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Topic: [ANN] Spells of Genesis - Innovating the Game Economy with BitCrystals (BCY) - page 159. (Read 676876 times)

legendary
Activity: 2744
Merit: 1288
Just got the tweet to collect #WATERSCOURT.. awesome.

https://twitter.com/SpellsofGenesis/status/748529975557488640




Some questions,
I won it too, but.. Sog assets is telling me that |" Address does not contain any cards to display "

My another question is:
how to enter next levels?
I can play only first 4levels and I don't know how to go next?
That's how my dashboard looks like:

All lvls on stage 3...

You can play Infinity or make a custom level that you make yourself with Editor.

Those 4 levels are each made out of 9 stages i think. so 36 overall. and there are 35 waves in Infinity.

We will see what will be for next testing round.

I didn't get yet my  #WATERSCOURT  so most likely you didn't get yours either.
hero member
Activity: 1246
Merit: 708
Just got the tweet to collect #WATERSCOURT.. awesome.

https://twitter.com/SpellsofGenesis/status/748529975557488640




Some questions,
I won it too, but.. Sog assets is telling me that |" Address does not contain any cards to display "

My another question is:
how to enter next levels?
I can play only first 4levels and I don't know how to go next?
That's how my dashboard looks like:

All lvls on stage 3...
legendary
Activity: 1722
Merit: 1000
Great feedback survey update! And look at that new Twitter contest!
YAY got to get in there... Need some good ideas to design my wave.
Let's see what I can come up with.  Cheesy
hero member
Activity: 546
Merit: 500
Nice to hear about the update progress.
With the final release nearing in a few weeks, this might be the last days to get BCY under 10k sats and I'd expect this to reach around 26-34k sats soon.
Let us see about my prediction  Shocked
sr. member
Activity: 373
Merit: 250


FORGERS OF DREAMS

EDSCARD


"Forgers of Dreams" is our brand new blockchain card. Issued in a limited supply of 600 units,
EDSCARD will be first available at the Partner Merchant's, later on at the Public one's. Starting
from Thursday, June 30th, 3pm CEST you can get one for 360 BCY!


EDSCARD is now available for 430 BCY or equivalent in XCP in my swapbot at

https://swapbot.tokenly.com/bot/heunland/sjcxtrader#choose
hero member
Activity: 840
Merit: 500
ImmVRse | Disrupting the VR industry

 https://docs.google.com/spreadsheets/d/1dyi7yMsqDOxCzk2cf9slODeein2L4GCDVubCY706QR8/edit#gid=1573545942
 


   SoG on some social media and TX on counterparty. Some traction from twitter.

I am surprised that number of Twitter followers did not grow much more then they usually do this year.
I'm not surprised at all, and I'm a little bit puzzled on the virtual non existence in facebook. I don't like facebook but it is a social powerhouse for gaming.
legendary
Activity: 2744
Merit: 1288

 https://docs.google.com/spreadsheets/d/1dyi7yMsqDOxCzk2cf9slODeein2L4GCDVubCY706QR8/edit#gid=1573545942
 


   SoG on some social media and TX on counterparty. Some traction from twitter.

I am surprised that number of Twitter followers did not grow much more then they usually do this year.
hero member
Activity: 1039
Merit: 510
I just published my level on Twitter.

A black shaman backstabbed the Colossus of Dao, leaving plenty of damage. Next, the Ethereum community is trying its best to find and protect their healing formula from the invasion of trolls who are bringing plenty of noise to the game. In the end, it is the Counterlord who takes the favorable opportunity to rise to above his enemy. Cheesy





hero member
Activity: 840
Merit: 500
ImmVRse | Disrupting the VR industry
hero member
Activity: 754
Merit: 510
EverdreamSoft Team
Awesome contest, I am about to create the three waves!

How can I remove individual items/enemies in the level editor? I do not want to clear the whole level just because of wrongly placing an object.

Also, it would be great if there would appear some additional info about the enemy/item when hovering above it (before adding it to the level) because I (and I am sure others as well) have no clue what most of them represent.

I also like a lot the overview of cards at http://www.bitcrystals.com/store . However, I am saddened that the cards' descriptions are covered up by the name of it, as I really like the storytelling within the game.

check out sogassets.com there you get the full description and Spells of all the cards

Yes, thanks, I know sogassets.com.

It is great especially for checking individual cards but does not have all cards visualized on 1 site.

Quote
Well, I took the effort to just do it myself Smiley

If you are looking for a visualized overview of almost all enemies/cards, hope you like it:

http://bitcoinschule.de/spells-of-genesis-2/

Cheers! Smiley
Great job, very nice, thank you!
hero member
Activity: 754
Merit: 510
EverdreamSoft Team
Awesome contest, I am about to create the three waves!

How can I remove individual items/enemies in the level editor? I do not want to clear the whole level just because of wrongly placing an object.
Thanks! To remove items, just drag and drop them outside from the play screen.

Quote
Also, it would be great if there would appear some additional info about the enemy/item when hovering above it (before adding it to the level) because I (and I am sure others as well) have no clue what most of them represent.
It is the alpha version, therefore only basic functionalities and features are available. Thanks for your understanding.



legendary
Activity: 1188
Merit: 1001


Yes, thanks, I know sogassets.com.

It is great especially for checking individual cards but does not have all cards visualized on 1 site.

Well, I took the effort to just do it myself Smiley

If you are looking for a visualized overview of almost all enemies/cards, hope you like it:

http://bitcoinschule.de/spells-of-genesis-2/

Cheers! Smiley

Thanks very good job
legendary
Activity: 1188
Merit: 1001
m4nki to "cancel" an item/obstacle or an enemy you have to slide it out of the level and it will disappear
damn easy thank developers , olivier great job
Awesome contest, I am about to create the three waves!

How can I remove individual items/enemies in the level editor? I do not want to clear the whole level just because of wrongly placing an object.


hero member
Activity: 1039
Merit: 510
Awesome contest, I am about to create the three waves!

How can I remove individual items/enemies in the level editor? I do not want to clear the whole level just because of wrongly placing an object.

Also, it would be great if there would appear some additional info about the enemy/item when hovering above it (before adding it to the level) because I (and I am sure others as well) have no clue what most of them represent.

I also like a lot the overview of cards at http://www.bitcrystals.com/store . However, I am saddened that the cards' descriptions are covered up by the name of it, as I really like the storytelling within the game.

check out sogassets.com there you get the full description and Spells of all the cards

Yes, thanks, I know sogassets.com.

It is great especially for checking individual cards but does not have all cards visualized on 1 site.

Well, I took the effort to just do it myself Smiley

If you are looking for a visualized overview of almost all enemies/cards, hope you like it:

http://bitcoinschule.de/spells-of-genesis-2/

Cheers! Smiley
sr. member
Activity: 373
Merit: 250
Awesome contest, I am about to create the three waves!

How can I remove individual items/enemies in the level editor? I do not want to clear the whole level just because of wrongly placing an object.

Also, it would be great if there would appear some additional info about the enemy/item when hovering above it (before adding it to the level) because I (and I am sure others as well) have no clue what most of them represent.

I also like a lot the overview of cards at http://www.bitcrystals.com/store . However, I am saddened that the cards' descriptions are covered up by the name of it, as I really like the storytelling within the game.

check out sogassets.com there you get the full description and Spells of all the cards
hero member
Activity: 1039
Merit: 510
Awesome contest, I am about to create the three waves!

How can I remove individual items/enemies in the level editor? I do not want to clear the whole level just because of wrongly placing an object.

Also, it would be great if there would appear some additional info about the enemy/item when hovering above it (before adding it to the level) because I (and I am sure others as well) have no clue what most of them represent.

I also like a lot the overview of cards at http://www.bitcrystals.com/store . However, I am saddened that the cards' descriptions are covered up by the name of it, as I really like the storytelling within the game.
legendary
Activity: 1188
Merit: 1001
selling 100+ cards for 24 BTC, you can have them directly from my address or using swapbot includes 5 GENESISCARD + 2 XAJIBOSS WATERSCOURT , and possibly a CCMCARD if i win  Wink


hero member
Activity: 754
Merit: 510
EverdreamSoft Team
Anyone  know when we get points for the round that ended on the 24th?
hey! we've sent the BCY, but the tool we use has some issues, so we're waiting for it to be fixed...sorry for the delay! thank you for your understanding
full member
Activity: 122
Merit: 100
hero member
Activity: 754
Merit: 510
EverdreamSoft Team


PROJECT SATISFACTION SURVEY

OUTCOMES AND COMMENTS


Dear SoG supporters,

as you probably know, recently we ran a satisfaction survey, aiming to gather your opinions and comments on different aspects of Spells of
Genesis in order to optimize our work and the project’s progress.

First of all, we want to thank everyone who gave us a few minutes of their time and replied to our survey. We are now able to share with you
a brief summary of the outcomes and address some of your comments.

SUMMARY
There were over 50 survey submissions, ⅓ of which from the USA. Most respondents have been following the project since the Token Sale, or
even longer, and almost all own some BitCrystals, even though only 65% have purchased them. Half respondents took part in the BitCrystals
Token Sale, while the other half didn’t.
About 60% of all those who replied are absolutely or rather satisfied with project progress and for 65% it has lived up to their expectations.
We are very pleased to hear this.

Ongoing improvements and new features, external communication & PR and customer service & internal communication are the aspects
perceived as the most important for both the success of the project and from the respondents’ points of view. Nevertheless, on a scale from
1 (very unsatisfied) to 5 (very satisfied) the notes given the most often are 3 (not satisfied, nor unsatisfied) or 4 (rather satisfied). This
indicates to us that we still have something to improve on these important aspects.

COMMENTS

GAME DEVELOPMENT
Our current focus is mainly on the game development itself, to deliver all the features we have promised:
  • We have just released the alpha version of the custom level editor, so you can create and play your own levels!
  • The web version of guilds and an updated team page (new design, faster workflow, possibility of sorting out your cards) will be released
    shortly.
    Lesson taken from our previous, often hasty releases: we are going to run a pre-launch closed testing periods for all important releases
    from now on, to identify the major bugs before an update release.
  • Some of you asked for daily or weekly based leaderboard, in order to make the game more challenging. In July, we’re going to add daily
    quests, achievements and experience points gathered while accomplishing different quests.
  • In August, we’re planning to release the game soft launch, while releasing a new version, enriched with in-app purchases and a tutorial.
  • Finally, the complete version of the game is scheduled for September, with a full version of the guilds system, blockchainization of the
    highest off-chain cards evolution, in-game news and XCP address verification. The last point will address the security concerns, raised by
    some respondents.

PUBLIC RELATIONS
Given our detailed roadmap and the constant progress, we are also going to put more efforts in the PR domain. We are constantly in contact
with blockchain media and trying to raise awareness of the project.

CARD SYSTEM
Some concerns about the complexity and difficulty of the card system have been raised. A brief summary for those who wish to learn more
or would like a refresh:

Currently we have off-chain cards which can be obtained in-game by summoning gold; and blockchain-based cards, which can be purchased
from one of our “Merchants” (swapbots selling blockchain assets) for BitCrystals. The off-chain cards can be leveled-up and fused. In the final
game release, the highest evolution of a card can be “blockchainized.”
For the moment, we will keep releasing one new card per week in the current supply, varying between 600 and 2000 units for most of them.
After the game release, the cards will be released in seasons, as the standard for physical card games. After the end of each season, which
will run roughly for half a year approximately, there will be a new lot to take their place. The cards that won’t be “printed” anymore will gain
value for collectors and players, and the older editions or collections, will thus also increase in value given the heightened rarity of the items.

The page www.bitcrystals.com/store offers an overview of all blockchain cards released so far and provide links to the three “Merchants,” the
only official SoG card marketplaces. While visiting each Merchant, one has a quick view to which cards are currently available. A possibility of
sorting cards out according to their type (public, premium, special)  will be added shortly.

SOG AS A PEDAGOGIC TOOL
Last but not least, someone mentioned that the game could be used to teach people about blockchain technology. Already the fact that blockchain
technology is used as a backbone of a game economy is a revolutionary step, which in turn we hope it will introduce the concept to a more
mainstream public. Our aim is also to develop tools that will make using blockchain very easy and user-friendly, so easy that anyone can use them
without even knowing they’re on blockchain.

THANK YOU
A huge thanks goes to all of you for being with us, helping make our common dreams come true.


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