE Asia, so maybe geographically that's an area that has more ping?

Well I heard that the a connection from at least 15 mbps is recommended. So with 8 mbps it isn't a surprise that you can't use play without lags.
I also have 8mbps connection, in my country (im also in SEA) this connection is almost the best (already using fiber optic).
So i think as a normal people, i cant get better connection here.

Its really feel bad to know that even theyre launching the project in SEA, i still cant use it.
full member
Activity: 210
Merit: 105
I saw the video of Playkey running doom, really looked impressive if you can run that on an old PC. So i've been going through the Whitepaper and on page 9 it mentions that miners (people offering their computer power in this case) will earn up to 10$ a day. But that seems quite expensive for people using the service. Or does it work differently?
full member
Activity: 490
Merit: 104
I just tried to play Doom demo o playkey. Unfortunately, even with an actual 8mbps connection (I know that's not that fast compared to some other places), it's pretty much unplayable. I'm in SE Asia, so maybe geographically that's an area that has more ping?

Well I heard that the a connection from at least 15 mbps is recommended. So with 8 mbps it isn't a surprise that you can't use play without lags.
With today's technology and broadband internet connection 15 mbps is achievable even in smaller cities and villages with mobile connection  Smiley
Unfortunately, I also have only 8 mbps. Maybe I will do the research if better internet speed is available in my location.
Seriously guys? I live in small city and I've got almost 21 mbps with my mobile connection and 13mbsp with my home TV offer  Cool

Good on you man, but u shouldn't rub it in.

I like the idea of being able to game from cloud just with decent internet speed. And I don't want to spend huge amounts on a rig just to play an occasional game.

I see bright future if the devs can provide the promise.



Speed really isn't the only thing. The bigger issues is latency (delay). You can have huge speeds (like satellite download) but really big delay on those links.
For gaming delay is a big big no go.
IF they want to be successful in the gaming market Playkey will need to have server farms all over the world, all with good decent internet connections.
Well, everything in the world evolves and progresses, if you remember what mobile phones was 10 years ago - compare with current gadgets and smartphones,
as we see progress does not stand still. it will be with the speed of the Internet too
full member
Activity: 574
Merit: 115
Speed really isn't the only thing. The bigger issues is latency (delay). You can have huge speeds (like satellite download) but really big delay on those links.
For gaming delay is a big big no go.
IF they want to be successful in the gaming market Playkey will need to have server farms all over the world, all with good decent internet connections.

The PlayKey service team devised a new decentralized system:

the owner of upgraded gaming PC (for instance, GTX 1080 or analog AMD) would be able to rent it out to other people.
member
Activity: 476
Merit: 10
What about rendering the video for bloggers in your platform ? It was be cool for blogger with slow PC
full member
Activity: 154
Merit: 100
I just tried to play Doom demo o playkey. Unfortunately, even with an actual 8mbps connection (I know that's not that fast compared to some other places), it's pretty much unplayable. I'm in SE Asia, so maybe geographically that's an area that has more ping?

Well I heard that the a connection from at least 15 mbps is recommended. So with 8 mbps it isn't a surprise that you can't use play without lags.
With today's technology and broadband internet connection 15 mbps is achievable even in smaller cities and villages with mobile connection  Smiley
Unfortunately, I also have only 8 mbps. Maybe I will do the research if better internet speed is available in my location.
Seriously guys? I live in small city and I've got almost 21 mbps with my mobile connection and 13mbsp with my home TV offer  Cool

And you don´t travel a lot hah. There are cities where you can be happy if you have speed like that. Of course when you live in your nice house in westeurope it´s not like that, but please wake up!

So it does seem true that this platform is simply unplayable with anything less than 15 mbps connection. I hope the project realises that the largest gaming population lives in Asia, where the average connection is much less than that even in developed urban areas. You can ignore them and focus on the West and America, but there you have it.

P.S. I have been to Europe and not everyone afford high speed internet too.

indeed. i am austrian and got the slowest package my provider offes. its enough since i dont do streaming and gaming
sr. member
Activity: 616
Merit: 263
I just tried to play Doom demo o playkey. Unfortunately, even with an actual 8mbps connection (I know that's not that fast compared to some other places), it's pretty much unplayable. I'm in SE Asia, so maybe geographically that's an area that has more ping?

Well I heard that the a connection from at least 15 mbps is recommended. So with 8 mbps it isn't a surprise that you can't use play without lags.
With today's technology and broadband internet connection 15 mbps is achievable even in smaller cities and villages with mobile connection  Smiley
Unfortunately, I also have only 8 mbps. Maybe I will do the research if better internet speed is available in my location.
Seriously guys? I live in small city and I've got almost 21 mbps with my mobile connection and 13mbsp with my home TV offer  Cool

Good on you man, but u shouldn't rub it in.

I like the idea of being able to game from cloud just with decent internet speed. And I don't want to spend huge amounts on a rig just to play an occasional game.

I see bright future if the devs can provide the promise.



Speed really isn't the only thing. The bigger issues is latency (delay). You can have huge speeds (like satellite download) but really big delay on those links.
For gaming delay is a big big no go.
IF they want to be successful in the gaming market Playkey will need to have server farms all over the world, all with good decent internet connections.
member
Activity: 322
Merit: 11
guys platform will be available fome the tablet ?
full member
Activity: 952
Merit: 137

nice, this is really great news, since this will rise the media awareness of this ico project to new heights Smiley

congratulation dev team Smiley
sr. member
Activity: 630
Merit: 276

Wow thats great!
Forbes has a lot of readers and a lot of investors are on that website.

Thanks for sharing this with us!
More articles like this Wink
full member
Activity: 224
Merit: 100
Become Part of the Mining Family

I see in this thread that everybody is talking about how this cloud gaming platform of playkey is better than the competitors, but no one explains why.
Here is what I found with a little bit of research:
''One of the key differences between PlayKey and failed cloud gaming competitors of the past, is their optimized server runtime (thus lowering operating costs). PlayKey can run different 20 game sessions (or users), simultaneously on the same server with multiplayer support. ''

Check out this great article on playkey: https://techcrunch.com/2017/05/16/playkey-is-reviving-the-cloud-gaming-market-by-allowing-you-to-buy-or-bring-your-own-games/
full member
Activity: 588
Merit: 100
As soon as you have to stream something, you need a good connection.

Of course, when you play games, you need to download the video flow, but upload the commands sent by the player.. I dont know how you want to do that without a good connection.


To compare, nVidia has the same platform of video games streaming hosted on their servers. Here are their recommendations :
Quote
10 Megabits per second – Required broadband connection speed
20 Megabits per second – Recommended for 720p 60 FPS quality
50 Megabits per second – Recommended for 1080p 60 FPS quality
Nowadays the normal Internet speed is about 100 mb. p. s., what the problem?

you'd be surprised how few people have connections over 100Mb. if you're in the US, that costs and arm and a leg.
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