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Topic: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet {FOR SALE} - page 5. (Read 110006 times)

newbie
Activity: 66
Merit: 0
Doomsday is back.  That makes it 17 days from totally destroying his planet to him spawning again.
All modules destroyed Wink
member
Activity: 130
Merit: 10
Probably should be considered a bug, when a planet you formerly owned has been completely destroyed it still belongs to you.  I'd rather not have my 12 destroyed planets still show up on my preference screen.
newbie
Activity: 11
Merit: 0
Dear hilariousandco,
      Can you please do something about my CPU? It has not been working for.the longest time and as you know, you can't do.anything without it.  Thank you fo4.your attention to.this matter.

  fantastico
newbie
Activity: 48
Merit: 0
Doomsday is back.  That makes it 17 days from totally destroying his planet to him spawning again.
newbie
Activity: 94
Merit: 0
That feel when you want an extra 6 copper before docking but you roll 5 argentum ore and can't carry it  Embarrassed
newbie
Activity: 14
Merit: 0
Hello!

Something realy wrong with anti-bot system. When I log in to SG2 and then log out, I have 85% chance lose CPU points regeneration by VKAMPF. Is it not closed session and game thinking I'm trying log in one more time, idk, but it happens very often. Also losing CPU points happens when being logged in SG2, but lost connection (Fatal Error on screen) and accidently reloaded page. Looks like open /sector2 page is highly forbidden. If so, make it possible redirect from /sector2 to main page for login without losing CPU points?
newbie
Activity: 11
Merit: 0

Hi toecutter, I have problem with the cpu.  I have gone from earning 12 cpu points to 3 cup points every time I solve the capcha.  Now I don't earn any points with each captcha solved.  What's going on?  Can you please help?  Thank you.

fantastico
member
Activity: 83
Merit: 10
hi all
every time you get hit you lose ship durability 
Is this new?
newbie
Activity: 14
Merit: 0
Minor bug in SG2: when warehouse 10lvl contain some stuff in 1,2,3,4,8,9,10 slots, I get error: "Unable to unload cargo: Not enough warehouse space (counting from Slot 6)" if you want unload cargo to 6th slot when 5th is empty. It means that drag'n'drop do not work well on planet, while on market all this works exelent.
newbie
Activity: 14
Merit: 0
About planet 1-0:
   1.It bugged a lot, because not everyone can reach it and perform tests, new and raw content and so on.
   2.Idea described here https://bitcointalksearch.org/topic/m.33463014 is good, but not included some features and possibilites.
      2.1 How to manage players, who stay landed and grab loot? Planet's owners can evict ships from planet. If 1-0 "Have own mind" which ship to constract, it could evict ships until def.grid reached some point... 500/1000(?) At least some protection from unleashed robery Smiley
      2.2 You can (?) set order in which modules appears? Something like:
         2.2.1 Biodome + Wharf (start building Dday),
         2.2.2 In next 6h - Refinery and Factories (Dday ready at 30%?),
         2.2.3 Then Defense Grid (maybe Shields too), few Warehouse modules with some 'reward' appears at 30-50% (?) and at this point ships could be evicted (Dday is ready for 50-60%?), of course other modules rise up,
         2.2.4 Defence Grid (and Shields (?)) at 100%, all modules built, Dday construction almost finished, warehouse contain lots of good goods (not those 40nm pcb! last time), I mean at least 1/3 components (armor, distributors, emmiters, gems) 1/3 circuits (CPUs and MBs) 1/3 platings any kind or somewhere could appear equipment/ammo, imagine yourself.

Idea of "Danger from outer space" is good when it is not so bugged. At least I want some compensation for evereone who took part in this, already known failed operation. Any way, it works in right way, enemies united against greater enemy Smiley

About Mauler:
It is useless, at all. It expencive to buy, to upgrade and did dramaticaly fleet overhead. I think those who came with maulers to 1-0 agree with me.
What is Mauler? Ship, which can have 4 another ships docked. And what? Mauler it is not ship for fighting, it just carrier for others, very expensive carrier. It useful only for evading skill gaining.. after upgrades Sad Orbital Cannon is almost useless because it disruption for ~5-10 minutes, Mass Driver work only once on planet and could be shotdown by everyone. (bug? last time I throw asteroid toward pirate in orange system and became criminal!)
Well, maybe it is make sence upgrade Mauler's cargo to get some loot at least? of course for greateater cost, as usual.
Maulers not useful anymore at this speed zoom.

But at this energy consumption and equipment cooldown, game should act as common, speed zoom should devide in half nowadays stances.

About Ubik:
Did it applied? Did someone of developers or moderators got it? It is cool that zaiusz found roots of it, I'm still reading, understand 2/3 or less words, but can figure out what is going on Smiley Very interesting, Thank you zaiusz!
Two Admirals lured and killed, but no Ubik. Someone got it in your, developer's. team?

newbie
Activity: 48
Merit: 0
It already has 3 modules again.
newbie
Activity: 66
Merit: 0
Planet 1-0 destroyed. All modules gone. I hope all bugs killed too Cheesy Time of death - 2018-04-04 01:32:06
newbie
Activity: 66
Merit: 0
More bugs on 1-0
https://screencast-o-matic.com/watch/cFfe1XDmbq
Ship repair doesn`t work.
Btw, was on right time there. When i unload colonists on planet, i saw dday building progress at 28%, it was right before price change time, and after there was 42%. That means 14% in 6 hours, or 1 dday ship in less than 2 days Sad That`s exactly what we see in game Smiley

About quest in pink sectors, our squad has killed 2 Admirals n last pink sector, but we don`t get Ubik or another unique loot.
I don`t know how it works or how it can help, but here is more information:
https://prnt.sc/iyb7iz
newbie
Activity: 14
Merit: 0
The more population... the faster the construction goes...
With it's def grid at 0%, you SHOULD be able to collect it. So if you aren't (@onlinedigger), that's a bug!

Yeah! If you are not onlinedigger, you should be able collect loot from warehouse Cheesy
Population everytime ZERO because Fatal alien virus contamination, but def grid still recovers 42 points in 10 minutes  Huh

... when/if you guys decide to wipe this thing down, I'll be happy to look and measure the results.

Results:

https://youtu.be/VINDBzhMXCE

https://youtu.be/7Sey3lDTJAo

P.S. fix my CPU, please Embarrassed
newbie
Activity: 1
Merit: 0
!Insufficient CPU points

All i get when i click on cpu is "This site can?t be reached" Te link "http://www.satoshigalaxy.com/ship#cpu" is not working..
Thanks if you can fix it.
newbie
Activity: 14
Merit: 0
Hello, toecutter.
Please check out is Mothership in Alya drop ancient key? Because in this system only pirates.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
OK, so I've gathered the info about Doomsday, and am hoping to clear EVERYTHING up now.

First off, yes, the planet in question IS indeed 1-0 (former Sadalsud).

It starts off empty, and then slowly (?) grows to it's full potential (large population, factory and wharf modules, etc). As soon as it has a wharf, Doomsday construction begins there. The more population, wharfs, and other modules this planet has, the faster the construction goes.

When the construction is over, Doomsday gets spawned at a random location (NOT near 1-0), and does it's thing.

In addition, interesting loot is constantly being generated and placed into the planet's warehouse. With it's def grid at 0%, you SHOULD be able to collect it. So if you aren't (@onlinedigger), that's a bug!

So if you destroy some modules, you slow Doomsday construction down. If you magma melt/terraform the planet, it will STILL get back on it's track,
but that, obviously, should take the most time. I don't have the numbers still, but I think it should take about a month or even more (with current settings), for the planet to go from ZERO MODULES to -> new Doomsday. I wouldn't waste an expensive rocket on that, I think good ol' Orbital Cannon should do the trick.

Now, as you guys say, not everything might be working as described here. But that's the general outline. I'll try to persuade the devs to look into the loot/def.grid bug, and when/if you guys decide to wipe this thing down, I'll be happy to look and measure the results.



@baksa77, I did.
newbie
Activity: 14
Merit: 0
Some times, hiding on planet from rockets, you still can get shot. What if that rocket was Magma melter? Smiley

Cheating - thrown to you asteroid, you colonize and start mining resources Smiley
newbie
Activity: 6
Merit: 0
Again the same problem!!!Insufficient CPU points. Why do I enter CAPTCHA and zero CPU points?Do something with this game Undecided
newbie
Activity: 14
Merit: 0
As I sayed before in Global to zai, I'm asked for "RAID Boss". Seems they did it. Why you could not upload items from warehouse - bug?
Idea was simple.
There is some NPC which attacking players. He have planet in sector full of "very angry" sattelites or motherships, planet should have some prize/prizes for players, who break defence.

Dday every day is too often.. return Slicing Laser at least? Laser on Mauler do not does much damage, everyone with Aiming 10+ will agree:)

Anyway, Doomsday have to be tuned... On which cost? Olders Smiley Look guys, we were here a long time. Saw bugs and features. Was rewarded... so lose some planets not a big lose I guess. Yes it cost, but we envolve as geme do!

We discussing in Global how to get rid Dday instead who lost more modules! It remembered me early chat, when one player found Alien Egg and asked in Global where it could be used? Smiley

Dday bring us back to "what to do?" and i'm glad that we discussing this Smiley
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