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Topic: [ANN] WAX - Worldwide Asset eXchange by OPSkins - page 13. (Read 15778 times)

newbie
Activity: 11
Merit: 0
The WAX public token presale is opened on October 18th, 2017 and will run until October 31st, 2017.
The maximum cap on the public pre-sale is 70,000 ETH.

We?re very proud to announce that our private pre-sale was extremely successful​. We quickly hit our 70,000 ETH cap!

The gamer exclusive main sale will open on October 24th 2017 and run until October 31st.
The main token sale will open on November 1st 2017 and run until November 8th 2017. 
The cap for the main sale is 70,017.12

You?ll get 300 WAX Tokens for each 1 ETH paid on the pre-sale. While on the main sale the price will start at 300 WAX Tokens for 1 ETH and increase 11 times (adjusting after each increment of 1.25 million WAX Tokens sold) to end at 150 WAX Tokens for 1 ETH.

The cap for the pre-sale is 140 000 ETH (including 70 000 ETH already collected from the institutional contributors).
The cap on the main sale is equal to 70 017.28 ETH.
We?d highly appreciate if you join our Telegram Channel: https://t.me/waxtoken
Telegram Announcement Channel:  https://t.me/waxtokenannoucements
Official Discord:  https://discord.gg/CT32jBR 
Read our blog post on Medium: https://medium.com/waxtoken
Follow up on Facebook: https://www.facebook.com/waxtoken/
Follow up on Twitter: https://twitter.com/waxtoken
Follow up on Youtube: https://www.youtube.com/channel/waxtoken


Hilarious!  Cheesy
Almost everyone (early on) is/was asking about bounties without understanding your project is so good you do not need to compete "like everyone else" tries too.
Congrats on a great looking project.

Thanks for your support! We really appreciate it!
newbie
Activity: 11
Merit: 0
Ok, thank you. Though your answers have cleared something up, more questions have appeared in my head. I hope, you understand that investments are not made with the light head, and I want to fully understand how your platform works before I invest in it.


4) Skins are stocked on Valve servers. They own them both physically and legally. Let's imagine, I bought a skin on your platform, and you suddenly have been cut from Valve servers for some reason. How would I take away the skin in your opinion? Valve is just gonna say me 'sorry bro, you should have used our marketplace'.

Answer: Please read 2. Please also keep in mind that WAX platform is a marketplace and not the owner of the skins (like Amazon is not the owner of all the items that are traded there). Transfer agents are responsible for the transfer of values between users in the games.
I'd like to state it once again, any game from any platform or publisher that allows trading will be tradeable on WAX.
Ok, let's go through it step-by-step.

1. Are skins from CS:GO will be tradable on WAX?
2. If so, what is your plan, if Valve suddenly decides to cut off your access to their API? Yes, for now, they are ok with you, but they can change their mind.


5) How do you expect in-game items to be tradable within your platform? Again, let's imagine a situation. I'm a game developer who wants items from my game be tradable for your coin. What should I do?

Answer: The game should be interesting to the audience. Anyone can submit a proposal for a guild spot, and WAX Token holders will vote for them based on what they see in their proposals. Token holders can only vote for so many, and since the WAX token holders make a cut off guild fees, it's in their best interest to vote for the most trusted ones. Guilds receive a percentage of the fees on lists, transfers, and Contracts and as a WAX Token holder, you can pledge these guilds - in turn earning a percentage of the earned guild fees (see the sections Guilds in white paper for more details).
Again, my main concern is Steam. I simply do not believe that they are willing to ignore this exploding market of the virtual goods. What if they make developer choose: whether they are on Steam and sell their items only on Steam Marketplace, or they are on the third-party platform. Whatever your market share is, you are only third-party service for Steam itself and companies that sell their games on Steam.

Indeed, skins from CS:GO will be tradeable on the WAX Platform.

Thanks for voicing your concern regarding Steam and Valve. WAX is establishing relationships with industry leaders ahead of the product launch to ensure that the platform is fully integrated into the ecosystem. Just yesterday, WAX and Xsolla, the gaming payments giant, announced their partnership. You seem to be very well informed about the industry, so you undoubtedly know that industry leaders like Twitch, Valve, and Ubisoft use Xsolla as do over 2,000 games. This means that all these entities will accept WAX as a form of payment at launch. You can read more about the partnership in the press release here.
legendary
Activity: 1316
Merit: 1021
2009 Alea iacta est
Payments giant Xsolla to begin accepting WAX Tokens

https://medium.com/waxtoken/payments-giant-xsolla-to-begin-accepting-wax-tokens-6176805a8906

WAX is excited to announce that the gaming payments giant Xsolla will begin accepting WAX Tokens as payment on gaming related platforms.
“Partnering with Xsolla creates more demand for the WAX ecosystem,” says William Quigley, CEO, WAX.
Xsolla is a global distributor and publisher of video
games, providing its clients of game developers and publishers with advanced technical tools to
optimize user acquisition and monetization efforts. Industry leaders like Twitch, Valve, and Ubisoft use Xsolla as do over 2,000 games.
By accepting WAX Tokens, Xsolla will help bring the platform into the mainstream among the 400+ million strong gaming community. Holders of WAX Token will be able to deposit their tokens to Xsolla to pay for in-game digital items. WAX’s near-immediate transaction speed, nominal fees, and smart-contract based functionality make it the ideal payments solution for users of gaming platforms since it’s specifically designed to benefit traders of digital items.
“In our mission of creating a safe, fast and easy environment for gamers to enjoy the game, we are happy to support WAX’s vision of bringing decentralized peer-to- peer skins trading to the masses using cryptocurrency,” said Aleksandr Agapitov, CEO of Xsolla.
In addition to Xsolla, WAX will be accepted in 2017 on the world’s leading marketplace for online video game assets — OPSkins.com. OPSkins, founded in 2015 by the creators of WAX, processes 2 million item transactions per week and will be WAX’s first customer.
By bringing blockchain technology to the $50 billion digital items trading industry, hundreds of millions of gamers around the world will have a safe, easy and inexpensive platform on which to trade their digital in-game assets known as skins. With the addition of WAX to OPSkins, combined with the integration of WAX into Xsolla, the WAX token and platform will soon be available to millions of gamers trading digital items today on a variety of platforms.



full member
Activity: 288
Merit: 104
Hi! Quiet, because there was not a bounty campaign. When you are planning to place tokens on the exchange?
member
Activity: 588
Merit: 10
Here is so quiet. Anyone suggests me about this project?
member
Activity: 350
Merit: 10
any bounty campaign sir?
newbie
Activity: 4
Merit: 0
Hello
Why are you planning to not launch your platform before 2019 (!!!) whereas Opskins already exists?
I don't understand why you need more than one year to do that with an existing product??
Very weird...
How do we know it's not just a scam?

WAX support, are you even gouing to reply? It takes ages for us to get simple replies. You are going to raise funds from us, investors and after that we should wait for such a long time for you to show us a platform? Where is alpha at least?

Looks more and more suspicious.

You are quite right. It does not inspire much confidence when your questions are simply being ignored. Start thinking that WAX is just a scam  Undecided
newbie
Activity: 6
Merit: 0
Hello
Why are you planning to not launch your platform before 2019 (!!!) whereas Opskins already exists?
I don't understand why you need more than one year to do that with an existing product??
Very weird...
How do we know it's not just a scam?

WAX support, are you even gouing to reply? It takes ages for us to get simple replies. You are going to raise funds from us, investors and after that we should wait for such a long time for you to show us a platform? Where is alpha at least?

Looks more and more suspicious.
hero member
Activity: 882
Merit: 548
                         I was interested to learn the company and I decided to share information with other Russian-speaking people
                   who are interested in crypto currency and ICO companies. I hope my ICO Review: https://youtu.be/RQ3uuKnCRWg
                                                 will help many people to better understand the company WAX!
legendary
Activity: 2604
Merit: 2353
Hello
Why are you planning to not launch your platform before 2019 (!!!) whereas Opskins already exists?
I don't understand why you need more than one year to do that with an existing product??
Very weird...
How do we know it's not just a scam?
newbie
Activity: 4
Merit: 0
I don't think my question was not related to the topic. Nevermind, however. Do you have the list of game developers who have already agreed to work with you?
full member
Activity: 277
Merit: 142
Here is another WAX review (in Russian). Enjoy!

newbie
Activity: 4
Merit: 0
Hello again. Can I ask why you deleted my question?
hero member
Activity: 882
Merit: 548
                                            WAX ICO Review  for Russian-speaking people!     https://youtu.be/RQ3uuKnCRWg
                                                               https://twitter.com/Kaznachej123/status/928626192265240577

                         
full member
Activity: 156
Merit: 100
Hi, what is the ETH address for token sale?
You're claiming 135k eth contributed, but how can it be audited if every contributor receives unic deposit address?
newbie
Activity: 6
Merit: 0
Ok, thank you. Though your answers have cleared something up, more questions have appeared in my head. I hope, you understand that investments are not made with the light head, and I want to fully understand how your platform works before I invest in it.


4) Skins are stocked on Valve servers. They own them both physically and legally. Let's imagine, I bought a skin on your platform, and you suddenly have been cut from Valve servers for some reason. How would I take away the skin in your opinion? Valve is just gonna say me 'sorry bro, you should have used our marketplace'.

Answer: Please read 2. Please also keep in mind that WAX platform is a marketplace and not the owner of the skins (like Amazon is not the owner of all the items that are traded there). Transfer agents are responsible for the transfer of values between users in the games.
I'd like to state it once again, any game from any platform or publisher that allows trading will be tradeable on WAX.
Ok, let's go through it step-by-step.

1. Are skins from CS:GO will be tradable on WAX?
2. If so, what is your plan, if Valve suddenly decides to cut off your access to their API? Yes, for now, they are ok with you, but they can change their mind.


5) How do you expect in-game items to be tradable within your platform? Again, let's imagine a situation. I'm a game developer who wants items from my game be tradable for your coin. What should I do?

Answer: The game should be interesting to the audience. Anyone can submit a proposal for a guild spot, and WAX Token holders will vote for them based on what they see in their proposals. Token holders can only vote for so many, and since the WAX token holders make a cut off guild fees, it's in their best interest to vote for the most trusted ones. Guilds receive a percentage of the fees on lists, transfers, and Contracts and as a WAX Token holder, you can pledge these guilds - in turn earning a percentage of the earned guild fees (see the sections Guilds in white paper for more details).
Again, my main concern is Steam. I simply do not believe that they are willing to ignore this exploding market of the virtual goods. What if they make developer choose: whether they are on Steam and sell their items only on Steam Marketplace, or they are on the third-party platform. Whatever your market share is, you are only third-party service for Steam itself and companies that sell their games on Steam.
legendary
Activity: 2114
Merit: 1040
A Great Time to Start Something!
The WAX public token presale is opened on October 18th, 2017 and will run until October 31st, 2017.
The maximum cap on the public pre-sale is 70,000 ETH.

We?re very proud to announce that our private pre-sale was extremely successful​. We quickly hit our 70,000 ETH cap!

The gamer exclusive main sale will open on October 24th 2017 and run until October 31st.
The main token sale will open on November 1st 2017 and run until November 8th 2017. 
The cap for the main sale is 70,017.12

You?ll get 300 WAX Tokens for each 1 ETH paid on the pre-sale. While on the main sale the price will start at 300 WAX Tokens for 1 ETH and increase 11 times (adjusting after each increment of 1.25 million WAX Tokens sold) to end at 150 WAX Tokens for 1 ETH.

The cap for the pre-sale is 140 000 ETH (including 70 000 ETH already collected from the institutional contributors).
The cap on the main sale is equal to 70 017.28 ETH.
We?d highly appreciate if you join our Telegram Channel: https://t.me/waxtoken
Telegram Announcement Channel:  https://t.me/waxtokenannoucements
Official Discord:  https://discord.gg/CT32jBR 
Read our blog post on Medium: https://medium.com/waxtoken
Follow up on Facebook: https://www.facebook.com/waxtoken/
Follow up on Twitter: https://twitter.com/waxtoken
Follow up on Youtube: https://www.youtube.com/channel/waxtoken


Hilarious!  Cheesy
Almost everyone (early on) is/was asking about bounties without understanding your project is so good you do not need to compete "like everyone else" tries too.
Congrats on a great looking project.
newbie
Activity: 11
Merit: 0
I would like to know how the changing value of the tokens will affect the price of items for sale. What if I have a car as in-game item that I want to sell and set a price of $100 for the car. The buyer purchases $100 worth of wax tokens  but the market price drops 50% before he purchases that car. I am not protected, as  the selling price of the item drop as well. Also, the buyer now only has half the tokens needed since the price changed. Then the buyer can buy the car for half price and the I will lose. Either way, the fluctuations will affect either the buyer or seller. If another company creates the same thing without using a volitile currency, gamers may feel much safer using that and game developers should understand this as well. So I just want to know if the team agrees that there will be loss of value to either party if the price drops and if so, why they believe that Cryptocurrency is the best option for the users if they would have a choice to use your platform or another platform that either doesn't use cryptocurrency.


Hi! You're absolutely correct with your example, and no-one would like to see such a loses. WAX  team has pegged asset contracts that manage volatility in a way that no other token does. The concept of WAX pegged asset contracts is similar to how CS:GO skins are sometimes priced based on the value of their items in relation to the price of CS:GO keys. A WAX pegged asset contract could be USD, EUR, BTC, ETH, CS:GO Keys, or many other things.

Price fluctuations of any amount will exist whenever an item that’s worth a fixed amount is transacted with a market-driven currency. If you list an item for sale for .5 BTC when the price of BTC is $6,000 USD, and BTC drops 10% before someone buys your item, you just sold a $3k item for $2,700. Well that sucks. You can take the chance that it's going to go up that 10%, but then who would want to buy a $3k item for $3300? Your item won't sell or the buyer will get ripped off.
WAX pegged asset contracts are temporary smart-contracts that exist only during the life of a particular transaction, so using the above example it would be the time from when the item is listed for sale and when it’s purchased.

Hey there! And what if I'd like to purchase in-game item for fiat? Smart-contracts will no longer peg my asset. In this case, traditional market laws will take effect. How can I reinsure myself from rate fluctuations since in future I do not want to sell the item for less price than the one it has been bought for?

The WAX platform will give you an option to peg your item to fiat as well.

full member
Activity: 225
Merit: 100
ICOBAZAAR: ALL ICOs IN ONE PLACE
Hey WAX community,
From now, you have a chance to review this ICO and earn crypto!

We value your opinion and are ready to reward you for it!

We’re now offering all users a chance to review upcoming ICOs on our platform for a chance to earn some crypto. This approach will be helpful for the project team, as they can hear some feedback from the audience Wink

What you need to know:
—The top 5 reviewers will receive rewards in ETH
—1st place review is selected by ICObazaar (reward=0.1ETH)
—2nd-5th place rewards are given to the reviews with the highest # of upvotes from other users (reward=0.4 ETH, split among the 4 winners proportionally according to # of upvotes)
—Reviewing for upcoming ICOs is open up until the day the ICO launches.

Here’s how it works:
1. Register on icobazaar.com
2. Review an upcoming ICO on our platform — reviews are located on every ICO page under upcoming ICOs, here is WAX page
3. Hopefully be one of the top 5 reviewers

See you there !
newbie
Activity: 4
Merit: 0
I would like to know how the changing value of the tokens will affect the price of items for sale. What if I have a car as in-game item that I want to sell and set a price of $100 for the car. The buyer purchases $100 worth of wax tokens  but the market price drops 50% before he purchases that car. I am not protected, as  the selling price of the item drop as well. Also, the buyer now only has half the tokens needed since the price changed. Then the buyer can buy the car for half price and the I will lose. Either way, the fluctuations will affect either the buyer or seller. If another company creates the same thing without using a volitile currency, gamers may feel much safer using that and game developers should understand this as well. So I just want to know if the team agrees that there will be loss of value to either party if the price drops and if so, why they believe that Cryptocurrency is the best option for the users if they would have a choice to use your platform or another platform that either doesn't use cryptocurrency.


Hi! You're absolutely correct with your example, and no-one would like to see such a loses. WAX  team has pegged asset contracts that manage volatility in a way that no other token does. The concept of WAX pegged asset contracts is similar to how CS:GO skins are sometimes priced based on the value of their items in relation to the price of CS:GO keys. A WAX pegged asset contract could be USD, EUR, BTC, ETH, CS:GO Keys, or many other things.

Price fluctuations of any amount will exist whenever an item that’s worth a fixed amount is transacted with a market-driven currency. If you list an item for sale for .5 BTC when the price of BTC is $6,000 USD, and BTC drops 10% before someone buys your item, you just sold a $3k item for $2,700. Well that sucks. You can take the chance that it's going to go up that 10%, but then who would want to buy a $3k item for $3300? Your item won't sell or the buyer will get ripped off.
WAX pegged asset contracts are temporary smart-contracts that exist only during the life of a particular transaction, so using the above example it would be the time from when the item is listed for sale and when it’s purchased.

Hey there! And what if I'd like to purchase in-game item for fiat? Smart-contracts will no longer peg my asset. In this case, traditional market laws will take effect. How can I reinsure myself from rate fluctuations since in future I do not want to sell the item for less price than the one it has been bought for?
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