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Topic: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet {FOR SALE} - page 23. (Read 109828 times)

full member
Activity: 128
Merit: 100
Fix my CPU one more time, please.

Description not updating http://prntscr.com/f9kcpb

Making hacked version of MLK-I mining laser does not add nor engineering nor hacking skill points.

SG2. Crafting 8 nickel plates cooldown 1 minute 3/4, but I have 1:30 -> 1 minute 1/2 on fatigue display. Can you show real cooldown time same as I see in fatigue window?
        Total price does not updates after price risen http://prntscr.com/f9s7oq

Scary empty market http://prntscr.com/f9tpyp when I bought from 5th page and click on 6th... Smiley (In SG2 hard to renew part of page. Should do 2-3 clicks)


And CPU again Sad  CPU rate leaking while I'm act too fast. If I switch ship and undock without waiting energy synchronization I may lose CPU rate. If I scan/mine asteroids or jettison cargo and dock without server response in log window - I may lose CPU rate.
full member
Activity: 128
Merit: 100
Fix my CPU, please.
member
Activity: 130
Merit: 10
So returning to stations to buy certain ingredients to build myself some equipment, I have noticed how long it takes to build simple things. I've also noticed now that all red stations sell price is always exactly half or less of the item buy price, which in itself defeats what the devs were trying to eliminate using cool downs -- people buying materials, crafting selling, get rich repeat.  With everything half the sell price it's already made crafting for profit in stations totally redundant, so why keep the cool down penalty at all?  I think you've already eliminated that problem right there in adjusting prices..
full member
Activity: 128
Merit: 100
Fix my CPU, please.

Captcha restore only 5 CPU points, should 19. Having premium captcha restore 50 points... should 190? If so, then why maximum points is 100 + CPU rate?

SG2. Finished job screen does not change to 'No job selected' http://prnt.sc/f83oyd Reward collected.
member
Activity: 83
Merit: 10
ok its better now
member
Activity: 83
Merit: 10
energy is not regenerate
member
Activity: 83
Merit: 10
hi
energy is stucking again
member
Activity: 98
Merit: 10
Dear toecutter,

Why do I not get hacking skills? I have now for the second time a MLKz rootkit crafted and no skill points received. If I want to craft 2x MLKz rootkit at the same time it is not possible because I need 300 energy and my ship has but a maximum of 240. I think it is a bug.
 1. http://prntscr.com/f7p7xr
 2. http://prntscr.com/f7p8ra

EDIT: I know how it works. "Onlinedigger, Matek and Anibalbarca" gave me a tip. And it works perfectly.  Tongue Grin


I have a suggestion regarding the medal for the veteran status. How about a medal that can be leveled.
Veteran status I with a copper-colored star
Veteran status II with two copper-colored stars
Veteran status III with two copper-colored stars and a silver star
Veteran status IV with two silver-colored stars and a golden star
Veteran status V with three golden stars.
How do you think about my idea? What do you make of it?
full member
Activity: 128
Merit: 100
6 hours 20 minutes, just seat to play: no merchant on station, jobs disappeared from station and owner changed from Harbringers to IPX on my eyes, so no merchant another next hour.  Angry
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
No, i use it for mining as often as other ships. I thought problem in reactor, so recheck it twice (in SG2 and in SG1), but you know results.
Actually, there is only one way be sure in durability state in SG2 is place it in cargo and attempt repair on station Sad

That's weird. I've filed the bug report, thank you.

Before posting question i made some tests: couple scans of asteroids with just bought used scanner, even mine some asteroids with already broken laser; made thrusters across the system with three new engines, on short distance with 2 minutes cooldown, then few on long distance with 10 minutes cooldown, but any equipment still has 100% durability. Well, then i waited until 20% hull points left and took a trip from Miaplacidus to Tabit 1544 and back to Miaplacidus, BUT still 100% of all engine's durability.

Well, it's entirely possible there's a (positive, for players) bug which stops durability loss. But I'm guessing you were just lucky. You don't lose a point EVERY time you use a piece of equipment, only SOME times. The hull has nothing to do with it, but ship durability does. If you have a ship with 0 durability, you might want to do some tests using it. 0 durability ships trash their equipment much much faster, as noted in the manual.

At least that's the idea.

In game manual said "In some circumstances, damage can still be applied to cloaked ships, in which case they receive a high evasion bonus." http://www.satoshigalaxy.com/help/manual#cloaking

Is that mean that if I deal damage to cloaked player he gain extra points of evasion skill?

No, it just means he gets a bonus during his evasion roll. Similarly, when the manual says Aiming bonus, it means extra precision, not that you get more skill points.



Dear toecutter,

i crafted 80 dogecoins and i see this

1. http://prntscr.com/f7hwzk
2. http://prntscr.com/f7hygg

I guess the time display is too small. The programmers have to enlarge the area where the CoolDown time is displayed.

Ouch, thanks for the report. You are correct, the indicator display was never supposed to display that much time.

I have another question. When is a player a veteran?

I guess it's all relative. When I use the term, I usually just mean "players who know how to play" or "players with [significant amount of] planets", depending on the context.

I have reached level 161 today and for the moment I am in position 5 of the 10 best players. Could not a medal for the status "Veteran" be awarded? That would be great and I would be very proud of it.

That's a pretty good idea, adding to the list.
full member
Activity: 128
Merit: 100
In game manual said "In some circumstances, damage can still be applied to cloaked ships, in which case they receive a high evasion bonus." http://www.satoshigalaxy.com/help/manual#cloaking

Is that mean that if I deal damage to cloaked player he gain extra points of evasion skill?
member
Activity: 98
Merit: 10
Dear toecutter,

i crafted 80 dogecoins and i see this

1. http://prntscr.com/f7hwzk
2. http://prntscr.com/f7hygg

I guess the time display is too small. The programmers have to enlarge the area where the CoolDown time is displayed.

I have another question. When is a player a veteran? I have reached level 161 today and for the moment I am in position 5 of the 10 best players. Could not a medal for the status "Veteran" be awarded? That would be great and I would be very proud of it.
full member
Activity: 128
Merit: 100
Two advanced reactors: 2/2 and 96/98. Energy rate - 21 per minute Huh Unmount -> mount back in same slots - energy rate - 23 as should be Shocked This is only on single ship.
Was that an old unused ship by any chance?

No, i use it for mining as often as other ships. I thought problem in reactor, so recheck it twice (in SG2 and in SG1), but you know results.
Actually, there is only one way be sure in durability state in SG2 is place it in cargo and attempt repair on station Sad

How equipment's durability losing work...
I think it's all about thrusters (approaching) and not jumping, when it comes to engines. And it's pretty random. Reactors might lose durability as they recharge you, everything else might lose durability on use.

Before posting question i made some tests: couple scans of asteroids with just bought used scanner, even mine some asteroids with already broken laser; made thrusters across the system with three new engines, on short distance with 2 minutes cooldown, then few on long distance with 10 minutes cooldown, but any equipment still has 100% durability. Well, then i waited until 20% hull points left and took a trip from Miaplacidus to Tabit 1544 and back to Miaplacidus, BUT still 100% of all engine's durability.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
I would like to report an error in the order menu. I wanted to place an order on Emerald Crystals and twice the system Timonium Ores placed. Before that I had 2x Timonium Ores placed for 60 satoshis and "Onlinedigger" sold me this. Then I wanted to order Emerald Crystals and 2x the system Timonium Ores for 200 satoshis placed. This is way too much for timonium. Thank God, I only ordered a small number of items, the damage would have been higher. Please check this error what it is and what I have to look out for. http://prntscr.com/f6xxr1

I placing offer by drag'n'drop, but order screen filled automatically with item placed for selling! Is it possible add separate screens for offers and orders?

Thanks for the report(s). I think I've seen something similar during tests.



I have a screenshot attached to the CPU negative problem. Good Luck to find the Bug :)  http://prntscr.com/f6ysb5

I had have opposite problem. Captcha restored CPU points value in increased by one. I guess this leak is in changing ship process, because it do not consume 1 point, but with zero points it impossible.

And thanks for those, those are solid leads on the CPU "leaking" (I like this term ;) problem.



Two advanced reactors: 2/2 and 96/98. Energy rate - 21 per minute ??? Unmount -> mount back in same slots - energy rate - 23 as should be :o This is only on single ship.

Was that an old unused ship by any chance?

Why basic scanner consume 40 energy then return 20 back? https://youtu.be/bmXR8cIu7zM

No idea, but thank you for the report.

How equipment's durability losing work? I have a ship with 0/100 durability equipped with impulse engine 101/101. How many jumps i may do before lost 1 durability point?

I think it's all about thrusters (approaching) and not jumping, when it comes to engines. And it's pretty random. Reactors might lose durability as they recharge you, everything else might lose durability on use.



Sadly the rare material is given randomly by the quarries on the planets.

Sorry Toecutter but thats not the best way to go for the game in my opinion.

The rare materials should be based on the clicks. Believe me, people would click themselfs to death to see the rare stuff noone else can. Thats the dynamics that in my opinion is proper.

I think some other rare items WILL be easier to obtain (by clicking), but ancient artifacts were always intended to be super rare and unobtainable. Besides, with all the IPX devotion we have going on now, aren't you getting increased artifact output from your quarries? I thought the market is overflooding already, not the other way around?

And I will say that for thousand time and again. New ships would be what the hipster players like me would want :P. But the ipx shares is awesome idea as well.

Sure, that would be awesome, but we have troubles with this. We don't have much spare art, and we don't want to introduce too many similar ships (Slither and Privateer are already too similar for our taste). Each ship represents a class, and there aren't any other classes we would like to have right now. And commissioning new ship art just for a ship with minor stat difference is kinda too wasteful :(

We'll think some more about this.
full member
Activity: 128
Merit: 100
...on work days I'll try make video and explanations.
Thanks, and yeah, I'll need more details on both those issues if you'd be so kind.

Those issues not interesting, i have another one Smiley

Why basic scanner consume 40 energy then return 20 back? https://youtu.be/bmXR8cIu7zM

How equipment's durability losing work? I have a ship with 0/100 durability equipped with impulse engine 101/101. How many jumps i may do before lost 1 durability point?

Fix my CPU, please.
full member
Activity: 128
Merit: 100
I would like to report an error regarding the CPU points. Please look at the screenshot because I can not explain it. http://prntscr.com/f6axwy
Thank you for the report! This happens when SG2 (client side) thinks an action costs a point, while it's actually free (server side). Do you remember which action moved you into that state? We though we found and fixed all such cases, but apparently not, so any help would be appreciated.
Dear toecutter,
I have a screenshot attached to the CPU negative problem. Good Luck to find the Bug Smiley  http://prntscr.com/f6ysb5

I had have opposite problem. Captcha restored CPU points value in increased by one. I guess this leak is in changing ship process, because it do not consume 1 point, but with zero points it impossible.

Restored CPU rate means that toecutter somewhere Grin

Two advanced reactors: 2/2 and 96/98. Energy rate - 21 per minute Huh Unmount -> mount back in same slots - energy rate - 23 as should be Shocked This is only on single ship.
member
Activity: 98
Merit: 10
I would like to report an error regarding the CPU points. Please look at the screenshot because I can not explain it. http://prntscr.com/f6axwy

Thank you for the report! This happens when SG2 (client side) thinks an action costs a point, while it's actually free (server side). Do you remember which action moved you into that state? We though we found and fixed all such cases, but apparently not, so any help would be appreciated.



Dear toecutter,

I have a screenshot attached to the CPU negative problem. Good Luck to find the Bug Smiley  http://prntscr.com/f6ysb5
full member
Activity: 128
Merit: 100
Dear toecutter...

I placing offer by drag'n'drop, but order screen filled automatically with item placed for selling! Is it possible add separate screens for offers and orders?
hero member
Activity: 560
Merit: 500
hey, toecutter where can we find Ancient Powercell

Sadly the rare material is given randomly by the quarries on the planets.

Sorry Toecutter but thats not the best way to go for the game in my opinion.

The rare materials should be based on the clicks. Believe me, people would click themselfs to death to see the rare stuff noone else can. Thats the dynamics that in my opinion is proper.

And I will say that for thousand time and again. New ships would be what the hipster players like me would want Tongue. But the ipx shares is awesome idea as well.

Just my 2 cents.
member
Activity: 98
Merit: 10
Dear toecutter,

I would like to report an error in the order menu. I wanted to place an order on Emerald Crystals and twice the system Timonium Ores placed. Before that I had 2x Timonium Ores placed for 60 satoshis and "Onlinedigger" sold me this. Then I wanted to order Emerald Crystals and 2x the system Timonium Ores for 200 satoshis placed. This is way too much for timonium. Thank God, I only ordered a small number of items, the damage would have been higher. Please check this error what it is and what I have to look out for. http://prntscr.com/f6xxr1
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