The DigRate makes some valid points and but also overlooks some benefits of PlayKey. Nevertheless I hope the PlayKey will look at the weaker spots and try to improve them.
What are the weak spots of PlayKey? What do you think?
One weak spot is the RoI for miners.
The PlayKey subscription fee, and therefore the amount of money PlayKey miners can earn, is limited by the monthly fees of PlayKey's competitors. DigRate estimates miners could earn $150 a month, which means it takes more than a year to earn back the hardware. If you add the electricity cost it will take even longer.
Electricity cost is not calculated by DigRate, so let us do the math. Assuming a usage rate of 50% with the computer drawing 250 Watt that means 3 kilowatt a day. If 1 kilowatt costs $0.15, that is $164 a year. It will take over a month of mining to earn that back.
yess.... more gamer are using dezentralized playkey and miner will get more income.
+ if pkt token succefully adden into major exchange. i believe all playkey holder will get profit more than 50% rising price
If also depends on PlayKey's subscription fee structure and the amount of hours gamers play a month.
DigRate compared PlayKey with LiquidSky which is $10 for 25 game hours. One month has 730 hours, which means $290 is the maximum amount if you were mining under LiquidSky's fee structure. In PlayKey's whitepaper they also show $10 a day which is about $300 a month.
DigRate assumes a usage rate of 50%. Not sure what they are basing that on. Maybe 50% downtime or no gamers. That is how they estimate $150 per month earned through PlayKey. If you can get the usage rate to 100% for example because of more gamers, then you cut your ROI in half too.
Another competitor DigRate mentioned is Vortex.gg. They have a $10 flat fee a month for unlimited hours. That is very low compared to PlayKey's $10 revenue a day, only possible if a subscriber plays max 1 day per month. Hopefully the quality of Vortex.gg is a lot worse than PlayKey.