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Topic: [ANN] PLAYKEY: DECENTRALIZED CLOUD GAMING PLATFORM - page 34. (Read 41873 times)

full member
Activity: 280
Merit: 106
I see a lot of questions on the mining terms, and here are some thoughts

Here are our view of the miners integration to the Playkey cloud.

Stage 1: Pro Miners. (3-6 months)

We plan to start with professional miners and companies that can contribute significant amount of servers (from 100 GPU cards). In US, South Korea and Singapore. On this stage we plan to find all the bugs and develop SLA (service level agreement) that can be used by home miners and semi-pro miners. The main goal, is to provide gamer with the best quality, so miners shall apply special requirements, like broadband quality, hardware specification, traction rating.

We have already signed contracts with GigaWatt (http://giga-watt.com ) and Gcore (http://Gcore.lu). Other companies are also welcome.

Stage 2: Home Miners. (6-9 months)

On this stage, we will make Playkey mining available to everyone, who has a powerful gaming computer or a mining farm, that can be used for launching games in good quality. Home miners have to fulfil the SLA (service level agreement), that they will be able to provide gamers with fluent streaming and high game fps (frames per second).


It's good that two companies signed a contract, this means that when they calculated their business plan they found out that it will be more profitable to dedicate their hash power to playkey instead of mining a GPU mineable crypto

It’s especially good to see that there are big miner interested in this project because they need a lot of them Smiley Good to see that Playkey already has contracts for this.

As far as I understand, those two companies are just service providers, so they wouldn't care about whether its profitable to dedicate hashpower to Playkey - all they would care about is that Playkey would be paying them a certain amount of money for each hashpower they are providing.

I see, I'm looking at giga-watt website and they sell electric power. So the important thing will be to see how many home miners will join. Or maybe ASIC miners can join the party as well? But big companies using ASICs mine bitcoin
Asiscs can't do anything else besides mining BTC or LTC. Gaming requires different hardware
sr. member
Activity: 658
Merit: 250
Very informational video for everything u need to know about the PlayKey tokensale:
https://www.youtube.com/watch?v=yMbbx6vEOOc
Thank you, very interesting informative video, which explains a lot

He explains well but i would still expect similar videos form devs, its essential for them to stay active during ICO even thou they have a lot of work dealing with their platform. Need to make a push in the last few days of crowdsales. 
I agree with that push, they cant just work behind the screen and hoping the ICO will run smoothly.
They should announce a very attractive news or maybe just about their development/working progress.
member
Activity: 476
Merit: 10
that the console photo was thrown higher?
This is the console play-key?
full member
Activity: 616
Merit: 145
🚀🚀 ATHERO.IO 🚀🚀
I see a lot of questions on the mining terms, and here are some thoughts

Here are our view of the miners integration to the Playkey cloud.

Stage 1: Pro Miners. (3-6 months)

We plan to start with professional miners and companies that can contribute significant amount of servers (from 100 GPU cards). In US, South Korea and Singapore. On this stage we plan to find all the bugs and develop SLA (service level agreement) that can be used by home miners and semi-pro miners. The main goal, is to provide gamer with the best quality, so miners shall apply special requirements, like broadband quality, hardware specification, traction rating.

We have already signed contracts with GigaWatt (http://giga-watt.com ) and Gcore (http://Gcore.lu). Other companies are also welcome.

Stage 2: Home Miners. (6-9 months)

On this stage, we will make Playkey mining available to everyone, who has a powerful gaming computer or a mining farm, that can be used for launching games in good quality. Home miners have to fulfil the SLA (service level agreement), that they will be able to provide gamers with fluent streaming and high game fps (frames per second).


It's good that two companies signed a contract, this means that when they calculated their business plan they found out that it will be more profitable to dedicate their hash power to playkey instead of mining a GPU mineable crypto

It’s especially good to see that there are big miner interested in this project because they need a lot of them Smiley Good to see that Playkey already has contracts for this.

As far as I understand, those two companies are just service providers, so they wouldn't care about whether its profitable to dedicate hashpower to Playkey - all they would care about is that Playkey would be paying them a certain amount of money for each hashpower they are providing.

I see, I'm looking at giga-watt website and they sell electric power. So the important thing will be to see how many home miners will join. Or maybe ASIC miners can join the party as well? But big companies using ASICs mine bitcoin
sr. member
Activity: 994
Merit: 278
Very informational video for everything u need to know about the PlayKey tokensale:
https://www.youtube.com/watch?v=yMbbx6vEOOc
Thank you, very interesting informative video, which explains a lot
Thanks for the info, its a very good video for someone who has just met the project.

Just watched that and wanted to say thank you for sharing, those numbers were so tempting that they made me want to invest more. I think i have overlooked some of the possibilities of this ico.
full member
Activity: 252
Merit: 100
I see a lot of questions on the mining terms, and here are some thoughts

Here are our view of the miners integration to the Playkey cloud.

Stage 1: Pro Miners. (3-6 months)

We plan to start with professional miners and companies that can contribute significant amount of servers (from 100 GPU cards). In US, South Korea and Singapore. On this stage we plan to find all the bugs and develop SLA (service level agreement) that can be used by home miners and semi-pro miners. The main goal, is to provide gamer with the best quality, so miners shall apply special requirements, like broadband quality, hardware specification, traction rating.

We have already signed contracts with GigaWatt (http://giga-watt.com ) and Gcore (http://Gcore.lu). Other companies are also welcome.

Stage 2: Home Miners. (6-9 months)

On this stage, we will make Playkey mining available to everyone, who has a powerful gaming computer or a mining farm, that can be used for launching games in good quality. Home miners have to fulfil the SLA (service level agreement), that they will be able to provide gamers with fluent streaming and high game fps (frames per second).


It's good that two companies signed a contract, this means that when they calculated their business plan they found out that it will be more profitable to dedicate their hash power to playkey instead of mining a GPU mineable crypto

It’s especially good to see that there are big miner interested in this project because they need a lot of them Smiley Good to see that Playkey already has contracts for this.

As far as I understand, those two companies are just service providers, so they wouldn't care about whether its profitable to dedicate hashpower to Playkey - all they would care about is that Playkey would be paying them a certain amount of money for each hashpower they are providing.
full member
Activity: 462
Merit: 100
How will the game be implemented on a smart TV.
Maybe they will need an app for smart TVs. Does anybody know more about this?
I somewhere read that they release their console

Are you serious? That is where it all fell apart for OnLive before Sony bought their remains.



I hope PlayKey learns of their mistakes https://www.theverge.com/2012/8/28/3274739/onlive-report

yep, i can remember that shit Smiley

it was running damn well. the infrastructure of onlive was pretty good and provided suberb quality with low latency trough the network. but the audience was not ready for stuff like this, so it went down pretty fast. sony bought the dead sheep and implemented the technique on their platform and now we have "playstation now".

I also remember. I even tried playing it on my smartphone )
The experience was not great. Too many lags.
It was too early for something like that. The technology wasen't ready (lags) and the console has no sense.

If I'm going to play in streaming why should I spend more money buying a console? There are already consoles on the market.
full member
Activity: 336
Merit: 112
I see a lot of questions on the mining terms, and here are some thoughts

Here are our view of the miners integration to the Playkey cloud.

Stage 1: Pro Miners. (3-6 months)

We plan to start with professional miners and companies that can contribute significant amount of servers (from 100 GPU cards). In US, South Korea and Singapore. On this stage we plan to find all the bugs and develop SLA (service level agreement) that can be used by home miners and semi-pro miners. The main goal, is to provide gamer with the best quality, so miners shall apply special requirements, like broadband quality, hardware specification, traction rating.

We have already signed contracts with GigaWatt (http://giga-watt.com ) and Gcore (http://Gcore.lu). Other companies are also welcome.

Stage 2: Home Miners. (6-9 months)

On this stage, we will make Playkey mining available to everyone, who has a powerful gaming computer or a mining farm, that can be used for launching games in good quality. Home miners have to fulfil the SLA (service level agreement), that they will be able to provide gamers with fluent streaming and high game fps (frames per second).


It's good that two companies signed a contract, this means that when they calculated their business plan they found out that it will be more profitable to dedicate their hash power to playkey instead of mining a GPU mineable crypto

It’s especially good to see that there are big miner interested in this project because they need a lot of them Smiley Good to see that Playkey already has contracts for this.
full member
Activity: 224
Merit: 100
Become Part of the Mining Family

You can always buy some kind of cheap Chinese smart TV box. They are pretty good and costs something like 30$ Cool

They are not available in my country. If you want to have a smart tv, you should at least pay 300$ for it. But I have one so no problem for me Smiley

I haven't heard of this before and I don't think its available in my country either. I can imagine people from the African continent are having the same issue. Asia is more tech than the rest of the world
member
Activity: 448
Merit: 10
I see a lot of questions on the mining terms, and here are some thoughts

Here are our view of the miners integration to the Playkey cloud.

Stage 1: Pro Miners. (3-6 months)

We plan to start with professional miners and companies that can contribute significant amount of servers (from 100 GPU cards). In US, South Korea and Singapore. On this stage we plan to find all the bugs and develop SLA (service level agreement) that can be used by home miners and semi-pro miners. The main goal, is to provide gamer with the best quality, so miners shall apply special requirements, like broadband quality, hardware specification, traction rating.

We have already signed contracts with GigaWatt (http://giga-watt.com ) and Gcore (http://Gcore.lu). Other companies are also welcome.

Stage 2: Home Miners. (6-9 months)

On this stage, we will make Playkey mining available to everyone, who has a powerful gaming computer or a mining farm, that can be used for launching games in good quality. Home miners have to fulfil the SLA (service level agreement), that they will be able to provide gamers with fluent streaming and high game fps (frames per second).


It's good that two companies signed a contract, this means that when they calculated their business plan they found out that it will be more profitable to dedicate their hash power to playkey instead of mining a GPU mineable crypto
Thank you for this information. This explains a lot for me. I think mining will be profitable. special if you go on sale cheap consoles
full member
Activity: 616
Merit: 145
🚀🚀 ATHERO.IO 🚀🚀
I see a lot of questions on the mining terms, and here are some thoughts

Here are our view of the miners integration to the Playkey cloud.

Stage 1: Pro Miners. (3-6 months)

We plan to start with professional miners and companies that can contribute significant amount of servers (from 100 GPU cards). In US, South Korea and Singapore. On this stage we plan to find all the bugs and develop SLA (service level agreement) that can be used by home miners and semi-pro miners. The main goal, is to provide gamer with the best quality, so miners shall apply special requirements, like broadband quality, hardware specification, traction rating.

We have already signed contracts with GigaWatt (http://giga-watt.com ) and Gcore (http://Gcore.lu). Other companies are also welcome.

Stage 2: Home Miners. (6-9 months)

On this stage, we will make Playkey mining available to everyone, who has a powerful gaming computer or a mining farm, that can be used for launching games in good quality. Home miners have to fulfil the SLA (service level agreement), that they will be able to provide gamers with fluent streaming and high game fps (frames per second).


It's good that two companies signed a contract, this means that when they calculated their business plan they found out that it will be more profitable to dedicate their hash power to playkey instead of mining a GPU mineable crypto
full member
Activity: 462
Merit: 100
Very informational video for everything u need to know about the PlayKey tokensale:
https://www.youtube.com/watch?v=yMbbx6vEOOc
Thank you, very interesting informative video, which explains a lot
Thanks for the info, its a very good video for someone who has just met the project.
full member
Activity: 798
Merit: 115
Very informational video for everything u need to know about the PlayKey tokensale:
https://www.youtube.com/watch?v=yMbbx6vEOOc
Thank you, very interesting informative video, which explains a lot

He explains well but i would still expect similar videos form devs, its essential for them to stay active during ICO even thou they have a lot of work dealing with their platform. Need to make a push in the last few days of crowdsales. 
full member
Activity: 784
Merit: 116
What is the hard cap of pkt? I saw in there website 59% completed? what is that? they raised 59% of their hard or anything else? Thank you

I think its 59% of the token available at 15% discount, anybody can confirm?

yes... its 59% tokensold progress for 15% discount. so its 41% token available at 15% discount.


Very informational video for everything u need to know about the PlayKey tokensale:
https://www.youtube.com/watch?v=yMbbx6vEOOc

its a good youtube video. but i dont think your calculation is correct
total pkt token sold is 60 million pkt
max token sold for presale is 18 million and they already raise about $4,4 million on presale but didnt reach the max its approximally 6.6 million pkt token which has been sold on presale.
right now on crowsale 5th day they already raise about $350k - $500k. its about 320k pkt - 450k pkt which 5 million pkt left for 15% bonus
full member
Activity: 350
Merit: 100
Very informational video for everything u need to know about the PlayKey tokensale:
https://www.youtube.com/watch?v=yMbbx6vEOOc
Thank you, very interesting informative video, which explains a lot
full member
Activity: 154
Merit: 100
Very informational video for everything u need to know about the PlayKey tokensale:
https://www.youtube.com/watch?v=yMbbx6vEOOc
full member
Activity: 154
Merit: 100
How will the game be implemented on a smart TV.
Maybe they will need an app for smart TVs. Does anybody know more about this?
I somewhere read that they release their console

Are you serious? That is where it all fell apart for OnLive before Sony bought their remains.



I hope PlayKey learns of their mistakes https://www.theverge.com/2012/8/28/3274739/onlive-report

yep, i can remember that shit Smiley

it was running damn well. the infrastructure of onlive was pretty good and provided suberb quality with low latency trough the network. but the audience was not ready for stuff like this, so it went down pretty fast. sony bought the dead sheep and implemented the technique on their platform and now we have "playstation now".

I also remember. I even tried playing it on my smartphone )
The experience was not great. Too many lags.
full member
Activity: 154
Merit: 100
What is the hard cap of pkt? I saw in there website 59% completed? what is that? they raised 59% of their hard or anything else? Thank you

Approximately 8 Mil $ have already raised and the soft cap was 5 Mil $.

Quite a big success for this project. And investments attract more investments, it could be big.

It slowed down a bit in recent days so i hope it will catch up soon. I miss a little bit more advertising right now when they need it the most.

Yes. I see 59% for several days already. Let's give it a push )
full member
Activity: 154
Merit: 100
What is the hard cap of pkt? I saw in there website 59% completed? what is that? they raised 59% of their hard or anything else? Thank you

Hard cap is 60mln tokens. 59% shows the completion of the first ICO round with +15% bonus tokens.
full member
Activity: 798
Merit: 115
What is the hard cap of pkt? I saw in there website 59% completed? what is that? they raised 59% of their hard or anything else? Thank you

Approximately 8 Mil $ have already raised and the soft cap was 5 Mil $.

Quite a big success for this project. And investments attract more investments, it could be big.

It slowed down a bit in recent days so i hope it will catch up soon. I miss a little bit more advertising right now when they need it the most.
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