nice detail, thanks. will we get the coins automatically or will there be an instruction? and is there a date for playing soccermanager crypto? sounds badd ass exciting
Soccer Manager Crypto game will be released before the end of the year. There is literally nothing you have to do to get your SMC, this is what Andy (snailbrain) wrote about it in telegram:
How it will work (probably) for you to receive SMC is :
The address you enter in the Token Page for Chimaera (when the wallet is released) will need to be kept safe until SMC is released.
You will then be sent a special coin/name (similar to a namecoin name) which will hold both the coins you are owed and the legendary player.
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For anyone doubting the Chimaera project, here is some statement from Andy about how are things are going and what is up for Chimaera in the future:
We will deliver and it will be better than you could imagine.
Making blockchain games on Chimaera will be simple and orders of magnitude more powerful than on other platforms.
We've been a little slow with documentation etc as we've been all hands on the ico with everything you see done all in house.
Daniel Kraft our lead developer only becomes full time on June the 1st. He's currently in the last couple of weeks working for Google in Switzerland.
We've taken some wage cuts as we are passionate about the project and have what it takes to make this a success. We have had 4 of us working full time for over a year unpaid.
We've also have plans for some amazing games which make uses of game channels that are going to blow your mind, be fun, competitive and immersive.
We also wanted to focus marketing etc on blockchain gaming .. but Chimaera can be used for dapps and other things which are again much more powerful that other things on the market.
We are also only in the presale and we will be discussing how to proceed into the main sale or if we leave a private sale open in the coming period.
For example.. it would be more smart to raise extra funds once we have some examples and documentation etc in place to show what we are capable of to those that don't know our experience in the scene.
There are things about Chimaera that we really don't talk about at all.
That bit Andrew mentioned about dapps is hinted at in the White Paper, but never explained.
And the level of power and flexibility in there for dapps is just beyond crazy. Really, there are no limits. Or rather, the only limits are what you can imagine and actually write code for.
Here's one bit from in the Chimaera Telegram channel:
Q > Hi, I am wondering for Chimaera if there is any information on whether there is a programming language involved with making a blockchain based game. Thanks!
A > Chimaera is language agnostic. So if you can build a game with a language, and that language has the proper tools to interface with the Chimaera API, then you can use that language.
So, for example, you can't program a game for Chimaera with HTML 4.0 because it's a declarative language. However, if you have a rendering surface for that HTML 4.0, and you have another language that can interface with the API, then you can use HTML 4.0 as part of your toolchain for a game.
Some languages that are commonly used for games include C++, C#, Delphi (less now), Python, etc.
If we want to go really wild and freaky, anyone with the skills to do a port and recompilation could create gamified dapps for smart whitegoods. That is, you could put Chimaera blockchain games on a refridgerator or washing machine. (Most likely you'd want to run with Tizen and target manufacturers like Samsung.)
However, some platforms are locked down and not open to third party developers without an agreement with the manufacturer. Automotive is like that.
Now, I don't think it would really be a good idea to just do some of these things "just because you can" as it would largely be just for learning and fun. Few people will want to run gamified dapps on their smart appliances. At least for now. That's coming in a few years though. Maybe 5. Maybe 10. But it's coming.
In any event, that just puts the versatility of Chimaera into a bit of perspective.
To be more practical, just look at your average, run-of-the-mill languages people use for games right now. As above, C++, C#, Python, ASM (assembly), Java, HTML 5 + JavaScript, etc. Quite often a variety of languages are used for varying reasons, e.g. you might use a functional language such as F# for some DSP if it gets you a good enough performance boost (which is a good bet in many cases).